NS2_Simeon by FMPONE

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Comments

  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members
    edited August 2011
    i liked your dark areas in your map, you could have left most of them in that way. but there are also bright areas needed. not just for balance, but also to outstand the dark areas

    since marines dont need to have a second base for all technologies, only five tech points for a map are needed. 4 are too little, and six are too much. (imho!)
    I think the map layouts in the mapping guidelines are outdated, due to the marines-dont-need-to-expand fact

    please consider this when creating a new layout. a pretty map, wont be popular if its clearly unbalanced.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1866342:date=Aug 4 2011, 11:49 AM:name=Trainee.ger)--><div class='quotetop'>QUOTE (Trainee.ger @ Aug 4 2011, 11:49 AM) <a href="index.php?act=findpost&pid=1866342"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i liked your dark areas in your map, you could have left most of them in that way. but there are also bright areas needed. not just for balance, but also to outstand the dark areas

    since marines dont need to have a second base for all technologies, only five tech points for a map are needed. 4 are too little, and six are too much. (imho!)
    I think the map layouts in the mapping guidelines are outdated, due to the marines-dont-need-to-expand fact

    please consider this when creating a new layout. a pretty map, wont be popular if its clearly unbalanced.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thank you for all your input. Let me just say that I've gone the completely other way with my next map, focusing on layout and visibility. During the process of this failed map I learned a lot about what works and what doesn't, so hopefully I can impress you guys with pretty screenshots that aren't just "scenes" thrown together to make a map.
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    Cant wait to see what you got in store for us!
  • brechtosbrechtos Belgium Join Date: 2008-04-18 Member: 64100Members, Reinforced - Gold
    Loved what you had going there with some areas (the big vertical/2bridge room, ...). Might be worth trying to keep some elements from that in your new level.
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    i think the windows thing you got happening in some areas is awesome.
    I always like that kinda stuff in maps where you can see whats happening in another corridor on the opposite side of the room/corridor youre in.
    I thought the eerie darkness thing you had looked kinda cool too, almost looks like green slimy walls on my view :/
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    i really like that open ceiling and floor thing you had there. Made the game look completely different. Hope you can reuse some stuff from your map!
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    Nice! Love the lighting! Very atmospheric.
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