More maps, rotation, automatic downloads...

MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
When will we see these basic features added?

I hate to make one of these threads but i honestly think it's getting on a bit now and there's little sign of it improving any time soon, which is odd considering these things are quite important to keeping a game feeling fresh and interesting, really if i wasn't for the community we would still be stuck playing the same two old maps, when we got a large quality map like summit it was a great change, however as good as it is, playing the same map 24/7 gets old after a few months, surely it's time to let the community push out their maps on their own if we're not getting anything official for a long time to come?
«13

Comments

  • NixxenNixxen Join Date: 2004-02-11 Member: 26401Members
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showforum=105" target="_blank">http://www.unknownworlds.com/ns2/forums/in...p?showforum=105</a>

    Not automatic, but easy to work around.
    Triad has gotten quite a bit of love.
  • GeneralBowserGeneralBowser Join Date: 2010-05-19 Member: 71801Members
    I just hope it's in before 1.0, Alien Swarm failed to put in automatic downloads and died because of that, automatic downloads are so important to increase the lifespan of the game. Yes you can download at a forum, but only a part of the gamers actually go trough the trouble to do that.

    I hope we get a mapcycle when a good map is coming, now it's not really an issue since there is only one decent map, but if more arrive...
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Actually we'd probably be stuck with just summit, rockdown is too small for any serious play and tram just doesn't want to be played. So yeah +1 for a map-downloader, I would also mention the Lua Server-Client sync-feature, which is desperately needed for client-side mods (Prototyping-mod per example).
  • NixxenNixxen Join Date: 2004-02-11 Member: 26401Members
    edited September 2011
    <!--quoteo(post=1872915:date=Sep 3 2011, 05:29 PM:name=GeneralBowser)--><div class='quotetop'>QUOTE (GeneralBowser @ Sep 3 2011, 05:29 PM) <a href="index.php?act=findpost&pid=1872915"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alien Swarm failed to put in automatic downloads and died because of that, automatic downloads are so important to increase the lifespan of the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Actually Alien Swarm does have an automatic map pack tool. It's not integrated into the game though, so you'll have to launch it - get the map packs you want and then launch the game.
    The tool is community driven though, but it worked very well the last time I played. Any time a map pack got an update and uploaded to the repository the program would notify you that this and that map pack was updated and ask if you wanted to update to the latest version.
    The reason it asked was because not everyone was using this approach and might still have servers up with the old version of the map pack.

    The reason it died was mostly because people don't want to do anything themselves - so when they had played the map that was shipped with the game they didn't want to make their own maps and just left.
    Also, Russians. Damned Russians(no offence) invaded the game and couldn't talk a lick of English. This forced teamplay out the window, and in a teamplay based game that's pretty much the end of it.

    Edit:
    I'm not saying the community driven program is the way to go - but it has been done before, so why not.
    Personally I would OFC prefer a built in map downloader, but that could be far, far away.
  • FriekFriek Join Date: 2003-11-06 Member: 22343Members
    +1 for map downloader its needed!!!
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1872920:date=Sep 3 2011, 09:10 AM:name=player)--><div class='quotetop'>QUOTE (player @ Sep 3 2011, 09:10 AM) <a href="index.php?act=findpost&pid=1872920"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually we'd probably be stuck with just summit, rockdown is too small for any serious play and tram just doesn't want to be played. So yeah +1 for a map-downloader, I would also mention the Lua Server-Client sync-feature, which is desperately needed for client-side mods (Prototyping-mod per example).<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1 to map download/rotation

    There are also some pretty good community maps that I think would get some play if map download we're enabled (ns2_triad, for example). Sadly though, there seems to be more WIP than released maps in the mapping section right now.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    As it stands, I believe Summit is really the only playable map at the moment.

    Rotation, map download, etc.....is considered be in-the-works. After all, this is beta people.
  • snooopssnooops Germany Join Date: 2008-12-08 Member: 65702Members, Reinforced - Shadow
    Yes its beta, but since a half year or longer? Go on dudes!

    +1 map rotation, automatic downloads
  • Dragon-GuardDragon-Guard Join Date: 2011-07-25 Member: 112159Members
    edited September 2011
    oh god yes!

    for all i care not now, not even soon but PLEASE have an ingame downloader for maps, i have hated this for l4d and l4d2 (although understandable there as campaigns are huge as f*ck) while it works so well in games like killingfloor, counterstrike, cs:s,...

