I noticed that unrooted whips are skywalking atm, they are just hovering in the air. I'm not sure if this issue is from revision 183 or 182. But it is something to look in to.
No mention of the exploit and spawning crap all over, I assume it's fixed though since no one has complained?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->And with the removal of armor damage from spores. Marines cruise straight through spore clouds as the commander can keep his units in pristine condition with medkits during battle.<!--QuoteEnd--></div><!--QuoteEEnd-->
Aye, now lerk's are pointless I see no one using them since the last build. I honestly think keeping the damage like that but stopping spam would have been better still, since it accomplished what it is suppose to do(area denial). Or at the very least you should be able to increase the range of the cloud like you could in NS1 by holding down the fire button.
Otherwise awesome job UWE! You guys are really churning out bug fixes to make the game playable, which is great!
<!--quoteo(post=1864442:date=Jul 28 2011, 08:52 PM:name=creek)--><div class='quotetop'>QUOTE (creek @ Jul 28 2011, 08:52 PM) <a href="index.php?act=findpost&pid=1864442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this was in 182 as well, there is really weird collision with other players and its extremely disorienting<!--QuoteEnd--></div><!--QuoteEEnd-->
Yea I noticed it as well, anytime I am running right behind someone now the screen jumps around(but this happens in a lot of FPS games I play including CoD on xbox).
I just got done with 3 rounds or so, and wow I didn't notice any bugs at all except having to repeatedly click to upgrade on the alien com keep it up :D.
<!--quoteo(post=1864448:date=Jul 28 2011, 10:10 PM:name=Starkwind)--><div class='quotetop'>QUOTE (Starkwind @ Jul 28 2011, 10:10 PM) <a href="index.php?act=findpost&pid=1864448"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well done guys especially with addressing the issue of the swimming marine bug! cant wait to play tonight! :D<!--QuoteEnd--></div><!--QuoteEEnd-->
Aww but I really liked doing renditions of Smooth Criminal
Also, NPCs move lightning fast now. When there was a 4 hive situation going on, drifters were basically teleporting.
<!--quoteo(post=1864442:date=Jul 29 2011, 11:52 AM:name=creek)--><div class='quotetop'>QUOTE (creek @ Jul 29 2011, 11:52 AM) <a href="index.php?act=findpost&pid=1864442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this was in 182 as well, there is really weird collision with other players and its extremely disorienting<!--QuoteEnd--></div><!--QuoteEEnd-->
after playing on a full 18 player server I have concluded that the player collision is extremely annoying, and seems to happen with alien -> marine collision as well
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
Finally got to play it and no game-breaking exploits, AI pathing is MUCH improved, and some of those annoying bugs (see GL self-kill) have been squashed. However...
<a href="http://unknownworldsstats.appspot.com/displayendgamestats?version=183" target="_blank">http://unknownworldsstats.appspot.com/disp...ats?version=183</a> Yikes! Alien wins: 78.23% (early results). That's almost as bad as B178.
Great job getting on that nasty exploit, though I'm hoping to see this speedy MAC gone soon, trying to keep track of all the ninja turrets/PGs is just a bit on the agitating side, not to mention trying to hit one when it's doing hit and run repairing at supersonic speeds.
*Edit: yeah the alien wins went up I see.. though I feel like at least somewhat those rush wins within the first 5 minutes of a game are maybe skewing the numbers somewhat. Not that Aliens wont probably come out on top without those early wins.
What are the win numbers for longer games anyways?*
<!--quoteo(post=1864331:date=Jul 28 2011, 10:10 PM:name=player)--><div class='quotetop'>QUOTE (player @ Jul 28 2011, 10:10 PM) <a href="index.php?act=findpost&pid=1864331"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't be an arse.
