<!--quoteo(post=1848778:date=May 27 2011, 05:44 PM:name=rammaj)--><div class='quotetop'>QUOTE (rammaj @ May 27 2011, 05:44 PM) <a href="index.php?act=findpost&pid=1848778"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->with the fade blinking in and out in a couple of seconds this might end up being distracting later on when players want to master the fade.<!--QuoteEnd--></div><!--QuoteEEnd-->
Turn on your flashlight.
Edit: Release the god damn build today! It is the first day of the month! Release it NOAW!!!!!!
Edit 2: And also, if this patch isn't impressive then I won't be happy... :'(
<!--quoteo(post=1849428:date=Jun 1 2011, 02:51 AM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jun 1 2011, 02:51 AM) <a href="index.php?act=findpost&pid=1849428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Release the god damn build today! It is the first day of the month! Release it NOAW!!!!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1849428:date=Jun 1 2011, 02:51 AM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jun 1 2011, 02:51 AM) <a href="index.php?act=findpost&pid=1849428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And also, if this patch isn't impressive then I won't be happy... :'(<!--QuoteEnd--></div><!--QuoteEEnd--> So you want a patch released before its ready, but will be upset if it doesn't impress you? Think about that for a minute...
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Max and Cory have been working on getting bloom in the game...what a difference! This patch is going to be epic. #fb<!--QuoteEnd--></div><!--QuoteEEnd-->
McGlaspiewww.team156.comJoin Date: 2010-07-26Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
If balanced and used in moderation, Bloom can add a lot of visual flavor to a 3d engine. I hope they barely use it at all and that it doesn't cause problems for folks. We'll see.
Isn't bloom better than HDR? Anyway, it'll sure look good :) Bloom is kind of a realistic feature since white surfaces reflects more light =D but since most of ns2 is in a dark world, there shouldn't be too much.
This sums up my reservations about bloom. Since NS2 is mostly dark, it might not be as much of a problem, but please please PLEASE allow us to disable it.
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<!--quoteo(post=1849490:date=Jun 1 2011, 05:54 PM:name=Avalon)--><div class='quotetop'>QUOTE (Avalon @ Jun 1 2011, 05:54 PM) <a href="index.php?act=findpost&pid=1849490"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What would be the difference between NS2's bloom effect and say, HDR from DoD:Source?
I really like a good HDR implementation, as it adds a lot of immersion and fidelity into what you see.<!--QuoteEnd--></div><!--QuoteEEnd-->
NS2 has always had HDR lighting, this is adding the static bloom effect as well.
It's nowhere near as extreme as that DoD shot and you will be able to turn it off! I'm sure there will be a menu option by 1.0 but in the meantime you can type r_bloom false in the console.
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
Yeah, the dod bloom overkill image was a joke. Hopefully didn't annoy anyone.
Can't wait to see how uwe works with it. As there is a lot bloom could be applied to. From level lighting, to weapon effects, and the props with display screens.
Comments
I should have seen it coming.
But goddamn I still laughed anyway.
Nicely worded.
Now I'm just waiting for the playdead one on puzzle design to be made public.
Turn on your flashlight.
Edit: Release the god damn build today!
It is the first day of the month! Release it NOAW!!!!!!
Edit 2: And also, if this patch isn't impressive then I won't be happy... :'(
It is the first day of the month! Release it NOAW!!!!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1849428:date=Jun 1 2011, 02:51 AM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jun 1 2011, 02:51 AM) <a href="index.php?act=findpost&pid=1849428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And also, if this patch isn't impressive then I won't be happy... :'(<!--QuoteEnd--></div><!--QuoteEEnd-->
So you want a patch released before its ready, but will be upset if it doesn't impress you? Think about that for a minute...
<img src="http://i.imgur.com/RjWO4.jpg" border="0" class="linked-image" />
Blooooooooooooom!
:/
edit: whoops, double post for some reason
I really like a good HDR implementation, as it adds a lot of immersion and fidelity into what you see.
Bloom is kind of a realistic feature since white surfaces reflects more light =D but since most of ns2 is in a dark world, there shouldn't be too much.
<i>Kill it with fire!</i>
But careful addition of bloom really gives some nice effects to an engine.
I mean it looks nice if it was a video, but for playing it can get a pain.
Blooooooooooooom!<!--QuoteEnd--></div><!--QuoteEEnd-->
This sums up my reservations about bloom. Since NS2 is mostly dark, it might not be as much of a problem, but please please PLEASE allow us to disable it.
I really like a good HDR implementation, as it adds a lot of immersion and fidelity into what you see.<!--QuoteEnd--></div><!--QuoteEEnd-->
NS2 has always had HDR lighting, this is adding the static bloom effect as well.
It's nowhere near as extreme as that DoD shot and you will be able to turn it off! I'm sure there will be a menu option by 1.0 but in the meantime you can type r_bloom false in the console.
But seriously - I reckon NS2 will mark the return of bloom being used in subtle, reasonable, effective way.
Can't wait to see how uwe works with it. As there is a lot bloom could be applied to. From level lighting, to weapon effects, and the props with display screens.
Bloom can look okay in some games. I generally turn it off in multilayer just because it's a disadvantage to be blinded when walking outside.