<!--quoteo(post=1965547:date=Aug 21 2012, 07:59 PM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Aug 21 2012, 07:59 PM) <a href="index.php?act=findpost&pid=1965547"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You mean Rectangles?<!--QuoteEnd--></div><!--QuoteEEnd--> No. When you have a face, but nothing on the back.
<!--quoteo(post=1965613:date=Aug 21 2012, 04:58 PM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Aug 21 2012, 04:58 PM) <a href="index.php?act=findpost&pid=1965613"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Try to bring a sense of humour the forums, and that is the reply I get :|<!--QuoteEnd--></div><!--QuoteEEnd-->
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--quoteo(post=1964785:date=Aug 19 2012, 07:42 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Aug 19 2012, 07:42 AM) <a href="index.php?act=findpost&pid=1964785"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If I were playing NS2 for the first time and using UI cues to learn the game because nobody was in-game telling me what to do? Yeah, probably.<!--QuoteEnd--></div><!--QuoteEEnd-->
good thing your mum told you not to take candy from strangers :P
So your french guy (never noticed his name anywhere) was your "Contract UI artist (12/14/11) (Position has been filled)" and finished his work now (means there will be no changes in the UI for 1.0 release anymore ? ) ? Btw have you found any new game programmers now ?
PS: Its very impressive how you manage all this progress with this small team !
PPS:NS2 is really coming together now.Really enjoy playing it since b 216 ! Think we need more maps like ns2_docking.On this map you can see the whole potential of this game.
<!--quoteo(post=1965744:date=Aug 22 2012, 06:08 AM:name=Yotopia)--><div class='quotetop'>QUOTE (Yotopia @ Aug 22 2012, 06:08 AM) <a href="index.php?act=findpost&pid=1965744"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So your french guy (never noticed his name anywhere) was your "Contract UI artist (12/14/11) (Position has been filled)" and finished his work now (means there will be no changes in the UI for 1.0 release anymore ? ) ? Btw have you found any new game programmers now ?<!--QuoteEnd--></div><!--QuoteEEnd--> Marc, the "french guy" was not the contract UI artist, he, was a programmer, helping out on a variety of tasks, such as stat tracking and some UI work. Our UI artist (and our other programmers who also work on UI among their many other tasks) are still very much active and will continue to be making changes to the UI all the way up to release.
<!--quoteo(post=0:date=:name=UWE)--><div class='quotetop'>QUOTE (UWE)</div><div class='quotemain'><!--quotec-->Oh - Build 217 is slated for early next week. It's a mega-patch..<!--QuoteEnd--></div><!--QuoteEEnd-->
MMMMMMMMMMMM can't wait to see the actual skin for the grenade launcher!
Also how the new physics will turn out to be, killing an Onos only to watch the corpse fly 15 feet even though it's weight probably is somewhat similar to a car at a minimum seems a bit odd.
<!--quoteo(post=1966034:date=Aug 23 2012, 07:28 AM:name=Morshu)--><div class='quotetop'>QUOTE (Morshu @ Aug 23 2012, 07:28 AM) <a href="index.php?act=findpost&pid=1966034"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also how the new physics will turn out to be, killing an Onos only to watch the corpse fly 15 feet even though it's weight probably is somewhat similar to a car at a minimum seems a bit odd.<!--QuoteEnd--></div><!--QuoteEEnd--> On the physics side, the changes were that we swapped Havok for Physx, mainly for some performance gains. At the moment, there really aren't any noticeable visual changes in the game related to it. Improving the ragdolls for the player models is an entirely different task, so unfortunately Onos corpses still fly and do many crazy and silly looking things.
Has the game been officially delayed yet? There's not going to be enough patches to sort out performance in the time leftover, unless there's some ridiculous step up next patch.
Just give it a late autumn release date and spend the next months polishing :)
Twitter <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The game is not yet available on Steam, it will be soon though - Sit tight :). <!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->We changed the name in preparation<!--colorc--></span><!--/colorc-->...<!--QuoteEnd--></div><!--QuoteEEnd-->
Since its only ~4 weeks till the end of summer, Natural Selection 2 is now called Natural Selection 2 <u>Beta </u>in Steam.
Am i correct to assume ns2 1.0 will be released but keep under beta status? Or are you planning to manage 2 versions of it, kinda like a regular and a "playtester" version? (similar to how valve does it, to get feedback and a place to play around with balance mechanics etc?) edit: Option 3 - maybe i am interpreting too much into it?
I just cant think of why else you would suddenly change the name to beta, since it didnt need to have it in the name for years.
