This game feels completely different lately than it did say 2 weeks ago. I was ###### awful at it then I hopped back on recently and started destroying. Not anywhere near the best player but it's gotten a lot more fun now that I'm not just dying left and right. I just go for flag caps mostly, though.
Silly Svenpa. Everyone knows you can't fit partial souls into soulgems. If you try, the mythopoeic components of the soul trap spell fizzle and the soul escapes.
<!--quoteo(post=1890958:date=Dec 20 2011, 07:26 AM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Dec 20 2011, 07:26 AM) <a href="index.php?act=findpost&pid=1890958"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Silly Svenpa. Everyone knows you can't fit partial souls into soulgems. If you try, the mythopoeic components of the soul trap spell fizzle and the soul escapes.<!--QuoteEnd--></div><!--QuoteEEnd-->
SILL-(No, I'm not stooping to your level) A contract with Panigg ISN'T a trap, thus goes beyond the frail function of mentioned spell.
<!--quoteo(post=1891004:date=Dec 20 2011, 02:13 PM:name=Svenpa)--><div class='quotetop'>QUOTE (Svenpa @ Dec 20 2011, 02:13 PM) <a href="index.php?act=findpost&pid=1891004"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A contract with Panigg ISN'T a trap<!--QuoteEnd--></div><!--QuoteEEnd--> Panigg, Zhuge Liang would be <i>proud</i> of you.
Alright so, game is pretty legit, but the criminally small number of maps is what's going to kill this game.
Why the ###### is it that the farther into the future gaming goes, the fewer maps people bother to make? Tribes 2 shipped with like 16 maps, and Dynamix eventually released a classic map pack which expanded that number to something like 40. That and there was a huge website with a game downloader that would host hundreds of custom maps...
Gelatinous Prime ftw - nothing quite prepares you for the first time you drive an MPB into a lake of jello and get catapulted into space.
<!--quoteo(post=1891638:date=Dec 25 2011, 08:42 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Dec 25 2011, 08:42 PM) <a href="index.php?act=findpost&pid=1891638"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alright so, game is pretty legit, but the criminally small number of maps is what's going to kill this game.
Why the ###### is it that the farther into the future gaming goes, the fewer maps people bother to make? Tribes 2 shipped with like 16 maps, and Dynamix eventually released a classic map pack which expanded that number to something like 40. That and there was a huge website with a game downloader that would host hundreds of custom maps...
Gelatinous Prime ftw - nothing quite prepares you for the first time you drive an MPB into a lake of jello and get catapulted into space.<!--QuoteEnd--></div><!--QuoteEEnd-->Because when the main part of the game is free, you can't afford to spend as much money on creating it for the initial release.
So... Anyone with Beta find this game fun? I got accepted but I'm not sure if I want to install it if it's going to be a "Pay to get better while playing for free, but you can't be that good".
<!--quoteo(post=1891651:date=Dec 25 2011, 11:01 PM:name=Konohas Perverted Hermit)--><div class='quotetop'>QUOTE (Konohas Perverted Hermit @ Dec 25 2011, 11:01 PM) <a href="index.php?act=findpost&pid=1891651"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So... Anyone with Beta find this game fun? I got accepted but I'm not sure if I want to install it if it's going to be a "Pay to get better while playing for free, but you can't be that good".<!--QuoteEnd--></div><!--QuoteEEnd--> Well, the free-play model seems to me that it's too slow to interest people. I have absolutely no understanding of how it works, but I've played for a few hours and I'm pretty decent, but I still have zero "gold" or any indication that I'm earning anything at all towards the next unlock (Juggernaut).
Someone who's figured out this esoteric system of 15 difference currencies could explain it better. It's really confusing, you have XP, tokens, gold, skill ranks, credits, etc. etc. etc.
