Experimental Non Flash Menu Mod

17810121318

Comments

  • HellianHellian Join Date: 2012-05-06 Member: 151632Members
    Great mod, turning off the AA and dynamic lighting completely removed my ingame stuttering making my game experience way more enjoyable. Doesn't hurt that this is also better than the original ui in every way I can think of. 10/10
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    edited May 2012
    Alt-tabbing out of game and back in seems to crash my client every time if I'm using menumod and connected to a server. Doesn't happen with vanilla for me. Full-screen mode. Also playing at something other than my native screen resolution. If I play at native resolution, then it doesn't crash when alt-tabbing back.

    Don't really recall since when this has started happening.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1935863:date=May 13 2012, 01:02 PM:name=Skie)--><div class='quotetop'>QUOTE (Skie @ May 13 2012, 01:02 PM) <a href="index.php?act=findpost&pid=1935863"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alt-tabbing out of game and back in seems to crash my client every time if I'm using menumod and connected to a server. Doesn't happen with vanilla for me. Full-screen mode. Also playing at something other than my native screen resolution. If I play at native resolution, then it doesn't crash when alt-tabbing back.

    Don't really recall since when this has started happening.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I haven't been able to reproduce this myself. what is your native resolution and what gfx card do you have. Also does this happen when playing both marines and aliens and in the ready room
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    <!--quoteo(post=1936195:date=May 14 2012, 07:56 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ May 14 2012, 07:56 PM) <a href="index.php?act=findpost&pid=1936195"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I haven't been able to reproduce this myself. what is your native resolution and what gfx card do you have. Also does this happen when playing both marines and aliens and in the ready room<!--QuoteEnd--></div><!--QuoteEEnd-->
    I did some extra trials.

    First, I'd like to say, that Windows Aero has something to do with it, as well as Fraps.
    When Windows decided to turn Aero off automatically while I was testing the crashing, after that I couldn't get it to crash anymore from alt-tabbing. When Aero was on, it wouldn't crash from readyroom, but it would most often crash from marines or aliens. If fraps was on with aero, it would always crash from alt-tab, except from the main menu.

    I don't even know anymore, the results were too confusing and not even consistent. I guess I'll just play without Aero and be safe that way.

    Either way, my GFX card is GTX 570, my native resolution is 1920x1200 and I play at 1280x800.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    <!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->I would generally not recommend areo under any situation, personally, but specifically with games it conflicts a small bit with many.<!--colorc--></span><!--/colorc-->
  • SecuritySecurity Join Date: 2005-01-07 Member: 33133Members, Constellation, Squad Five Blue
    edited May 2012
    Heh, and I already thought the new 208 menu would be the death of this mod.

    Still no match in functionality and ease of use. Other than the larger namespace for servers, its even a step backwards. (Servers can't be sorted by ping anymore etc.)

    Looking forward to the new version of NFMM. :]
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1936814:date=May 18 2012, 12:26 AM:name=Security)--><div class='quotetop'>QUOTE (Security @ May 18 2012, 12:26 AM) <a href="index.php?act=findpost&pid=1936814"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Heh, and I already thought the new 208 menu would be the death of this mod.

    Still no match in functionality and ease of use. Other than the larger namespace for servers, its even a step backwards. (Servers can't be sorted by ping anymore etc.)

    Looking forward to the new version of NFMM. :]<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm kinda amused at all the bugs the there list control has.
  • Linksys_RouterLinksys_Router Join Date: 2012-04-11 Member: 150276Members
    They should just adopt menumod... it's way better functionally then what they have now.
  • SecuritySecurity Join Date: 2005-01-07 Member: 33133Members, Constellation, Squad Five Blue
    <!--quoteo(post=1936830:date=May 18 2012, 02:19 AM:name=Linksys_Router)--><div class='quotetop'>QUOTE (Linksys_Router @ May 18 2012, 02:19 AM) <a href="index.php?act=findpost&pid=1936830"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They should just adopt menumod... it's way better functionally then what they have now.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yep.

    It's still incomprehensible for me, why they apparently don't want to do that.
    NFMM is already there, has a ton of features, is customizeable and they could still add their own design.

    Why would they rather spend the time to make something that already exists <b>and</b> is a lot better?

    Maybe a good question for the next Q & A.
  • Linksys_RouterLinksys_Router Join Date: 2012-04-11 Member: 150276Members
    <!--quoteo(post=1936836:date=May 17 2012, 07:33 PM:name=Security)--><div class='quotetop'>QUOTE (Security @ May 17 2012, 07:33 PM) <a href="index.php?act=findpost&pid=1936836"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yep.

    It's still incomprehensible for me, why they apparently don't want to do that.
    NFMM is already there, has a ton of features, is customizeable and they could still add their own design.