    and preferably really high quality community maps should be added to the game via update to both client and server.
    for the rest servers should decide what maps they run besides that although i would prefer voting then like in killingfloor (and disabling maps for x rounds after it has been played)
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    <!--quoteo(post=1872898:date=Sep 3 2011, 02:21 PM:name=Nixxen)--><div class='quotetop'>QUOTE (Nixxen @ Sep 3 2011, 02:21 PM) <a href="index.php?act=findpost&pid=1872898"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.unknownworlds.com/ns2/forums/index.php?showforum=105" target="_blank">http://www.unknownworlds.com/ns2/forums/in...p?showforum=105</a>

    Not automatic, but easy to work around.
    Triad has gotten quite a bit of love.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's great if a server admin wants to run community maps but as you probably know not many players take the time to download and add them, so i think at this stage of development it would be a good idea to get these features in, better now rather than later as we'll continue to see more and more maps appearing but not getting played, it would sort out the lack of maps issue once and for all.
  • GeneralBowserGeneralBowser Join Date: 2010-05-19 Member: 71801Members
    <!--quoteo(post=1872921:date=Sep 3 2011, 06:43 PM:name=Nixxen)--><div class='quotetop'>QUOTE (Nixxen @ Sep 3 2011, 06:43 PM) <a href="index.php?act=findpost&pid=1872921"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually Alien Swarm does have an automatic map pack tool. It's not integrated into the game though, so you'll have to launch it - get the map packs you want and then launch the game.
    The tool is community driven though, but it worked very well the last time I played. Any time a map pack got an update and uploaded to the repository the program would notify you that this and that map pack was updated and ask if you wanted to update to the latest version.
    The reason it asked was because not everyone was using this approach and might still have servers up with the old version of the map pack.

    The reason it died was mostly because people don't want to do anything themselves - so when they had played the map that was shipped with the game they didn't want to make their own maps and just left.
    Also, Russians. Damned Russians(no offence) invaded the game and couldn't talk a lick of English. This forced teamplay out the window, and in a teamplay based game that's pretty much the end of it.

    Edit:
    I'm not saying the community driven program is the way to go - but it has been done before, so why not.
    Personally I would OFC prefer a built in map downloader, but that could be far, far away.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Which is basicly exactly my point. "It dies because people were to lazy...", yes people ARE lazy, we can't fix that but we can add an ingame download, then players can be lazy
  • gerryisonfyagerryisonfya Join Date: 2007-11-04 Member: 62826Members
    You don't really think a dev team that is so proud of their community and give them anything they need to modify the game wll not implement a self downloader?

    good :)
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    edited September 2011
    I know we will get it at some point but i argue it should be sooner rather than later as it would take care of the lack of maps issue once and for all, as for map rotation, that's such a basic feature it's a bit embarrassing that it's not in already, probably along with other basic stuff we've forgot about i suspect.
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    ns2_summit is a great map, very colorful and beautiful architecture, made ​​it official, so it is the most played by how well built it is, but after "formalize" many vercion and modifications appeared to improve team play.
    Why was this possible? Because nobody had to go to the forum to download and install it.
    My map ns2_triad, was seen in NS2HD and made ​​many people interested in downloading it and test it, only 2 servers up and that was it.
    Thanks to the notes left by players who come alone to see it and give me a hand, I've improved a lot and saw things with the help of the community.
    Automatically download the map is necessary because many people do not bother to go through the forum and manually do it.
    We must be realistic there are things more important to fix in the game but it would be helpful for mappers have that tool.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1875360:date=Sep 18 2011, 10:45 AM:name=[=Alex=])--><div class='quotetop'>QUOTE ([=Alex=] @ Sep 18 2011, 10:45 AM) <a href="index.php?act=findpost&pid=1875360"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    ns2_summit is a great map, very colorful and beautiful architecture, made ​​it official, so it is the most played by how well built it is, but after "formalize" many vercion and modifications appeared to improve team play.
    Why was this possible? Because nobody had to go to the forum to download and install it.
    My map ns2_triad, was seen in NS2HD and made ​​many people interested in downloading it and test it, only 2 servers up and that was it.
    Thanks to the notes left by players who come alone to see it and give me a hand, I've improved a lot and saw things with the help of the community.
    Automatically download the map is necessary because many people do not bother to go through the forum and manually do it.
    We must be realistic there are things more important to fix in the game but it would be helpful for mappers have that tool.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Alex, as much as I love the map, is it just not able to be heavily played. The largest issue is the fact that you can still easily build outside the map and exploit it. Until that is 100% fixed (like summit), the map just can't be played :(
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited September 2011
    Also, the map download at least would be nice for when fmpone finishes his <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114979" target="_blank">surprise project</a>
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    I always imagined automatic map downloading would be in the game. Just like how there would be a "reconnect" or "retry" button, or favorites, or double clicking a server lets you join it.