<!--quoteo(post=1891638:date=Dec 25 2011, 09:42 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Dec 25 2011, 09:42 PM) <a href="index.php?act=findpost&pid=1891638"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alright so, game is pretty legit, but the criminally small number of maps is what's going to kill this game.
Why the ###### is it that the farther into the future gaming goes, the fewer maps people bother to make? Tribes 2 shipped with like 16 maps, and Dynamix eventually released a classic map pack which expanded that number to something like 40. That and there was a huge website with a game downloader that would host hundreds of custom maps...<!--QuoteEnd--></div><!--QuoteEEnd--> Making assets of any sort takes much longer with modern games since there's so much detail you have to have, or else it'll look like ###### and you'll get laughed out of the stores.
Damn shame but what're you gonna do. Movies apparently went through the same process, though I only heard of that in passing via enthusiasts like James Rolfe.
If you can invent some way to make good detailed assets quickly (direct thought-to-art??) you'll usher the world in a new golden era of gaming.
Except tribes maps are historically terrain plus pre-fab base thingos, dropped into place. Making more shouldn't be too hard.
I think the currencies work like this:
Credits: Accumulate as you're playing during a round. Lost at the end of the round. Spent on vehicles, airstrikes and rearming pad drops. Class XP: Earned on a per-class basis, used to unlock perks for that class. I <i>think</i> once you've unlocked everything for a class you can share that class' XP to other classes. Tokens: Accumulate as you play, preserved until you spend them. You can use them to unlock new classes. Each class has a token price and a gold price. You can pay one or the other. Gold (Shazbux): Bought with dollars. You can buy classes with it for a lower price than if you bought them tokens.
Being a VIP gives you a bonus to token and XP earning, likewise with consuming a "booster".
That's how I've figured the currencies as well. Took me a little while though. They could have explained that somewhere, because as we can see it only takes a few lines of text and clears up a good deal of confusion.
Yarp Scythe, is right. I just played for a while, good fun but if you want new classes and don't want to spend money good luck. I played for 2 hours 20+ kills (flag bonuses and such too) each match and only had 871 Tokens. Some classes require 9800 Tokens... Gold on the other hand for the higher classes is only 580. Still fun though.
<!--quoteo(post=1891669:date=Dec 26 2011, 07:08 AM:name=Scythe)--><div class='quotetop'>QUOTE (Scythe @ Dec 26 2011, 07:08 AM) <a href="index.php?act=findpost&pid=1891669"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Except tribes maps are historically terrain plus pre-fab base thingos, dropped into place. Making more shouldn't be too hard.<!--QuoteEnd--></div><!--QuoteEEnd--> You mean compared to other modern games or what? I'm looking at your earlier videos like <a href="http://www.youtube.com/watch?v=cG483aosHQU" target="_blank">http://www.youtube.com/watch?v=cG483aosHQU</a> and seeing much more detail compared to what I saw when playing Tribes 2. Trees and rocks aren't hugely important to gameplay but someone did spend time placing all that ###### out.
At this point I find myself wondering if tokens and experience gained after a match is based solely on team performance, or whether it is based entirely or to some extent on personal performance. Because I'm starting to notice some problems. Anyone know?
Edit: Never mind, I have done some research into the matter myself. It is either partially or totally based on individual performance, not team performance.
This is a problem.
In a game like TF2, there is little incentive to play in an egoistical way. That doesn't mean that people won't do it anyway, but that only underscores the point I'm going to make: Tribes Ascend rewards egoism. It doesn't reward playing to win, but playing to rack up a high score. There's a subtle difference. A good example is base defense: Those who have played the game know that sometimes the enemy goes after your generator relentlessly, while they leave it alone at other times. You may also have noticed that if you go to repair it and then hang around for a moment, they simply wait until you get impatient and leave. Ten seconds later your generator has been destroyed again. In situations like these, a permanent generator defense is a good solution, but who is going to do it? I would consider generator defense to be a good example of taking one for the team: You assume a pretty boring role, but one that is vital to your team's success. But the problem is that while you're sitting down in the generator room waiting for the enemy, the rest of your team is outside increasing their score. At the end of the game you will be awarded a pitiful amount of tokens and experience for your low score, while your teammates who preferred to run out and take part in the slaughter will be raking in large bonuses for their high scores.