    Why would they rather spend the time to make something that already exists <b>and</b> is a lot better?

    Maybe a good question for the next Q & A.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Here Here
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I only just noticed ColoredBuildGhost was causing client diff errors. I must of had it disabled earlier when testing if anything was broken. Just turn it off in the mods page its redundant anyway now
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    The two biggest features I need are... sort by ping, and filter by has players. So, for now I'm sticking to using menumod.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    So I too thought the new menu would be a blow to this mod, but goddamn was I wrong, it's so ###### bad. It lacks so many features this mod has had for ages, I just can't fathom what went through their minds. I can only assume it's a very rough W.I.P, and it'll get LOADS better along the way. So yea this baby is staying on the harddrive.
  • supsusupsu Join Date: 2012-04-24 Member: 151023Members, Squad Five Blue
    Make menumod to work for 208 fast, we need it badly.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    edited May 2012
    <!--quoteo(post=1936933:date=May 18 2012, 12:52 PM:name=supsu)--><div class='quotetop'>QUOTE (supsu @ May 18 2012, 12:52 PM) <a href="index.php?act=findpost&pid=1936933"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Make menumod to work for 208 fast, we need it badly.<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1

    thx
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    It does work in 208. Just disable ColoredBuildGhost in the mods menu before joining a server.
  • Linksys_RouterLinksys_Router Join Date: 2012-04-11 Member: 150276Members
    <!--quoteo(post=1936948:date=May 18 2012, 07:02 AM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ May 18 2012, 07:02 AM) <a href="index.php?act=findpost&pid=1936948"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It does work in 208. Just disable ColoredBuildGhost in the mods menu before joining a server.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • HadesDKHadesDK Join Date: 2008-07-31 Member: 64739Members
    edited May 2012
    Love for UWE and everything, but for christ sake the new mainmenu is terrible broken !


    Thanks Fsfod for making the game playable/joinable

    Edit: Disabling ColoredBuildGhost in the mods menu before joining a server works perfectly :)
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    0.31 Update 19/05/2012
    <ul>Added a very simple version check system that will tell you when there's a new update for this mod. It will normally check once a day you can trigger a manual check with the console command mm_checkversion
    Removed ColoredBuildGhosts mod since it now redundant and was causing client diff errors. If you updating by extracting on top of the previous version you should delete the ColoredBuildGhosts folder
    Fixed connecting to the wrong server when in master server offline mode because a off-by-one error
    Fixed lua hot reloading not automaticly recreating the currently visible menu pages
    Added events for menu page creation that autoexec lua scripts can use. "PrePageCreated" and "PageCreated" both get passed the pagename as the first argument with post also being passed the page object</li></ul>
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    edited May 2012
    <!--quoteo(post=1937301:date=May 19 2012, 03:30 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ May 19 2012, 03:30 PM) <a href="index.php?act=findpost&pid=1937301"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fixed connecting to the wrong server when in master server offline mode because a off-by-one error<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nice :) I was sure that happened to me a few times.

    EDIT:

    Small bug I noticed. When switching to paged view the ns2 logo becomes corrupted:
    <img src="http://i.imgur.com/uU8WP.jpg" border="0" class="linked-image" />
  • GirTurkeyGirTurkey Join Date: 2005-03-03 Member: 43040Members
    Installed and now I can't play NS :(

    Just goes black and never shows up.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1938068:date=May 22 2012, 03:35 AM:name=GirTurkey)--><div class='quotetop'>QUOTE (GirTurkey @ May 22 2012, 03:35 AM) <a href="index.php?act=findpost&pid=1938068"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Installed and now I can't play NS :(

    Just goes black and never shows up.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Could you post your log file %appdata%\Natural Selection 2\log.txt just paste the path into explorer's address bar and hit enter and it will find it
  • GirTurkeyGirTurkey Join Date: 2005-03-03 Member: 43040Members
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    models/alien/fade/fade.surface_shader:107 : warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

