Watch me work

simon kamakazisimon kamakazi Join Date: 2009-04-28 Member: 67296Members
edited September 2011 in NS2 General Discussion
<div class="IPBDescription">live cast as i work on ns2</div>hey guys,

i wanted to try live casting my desktop as i make sounds for ns2, it might be interesting for some of u guys to see what im doing as im doing it.

if there is demand then i can be casting most days as i work.

u can watch it live or later , the videos stay up for a week after i make them

pls let me know what u think of this setup, and how i could improve it.

when i cast it will be between 2pm - 10pm Sydney Australia time (GMT +10) --- ill try to do at least one cast every day but i cant cast everything i work on for NDA and some things just are not practical to cast.

anyway heres the link




<a href="http://www.justin.tv/simon_kamakazi" target="_blank">http://www.justin.tv/simon_kamakazi</a>




cheers


simon
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Comments

  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    This is execellent Simon can't wait to watch this ^.^
  • Boxer`DBoxer`D Join Date: 2011-07-27 Member: 112532Members
    xerond and I are watching right now ^^... like the sounds =D
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Work harder not faster *whip crack*
  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    Awesome, pretty neat getting to watch the sound skills, you should keep doing this!
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Just watching it! Thanks!
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    lol, all devs doing this AT THE SAME TIME WHICH ONE DO I GO FOR? that would be funny.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Can you tell us the hours you normally work and in which time zone?
  • simon kamakazisimon kamakazi Join Date: 2009-04-28 Member: 67296Members
    <!--quoteo(post=1876078:date=Sep 21 2011, 11:39 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Sep 21 2011, 11:39 AM) <a href="index.php?act=findpost&pid=1876078"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you tell us the hours you normally work and in which time zone?<!--QuoteEnd--></div><!--QuoteEEnd-->


    yep, updated the original post with that info



    glad u guys r liking the cast , tune in tomorow :)
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    Simon lives on a little island devoid of civilization somewhere in the Pacific ocean, in a little wooden hut. Not much else to do there other than make sounds so I'm told.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    <!--quoteo(post=1876086:date=Sep 21 2011, 04:36 AM:name=dux)--><div class='quotetop'>QUOTE (dux @ Sep 21 2011, 04:36 AM) <a href="index.php?act=findpost&pid=1876086"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Simon lives on a little island devoid of civilization somewhere in the Pacific ocean, in a little wooden hut. Not much else to do there other than make sounds so I'm told.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I have heard same and actually he <i>only</i> uses exotic fruits and (parts of) his body to make <i>all</i> the sounds of the game as the legend is told.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    wow your like the macgyver of sound engineering. making sounds from a single kick drum and stock samples.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited September 2011
    I heard simon comes from a paralell universe where tsa and kharaa really exist... so simon is not really making sounds, only has recordings from this other reality. (and trying too fool us with showing us those fancy sound tools via livestreams)
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    Can't wait to watch again Simon you're a god of the sound industry
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1876086:date=Sep 21 2011, 10:36 PM:name=dux)--><div class='quotetop'>QUOTE (dux @ Sep 21 2011, 10:36 PM) <a href="index.php?act=findpost&pid=1876086"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Simon lives on a little island devoid of civilization somewhere in the Pacific ocean, in a little wooden hut. Not much else to do there other than make sounds so I'm told.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is true. I can see his wooden hut from mine. He's one of the only other people who live here.

    We have to holler at each other to make sure we don't both use the internet at the same time - there's only enough bandwidth for one.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited September 2011
    Simon is a hack! He just sets his audio recorder on the rock outside his hut and sleeps on his hammock all day. While the Bunyips, Yowies, Drop Bears, and the occasional puma do all the work for him.

    True story.
  • simon kamakazisimon kamakazi Join Date: 2009-04-28 Member: 67296Members
    <!--quoteo(post=1876219:date=Sep 22 2011, 03:26 AM:name=NS2HD)--><div class='quotetop'>QUOTE (NS2HD @ Sep 22 2011, 03:26 AM) <a href="index.php?act=findpost&pid=1876219"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is true. I can see his wooden hut from mine. He's one of the only other people who live here.

    We have to holler at each other to make sure we don't both use the internet at the same time - there's only enough bandwidth for one.<!--QuoteEnd--></div><!--QuoteEEnd-->


    by the way i trapped a goanna while i was out riding my kangaroo yesterday, dinners on me!
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    edited September 2011
    <!--quoteo(post=1876219:date=Sep 21 2011, 07:26 PM:name=NS2HD)--><div class='quotetop'>QUOTE (NS2HD @ Sep 21 2011, 07:26 PM) <a href="index.php?act=findpost&pid=1876219"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is true. I can see his wooden hut from mine. He's one of the only other people who live here.

    We have to holler at each other to make sure we don't both use the internet at the same time - there's only enough bandwidth for one.<!--QuoteEnd--></div><!--QuoteEEnd-->

    what's the name of the kangaroo you ride to school?