The game has just penalized you for helping your team. You would have been better off if you had ignored the generator and just ran out and deathmatched.
Yes kills and flag captures get you more Credits, Tokens, and EXP than repairing but if you just solely repair structures during the game you still get some bonus EXP and Tokens along with the "Base Repair" Credits which is I think 25 Credits. However the majority of your ending EXP and Tokens comes from your overall "Score" which is how many Credits you have earned for that round. So if you can get a quad kill or greater (4+ kills at once) you earn 200 Credits for each kill, 500 for the Double Kill, 1,000 for the Triple Kill, 1,500 for the Quadruple Kill, ect. you will gain a lot more EXP and Tokens than just the kills themselves. So in other words get a ton of Credits and get more EXP/Tokens.
First, vehicles can be very powerful, especially the Beowulf with its murderous main gun. On offense the Beowulf quickly falls to concentrated fire from multiple enemies, but on defense it absolutely shines, blasting apart and generally softening up the enemy's offense so that your remaining defenders have an easy time with them. And if I ever get destroyed, I'll usually already have the credits for a new one. Getting used to the arc and travel time takes a moment, but if you ever acquired any proficiency gunning a Prowler in Planetside, the Beowulf will practically feel like an old friend. Otherwise, put in the practice time and the Beowulf will reward you for it. Adopt a stoic temper under fire. If you panic and start shooting wildly, the enemy will play with you as he drains your health grenade by grenade, spinfusor disc by spinfusor disc. Keep moving to make yourself a harder target, predict their movement, and make sure that the moment they touch ground (don't worry, they have to eventually) there's a big explosion to greet them, and you'll do alright. Just remember to never go near the enemy base without backup - a Beowulf with no friends and several enemies nearby is dead.
Second, generator defense is considerably easier and more profitable with the right class. My particular favourite for that job is the technician. It somewhat depends on the map, as some generator rooms are considerably easier to defend than others, and on some maps you'll want to set up flag defenses instead of generator defenses. But two turrets deal a lot of damage (once you have them - I suggest making a beeline for that unlock, ignoring all else until you get it), and add to that the technician's powerful SMG and you have a potent mixture.
And finally, the two synergize beautifully. The technician's advanced repair gun, as well as the upgrades for it (go for those as soon as you have all the turret upgrades you want), make the class the ideal Beowulf driver. Park yourself behind a hill close to your base, or some other reasonably safe place, and you can quickly fix your vehicle. This increases its survivability enormously.
So there was a major over haul to Tribes Ascend recently. A few minor problems and bugs but the new system is awesome. Multiple Primary and Secondary Weapons per class as well as some grenade and pack items.
<!--quoteo(post=1895890:date=Jan 19 2012, 02:33 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Jan 19 2012, 02:33 PM) <a href="index.php?act=findpost&pid=1895890"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So apparently my opinions were premature.
First, vehicles can be very powerful, especially the Beowulf with its murderous main gun. On offense the Beowulf quickly falls to concentrated fire from multiple enemies, but on defense it absolutely shines, blasting apart and generally softening up the enemy's offense so that your remaining defenders have an easy time with them. And if I ever get destroyed, I'll usually already have the credits for a new one. Getting used to the arc and travel time takes a moment, but if you ever acquired any proficiency gunning a Prowler in Planetside, the Beowulf will practically feel like an old friend. Otherwise, put in the practice time and the Beowulf will reward you for it. Adopt a stoic temper under fire. If you panic and start shooting wildly, the enemy will play with you as he drains your health grenade by grenade, spinfusor disc by spinfusor disc. Keep moving to make yourself a harder target, predict their movement, and make sure that the moment they touch ground (don't worry, they have to eventually) there's a big explosion to greet them, and you'll do alright. Just remember to never go near the enemy base without backup - a Beowulf with no friends and several enemies nearby is dead.<!--QuoteEnd--></div><!--QuoteEEnd-->
I am unstoppable in a Beowulf. I move from my base to the enemies in one usually and I always get "Unstoppable" or higher in Kill Streaks, there is one above "The Slayer" I've gotten a couple times but that one I cannot remember. I am not bad in a Shrike either.