<!--quoteo(post=0:date=:name=twitter)--><div class='quotetop'>QUOTE (twitter)</div><div class='quotemain'><!--quotec-->Max just implemented a killer shader effect for drawing powered areas for players and the Commander. Hoping it sneaks into 217.<!--QuoteEnd--></div><!--QuoteEEnd-->
If this has anything to do with trying to locate power nodes within the map for new players(such as myself), the map works okay, but I am hoping for a subtle effect that does not remind me of this:
Realistically, a freshly dropped node should give some indication without actually making itself obvious at all skill levels, and.. that "where is the power node" phase does pass.. it by no means is a persistent problem.
<!--quoteo(post=0:date=:name=Twitter-feed)--><div class='quotetop'>QUOTE (Twitter-feed)</div><div class='quotemain'><!--quotec-->I think all our "stuck" issues are resolved!<!--QuoteEnd--></div><!--QuoteEEnd--> Famous last words. Don't put away those /stuck-mods yet folks.
Comments
You mean Rectangles?
No. When you have a face, but nothing on the back.
your comedy was two normal
meh ...
:(
it's your fault :<
good thing your mum told you not to take candy from strangers :P
Btw have you found any new game programmers now ?
PS: Its very impressive how you manage all this progress with this small team !
PPS:NS2 is really coming together now.Really enjoy playing it since b 216 !
Think we need more maps like ns2_docking.On this map you can see the whole potential of this game.
Hope you'll get another one of my fellow countryman in your office soon
Btw have you found any new game programmers now ?<!--QuoteEnd--></div><!--QuoteEEnd-->
Marc, the "french guy" was not the contract UI artist, he, was a programmer, helping out on a variety of tasks, such as stat tracking and some UI work. Our UI artist (and our other programmers who also work on UI among their many other tasks) are still very much active and will continue to be making changes to the UI all the way up to release.
--Cory
You better this time.. =)
Also how the new physics will turn out to be, killing an Onos only to watch the corpse fly 15 feet even though it's weight probably is somewhat similar to a car at a minimum seems a bit odd.
B17, release a new more conveniant gl, that you know nobody will like.
Profit.
On the physics side, the changes were that we swapped Havok for Physx, mainly for some performance gains. At the moment, there really aren't any noticeable visual changes in the game related to it. Improving the ragdolls for the player models is an entirely different task, so unfortunately Onos corpses still fly and do many crazy and silly looking things.
--Cory
At least give us some sneak shots or a video of the main changes, like the new launcher.
Has the game been officially delayed yet? There's not going to be enough patches to sort out performance in the time leftover, unless there's some ridiculous step up next patch.
Just give it a late autumn release date and spend the next months polishing :)
<img src="https://dl.dropbox.com/u/2384494/Hugh%20Jizzed.gif" border="0" class="linked-image" />
<!--quoteo(post=1965619:date=Aug 22 2012, 07:11 AM:name=)--><div class='quotetop'>QUOTE ( @ Aug 22 2012, 07:11 AM) <a href="index.php?act=findpost&pid=1965619"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->your comedy was two normal<!--QuoteEnd--></div><!--QuoteEEnd-->
9/10 would cull again.
<img src="https://dl.dropbox.com/u/2384494/Hugh%20Jizzed.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
:D lol
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The game is not yet available on Steam, it will be soon though - Sit tight :). <!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->We changed the name in preparation<!--colorc--></span><!--/colorc-->...<!--QuoteEnd--></div><!--QuoteEEnd-->
Since its only ~4 weeks till the end of summer,
Natural Selection 2 is now called Natural Selection 2 <u>Beta </u>in Steam.
Am i correct to assume ns2 1.0 will be released but keep under beta status? Or are you planning to manage 2 versions of it, kinda like a regular and a "playtester" version? (similar to how valve does it, to get feedback and a place to play around with balance mechanics etc?)
edit: Option 3 - maybe i am interpreting too much into it?
I just cant think of why else you would suddenly change the name to beta, since it didnt need to have it in the name for years.
If this has anything to do with trying to locate power nodes within the map for new players(such as myself), the map works okay, but I am hoping for a subtle effect that does not remind me of this:
<img src="http://www.century-lighting.com/products/images/CL-OPEN-05.jpg" border="0" class="linked-image" />
Realistically, a freshly dropped node should give some indication without actually making itself obvious at all skill levels, and.. that "where is the power node" phase does pass.. it by no means is a persistent problem.
Famous last words. Don't put away those /stuck-mods yet folks.