Evil_bOb1Join Date: 2002-07-13Member: 938Members, Squad Five Blue
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->How did BABBLERS sneak into our playtest?!<!--QuoteEnd--></div><!--QuoteEEnd-->
They want to sneak into the patch! Bring em on! :D
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->RT @max_mcguire: If you liked Titan Quest, check out @grimdawn <a href="http://t.co/rRJlw0oj:" target="_blank">http://t.co/rRJlw0oj:</a> same designer, same engine, more hardcore, more indie<!--QuoteEnd--></div><!--QuoteEEnd--> Craaapp... yet another Kickstarter I have to be part of. Gonna be broke, and have way too many games to play once they all come out. Thanks though, wouldn't have heard about it otherwise!
If it's the same engine, it's the one you (Max) did/worked on, correct? Or have I completely lost my mind in thinking that you were (or were at least one of) the guru(s) behind it? Loved TQ, but it just wasn't gritty enough to my taste. Still one of the best (and more uniquely themed) ARPGs post-Diablo 2 if you ask me though (D2 being my heroin). Grim Dawn looks like the exact blend I've been craving for so many years (and one that a particular sequel coming out that I'm the beta for has, at least so far, completely failed at, sadly). Gotta start training up my clicking finger!
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The babblers are killing the server so they aren't going out in 205. They weren't planned to anyways, but they need more work.<!--QuoteEnd--></div><!--QuoteEEnd-->
"The babblers are killing the server so they aren't going out in 205. They weren't planned to anyways, but they need more work." Is there any footage of them at least?:)
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Pondering deep thoughts, inspired by WorthyRival (http://t.co/MWSL5oIV). Oh, how right you are good sir.<!--QuoteEnd--></div><!--QuoteEEnd-->
As much as I like all things slimy in virtual reality, I'd much prefer stuff growing from the infestation than Drifter mutation ^^
Twiggeh's idea is a pretty good start: <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=117856&view=findpost&p=1926345" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1926345</a>
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Yesterday we implemented a fix to a very subtle delay in most attacks. Eg, there was a 12 ms delay for the shotgun.<!--QuoteEnd--></div><!--QuoteEEnd--> how ive missed my surgical shotgun, my skills with the shottie in ns2 have been horrible compared to ns1. this bug has been one of the reasons ive stayed away from the shotgun in ns2
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Design task Drifters v2.0 has appeared with status Started<!--QuoteEnd--></div><!--QuoteEEnd-->
So I suppose this means you guys aren't removing the drifter? (Sounded that way based on yesterday's tweet)
<!--quoteo(post=1926768:date=Apr 18 2012, 09:14 AM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Apr 18 2012, 09:14 AM) <a href="index.php?act=findpost&pid=1926768"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So I suppose this means you guys aren't removing the drifter? (Sounded that way based on yesterday's tweet)<!--QuoteEnd--></div><!--QuoteEEnd-->
To be honest, yesterday's tweet was kinda vague :P
I'm very interested to see the result after the level of thought for Alien Comm. v2.0.
QuovatisTeam InversionJoin Date: 2010-01-26Member: 70321Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1926877:date=Apr 18 2012, 03:53 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Apr 18 2012, 03:53 PM) <a href="index.php?act=findpost&pid=1926877"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've read the new design notes on drifter 2.0
So it's only ability is the enzyme mist? And it can be used for scouting too.
Will it always be camouflaged even off of infestation? How will marines spot them and kill them?<!--QuoteEnd--></div><!--QuoteEEnd-->
Scouting, enzyme mist, and cloaking attacks on marines. When you see a mist go down, the marine commander should scan to reveal the drifter so the marines can kill it. It's no different than a PvT starcraft match with observatories and scans.
<!--quoteo(post=1926881:date=Apr 18 2012, 05:04 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Apr 18 2012, 05:04 PM) <a href="index.php?act=findpost&pid=1926881"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Scouting, enzyme mist, and cloaking attacks on marines. When you see a mist go down, the marine commander should scan to reveal the drifter so the marines can kill it. It's no different than a PvT starcraft match with observatories and scans.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm foreseeing lots of "Find the hidden drifter in marine base" minigames for the marines after the start of each match.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->It's Clog-madness! Gorges are building stuff all over the place. Looks like #minecraft in here...<!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
They want to sneak into the patch! Bring em on! :D
:brianface:
j/k lol
I'm so psyched for this patch
--Cory
Any chance at the concept art ;D?
Craaapp... yet another Kickstarter I have to be part of. Gonna be broke, and have way too many games to play once they all come out. Thanks though, wouldn't have heard about it otherwise!
If it's the same engine, it's the one you (Max) did/worked on, correct? Or have I completely lost my mind in thinking that you were (or were at least one of) the guru(s) behind it? Loved TQ, but it just wasn't gritty enough to my taste. Still one of the best (and more uniquely themed) ARPGs post-Diablo 2 if you ask me though (D2 being my heroin). Grim Dawn looks like the exact blend I've been craving for so many years (and one that a particular sequel coming out that I'm the beta for has, at least so far, completely failed at, sadly). Gotta start training up my clicking finger!
These feelings....
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/nf-ANnjvrlA"></param><embed src="http://www.youtube.com/v/nf-ANnjvrlA" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Is there any footage of them at least?:)
As much as I like all things slimy in virtual reality, I'd much prefer stuff growing from the infestation than Drifter mutation ^^
Twiggeh's idea is a pretty good start: <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=117856&view=findpost&p=1926345" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1926345</a>
how ive missed my surgical shotgun, my skills with the shottie in ns2 have been horrible compared to ns1. this bug has been one of the reasons ive stayed away from the shotgun in ns2
So I suppose this means you guys aren't removing the drifter? (Sounded that way based on yesterday's tweet)
To be honest, yesterday's tweet was kinda vague :P
I'm very interested to see the result after the level of thought for Alien Comm. v2.0.
So it's only ability is the enzyme mist? And it can be used for scouting too.
Will it always be camouflaged even off of infestation? How will marines spot them and kill them?
So it's only ability is the enzyme mist? And it can be used for scouting too.
Will it always be camouflaged even off of infestation? How will marines spot them and kill them?<!--QuoteEnd--></div><!--QuoteEEnd-->
Scouting, enzyme mist, and cloaking attacks on marines. When you see a mist go down, the marine commander should scan to reveal the drifter so the marines can kill it. It's no different than a PvT starcraft match with observatories and scans.
I'm foreseeing lots of "Find the hidden drifter in marine base" minigames for the marines after the start of each match.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->It's Clog-madness! Gorges are building stuff all over the place. Looks like #minecraft in here...<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm getting hyped up again!
finally the people will (hopefully) get the gorge they want