I like that they merged the ejection seat perk in with the one that gives vehicles more health. I'd never have picked ejection seat before since it's not terribly relevant for a tank driver, but it's nice to have.
Also I love what they've done with the technician. The thumper is a delightful weapon to use, and the motion sensors are perfect for base defense.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
If you want to play (and need a beta key) they are offering a trade... advertise on Facebook for them and get to play. <a href="http://www.facebook.com/tribesascend?sk=app_126443417467788" target="_blank">http://www.facebook.com/tribesascend?sk=app_126443417467788</a>
I should start messing around with the grav bike some more. Problem is that with only one tenth the health of a tank it can be destroyed in a single hit, and getting a new one can be problematic if the generator is down.
That's something that is aggravating: It can be really difficult to persuade people to help clear the generator out if a few enemies have set up shop inside your base. Bella Omega is a particularly bad offender in that regard, so much that I've suggested renaming the map to "our generator has been destroyed." Matches where the generator is down over 90% of the total play time are not rare.
The only time I use the Gravity Bike, is if I want to super cap (10 second caps) but that is boring. I'll be a backseat gunner though any day, especially with the Doom Bringer's new weapon Heavy Bolt Launcher (even though it needs some tweaking to damage and AOE).
So reddit and /v/ had a fight. The latter won, and of course accepted their win gracefully. <a href="http://www.reddit.com/r/Tribes/comments/pbgf3/vgtg_we_are_the_greatest/" target="_blank">http://www.reddit.com/r/Tribes/comments/pb...e_the_greatest/</a>
I've suspected the "longest distance kill" stat to be buggy for a while now. Some matches I get like 2k, other matches it's 35k. I HAVE landed a few outrageously long-distance kills with the Beowulf cannon, but nothing that far away. And when I get 35k, I rarely recall any particularly outrageous kill.
Comments
SILL-(No, I'm not stooping to your level) A contract with Panigg ISN'T a trap, thus goes beyond the frail function of mentioned spell.
Panigg, Zhuge Liang would be <i>proud</i> of you.
Why the ###### is it that the farther into the future gaming goes, the fewer maps people bother to make? Tribes 2 shipped with like 16 maps, and Dynamix eventually released a classic map pack which expanded that number to something like 40. That and there was a huge website with a game downloader that would host hundreds of custom maps...
Gelatinous Prime ftw - nothing quite prepares you for the first time you drive an MPB into a lake of jello and get catapulted into space.
Why the ###### is it that the farther into the future gaming goes, the fewer maps people bother to make? Tribes 2 shipped with like 16 maps, and Dynamix eventually released a classic map pack which expanded that number to something like 40. That and there was a huge website with a game downloader that would host hundreds of custom maps...
Gelatinous Prime ftw - nothing quite prepares you for the first time you drive an MPB into a lake of jello and get catapulted into space.<!--QuoteEnd--></div><!--QuoteEEnd-->Because when the main part of the game is free, you can't afford to spend as much money on creating it for the initial release.
Well, the free-play model seems to me that it's too slow to interest people. I have absolutely no understanding of how it works, but I've played for a few hours and I'm pretty decent, but I still have zero "gold" or any indication that I'm earning anything at all towards the next unlock (Juggernaut).
