Edit: On another note; PoE looks good, considering it's F2P.<!--QuoteEnd--></div><!--QuoteEEnd--> <!--quoteo(post=1876872:date=Sep 25 2011, 07:18 PM:name=Panigg)--><div class='quotetop'>QUOTE (Panigg @ Sep 25 2011, 07:18 PM) <a href="index.php?act=findpost&pid=1876872"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So far 2 is all I could get... since neither me nor my brother work there anymore my supply of betas has dried up.
So far every employee has gooten 5 invites and pretty much everyone I asked has already signed 5 people up... as soon as more are available I will add you to the lists, tho I have no idea when that could be.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have 3 accounts and waiting for more, however, there needs to be more content released :( All my characters are maxed out, same with my caravan. Right now I am just finishing the last to levels on my wizard and I am completely done with the beta :(
<!--quoteo(post=1876967:date=Sep 26 2011, 02:31 PM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Sep 26 2011, 02:31 PM) <a href="index.php?act=findpost&pid=1876967"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have 3 accounts and waiting for more, however, there needs to be more content released :( All my characters are maxed out, same with my caravan. Right now I am just finishing the last to levels on my wizard and I am completely done with the beta :(<!--QuoteEnd--></div><!--QuoteEEnd-->
You play on 3 accounts? :) What do one have to do, to get in to this beta
Waii! A friend of mine at Blizzard fast-tracked me into the Beta so I'm in now :D
He also gave me a free year's sub for World of Warcraft and the collector's edition of Wrath of the Lich King and Cataclysm. Super swag!!! :3
I've only tried the Monk so far which was initially a bit too simple for my tastes but got a bit more interesting when I got my second builder and started flicking between them mid-combo. I totally cheaped my way through the final fight by using my builders for damage combined with the spirit heal for effectively infinite health. Still sorta fun though :3
aeroripperJoin Date: 2005-02-25Member: 42471NS1 Playtester, Forum Moderators, Constellation
I used my old computer (athlon XP 2400+ w/ radeon 9600 pro) as my beta profile computer. Hope it gives me a better chance of getting in since I never have any luck with my more modern rig.
Anyhoo, I've just been playing the Demon Hunter and I think I see why it's so low on most people's charts. Most of the low level abilities suffer from horrendous amounts of overlap (e.g. you get 3 snarers in your first 5 abilities) and the problem is exasperated by the fact that the first 2 abilities you start with are better than any of the new things you unlock, at least up to level 6.
You begin with a homing shot that does 150% weapon damage and has a 50% chance of piercing the target. If it pierces it keeps going until it hits a target it doesn't pierce. To make this even funnier, if there are no nearby targets except the one it just pierced, it'll boomerang back to hit them again and again until the piercing roll fails. As you can guess, this is amazing in crowds or against single targets and at 150% weapon damage it's already outdamaging all your powers that follow until level 10 or something way up the ladder like that (a charged shot for 220% weapon damage.) Oh and this is also your cheapest costing spell too, just in case it wasn't already rendering the next few powers pointless :p
I've tried all the other damage abilities like the grenades, bolas and whatnot you get after this, but even against large, tightly packed groups the piercing arrow just outdoes them in pure killing power. I'm one-shotting everything that gets pierced by the starter ability while the AoE stuff that follows it takes about 3 shots to kill the crowds... at best you're looking at equal results, at worst you're killing more with a lucky piercing string on the starter ability in just your first shot.