    Simon, which software do you use there, i never see the title..
  • simon kamakazisimon kamakazi Join Date: 2009-04-28 Member: 67296Members
    <!--quoteo(post=1876242:date=Sep 22 2011, 08:26 AM:name=whoppaXXL)--><div class='quotetop'>QUOTE (whoppaXXL @ Sep 22 2011, 08:26 AM) <a href="index.php?act=findpost&pid=1876242"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what's the name of the kangaroo you ride to school?

    Simon, which software do you use there, i never see the title..<!--QuoteEnd--></div><!--QuoteEEnd-->



    im using REAPER ,FL Studio and Adobe Audition


    reaper is the main one



    and my kangaroos name is "Morpheus"
  • simon kamakazisimon kamakazi Join Date: 2009-04-28 Member: 67296Members
    today ill be fixing up the axe attack sound, whip sounds , marine structure sounds, and getting things ready for the patch.

    new cast starting now :D
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    oh simon, is it possible to import custom ambient sounds btw? I have no idea what the fev fsb things are :(
  • simon kamakazisimon kamakazi Join Date: 2009-04-28 Member: 67296Members
    <!--quoteo(post=1876493:date=Sep 23 2011, 09:02 AM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Sep 23 2011, 09:02 AM) <a href="index.php?act=findpost&pid=1876493"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->oh simon, is it possible to import custom ambient sounds btw? I have no idea what the fev fsb things are :(<!--QuoteEnd--></div><!--QuoteEEnd-->


    yep its definitely possible, im actually planning on doing a proper tutorial on this exact thing soon, if u tune in tomorrow i can show u how its done then as well.
  • JaweeseJaweese Join Date: 2006-11-04 Member: 58356Members
    I like watching these videos. They're informative and have a relaxed feel to them.

    I was a little disappointed when you didn't incorporate Enter Sandman into the observatory deploy sound though.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    I really don't like the way you have done the rifle sound. If you fire an individual round the sound plays as if you fired a burst of 3. It would be much better to have an individual sound than a loop IMO. Look at the L4D uzi for example.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1876502:date=Sep 23 2011, 09:34 PM:name=simon kamakazi)--><div class='quotetop'>QUOTE (simon kamakazi @ Sep 23 2011, 09:34 PM) <a href="index.php?act=findpost&pid=1876502"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yep its definitely possible, im actually planning on doing a proper tutorial on this exact thing soon, if u tune in tomorrow i can show u how its done then as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
    excellent!! :)
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited September 2011
    I was wondering why stuff like alien chuckle, heal, this error sound etc - are not positional, so whenever someone makes that sound its always the same volume and you dont really know from whitch direction its coming no matter how far away. (also its like if one alien does it, its plays for everyone or something like that)

    Hard to descripe, but im pretty sure you know what sounds i mean...
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    Spectacular job! How much dedication into those details and the final product is impeccable. I enjoyed seeing your work!

    Congratulations!
  • simon kamakazisimon kamakazi Join Date: 2009-04-28 Member: 67296Members
    <!--quoteo(post=1876535:date=Sep 23 2011, 03:16 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Sep 23 2011, 03:16 PM) <a href="index.php?act=findpost&pid=1876535"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really don't like the way you have done the rifle sound. If you fire an individual round the sound plays as if you fired a burst of 3. It would be much better to have an individual sound than a loop IMO. Look at the L4D uzi for example.<!--QuoteEnd--></div><!--QuoteEEnd-->

    yeh ur right, it sounds like it fires 3, this is not caused by a looping sound per se, the loop sound is simply not being told to stop fast enough after u let go of fire. the animation is bugged in a similar way too. all this will be sorted out eventualy.


    <!--quoteo(post=1876632:date=Sep 23 2011, 11:23 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Sep 23 2011, 11:23 PM) <a href="index.php?act=findpost&pid=1876632"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was wondering why stuff like alien chuckle, heal, this error sound etc - are not positional, so whenever someone makes that sound its always the same volume and you dont really know from witch direction its coming no matter how far away. (also its like if one alien does it, its plays for everyone or something like that)

    Hard to descripe, but im pretty sure you know what sounds i mean...<!--QuoteEnd--></div><!--QuoteEEnd-->

    yeh i do know what u mean, just an over-site ill fix these up.



    todays cast will be starting in 20 minets or so !
  • simon kamakazisimon kamakazi Join Date: 2009-04-28 Member: 67296Members
    on todays agenda .... ONOS!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    The onos idle sounds are sounding awesome, it makes a noise like the t-rex in jurassic park :D
    <a href="http://www.twitch.tv/simon_kamakazi/b/296089358" target="_blank">http://www.twitch.tv/simon_kamakazi/b/296089358</a>
  • s0ks0k Join Date: 2010-02-07 Member: 70473Members
    As someone who has never really done sound design, this is a real privilege to watch. Thanks for sharing this! Incredible work. :)
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