I see they've finally gotten around to let the query-responder output proper information, would still like a way to turn it off and replace it with a custom one though...<!--QuoteEnd--></div><!--QuoteEEnd-->
I'll be whatever pleases me thank you very much sir. Including an arse...Which I don't think I am being since it was mostly a joke. However if the charge is to be allowed, I will challenge it by saying that; if considering the track record of this individual (Chris). In fact I think it is a very reasonable question if you also consider his unwillingness to gather information and learn about the processes involved while still insisting upon bashing it left and right.
To really change the numbers, balance alone wont bring us far atm (if we dont make marines op, or aliens weak)...
Performance needs to be nearly doubled for the average pc (looking at steam numbers = around 3-5years old desktop machines(performance wise) with most resolutions above 1680 x 1050)
For my machine(fps around 45), balance as much as you want in combat my fps drops very often under 20 which is manageable as melee alien or flamethrower marine, but real aiming...
I think charlie got a macbook pro 15'', looking at some benchmarks... If its a 2010 model (320m):
Play a match of ns2(boot in windows ofc^^) 1280x1024, medium/low details, and get an avg fps of 30 - THEN the game is ready for release performance wise. (and real balance)
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->I LOVE IT<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
but, i hate it if i have a GL and run over an Flamer that i change the Wapon automatic..........
Good patch, I've had some great games yesterday. I was especially impressed by the performance of the server (HBZ), we had so many hydras throughout the map, must have been well over a hundred, and it was still playable to some extent. The performance clearly was dropping and it wasn't "great" but quite impressive when compared to earlier builds.
The Lerk feels awfully weak now btw, none of the aliens played it for long, we usually had three Skulks, two Gorges and two to three Fades. I would love to see the range of the gas to be increased a bit, not to infinity but double maybe? The Lerk is just a very easy target at close range at the moment and one has to get pretty close to gas an area. Of course this is not necessarily bad if you want the area denial of the Lerk to be less spam and rather some kind of desperate deed, but as it stands right now it leaves the Lerk the unloved child of the Khaara family. I have to admit that I just suck at Lerk flight, I only have the beginners perspective on the Lerk if you will. Might be interesting to have the Lerk the tool of the more skilled players only?
<!--quoteo(post=1864563:date=Jul 29 2011, 12:54 PM:name=cron)--><div class='quotetop'>QUOTE (cron @ Jul 29 2011, 12:54 PM) <a href="index.php?act=findpost&pid=1864563"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was especially impressed by the performance of the server (HBZ), we had so many hydras throughout the map, must have been well over a hundred, and it was still playable to some extent. The performance clearly was dropping and it wasn't "great" but quite impressive when compared to earlier builds.<!--QuoteEnd--></div><!--QuoteEEnd-->
HBZ has recently upgraded their hardware. It's now hands-down the best EU server out there.
<!--quoteo(post=1864369:date=Jul 28 2011, 06:13 PM:name=Paul-Hewson)--><div class='quotetop'>QUOTE (Paul-Hewson @ Jul 28 2011, 06:13 PM) <a href="index.php?act=findpost&pid=1864369"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It seems the fade can hit while blinking. To be more precise its while "getting out of blinking", but when you get hit the fade is still invisible and appears after you got hit.. if the fade "blink hit blink hit" very fast, you are dead without even seeing it.
It happens to me multiple time since this update.<!--QuoteEnd--></div><!--QuoteEEnd-->
if anything it should be the otherway - visible while getting out of blinking but can't attack - even for the briefest moment (say slightly < reaction time). that way at least marines could see the pending hit coming.
Comments
LOL
Now we need a way to put it into the game ;-)
BTW, I always wondered who did all the voices in NS1
(because, commander and marines had the same voice actor...and I'm curious)
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->And with the removal of armor damage from spores. Marines cruise straight through spore clouds as the commander can keep his units in pristine condition with medkits during battle.<!--QuoteEnd--></div><!--QuoteEEnd-->
Aye, now lerk's are pointless I see no one using them since the last build. I honestly think keeping the damage like that but stopping spam would have been better still, since it accomplished what it is suppose to do(area denial). Or at the very least you should be able to increase the range of the cloud like you could in NS1 by holding down the fire button.
