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  • PhYzorPhYzor Join Date: 2003-10-26 Member: 22005Members, Constellation, Reinforced - Shadow
    "There's a good chance of an OS X version and we'll certainly make the Linux dedicated server, but not sure about a linux client."

    YEAH !!!!! Linux dedicated server !!!!! ;D THANKS
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    edited August 2011
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->There's a good chance of an OS X version and we'll certainly make the Linux dedicated server, but not sure about a linux client.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, considering you'll need to use OpenGL for Mac OS X support as far as I know, then it should be pretty straight forward porting for OS X to Linux. Oh and, could you provide an optional OpenGL renderer option for Windows versions -- in certain situations Open GL can out-perform Direct X (and I have personal experience of this, and the performance difference was remarkable in this specific instance -- it turned unplayable into perfect 60fps experience!).

    Plus, I find on my rather old laptop which I never really use, Open GL performs much better than Direct X when running Half-Life (the original, that supported Direct X, Open GL and Software rendering).
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1867283:date=Aug 8 2011, 01:29 AM:name=Zuriki)--><div class='quotetop'>QUOTE (Zuriki @ Aug 8 2011, 01:29 AM) <a href="index.php?act=findpost&pid=1867283"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Plus, I find on my rather old laptop which I never really use, Open GL performs much better than Direct X when running Half-Life (the original, that supported Direct X, Open GL and Software rendering).<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's cause HL1 (or rather Gldsrc) used (and still uses) one of those crummy old Direct3D-incarnations (either 5 or 6) that was around when HL1 released. OpenGL was kinda superior back in those days (Glide notwithstanding).
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited August 2011
    <!--quoteo(post=0:date=:name=Twitter)--><div class='quotetop'>QUOTE (Twitter)</div><div class='quotemain'><!--quotec-->Making a big pass on Lerk movement, spikes, spores and health/armor. He's just not working right yet.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Excellent!

    Spikes projectiles seem to drop my FPS by a lot (10 to 20) when I play Marine. I wonder what the cause might be (model file being loaded from disk? or physics calculation of spikes?).
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1868257:date=Aug 11 2011, 03:23 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Aug 11 2011, 03:23 AM) <a href="index.php?act=findpost&pid=1868257"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Excellent!<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://i.imgur.com/uNVUv.jpg" border="0" class="linked-image" />
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    "Trying to track down some evil mouse input bug that's driving us crazy. "

    YAY
  • jeffcojeffco Join Date: 2011-02-14 Member: 81785Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Andrew is going to try setting up a GitHub repository for our daily script changes so we can take more fixes from the community.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's cool.. and i hope you have been talking about a _public_ git repository to make it easier for the community to create the fixes you have mentioned. If so, where is it? How long does it take to set up a git repository?
  • [R8]DJBourgeoisie[R8]DJBourgeoisie Join Date: 2007-09-05 Member: 62176Members
    Re: Just implemented "Lerk v2.0": New spore "trail", hit-scan spikes, better flight model, fire cluster of spikes with alt-fire

    Sounds good, glad to see the lerk getting a much needed balance pass. One thing that bugs me about the lerk though still is not having the bite option. I would much rather have an alt fire bite than snipe or whatever, but I will obviously try the "cluster of spikes" alt fire before I pass judgement.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Lerk shotguns? hmmm
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    spike cluster sounds great, and hit-scan spikes will be fun to try.

    I hope the controls can be range- /close-combat, so ability 1 is spike/spores and 2 is cluster/trail.
    but maybe UWE have something better planned =)
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Looking forward to close combat Lerk.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Great news on collision issues and bilebomb damaging MACs. How about MACs being able to repair other MACs and ARCs now?
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Hope the ultra slow mac/arc movement will be fixed.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    "/me is cranking the Limbo soundtrack (http://bit.ly/qJkEJe). Anything to bring back that awesome game experience!"

    Man, I forgot how good the soundtrack to this game is - so tranquil. I love the music in the game when you get to the part with the 2 miniguns and you can see stars in the sky. It really is a work of art.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    Player collision issues; Bilebomb hurting MACs; Lerk 2.0; Structure Placement Issues; This is shaping up to be a great patch.

    <b>UWE,
    Can we try out about little feature for a build? Allowing the Fade to sprint (similar to the Marines).</b>
    It has 2 legs, why the heck can't it run! I think this may fix everybody's complaints on how it takes forever to navigate maps with a Fade. Fade's have to use Blink then once they get to their location, they have to wait for their energy to fill up. Let's try out Fade sprinting! (only for a build, it won't hurt).

