Unbalances in 183

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Comments

  • FLuXFLuX Join Date: 2002-12-30 Member: 11633Members, NS2 Playtester, Subnautica Playtester
    <!--quoteo(post=1866494:date=Aug 4 2011, 04:55 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Aug 4 2011, 04:55 PM) <a href="index.php?act=findpost&pid=1866494"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know distress beacon would solve this problem, but would cause other problems of forcibly transporting marines from other productive uses (expanding, defending expansions, attacking aliens). Quite simply, there are many situations in which there are more aliens in MS than I can handle alone, but don't need the whole team to come back for, which is the only option beacon gives. That's why I like 2 or 3 better as they are tailored more specifically to the problem than beacon. Also, I don't think its unfair, because aliens don't have a problem defending their bases right now, marines do. It also adds to the asymmetrical nature of the sides (i.e. is it unfair that marines get the ARC and aliens don't?)

    Also, to those saying their isn't any worth in balancing right now, the process of feature inclusion/balancing isn't linear. In many cases, you need to do them at the same time to understand how features interact so that you can fix the underlying problems rather than symptoms. Sometimes you find there is a feature that doesn't fit and should be removed or another that would help balance but isn't included. For example, UWE was originally going to include squad teleporting and beacon to help with marine mobility, but switched to phasegates instead because the first one wasn't working. That's something they figured out in the middle of balancing a non-feature complete game.<!--QuoteEnd--></div><!--QuoteEEnd-->


    That's a gameplay mechanic change not a balance change. :3
  • IactoIacto Join Date: 2010-11-23 Member: 75209Members
    <!--quoteo(post=1866494:date=Aug 5 2011, 12:55 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Aug 5 2011, 12:55 AM) <a href="index.php?act=findpost&pid=1866494"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know distress beacon would solve this problem, but would cause other problems of forcibly transporting marines from other productive uses<!--QuoteEnd--></div><!--QuoteEEnd-->

    No it wouldn't, the commander is putting all his eggs in one basket to do a massive attack. What the marine thinks is more important is wrong.
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