Your other starting power? An AoE 50% speed reduction snare trap that lasts for 12 seconds. compared to the next snare that only slows 2 targets for less time or the next again snare (why so many?) that only slows 35% for 4 seconds but adds some piddly damage (literally single digit damage... 2 at the beginning when you first get it)
I'm not really sure where they're going with this rather underwhelming selection to be honest. Many of the later powers are much more interesting and the latest thing I've unlocked which is actually useful is an acrobatic tumble/dodge move (which shares some similarities to the shot that makes you jump backwards, though the tumble/dodge is much more versatile)
Probably worth mention that I'm not feeling the "Hatred" resource. It might be because I'm still low level or because I'm using a slow-firing weapon but it's almost never an issue while I spam the crazy piercing homing attack shot (I don't even have normal attack on my hotbar anymore) It feels like a needless complication, especially when the Monk gets similar spammable abilities but without a silly pointless resource that it exhausts (infact on the monk it BUILDS resource :o )
<b>edit:</b> lol, looks like I'm behind the times. I went reading to see if there was something I'd missed and it turns out that Blizzard has already noted a lot of this and redesigned the class. The talent calculator on their site is updated and they now work like the monk, with "hatred" builders and "hatred" spenders and the damage on the piercing arrow has been reduced. The order of the stuff you unlock has changed too XD
<!--quoteo(post=1877364:date=Sep 29 2011, 12:27 AM:name=Geminosity)--><div class='quotetop'>QUOTE (Geminosity @ Sep 29 2011, 12:27 AM) <a href="index.php?act=findpost&pid=1877364"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>edit:</b> lol, looks like I'm behind the times. I went reading to see if there was something I'd missed and it turns out that Blizzard has already noted a lot of this and redesigned the class. The talent calculator on their site is updated and they now work like the monk, with "hatred" builders and "hatred" spenders and the damage on the piercing arrow has been reduced. The order of the stuff you unlock has changed too XD<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah Blizzard are good for listening and re-designing things quickly and well based on player feedback. Can't think of anyone else that's able to do this.
Is it just me or is wizard basically god mode? You just run around spamming chain lightning out of your fingertips and exploding arcane orbs out of your ass, and if things ever heat up a little you just press Wave of Force to kill everything on screen.
<!--quoteo(post=1877544:date=Sep 30 2011, 10:14 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Sep 30 2011, 10:14 PM) <a href="index.php?act=findpost&pid=1877544"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->spamming chain lightning out of your fingertips and exploding arcane orbs out of your ass<!--QuoteEnd--></div><!--QuoteEEnd--> I see what you did there.
<!--quoteo(post=1877388:date=Sep 29 2011, 12:26 AM:name=konata)--><div class='quotetop'>QUOTE (konata @ Sep 29 2011, 12:26 AM) <a href="index.php?act=findpost&pid=1877388"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah Blizzard are good for listening and re-designing things quickly and well based on player feedback. Can't think of anyone else that's able to do this.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, but when I first heard about the Demon Hunter's resources, it read "Balancing Hatred and Discipline." I got really excited, because I thought it would be something where every skill cost a certain amount of either hatred or discipline, and also provided a certain amount of one of those. Your resource pool was shared, meaning you're really in a certain "alignment" between hate and discipline. So like, you're 80% hateful, 20% disciplined. Do something to unleash that hate, and you end up at 40% hateful, 60% disciplined. Then maybe you'd normalize at 50-50 over time.
The heavy skills require high levels of either resource, so you have to build and manage combos to beat things up good. Now, that would be fun!
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
edited October 2011
It would be nice if they used that resource management system.
Warhammer Online did that with a couple of classes and they were fairly cool.
When I was initially looking over skill trees I was rather exited about it looking like everyone was using fairly different resource management systems.
Comments
Pshhh I've finished it in 1:03, JUST SAYING! :D
Any more keys available?
Edit: On another note; PoE looks good, considering it's F2P.
Any more keys available?
Edit: On another note; PoE looks good, considering it's F2P.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1876872:date=Sep 25 2011, 07:18 PM:name=Panigg)--><div class='quotetop'>QUOTE (Panigg @ Sep 25 2011, 07:18 PM) <a href="index.php?act=findpost&pid=1876872"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So far 2 is all I could get... since neither me nor my brother work there anymore my supply of betas has dried up.
So far every employee has gooten 5 invites and pretty much everyone I asked has already signed 5 people up... as soon as more are available I will add you to the lists, tho I have no idea when that could be.<!--QuoteEnd--></div><!--QuoteEEnd-->
You play on 3 accounts? :) What do one have to do, to get in to this beta
He also gave me a free year's sub for World of Warcraft and the collector's edition of Wrath of the Lich King and Cataclysm.
