<!--quoteo(post=1873228:date=Sep 5 2011, 11:18 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Sep 5 2011, 11:18 PM) <a href="index.php?act=findpost&pid=1873228"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->PS: Why the hell aren't you in IRC anymore?<!--QuoteEnd--></div><!--QuoteEEnd--> Because IRC is ###### and terrible now. Well, I'm still on there sometimes, just different channels.
<!--quoteo(post=1873250:date=Sep 6 2011, 11:37 AM:name=Scythe)--><div class='quotetop'>QUOTE (Scythe @ Sep 6 2011, 11:37 AM) <a href="index.php?act=findpost&pid=1873250"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So I'm 14:45:30 into a flight, at 54.7Mm altitude, doing 936.7m/s. Speed hasn't changed in three hours. Have I escaped the gravitational pull of Kearth?
A lot of builds are perfectly capable of reaching the moon within a computer session (especially with mods). I've seen people who have reached ridiculous velocities and left earth a mere pixel on the horizon (space-izon?)
Now, slowing down to perform a proper landing, that's another story but there should be some merit to actually hit the bloody thing in the first place if you have enough speed to reach it within a few hours.
<!--quoteo(post=1873483:date=Sep 7 2011, 12:01 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Sep 7 2011, 12:01 PM) <a href="index.php?act=findpost&pid=1873483"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"A few hours" is still bloody long when there's no way to save during the journey and pick it up later.<!--QuoteEnd--></div><!--QuoteEEnd--> The game also crashes/screws up if you lock your computer.
<!--quoteo(post=1873794:date=Sep 9 2011, 08:54 AM:name=culprit)--><div class='quotetop'>QUOTE (culprit @ Sep 9 2011, 08:54 AM) <a href="index.php?act=findpost&pid=1873794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm looking at a mission time of 19:29:07. 2000 and dropping m/s at altitude of 250000m still rising.
Going to go walk the dog now. Is there a way to calculate your # of orbits?<!--QuoteEnd--></div><!--QuoteEEnd-->
There might be some tool online where you input your vector/velocity/altitude and it would tell you how long each orbit is?
<!--quoteo(post=1873824:date=Sep 9 2011, 03:12 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Sep 9 2011, 03:12 PM) <a href="index.php?act=findpost&pid=1873824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why do I even bother trying to help you people?<!--QuoteEnd--></div><!--QuoteEEnd-->
Next time try explaining what it is, rather than just stating that fact that it's essential. Or maybe linking to a page with some information on it, rather than directly to the download page of an executable file.
So it looks like I've got a hang of the elliptical orbit now. According to the KSP Calculator my current orbit is about 40 mins. I did a new launch before going to sleep last night. 12 hrs of mission time, so that's ~20 orbits so far. I still have some fuel this time, so I could de-orbit. I just forgot to add the parachute in my haste of rocket design last night.
I'm really looking forward to time acceleration being added.
Some of the more interesting (sounding) stuff: * Integrated Orbital Analysis/Propagation system. * In-Flight Time Compression. * Orbital "Map" View. * Orbit Display. * RCS (Reaction Control System) Module Part. * New "Atmosphere" Gauge in the UI, indicates how deep the ship is in the planet's atmosphere. * The Orbit system can now track and propagate hyperbolic (escape) trajectories.
Haven't tried yet, so I don't know what the RCS module does.
[edit] I'm back from space now.
The Orbital analysis system is way awesome. No more starting at charts, just press M and gorge your eyeballs on a beautiful blue curved line projection of your flight path. It even marks your apoapsis and periapsis along the path.
Time compression is also great. I don't know how much it affects the accuracy of the simulation in the long run if you use it for example in orbit. The further you are from Kearth, the higher time compression you can use (2x while in the atmosphere, some steps between here, 1000x over 600 km high, up to 10000x more than 1200 km away).
The RCS modules seem to have pretty damn much potential: <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/P8XZMfnUbRI"></param><embed src="http://www.youtube.com/v/P8XZMfnUbRI" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
[last edit] Okay, those RCS modules are wicked awesome. I did the same thing as the guy in the video. I went into orbit, decoupled from the fuel tanks and engines and hovered around it with the RCS boosters. I don't think I'm ever coming down, it's just so awesome. <img src="http://koti.mbnet.fi/retales/KSP/RCS_hovering.png" border="0" class="linked-image" /> Oh and yes, I'm orbiting at around 1600 km. I experimented with the orbital projection system. I kept accelerating at the apoapsis, using all my fuel to climb higher and higher. Also, if you didn't notice, the mission time is over 2 days. It's trivial at this point, since I can go into 10000x time compression whenever I like. <img src="http://koti.mbnet.fi/retales/KSP/orbital_projection.png" border="0" class="linked-image" />
With these features in the game, I think the next step just HAS to be other stellar bodies.
The frame of reference changes can be hella (I kind of hate myself for saying that, but also kind of not) disorienting. I thought the game bugged out royally some of the first times it happened.
Also, landed on the Mun! I had enough RCS fuel to get back into Munar orbit as well, but unfortunately not quite enough to get back to Kerbin. It was the SAS module. I had to (?) bring it to protect the fuel tanks from the impact during the landing. Without it I'm quite confident I would've made it. <img src="http://img97.imageshack.us/img97/2430/munlanding01.png" border="0" class="linked-image" />
My god you landed on the mun! I've been trying for a bit and just getting into orbit around the mun is much harder than i thought it would be o.0. I thought you could just point your rockets in the general direction of the mun and fire away but alas i either fly straight past it or i miss completely and run out of fuel. Jeb forgot to mention that the mun orbited too..