Someone who's figured out this esoteric system of 15 difference currencies could explain it better. It's really confusing, you have XP, tokens, gold, skill ranks, credits, etc. etc. etc.
I can safely say "IDGI".
Why the ###### is it that the farther into the future gaming goes, the fewer maps people bother to make? Tribes 2 shipped with like 16 maps, and Dynamix eventually released a classic map pack which expanded that number to something like 40. That and there was a huge website with a game downloader that would host hundreds of custom maps...<!--QuoteEnd--></div><!--QuoteEEnd-->
Making assets of any sort takes much longer with modern games since there's so much detail you have to have, or else it'll look like ###### and you'll get laughed out of the stores.
Damn shame but what're you gonna do. Movies apparently went through the same process, though I only heard of that in passing via enthusiasts like James Rolfe.
If you can invent some way to make good detailed assets quickly (direct thought-to-art??) you'll usher the world in a new golden era of gaming.
I think the currencies work like this:
Credits: Accumulate as you're playing during a round. Lost at the end of the round. Spent on vehicles, airstrikes and rearming pad drops.
Class XP: Earned on a per-class basis, used to unlock perks for that class. I <i>think</i> once you've unlocked everything for a class you can share that class' XP to other classes.
Tokens: Accumulate as you play, preserved until you spend them. You can use them to unlock new classes. Each class has a token price and a gold price. You can pay one or the other.
Gold (Shazbux): Bought with dollars. You can buy classes with it for a lower price than if you bought them tokens.
Being a VIP gives you a bonus to token and XP earning, likewise with consuming a "booster".
--Scythe--
You mean compared to other modern games or what? I'm looking at your earlier videos like <a href="http://www.youtube.com/watch?v=cG483aosHQU" target="_blank">http://www.youtube.com/watch?v=cG483aosHQU</a> and seeing much more detail compared to what I saw when playing Tribes 2. Trees and rocks aren't hugely important to gameplay but someone did spend time placing all that ###### out.
Once you get the overall terrain, mountains, slopes etc. done, you can just plop down some trees and rocks and be done with it.
The difficult thing about tribes maps is you have to have all dimensions + skiing in mind.
Edit: Never mind, I have done some research into the matter myself. It is either partially or totally based on individual performance, not team performance.
This is a problem.
In a game like TF2, there is little incentive to play in an egoistical way. That doesn't mean that people won't do it anyway, but that only underscores the point I'm going to make: Tribes Ascend rewards egoism. It doesn't reward playing to win, but playing to rack up a high score. There's a subtle difference.
A good example is base defense: Those who have played the game know that sometimes the enemy goes after your generator relentlessly, while they leave it alone at other times. You may also have noticed that if you go to repair it and then hang around for a moment, they simply wait until you get impatient and leave. Ten seconds later your generator has been destroyed again. In situations like these, a permanent generator defense is a good solution, but who is going to do it? I would consider generator defense to be a good example of taking one for the team: You assume a pretty boring role, but one that is vital to your team's success. But the problem is that while you're sitting down in the generator room waiting for the enemy, the rest of your team is outside increasing their score. At the end of the game you will be awarded a pitiful amount of tokens and experience for your low score, while your teammates who preferred to run out and take part in the slaughter will be raking in large bonuses for their high scores.
The game has just penalized you for helping your team. You would have been better off if you had ignored the generator and just ran out and deathmatched.
Bad design choice.
First, vehicles can be very powerful, especially the Beowulf with its murderous main gun. On offense the Beowulf quickly falls to concentrated fire from multiple enemies, but on defense it absolutely shines, blasting apart and generally softening up the enemy's offense so that your remaining defenders have an easy time with them. And if I ever get destroyed, I'll usually already have the credits for a new one. Getting used to the arc and travel time takes a moment, but if you ever acquired any proficiency gunning a Prowler in Planetside, the Beowulf will practically feel like an old friend. Otherwise, put in the practice time and the Beowulf will reward you for it.
