Starting IP

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Comments

  • acid_rainacid_rain NS2 NAPT Mascot Austin, TX Join Date: 2010-02-16 Member: 70588Forum Moderators, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    I like the idea, 100% for it.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    edited February 2012
    <!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->If anyone recalls the FPS/RTS Source mod: Empires, The system in place at the start of a match consists of a short period where players can opt in for being a commander then the remaining players vote for which opt in they want to be commander. I think it worked quite well, though some impatient players disliked the wait, so I'm agreeing with the vote concept.

    As for a starting IP.. I suppose I maybe disagree with it, but I'm mostly on the fence about it, on one side, it's probably convenient and could be implemented right with it being a starting instant build upon entering the chair the first time. But I actually like the starting build up, I don't know, it just feels like a good set up for the tone of things from then on, moving in, setting up your equipment, moving out.

    Eh, that probably sounds like an odd reason really, but I do enjoy building as much as shooting.

    Though really, it isn't as if it's the only thing you have to build in a base at the start, after all, what self-respecting base doesn't at least have an armory as well.<!--colorc--></span><!--/colorc-->
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