ns2_tanith

1356

Comments

  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    The next version will have more drifted friendly vents, probably adding access from the floor for them to get in.
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    I've been working on/off on central access and waste... lots of school work and other stuff been taking up much of my time.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    Few more pics showing off what I've been up to. Obviously still WIP, but this should give ya all an idea of the direction I've been going. No shots of central access between reactor and cargo, far from complete.

    <img src="http://i.imgur.com/iiAPI.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/70CNk.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/XdCZF.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/VwHYS.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/SKxlC.jpg" border="0" class="linked-image" />
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    I dig your sense for scale, seems a bit roomier than the official maps which I appreciate. Great work avoiding the box-room-effect, lots of nice shapes in the geometry. I think your lighting is good, but I think that across the board it could be darkened a bit, but that is merely my preference.

    My one suggestion would be to cover the sides of the stairs with some geometry. They look a bit wonky.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1928523:date=Apr 22 2012, 12:56 PM:name=ssjyoda)--><div class='quotetop'>QUOTE (ssjyoda @ Apr 22 2012, 12:56 PM) <a href="index.php?act=findpost&pid=1928523"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Few more pics showing off what I've been up to. Obviously still WIP, but this should give ya all an idea of the direction I've been going. No shots of central access between reactor and cargo, far from complete.

    <img src="http://i.imgur.com/iiAPI.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/70CNk.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/XdCZF.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/VwHYS.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/SKxlC.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Cool stuff. I think I can see from these shots more of the need to find a distinct lighting theme. Try to come up with something using 2-3 colors exclusively, and I think shots like these will pop more.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    In game looks darker, I don't know why screens are coming out a bit lighter.

    @fpone... I'm using primarily all yellow and blue. The original had odd accenting that I'm trying to match and not make look wierd with the greens, darker blues and reds.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1928559:date=Apr 22 2012, 02:52 PM:name=ssjyoda)--><div class='quotetop'>QUOTE (ssjyoda @ Apr 22 2012, 02:52 PM) <a href="index.php?act=findpost&pid=1928559"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In game looks darker, I don't know why screens are coming out a bit lighter.

    @fpone... I'm using primarily all yellow and blue. The original had odd accenting that I'm trying to match and not make look wierd with the greens, darker blues and reds.<!--QuoteEnd--></div><!--QuoteEEnd-->

    One thing that might be going on is your yellows and blues are too close to white (255 255 255) and showing more like white. I honestly like your shots, but you might want to play around with using a richer, more de-saturated color like 150, 50, 15 or 50, 75, 150 (these colors appear in NS2_Summit)
  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    edited April 2012
    Impressive scale and some nice ideas. Looking forward to seeing a bit more polish there. Agreed with the lighting. Also a lack of visible spotlights (downlights etc) being used against walls and floors, they will add some depth to your lighting.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Looking good. The thing that bugs me the most from the screenshots though are the atmospherics, everything seems excessively foggy, you should tone down those a bit, IMO. The lighting, as said, is relatively plain, no interesting shadows or light setups in general, you know the deal, but I suppose that's part of it being a WIP.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    well the first 2 screens have no atmospherics at all, just the hive room.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Yeah, I should have specified, sorry. Keep going man! It shows promise! :P
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    It actually is starting to look like the original Tanith, looking good though I have to agree that the lighting is a little bland, but other than that it's shaping up well, good job.
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    Looks amazing, really feeling the old map in it aswell. Can't wait to test it:)
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    I think the lighting issues are cause I have high contrast settings on my monitor. I just tested the map on a different computer and I'd have to agree, a little bland, not what I'm intending.
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    <!--quoteo(post=1929249:date=Apr 24 2012, 03:09 PM:name=ssjyoda)--><div class='quotetop'>QUOTE (ssjyoda @ Apr 24 2012, 03:09 PM) <a href="index.php?act=findpost&pid=1929249"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the lighting issues are cause I have high contrast settings on my monitor. I just tested the map on a different computer and I'd have to agree, a little bland, not what I'm intending.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Shouldn't take terribly long to rework the lighting, you at least have the look and style of tanith down.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    now just need a ns1 mod
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    <img src="http://i.imgur.com/g9Fjd.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/NBRfL.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/LcZrW.jpg" border="0" class="linked-image" />
  • Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
    edited April 2012
    OMG!! Getting far far far better than expected!!!!!
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    Learning the editor as I go... The first rooms I did, I was still mostly new with spark.. Switching from hammer is a pain.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    Haven't done much work in the last month. Lots of school finals and job hunting. I'll be back into it soon.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    NS2 needs more tanith. Mind publishing this on steamworks? Instructions are here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118717" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=118717</a>
  • GrissiGrissi Join Date: 2003-08-28 Member: 20314Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    Tanith plays very well in the gathers. Awesome work :).
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    I would love to see how it plays. The gameplay changes have likely made it a lot better than last time I saw it in action. I haven't done much work in the last month, lots of real life stuff goin on but hope to have an updated version out soon with waste and central access done. I hate the little tedious stuff.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Wow, awesome.

    I can't wait to try this.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited June 2012
    All these remade maps REALLY REALLY need more faithful textures. So much of the look and style of tanith is from the lk_thread, flr_diamond, wall_black*, nos_grooved and a half-dozen other textures
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    that map turned out way better than i expected. looks really cool already, i hope i have the time myself soon to play it with some people
  • YotopiaYotopia Join Date: 2010-11-22 Member: 75176Members
    Really good work !
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