<!--quoteo(post=1920121:date=Mar 31 2012, 07:40 AM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ Mar 31 2012, 07:40 AM) <a href="index.php?act=findpost&pid=1920121"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->maybe when an onos can be downed in 2 shotgun blasts.<!--QuoteEnd--></div><!--QuoteEEnd-->
Currently lerk bilebomb rushes are probably more effective in taking out some buildings or power nodes for sure (assuming aliens make it to a quick second hive), until marines get some turrets that is. Not to mention the fact that double-lerking is incredible fun AND viable. Since it's not a gamewinner like double-triple-quadruple onos however, most players still seem to skip lerk and fade.
Lerks can be a pain to shoot and kill, especially at melee/long range and in large areas. This is due to the unpredictability of lerk flight, high speed, and a relatively small model. However, fades and onii are definitely more fearsome than lerks. They simply do much more damage vs rines and have higher survivability. I can see why you might consider lerks more dangerous, though, but this is due to their earlier in-game appearance. An example is me going lerk asap, while higher lifeforms come out later:
<!--quoteo(post=1920134:date=Mar 31 2012, 11:13 AM:name=Ybarra)--><div class='quotetop'>QUOTE (Ybarra @ Mar 31 2012, 11:13 AM) <a href="index.php?act=findpost&pid=1920134"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if an onos could run up walls and perch on ceilings?<!--QuoteEnd--></div><!--QuoteEEnd--> We could name it lonos, ork, lernos, onerk... :P
<!--quoteo(post=1920189:date=Mar 31 2012, 01:06 PM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Mar 31 2012, 01:06 PM) <a href="index.php?act=findpost&pid=1920189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah I did some good double-lerking with somebody today. One of us would spike things while the other biled them...was neat :)
you're joking right?<!--QuoteEnd--></div><!--QuoteEEnd--> Relative to fades and onii. I have a harder time shooting at a circle strafing lerk than at those two. The same goes for rines while I lerk-a-derk. :)
more people have been playing lerks lately and they are a real nuisance, I don't want them nerfed though because why shouldn't they be challenging?
it's hard to kill them in a large room even with multiple people trying to shoot one down, and shotguns kill them quickly yes but only at close range
i've had to deal with 3-4 lerks at a time in some games and it can be really frustrating when they constantly fly into your base, bomb stuff and fly out, while dropping spores, when 3 or 4 lerks all do that it's a real problem.
Lerks are a complete joke atm, like UWE are trolling us.
They're virtually un-hittable in flight even with 4+ marines shooting at them and when you do actually hit them they don't take any damage due to the pathetic hit reg we currently have. The fact that a lerk can fly into a group of marines and survive is laughable.
Lerks are so bad in fact that the lerk players have now taken to 1v1'ing marines head on.. spikes vs marine weapons and the lerks are winning.
I can solo a fade but I can't touch a lerk? It turns in my direction and I get instagibbed by spikes.
If you want to win any game you play, just all go Lerk.
Aliens can do a choke attack; they attack together the marine base, the server start to choke and hits don't get registered anymore, everybody is jumping around while the lerk bilebomb the marine base. Works well ;)
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
<!--quoteo(post=1920257:date=Mar 31 2012, 03:15 PM:name=Master Blaster)--><div class='quotetop'>QUOTE (Master Blaster @ Mar 31 2012, 03:15 PM) <a href="index.php?act=findpost&pid=1920257"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Turrets die in approximately 3 bile bombs.But that is not what's causing problems.
Lerks are not getting killed. I don't know why, but I have 5 marines shooting at same lerk and it never gets killed.
So when theres 3 in your base flying around, you cannot hold any part of the map.<!--QuoteEnd--></div><!--QuoteEEnd-->
This used to be solved by an hmg or two. But now we gotta wait till exosuits for that now.
Problem being they're too hard to hit with a small firing cone when they're flying. Not everyone is ultra tracking quake shooter pro. The hmg had lesser accuracy which is actually useful as you had a larger firing cone to hit moving objects with.
All you have to do is aim your LMG at them and stay out of spores. They're not some unkillable monster. The way I explained it to someone in-game today is "you haven't seen anyone play lerk effectively before because it used to be so bad, now you will have to practice aiming at them and it'll get easier"
Sorry if you got complacent with playing a half-finished game but now it's more complete and that will pay off if you take a couple days worth of playing to<i> really try killing lerks</i>.
but you should strive to be! you can kill lerks if you put in the time to practice it, I promise.
Also, some predictions: the exact same things will be said when they add the exosuit (marines are unkillable oh no!) and the shift (aliens are unkillable oh no!)
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
edited March 2012
<!--quoteo(post=1920276:date=Mar 31 2012, 03:58 PM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Mar 31 2012, 03:58 PM) <a href="index.php?act=findpost&pid=1920276"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All you have to do is aim your LMG at them and stay out of spores. They're not some unkillable monster. The way I explained it to someone in-game today is "you haven't seen anyone play lerk effectively before because it used to be so bad, now you will have to practice aiming at them and it'll get easier"
Sorry if you got complacent with playing a half-finished game but now it's more complete and that will pay off if you take a couple days worth of playing to<i> really try killing lerks</i>.<!--QuoteEnd--></div><!--QuoteEEnd-->
Great advice, I'll just remember to shoot them next time.
Performance also plays a large role in people inability to hit lerks. A flying circle strafing lerk against a stuttery sub 20fps marine with an lmg I'm pretty sure the marine is going to die.
Also on the flipside of things, a roosted lerk has no reaction time to get away before it's killed by a single lmg clip. Probably due to the 150ms interpolation or something.