Adopt a stoic temper under fire. If you panic and start shooting wildly, the enemy will play with you as he drains your health grenade by grenade, spinfusor disc by spinfusor disc. Keep moving to make yourself a harder target, predict their movement, and make sure that the moment they touch ground (don't worry, they have to eventually) there's a big explosion to greet them, and you'll do alright. Just remember to never go near the enemy base without backup - a Beowulf with no friends and several enemies nearby is dead.
Second, generator defense is considerably easier and more profitable with the right class. My particular favourite for that job is the technician. It somewhat depends on the map, as some generator rooms are considerably easier to defend than others, and on some maps you'll want to set up flag defenses instead of generator defenses. But two turrets deal a lot of damage (once you have them - I suggest making a beeline for that unlock, ignoring all else until you get it), and add to that the technician's powerful SMG and you have a potent mixture.
And finally, the two synergize beautifully. The technician's advanced repair gun, as well as the upgrades for it (go for those as soon as you have all the turret upgrades you want), make the class the ideal Beowulf driver. Park yourself behind a hill close to your base, or some other reasonably safe place, and you can quickly fix your vehicle. This increases its survivability enormously.
<a href="http://hi-rez.custhelp.com/app/answers/detail/a_id/297" target="_blank">http://hi-rez.custhelp.com/app/answers/detail/a_id/297</a>
<!--quoteo(post=1895890:date=Jan 19 2012, 02:33 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Jan 19 2012, 02:33 PM) <a href="index.php?act=findpost&pid=1895890"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So apparently my opinions were premature.
First, vehicles can be very powerful, especially the Beowulf with its murderous main gun. On offense the Beowulf quickly falls to concentrated fire from multiple enemies, but on defense it absolutely shines, blasting apart and generally softening up the enemy's offense so that your remaining defenders have an easy time with them. And if I ever get destroyed, I'll usually already have the credits for a new one. Getting used to the arc and travel time takes a moment, but if you ever acquired any proficiency gunning a Prowler in Planetside, the Beowulf will practically feel like an old friend. Otherwise, put in the practice time and the Beowulf will reward you for it.
Adopt a stoic temper under fire. If you panic and start shooting wildly, the enemy will play with you as he drains your health grenade by grenade, spinfusor disc by spinfusor disc. Keep moving to make yourself a harder target, predict their movement, and make sure that the moment they touch ground (don't worry, they have to eventually) there's a big explosion to greet them, and you'll do alright. Just remember to never go near the enemy base without backup - a Beowulf with no friends and several enemies nearby is dead.<!--QuoteEnd--></div><!--QuoteEEnd-->
I am unstoppable in a Beowulf. I move from my base to the enemies in one usually and I always get "Unstoppable" or higher in Kill Streaks, there is one above "The Slayer" I've gotten a couple times but that one I cannot remember. I am not bad in a Shrike either.
Also I love what they've done with the technician. The thumper is a delightful weapon to use, and the motion sensors are perfect for base defense.
<a href="http://www.facebook.com/tribesascend?sk=app_126443417467788" target="_blank">http://www.facebook.com/tribesascend?sk=app_126443417467788</a>
That's something that is aggravating: It can be really difficult to persuade people to help clear the generator out if a few enemies have set up shop inside your base. Bella Omega is a particularly bad offender in that regard, so much that I've suggested renaming the map to "our generator has been destroyed." Matches where the generator is down over 90% of the total play time are not rare.
<a href="http://www.reddit.com/r/Tribes/comments/pbgf3/vgtg_we_are_the_greatest/" target="_blank">http://www.reddit.com/r/Tribes/comments/pb...e_the_greatest/</a>
<img src="http://i44.tinypic.com/2nlej5z.png" border="0" class="linked-image" />
Are the maps even this big?
<img src="http://i39.tinypic.com/14o67hg.png" border="0" class="linked-image" />
35,788 Meter kill.