Super swag!!! :3
I've only tried the Monk so far which was initially a bit too simple for my tastes but got a bit more interesting when I got my second builder and started flicking between them mid-combo. I totally cheaped my way through the final fight by using my builders for damage combined with the spirit heal for effectively infinite health. Still sorta fun though :3
Seriously, massively jealous :P
:P
does anyone else got a spare key to share ??
thanks anyway .
Anyhoo, I've just been playing the Demon Hunter and I think I see why it's so low on most people's charts. Most of the low level abilities suffer from horrendous amounts of overlap (e.g. you get 3 snarers in your first 5 abilities) and the problem is exasperated by the fact that the first 2 abilities you start with are better than any of the new things you unlock, at least up to level 6.
You begin with a homing shot that does 150% weapon damage and has a 50% chance of piercing the target. If it pierces it keeps going until it hits a target it doesn't pierce. To make this even funnier, if there are no nearby targets except the one it just pierced, it'll boomerang back to hit them again and again until the piercing roll fails.
As you can guess, this is amazing in crowds or against single targets and at 150% weapon damage it's already outdamaging all your powers that follow until level 10 or something way up the ladder like that (a charged shot for 220% weapon damage.) Oh and this is also your cheapest costing spell too, just in case it wasn't already rendering the next few powers pointless :p
I've tried all the other damage abilities like the grenades, bolas and whatnot you get after this, but even against large, tightly packed groups the piercing arrow just outdoes them in pure killing power. I'm one-shotting everything that gets pierced by the starter ability while the AoE stuff that follows it takes about 3 shots to kill the crowds... at best you're looking at equal results, at worst you're killing more with a lucky piercing string on the starter ability in just your first shot.
Your other starting power? An AoE 50% speed reduction snare trap that lasts for 12 seconds. compared to the next snare that only slows 2 targets for less time or the next again snare (why so many?) that only slows 35% for 4 seconds but adds some piddly damage (literally single digit damage... 2 at the beginning when you first get it)
I'm not really sure where they're going with this rather underwhelming selection to be honest. Many of the later powers are much more interesting and the latest thing I've unlocked which is actually useful is an acrobatic tumble/dodge move (which shares some similarities to the shot that makes you jump backwards, though the tumble/dodge is much more versatile)
Probably worth mention that I'm not feeling the "Hatred" resource. It might be because I'm still low level or because I'm using a slow-firing weapon but it's almost never an issue while I spam the crazy piercing homing attack shot (I don't even have normal attack on my hotbar anymore) It feels like a needless complication, especially when the Monk gets similar spammable abilities but without a silly pointless resource that it exhausts (infact on the monk it BUILDS resource :o )
<b>edit:</b> lol, looks like I'm behind the times. I went reading to see if there was something I'd missed and it turns out that Blizzard has already noted a lot of this and redesigned the class. The talent calculator on their site is updated and they now work like the monk, with "hatred" builders and "hatred" spenders and the damage on the piercing arrow has been reduced. The order of the stuff you unlock has changed too XD
Yeah Blizzard are good for listening and re-designing things quickly and well based on player feedback. Can't think of anyone else that's able to do this.
msg if you need any information
I see what you did there.
Yeah, but when I first heard about the Demon Hunter's resources, it read "Balancing Hatred and Discipline." I got really excited, because I thought it would be something where every skill cost a certain amount of either hatred or discipline, and also provided a certain amount of one of those. Your resource pool was shared, meaning you're really in a certain "alignment" between hate and discipline. So like, you're 80% hateful, 20% disciplined. Do something to unleash that hate, and you end up at 40% hateful, 60% disciplined. Then maybe you'd normalize at 50-50 over time.
The heavy skills require high levels of either resource, so you have to build and manage combos to beat things up good. Now, that would be fun!
Warhammer Online did that with a couple of classes and they were fairly cool.
When I was initially looking over skill trees I was rather exited about it looking like everyone was using fairly different resource management systems.
--Scythe--