Create lower graphics options if you want better testing and more people playing
Pyromaniac
Join Date: 2009-02-20 Member: 66498Members
UWE knows that performance is a priority but they've only taken the approach of trying to optimize as fast as they can. Allowing for lower graphics settings so people can play a smooth game in the meantime doesn't require too much work does it? It's going to need to happen anyway because it doesn't seem like it's ever going to payable at minimum spec. Lower options letting more people run it well will make the community grow and let everyone focus on gameplay. If the devs are afraid of low settings being an advantage I think there is there is a lot of room to expand before it's close to that.
Comments
Even having a 100% smooth client side won't give people that "smooth game in the meantime" because server-side lag is a bigger contributor to a less satisfactory experience, since you could have 60 fps on your own machine by dramatically lowering your graphics, but if the server has a tickrate of 15 or so (which is common on servers that have been up for longs periods of time) your going to be just as laggy as people who are running the game on maximum settings.
Additionally, if server-side lag is really troublesome, why aren't turrets, hydras, macs, and drifters being disabled while they are being examined and fixed by the developer team? There is no reason to balance the game thoroughly before huge game changing elements such as the onos, exoskeletons, and jetpacks finally make their way into the game.
So i'd kind of agree on the cpu-bottleneck theory :cry:
Overclocking my i5 2500K from 3,3GHz to 4,5GHz gave almost a linear FPS increase.
I have said it before and probably repeat it again, UWE needs to set up some official servers on hardware they expect servers to use... least that way we can eliminate the physical server hardware from the performance equations.
Frame rate averages anywhere from 50-70 fps with tons of things happening, with the exception of when the tickrate drops to around 5.
Provided the tick rate stays up, the game is very smooth and playable.
For the guy with the Phenom I, get a new CPU ASAP, cause that thing is a disaster paired with a 6950.
So i'd kind of agree on the cpu-bottleneck theory :cry:<!--QuoteEnd--></div><!--QuoteEEnd-->
Flash your card to a 6970. Inly difference betwen the 50 and the 70 is the Firmware.
Low=mid=high on my pc.
Average 60 FPS on Full hd. I don't understand why people with better RIGs drop to 6FPS?
That's what I don't understand.
Edit: by OC my pc to 5ghz (only 1 core active) i gain around 15-20 FPS. Maybe I'm gona give it a try as dedicated Server!
I know,but my old 4850 fried itself when the card fan blew up,so i was kind of forced to upgrade sooner than i planned
I've got an i750 and a GTX570 but I'm not getting anywhere near to the frame rates of some people here.
Open options.xml (notepad works fine)
Scroll down to lines 82 and 84 (near the bottom)
Change the x-resolution and y-resolution to whatever you want. I would suggest keeping the aspect ratio similar to what you natively display, to avoid issues.
Works like a charm.
Additionally, if server-side lag is really troublesome, why aren't turrets, hydras, macs, and drifters being disabled while they are being examined and fixed by the developer team? There is no reason to balance the game thoroughly before huge game changing elements such as the onos, exoskeletons, and jetpacks finally make their way into the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Mine is about 3 years old and works fine, GTX 260/AMD Phenom II 720 3.0ghz, 4gb ddr2 ram though I did upgrade my CPU just a little over a year ago I use to have a dual-core). I average around 40fps on medium settings, as others stated it's namely server side lag causing issues.. in-game it's hard to tell the difference as when tickrate gets low it starts affecting client-side fps.
r_bloom false
r_flash false
Try those commands in console. You may be able to get a few more FPS with them.
Same options,I managed to keep stable around 35-40 fps while walking around,15-20 frames better than last time
Still huge fps drops when i fire any weapon but even there,not as bad as before
\( ° °)/
The game is currently expected to lag on servers they're expecting us to use, because it's not fully optimized yet. The game will run smoothly on your average server once all optimization is done, which will be around the time of release.
Yes, I know I can turn off all lighting effects in game, but that makes it look horrible.
Disabling your SLI will improve your FPS stability, NS2 does not currently support SLI or Crossfire.
r_bloom false
r_flash false
Try those commands in console. You may be able to get a few more FPS with them.<!--QuoteEnd--></div><!--QuoteEEnd-->
How i can find the complete list of R_ commands ?
Thanks ;)
Thanks ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Console_Commands" target="_blank">http://www.unknownworlds.com/ns2/wiki/inde...onsole_Commands</a>
I'm in a similar situation (i5 2500k + HD6950@1920x1080), but my fps generally stays between 40-70fps during gameplay. Sadly, that doesn't mean the CPU isn't the bottleneck (NS2 is a very CPU-intensive game right now). Besides the console commands, the only other surefire method of squeezing out some more fps that I've found is reducing my resolution.
If a game doesn't have an SLI-profile the driver usually just doesn't kick in and it will run on 1 card, I don't think explicitly disabling it for NS2.exe in the control-panel will do anything.
I have a 4 year old pc with an overclocked E8400 (3.3Ghz dual core), 4GB DDR2 (887Mhz)
The only thing recent about my pc is the GPU which is about a year old (GTX 460)
I get 40-50 FPS mostly
I have a 4 year old pc with an overclocked E8400 (3.3Ghz dual core), 4GB DDR2 (887Mhz)
The only thing recent about my pc is the GPU which is about a year old (GTX 460)
I get 40-50 FPS mostly<!--QuoteEnd--></div><!--QuoteEEnd-->
What resolution are you running? Those of us having trouble with powerful systems are because we are trying to run it at 1920x1080 or some similar high resolution. I could certainly drop my resolution down to 1280x720 to squeeze out 20-30 more fps, but I personally see no reason because my monitor would then be the bottleneck (its 60hz).
12GB DDR3
GeForce 470
Lowest FPS in Summit: 30fps - Highest 90fps. Avg: 55-60fps
At 1080p.