    I'm sure it shouldn't be to complex to include this, right? :P
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Fades can navigate the fastest of all alien classes and is already overpowered. No more fade buffs please until other stuff is in.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    Hitscan spikes will be big.
  • RebellionEliteRebellionElite Join Date: 2011-07-27 Member: 112530Members
    Shotgun lerk?! WHEN IS THIS PATCH COMING?!

    I am really excited. No sprinting for the Fade, thats ridiculous, if you light one on fire and he can't blink, I don't need him to have a faster getaway then he already does.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    What does hitscan mean?

    Really looking forward to playing the crop duster lerk!
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    good to see them address the lerk issues, but from all the things they listed I actually hope lerks flight finally has been dealt with. I believe in patch 181, lerk flight was at its best, not great but it was fine. In some later patchs the flight just went downhill pretty fast, no idea what went wrong.

    but here some things they need to add to the lerk:

    1. lerk bite really needed, it will improve his close combat fighting
    2. increase spores range, right now spores can't even reach end of short hallways, pretty bad
    3. umbra must be given back to the lerk, so the lerk can play his close combat style while being to support his teammates as he done so in ns1

    aside from the above, lerk flight is key to this alien success, I really hope its smooth now, no jerkiness and his flight shouldn't feel restricted when flying.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1868632:date=Aug 12 2011, 08:08 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Aug 12 2011, 08:08 PM) <a href="index.php?act=findpost&pid=1868632"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What does hitscan mean?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Basically means that when you shoot the bullets travel instantly, rather than a projectile weapon where the spikes take a certain amount of time to reach their target. It makes aiming much better as you don't need to predict where you opponent will be and try to compensate.

    <a href="http://en.wikipedia.org/wiki/Hitscan" target="_blank">http://en.wikipedia.org/wiki/Hitscan</a>
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    <!--quoteo(post=1868607:date=Aug 12 2011, 05:20 PM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Aug 12 2011, 05:20 PM) <a href="index.php?act=findpost&pid=1868607"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Allowing the Fade to sprint (similar to the Marines).[/b]<!--QuoteEnd--></div><!--QuoteEEnd-->


    It should run on all fours when sprinting, like the rest of the aliens.
  • meb3meb3 Join Date: 2011-06-23 Member: 106078Members
    Lerks doing shotgun drive-bys sounds amazing
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited August 2011
    I wonder if the Fade will be able to adjust its <b>vertical velocity</b> while Blinking. I find it rather inconvenient that the Fade has to exit Blink to drop down.

    The next patch sounds really exciting!
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1868636:date=Aug 12 2011, 07:26 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Aug 12 2011, 07:26 PM) <a href="index.php?act=findpost&pid=1868636"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Basically means that when you shoot the bullets travel instantly, rather than a projectile weapon where the spikes take a certain amount of time to reach their target. It makes aiming much better as you don't need to predict where you opponent will be and try to compensate.

    <a href="http://en.wikipedia.org/wiki/Hitscan" target="_blank">http://en.wikipedia.org/wiki/Hitscan</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    That would be awful, as it would make aiming require less skill.
    It's fine as it is, the game will be optimized and it will be much easier to do this later on.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1869332:date=Aug 16 2011, 02:18 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Aug 16 2011, 02:18 PM) <a href="index.php?act=findpost&pid=1869332"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That would be awful, as it would make aiming require less skill.
    It's fine as it is, the game will be optimized and it will be much easier to do this later on.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think so. In my experience there is a lower skill ceiling with projectile based weapons than hitscan. You can only become so good with them and then it's all luck.

    With hitscan you can pull off quick reaction shots and be much more accurate - making it harder for your opponent. Just because something is easier doesn't mean that it's bad for the game or that it reduces the skill gap between the players.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    I'm usually not a big fan of hitscan, but in this situation, I think it's the right call. Bullet drop, etc, it better used in client-side hit detection games than server ones (i.e. MMOs).
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I'm having tweet withdrawal symptoms..
  • ASnogarDASnogarD Join Date: 2003-10-24 Member: 21894Members
    I didnt know UWE was at Gamescon, or otherwise why is there a distinct lack of tweets of feedback.
    Come come lads, you cant stuff us till we are fat and dependant, then leave us to starve here :P
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    Its too silent... :/
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