    All in time my friends, just wait.
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members
    edited October 2011
    i dont want to sound offensive in any way. i love this game

    can somebody explain me. what is the (big) deal with automatic downloads including? i assume that its not a big deal on the coding side, but im no programmer, so i cant say that for sure.
    is it because uwe doesnt want to stress the server more? so the server performance does not suffer under map downloads?
    if so, cant somebody host a server just for map downloads. so if someone connects to a server, your map download request is send to another server?

    im such a newbie on things like that, so, can somebody explain to me if this is a difficult task?

    maps like triad and descent needs to be tested and tweaked. automatic map downloads would help a lot


    sincerely Trainee
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    To be fair, Summit had plenty of spots where you could build outside the map even when it went official, so it's hardly that part that's keeping people from playing it. Frankly I found the pathing in parts more difficult to deal with, though, but it's likely better now.
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    It's simple.
    More people play custom maps --> more feedback --> better map --> better game.
    Like vizionz says: too many exploiting.
    Only playtesting can reveal how creative players can be to exploit bugs in the map.
    This game really needs an autodownloader, now. There are more then 3 custom maps coming close to a final version.
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    So it's been a while, any chance we'll see some of this in the next patch?
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Map rotation is on the short to mid-term list and of course Mineshaft is coming very soon as well. I can't say precisely when but both are definitely on the way.
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    Im still actually surprised we don't have map rotation already, it must be like a few lines of code?
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1884112:date=Nov 7 2011, 08:17 PM:name=Magneto)--><div class='quotetop'>QUOTE (Magneto @ Nov 7 2011, 08:17 PM) <a href="index.php?act=findpost&pid=1884112"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im still actually surprised we don't have map rotation already, it must be like a few lines of code?<!--QuoteEnd--></div><!--QuoteEEnd-->

    There is no need for maprotation at the moment since the only viable map atm is Summit.
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
    <!--quoteo(post=1884114:date=Nov 7 2011, 09:19 PM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Nov 7 2011, 09:19 PM) <a href="index.php?act=findpost&pid=1884114"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is no need for maprotation at the moment since the only viable map atm is Summit.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What makes you want to say this kind of statements?
    What's so terribly wrong with for example Triad, Turtle and Descent that makes them unviable maps?
    Even if they were not viable for some reason map rotation would help a lot to test and get feedback about these maps. It is very hard to get motivated on creating new maps and developing them further because of the lack of map rotation. I feel that the lack of map rotation has killed the interest of many mappers already. The graveyard of maps is just getting bigger every month.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1884112:date=Nov 7 2011, 08:17 PM:name=Magneto)--><div class='quotetop'>QUOTE (Magneto @ Nov 7 2011, 08:17 PM) <a href="index.php?act=findpost&pid=1884112"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im still actually surprised we don't have map rotation already, it must be like a few lines of code?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It might be a little more than that. Right now things probably aren't shutting down very gracefully, instead Windows cleans up the server's mess when it is killed. If map-rotation is put in, server-uptimes will become drastically longer, and more importantly maps will have to be loaded and unloaded without memory-leaking and such going on (which like I said is currently 'fixed' by letting Windows deal with it).

    Also, the Lua-environment isn't destroyed throughout the various maps (at least this was told to me when I asked, and I'm kinda banking on it now, so if Max happens to be reading...), thus it too needs to clean-up after itself, and be able to re-initialize without issues.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    Basically it's easy to implement. But a lot of other stuff is broke, and it'd give longer server life and just break servers on a whole new level. Is that what I'm reading?
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    You have an aptitude for summarising good sir.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1884137:date=Nov 7 2011, 12:55 PM:name=Zeikko)--><div class='quotetop'>QUOTE (Zeikko @ Nov 7 2011, 12:55 PM) <a href="index.php?act=findpost&pid=1884137"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What makes you want to say this kind of statements?
    What's so terribly wrong with for example Triad, Turtle and Descent that makes them unviable maps?
    Even if they were not viable for some reason map rotation would help a lot to test and get feedback about these maps. It is very hard to get motivated on creating new maps and developing them further because of the lack of map rotation. I feel that the lack of map rotation has killed the interest of many mappers already. The graveyard of maps is just getting bigger every month.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Also, map rotations without a server map download option would be a bit of a disaster. For example, if the server changes to triad, but most don't have triad installed, then you've basically just kicked most of the players.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1884156:date=Nov 7 2011, 02:45 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Nov 7 2011, 02:45 PM) <a href="index.php?act=findpost&pid=1884156"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, map rotations without a server map download option would be a bit of a disaster. For example, if the server changes to triad, but most don't have triad installed, then you've basically just kicked most of the players.<!--QuoteEnd--></div><!--QuoteEEnd-->

    and it'll be using http to download from, right? meaning not hosted from the server? (That would bog down the server even more, it doesnt need that)
Sign In or Register to comment.