ns2_tanith
I've been working on the conversion over the past week. The pics came out a lil brighter than ingame.
Finally got the pics working, been a long time since I've posted pics.
I've yet to finish the back wall, but I wanted to see what you all think of the style before I keep continuing with it.
<!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo--><b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Beta 3<!--colorc--></span><!--/colorc--></b><!--sizec--></span><!--/sizec--> - 6/27/12
Uploaded to Steams Workshop
V1 -
Sat Comm Hive
Chemical Transport
V2 -
Reactor Room
Pathing issues worked out / ladders removed
v3-
Central Access Tunnels
Waste Hive
<img src="http://i.imgur.com/5Chfc.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/CwEoH.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/2MVu2.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/KgOMS.jpg" border="0" class="linked-image" />
Most of the map is still grayboxed.
This is being released in order to test the layout with the new gameplay. I'm tinkering with the idea of adding another tech point but I'm not sure where.
I've adjusted the layout slightly, removed ladders in west and acidic and replaced with stairs/ramps. Also added a small path out or reactor towards west in order to bypass the ladder. This is all to allow for the included MAC and Drifter gameplay.
Finally got the pics working, been a long time since I've posted pics.
I've yet to finish the back wall, but I wanted to see what you all think of the style before I keep continuing with it.
<!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo--><b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Beta 3<!--colorc--></span><!--/colorc--></b><!--sizec--></span><!--/sizec--> - 6/27/12
Uploaded to Steams Workshop
V1 -
Sat Comm Hive
Chemical Transport
V2 -
Reactor Room
Pathing issues worked out / ladders removed
v3-
Central Access Tunnels
Waste Hive
<img src="http://i.imgur.com/5Chfc.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/CwEoH.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/2MVu2.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/KgOMS.jpg" border="0" class="linked-image" />
Most of the map is still grayboxed.
This is being released in order to test the layout with the new gameplay. I'm tinkering with the idea of adding another tech point but I'm not sure where.
I've adjusted the layout slightly, removed ladders in west and acidic and replaced with stairs/ramps. Also added a small path out or reactor towards west in order to bypass the ladder. This is all to allow for the included MAC and Drifter gameplay.
Comments
LoL, turns out you were editing the page :P
Still not working, "We're working on getting this poor guy thawed out"
Lol, I'll give it a few mintues :)
seems to be up now
Looking forward to it.
Seems you greyboxed the whole map already?
Can you release a greybox alpha version, for gameplay testing? ;)
You can sign up for the map/mod database here: <a href="http://www.duplexgaming.co.uk" target="_blank">www.duplexgaming.co.uk</a>
Then I can assign you as a Map/mod maker, and you can give the community a way to find your latest version without browsing the forums.
You will get a personal site for your map, a download counter, and a stable download link.
Or are you going to change the brushwork slightly, lighting and general theme?
I agree, a techpoint in double will not be of much use to any of the teams.
Nice job, dude!
Simply click on the terrain of each major elevation change, rt, tech. Iirc
Noooooooo! Please copy the original as much as possible :)
<a href="http://img192.imageshack.us/img192/2171/ns2tanith4.jpg" target="_blank">http://img192.imageshack.us/img192/2171/ns2tanith4.jpg</a>
Unfortunately I can't help you with your question though.
What do you mean by this?
So when marines weld the door, it opens?
Don't think that is possible with the current implementation of doors.
While I don't think textures will be viably reproduced, it is important to get the colors and mood of the scene down if you want to capture that nostalgia you mentioned.
<a href="http://img802.imageshack.us/img802/5198/ns2tanith8.jpg" target="_blank">http://img802.imageshack.us/img802/5198/ns2tanith8.jpg</a>
<a href="http://img33.imageshack.us/img33/5577/ns2tanith7.jpg" target="_blank">http://img33.imageshack.us/img33/5577/ns2tanith7.jpg</a>
But the last two ones you posted, where is that?
Actually, did you convert the geometry manualy or did you used some kind of tool?