    Error: Couldn't open file 'models/marine/prototype_module/prototype_module.model'
    Error: Couldn't open file 'models/alien/shift/shift.model'
    Error: Couldn't open file 'models/alien/cocoon/cocoon.model'
    Error: Couldn't open file 'models/marine/exosuit/exosuit_mm_view.model'
    Error: Couldn't open file 'models/marine/exosuit/exosuit_cm_view.model'
    Error: Couldn't open file 'models/marine/exosuit/exosuit_cm.model'
    Error: Couldn't open file 'models/alien/shift/shift.animation_graph'
    Error: Couldn't open file 'models/marine/exosuit/exosuit_mm_view.animation_graph'
    Error: Couldn't open file 'models/marine/exosuit/exosuit_cm_view.animation_graph'
    Error: Couldn't open file 'models/marine/exosuit/exosuit_cm.animation_graph'
    Error: Couldn't open file 'cinematics/marine/catalyst.cinematic'
    Error: Couldn't open file 'cinematics/alien/structure_land.cinematic'
    Loading 'maps/ns2_tram.level'
    Error: IDirect3DDevice9::CreateTexture(1024x1024, 11, D3DFMT_DXT1) failed (Out of video memory)
    Error: IDirect3DDevice9::CreateTexture(1024x1024, 0, D3DFMT_A8R8G8B8) failed (Out of video memory)
    Error: Invalid format for resource 'models/props/refinery/refinery_pipemods_03.dds'
    Error: IDirect3DDevice9::CreateTexture(256x256, 1, D3DFMT_A8R8G8B8) failed (Out of video memory)
    Error: IDirect3DDevice9::CreateTexture(1024x1024, 11, D3DFMT_DXT1) failed (Out of video memory)
    Error: IDirect3DDevice9::CreateTexture(1024x1024, 0, D3DFMT_A8R8G8B8) failed (Out of video memory)
    Error: Invalid format for resource 'models/props/refinery/refinery_pipemods_03_normal.dds'
    Error: IDirect3DDevice9::CreateTexture(256x256, 1, D3DFMT_A8R8G8B8) failed (Out of video memory)
    Error: IDirect3DDevice9::CreateTexture(1024x1024, 11, D3DFMT_DXT5) failed (Out of video memory)
    Error: IDirect3DDevice9::CreateTexture(1024x1024, 0, D3DFMT_A8R8G8B8) failed (Out of video memory)
    Error: Invalid format for resource 'models/props/refinery/refinery_pipemods_03_spec.dds'
    Error: IDirect3DDevice9::CreateTexture(256x256, 1, D3DFMT_A8R8G8B8) failed (Out of video memory)
    Error: IDirect3DDevice9::CreateVertexBuffer 61840 bytes failed (Out of video memory)
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I think the forum cut half of it off you could just stick it on <a href="http://pastebin.com/" target="_blank">http://pastebin.com/</a> and post a link.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    edited May 2012
    Another thread reminded me of the lack of support for the +connect-parameter (used to be in, stopped working after build-godknowswhich), that seems like a minor inconvenience to add to the menu-mod. It'll get in the main-game eventually (I hope), but having it now allows people to try out some stuff ahead of time.

    [EDIT]
    Just found out '+connect' has become just 'connect' for some reason, but I guess the feature-request stands, +connect is a commonly-used standard and it should work just as well with NS2.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited May 2012
    I complained loudly about this before to max the game treats the whole command line as invalid if you add any arguments it doesn't recognize its really dumb. This really a feature we both badly need
  • GirTurkeyGirTurkey Join Date: 2005-03-03 Member: 43040Members
    No, thats the entire log, so hopefully it helps. Tried deleting entire game and re-installing. but that hasn't seemed to help. thinking about computer wipe... hope it doesn't come to that.
  • GirTurkeyGirTurkey Join Date: 2005-03-03 Member: 43040Members
    Feel like it was installing the c++ thing, because I have SP2 for winxp, and not sp3... also can't seem to uninstall the c++ stupid thing. anyone know how to uninstall c++ runtime ######.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1938556:date=May 24 2012, 03:13 AM:name=GirTurkey)--><div class='quotetop'>QUOTE (GirTurkey @ May 24 2012, 03:13 AM) <a href="index.php?act=findpost&pid=1938556"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No, thats the entire log, so hopefully it helps. Tried deleting entire game and re-installing. but that hasn't seemed to help. thinking about computer wipe... hope it doesn't come to that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If my mod was being loaded there would be some "Loading Mod:" spam at the start of the log and first line of the log should be "Render Device:" all I see in the log you posted is start and end of loading a map with DirectX failing to allocate textures which could imply that there's something wrong with your graphics card drivers or you don't have gfx card with enough ram to play ns2
    So either ns2 failed to save the log correctly or you some how didn't post the start of the log

    <!--quoteo(post=1938560:date=May 24 2012, 03:19 AM:name=GirTurkey)--><div class='quotetop'>QUOTE (GirTurkey @ May 24 2012, 03:19 AM) <a href="index.php?act=findpost&pid=1938560"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Feel like it was installing the c++ thing, because I have SP2 for winxp, and not sp3... also can't seem to uninstall the c++ stupid thing. anyone know how to uninstall c++ runtime ######.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would of thought the c++ runtime installer would of aborted if it was incompatible with xp sp2 If it did really install it would be an entry starting with "Microsoft C++ 2010 Redistributable" in Add Remove Programs but it may have been already been installed by others programs you installed and if you remove it those programs will stop working
  • DualSightDualSight Join Date: 2010-07-26 Member: 72909Members
    edited May 2012
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