Otherwise awesome job UWE! You guys are really churning out bug fixes to make the game playable, which is great!
Great, I was waiting for this update to play again.. only had to wait a day lol(didn't play for a few), awesome job guys!
this was in 182 as well, there is really weird collision with other players and its extremely disorienting
Yea I noticed it as well, anytime I am running right behind someone now the screen jumps around(but this happens in a lot of FPS games I play including CoD on xbox).
I just got done with 3 rounds or so, and wow I didn't notice any bugs at all except having to repeatedly click to upgrade on the alien com keep it up :D.
Don't forget to add "we need better players" and "now we donce". It's not NS without those.
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Aww but I really liked doing renditions of Smooth Criminal
Also, NPCs move lightning fast now. When there was a 4 hive situation going on, drifters were basically teleporting.
after playing on a full 18 player server I have concluded that the player collision is extremely annoying, and seems to happen with alien -> marine collision as well
<a href="http://unknownworldsstats.appspot.com/displayendgamestats?version=183" target="_blank">http://unknownworldsstats.appspot.com/disp...ats?version=183</a>
Yikes! Alien wins: 78.23% (early results). That's almost as bad as B178.
*Edit: yeah the alien wins went up I see.. though I feel like at least somewhat those rush wins within the first 5 minutes of a game are maybe skewing the numbers somewhat. Not that Aliens wont probably come out on top without those early wins.
What are the win numbers for longer games anyways?*
Its even worse (80% alien wins): <a href="http://unknownworldsstats.appspot.com/displayendgamestats?map=ns2_summit&version=183&length=5" target="_blank">http://unknownworldsstats.appspot.com/disp...83&length=5</a>
Can only seem to get it to work for summit, but most B183 seemed to have been played on it anyways.
I see they've finally gotten around to let the query-responder output proper information, would still like a way to turn it off and replace it with a custom one though...<!--QuoteEnd--></div><!--QuoteEEnd-->
I'll be whatever pleases me thank you very much sir. Including an arse...Which I don't think I am being since it was mostly a joke. However if the charge is to be allowed, I will challenge it by saying that; if considering the track record of this individual (Chris). In fact I think it is a very reasonable question if you also consider his unwillingness to gather information and learn about the processes involved while still insisting upon bashing it left and right.
Performance needs to be nearly doubled for the average pc (looking at steam numbers = around 3-5years old desktop machines(performance wise) with most resolutions above 1680 x 1050)
For my machine(fps around 45), balance as much as you want in combat my fps drops very often under 20 which is manageable as melee alien or flamethrower marine, but real aiming...
I think charlie got a macbook pro 15'', looking at some benchmarks...
If its a 2010 model (320m):
Play a match of ns2(boot in windows ofc^^) 1280x1024, medium/low details, and get an avg fps of 30 - THEN the game is ready for release performance wise. (and real balance)
The game runs SO much better now!
Congrats!
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->I LOVE IT<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
but, i hate it if i have a GL and run over an Flamer that i change the Wapon automatic..........
The Lerk feels awfully weak now btw, none of the aliens played it for long, we usually had three Skulks, two Gorges and two to three Fades. I would love to see the range of the gas to be increased a bit, not to infinity but double maybe? The Lerk is just a very easy target at close range at the moment and one has to get pretty close to gas an area. Of course this is not necessarily bad if you want the area denial of the Lerk to be less spam and rather some kind of desperate deed, but as it stands right now it leaves the Lerk the unloved child of the Khaara family.
I have to admit that I just suck at Lerk flight, I only have the beginners perspective on the Lerk if you will. Might be interesting to have the Lerk the tool of the more skilled players only?
HBZ has recently upgraded their hardware. It's now hands-down the best EU server out there.
It happens to me multiple time since this update.<!--QuoteEnd--></div><!--QuoteEEnd-->
if anything it should be the otherway - visible while getting out of blinking but can't attack - even for the briefest moment (say slightly < reaction time). that way at least marines could see the pending hit coming.