I almost landed on the Mun, but ran out of RCS fuel in the last minute or so - crashed into it at around 50 m/s...still better than my first attempt, where I was in orbit at 270 meters, trying to stop from a horizontal speed of 500+ m/s :P
Once you get near the Mun, the key is to lower your speed as much as possible (point your ship in the direction of the green circle with the X, and thrust). It will allow the Munar gravity to pull you in, and keep you from going too fast to stop...
I love this game. However I keep making rockets that are too big lol. Only been to the Mun to orbit it. I tried to land by didnt have the fuel to reduce my velocity enough.
arrgh! my ships keep falling apart when I try to touch down on the Mun...maybe I'll try hovering a few meters over the surface so I can attempt my return to Kerbal
Comments
Because IRC is ###### and terrible now. Well, I'm still on there sometimes, just different channels.
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
I think your 350Mm away from the moon!
Now, slowing down to perform a proper landing, that's another story but there should be some merit to actually hit the bloody thing in the first place if you have enough speed to reach it within a few hours.
The game also crashes/screws up if you lock your computer.
Going to go walk the dog now. Is there a way to calculate your # of orbits?
Going to go walk the dog now. Is there a way to calculate your # of orbits?<!--QuoteEnd--></div><!--QuoteEEnd-->
There might be some tool online where you input your vector/velocity/altitude and it would tell you how long each orbit is?
Why do I even bother trying to help you people?
Next time try explaining what it is, rather than just stating that fact that it's essential. Or maybe linking to a page with some information on it, rather than directly to the download page of an executable file.
You huge ponce.
--Scythe--
<a href="http://kerbalspaceprogram.com/~kerbalsp/wiki/index.php?title=Tutorial:Orbiting_%28Basic%29" target="_blank">http://kerbalspaceprogram.com/~kerbalsp/wi...ing_%28Basic%29</a>
I'm really looking forward to time acceleration being added.
<a href="http://www.youtube.com/watch?v=L4spKNbcMVk" target="_blank">http://www.youtube.com/watch?v=L4spKNbcMVk</a>
Some of the more interesting (sounding) stuff:
* Integrated Orbital Analysis/Propagation system.
* In-Flight Time Compression.
* Orbital "Map" View.
* Orbit Display.
* RCS (Reaction Control System) Module Part.
* New "Atmosphere" Gauge in the UI, indicates how deep the ship is in the planet's atmosphere.
* The Orbit system can now track and propagate hyperbolic (escape) trajectories.
Haven't tried yet, so I don't know what the RCS module does.
[edit] I'm back from space now.
The Orbital analysis system is way awesome. No more starting at charts, just press M and gorge your eyeballs on a beautiful blue curved line projection of your flight path. It even marks your apoapsis and periapsis along the path.
Time compression is also great. I don't know how much it affects the accuracy of the simulation in the long run if you use it for example in orbit. The further you are from Kearth, the higher time compression you can use (2x while in the atmosphere, some steps between here, 1000x over 600 km high, up to 10000x more than 1200 km away).
The RCS modules seem to have pretty damn much potential:
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/P8XZMfnUbRI"></param><embed src="http://www.youtube.com/v/P8XZMfnUbRI" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
[last edit] Okay, those RCS modules are wicked awesome. I did the same thing as the guy in the video. I went into orbit, decoupled from the fuel tanks and engines and hovered around it with the RCS boosters. I don't think I'm ever coming down, it's just so awesome.
<img src="http://koti.mbnet.fi/retales/KSP/RCS_hovering.png" border="0" class="linked-image" />
Oh and yes, I'm orbiting at around 1600 km. I experimented with the orbital projection system. I kept accelerating at the apoapsis, using all my fuel to climb higher and higher. Also, if you didn't notice, the mission time is over 2 days. It's trivial at this point, since I can go into 10000x time compression whenever I like.
<img src="http://koti.mbnet.fi/retales/KSP/orbital_projection.png" border="0" class="linked-image" />
With these features in the game, I think the next step just HAS to be other stellar bodies.
<img src="http://img705.imageshack.us/img705/3268/voyage06.png" border="0" class="linked-image" />
<img src="http://img705.imageshack.us/img705/2605/munorbit03.png" border="0" class="linked-image" />
<img src="http://img847.imageshack.us/img847/5353/munorbit01.png" border="0" class="linked-image" />
Edit: Actually, I think it just changed the frame of reference to the Sun. Kinda disorienting.
<a href="http://imageshack.us/photo/my-images/717/slingshot.jpg/" target="_blank"><img src="http://img717.imageshack.us/img717/7100/slingshot.jpg" border="0" class="linked-image" /></a>
Also, landed on the Mun! I had enough RCS fuel to get back into Munar orbit as well, but unfortunately not quite enough to get back to Kerbin. It was the SAS module. I had to (?) bring it to protect the fuel tanks from the impact during the landing. Without it I'm quite confident I would've made it.
<img src="http://img97.imageshack.us/img97/2430/munlanding01.png" border="0" class="linked-image" />
someone just needs to do flyby of saturn type object with rings now
Once you get near the Mun, the key is to lower your speed as much as possible (point your ship in the direction of the green circle with the X, and thrust). It will allow the Munar gravity to pull you in, and keep you from going too fast to stop...
<img src="http://i.imgur.com/VUZ4v.jpg" border="0" class="linked-image" />
Space is hard.