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  • wulfwulf Join Date: 2008-08-03 Member: 64749Members
    I think we have a few PR applicants
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    <!--quoteo(post=1848824:date=May 27 2011, 10:51 PM:name=player)--><div class='quotetop'>QUOTE (player @ May 27 2011, 10:51 PM) <a href="index.php?act=findpost&pid=1848824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That is why you fail.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I should have seen it coming.
    But goddamn I still laughed anyway.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Kid lovers?

    Nicely worded.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    edited May 2011
    That video from GDC was awesome Charlie. Thanks for linking it :)

    Now I'm just waiting for the playdead one on puzzle design to be made public.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    edited June 2011
    <!--quoteo(post=1848778:date=May 27 2011, 05:44 PM:name=rammaj)--><div class='quotetop'>QUOTE (rammaj @ May 27 2011, 05:44 PM) <a href="index.php?act=findpost&pid=1848778"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->with the fade blinking in and out in a couple of seconds this might end up being distracting later on when players want to master the fade.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Turn on your flashlight.

    Edit: Release the god damn build today!
    It is the first day of the month! Release it NOAW!!!!!!

    Edit 2: And also, if this patch isn't impressive then I won't be happy... :'(
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    <!--quoteo(post=1849428:date=Jun 1 2011, 02:51 AM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jun 1 2011, 02:51 AM) <a href="index.php?act=findpost&pid=1849428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Release the god damn build today!
    It is the first day of the month! Release it NOAW!!!!!!<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=1849428:date=Jun 1 2011, 02:51 AM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jun 1 2011, 02:51 AM) <a href="index.php?act=findpost&pid=1849428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And also, if this patch isn't impressive then I won't be happy... :'(<!--QuoteEnd--></div><!--QuoteEEnd-->
    So you want a patch released before its ready, but will be upset if it doesn't impress you? Think about that for a minute...
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Max and Cory have been working on getting bloom in the game...what a difference! This patch is going to be epic. #fb<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://i.imgur.com/RjWO4.jpg" border="0" class="linked-image" />

    Blooooooooooooom!
  • lazylazy Join Date: 2005-07-23 Member: 56631Members
    <!--quoteo(post=1849474:date=Jun 1 2011, 06:57 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Jun 1 2011, 06:57 PM) <a href="index.php?act=findpost&pid=1849474"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Blooooooooooooom!<!--QuoteEnd--></div><!--QuoteEEnd-->

    :/
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    edited June 2011
    bloom? It will certainly only look good if you also implement more brown and larger body-armor :D

    edit: whoops, double post for some reason
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    bloom? It will certainly only look good if you also implement more brown and larger body-armor :D
  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    Lol, deleted the twitter thread... the largest thread for ns2.... =/
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    If balanced and used in moderation, Bloom can add a lot of visual flavor to a 3d engine. I hope they barely use it at all and that it doesn't cause problems for folks. We'll see.
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    What would be the difference between NS2's bloom effect and say, HDR from DoD:Source?

    I really like a good HDR implementation, as it adds a lot of immersion and fidelity into what you see.
  • Deagle2Deagle2 Join Date: 2010-11-30 Member: 75360Members
    Isn't bloom better than HDR? Anyway, it'll sure look good :)
    Bloom is kind of a realistic feature since white surfaces reflects more light =D but since most of ns2 is in a dark world, there shouldn't be too much.
  • extolloextollo Ping Blip Join Date: 2010-07-16 Member: 72457Members
    epic? are you keeping secrets from the progress tracker? :poke:
  • RyuuRyuu Join Date: 2009-08-19 Member: 68531Members
    Bloom?

    <i>Kill it with fire!</i>
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    I just bloomed in my pants.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    bloom has gotten such a bad rep after the overuse of bloom on certain engines making it impossible to see stuff.

    But careful addition of bloom really gives some nice effects to an engine.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited June 2011
    Hope they dont overdo it, like dice did it in bfbc2 or moh 2010.... :X

    I mean it looks nice if it was a video, but for playing it can get a pain.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1849474:date=Jun 1 2011, 09:57 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Jun 1 2011, 09:57 AM) <a href="index.php?act=findpost&pid=1849474"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://i.imgur.com/RjWO4.jpg" border="0" class="linked-image" />

    Blooooooooooooom!<!--QuoteEnd--></div><!--QuoteEEnd-->

    This sums up my reservations about bloom. Since NS2 is mostly dark, it might not be as much of a problem, but please please PLEASE allow us to disable it.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    Charlie where is that short fade video? cmon give us something, we hungry!
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1849490:date=Jun 1 2011, 05:54 PM:name=Avalon)--><div class='quotetop'>QUOTE (Avalon @ Jun 1 2011, 05:54 PM) <a href="index.php?act=findpost&pid=1849490"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What would be the difference between NS2's bloom effect and say, HDR from DoD:Source?

    I really like a good HDR implementation, as it adds a lot of immersion and fidelity into what you see.<!--QuoteEnd--></div><!--QuoteEEnd-->

    NS2 has always had HDR lighting, this is adding the static bloom effect as well.

    It's nowhere near as extreme as that DoD shot and you will be able to turn it off! I'm sure there will be a menu option by 1.0 but in the meantime you can type r_bloom false in the console.
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    What use is bloom if it doesn't turn everything into a rediculous glowing bright mess?

    But seriously - I reckon NS2 will mark the return of bloom being used in subtle, reasonable, effective way.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Yeah, the dod bloom overkill image was a joke. Hopefully didn't annoy anyone.

    Can't wait to see how uwe works with it. As there is a lot bloom could be applied to. From level lighting, to weapon effects, and the props with display screens.
  • neilm86neilm86 Join Date: 2009-04-16 Member: 67198Members
    does bloom have a detrimental affect on performance?
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    The DOD:S screenshot is a photoshop. The bloom effect in-game doesn't affect the minimap.

    Bloom can look okay in some games. I generally turn it off in multilayer just because it's a disadvantage to be blinded when walking outside.
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    <a href="http://www.youtube.com/watch?v=gbcDm6x2DCI&t=1m55s" target="_blank">http://www.youtube.com/watch?v=gbcDm6x2DCI&t=1m55s</a>
  • SkwareSkware Join Date: 2006-10-31 Member: 58125Members
    implement negative bloom to make things darker
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