<!--quoteo(post=1920282:date=Mar 31 2012, 04:06 PM:name=Ybarra)--><div class='quotetop'>QUOTE (Ybarra @ Mar 31 2012, 04:06 PM) <a href="index.php?act=findpost&pid=1920282"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All fine and dandy in theory, however lerks just perch above the turrets and bile bomb them. I seent it.<!--QuoteEnd--></div><!--QuoteEEnd-->
A slow moving lerk is a dead lerk. If they have time to perch and kill a turret, they found a good opening, just like a skulk could.
<!--quoteo(post=1920112:date=Mar 31 2012, 03:20 PM:name=Master Blaster)--><div class='quotetop'>QUOTE (Master Blaster @ Mar 31 2012, 03:20 PM) <a href="index.php?act=findpost&pid=1920112"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lerks more dangerous than Onos.<!--QuoteEnd--></div><!--QuoteEEnd--> I don't think so, i killed a lerk and get killed by one shotgun hit as a lerk.
A onos needs way more hits, also he can stomp you.
<!--quoteo(post=1920204:date=Mar 31 2012, 07:01 PM:name=Molecule)--><div class='quotetop'>QUOTE (Molecule @ Mar 31 2012, 07:01 PM) <a href="index.php?act=findpost&pid=1920204"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lerks are a complete joke atm, like UWE are trolling us. They're virtually un-hittable in flight even with 4+ marines shooting at them and when you do actually hit them they don't take any damage due to the pathetic hit reg we currently have.<!--QuoteEnd--></div><!--QuoteEEnd--> No, since b202, its very easy to hit them. I hit them like all the time, in b201 it was way harder.
<!--quoteo(post=1920204:date=Mar 31 2012, 07:01 PM:name=Molecule)--><div class='quotetop'>QUOTE (Molecule @ Mar 31 2012, 07:01 PM) <a href="index.php?act=findpost&pid=1920204"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you want to win any game you play, just all go Lerk.<!--QuoteEnd--></div><!--QuoteEEnd--> *chuckle* A lerk die about one direct shotgun hit. Ask your com for nanoshield + medpack, lerk will die faster then a fly. Also i never understand, why people don't put mines at the ceiling, i killed so many lerks who fly around the base with mines. of course you have to place them to a good position that a lerk can't shoot them.
<!--quoteo(post=1920285:date=Mar 31 2012, 04:07 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Mar 31 2012, 04:07 PM) <a href="index.php?act=findpost&pid=1920285"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also on the flipside of things, a roosted lerk has no reaction time to get away before it's killed by a single lmg clip. Probably due to the 150ms interpolation or something.<!--QuoteEnd--></div><!--QuoteEEnd-->
yep perch is one of those mechanics you should try to avoid using as a player
The only effective way to take out turrets as a lerk is by perching above them to be honest, you'll likely take too much damage just flying around throwing bilebombs, or you'd have to constantly throw a bilebomb, retreat, heal and repeat. But at that rate it's going to take forever to take out a turret.
Anyway, after many builds of being terrible, the lerk is finally more or less fine. Now if only they would make onos less of a nobrainer at 1-hive and fix the gorge, so we can start having normal games with diversified lifeforms.
<!--quoteo(post=1920285:date=Mar 31 2012, 03:07 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Mar 31 2012, 03:07 PM) <a href="index.php?act=findpost&pid=1920285"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also on the flipside of things, a roosted lerk has no reaction time to get away before it's killed by a single lmg clip. Probably due to the 150ms interpolation or something.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've found playing Lerk to be profoundly frustrating due to this(the delay, not roosting). I like making risky aggressive plays like in NS1, but for that to work you need to be able to react instantly when you start taking damage and right now you simply can't. It forces me to stick to very conservative tactics instead which isn't as fun.
<!--quoteo(post=1920308:date=Mar 31 2012, 10:58 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Mar 31 2012, 10:58 PM) <a href="index.php?act=findpost&pid=1920308"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've found playing Lerk to be profoundly frustrating due to this(the delay, not roosting). I like making risky aggressive plays like in NS1, but for that to work you need to be able to react instantly when you start taking damage and right now you simply can't. It forces me to stick to very conservative tactics instead which isn't as fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hahaha, this is my favourite part about being a 400ms lagger. I can empty an entire lmg clip and pistol clip into a lerk before hes even seen me come around the corner.
Trying to hit a evading lerk is almost impossible, that's why the also don't spike when doing this. All you can do is to block his escaperoute and shoot him when he flees, because his movement is more predictable then because he pays more attention at flying the right way out. When he bilebombs, he doesn't care where he is flying at, he just need not to be hit.
Also GLs shot in the air, f.e. He is right then throw it up left, also jumpshooting with SG or getting higher ground. Also positioning is important, the rines should stand as far away from eachother as possible, that increases the hit range (I against # positioning). Rines tend to cluster around the armory and thats bad.
Also burst fire instead of full auto is more effective against moving targets.
ArgathorJoin Date: 2011-07-18Member: 110942Members, Squad Five Blue
The sad thing is, the opposite is true in most gathers and decently skilled competitive matches.
Lerks die so easily they rarely last long. If a lerk stops to try and solo you with spikes, it is almost certain death for the lerk if you aim as well as them.
Know what would solve all the lerk complaints while not handing the game to marines on a silver platter?
<b>Making spores more transparent. </b> That's all you have to do. There's no need to tweak anything else and make the class not fun again. Just make spores not so powerful for such low effort.
Everything else about the class' design right now is meshing really well with the game, and it's ridiculously fun to play. It's still very obvious that spores are making things way too easy in combat.
ArgathorJoin Date: 2011-07-18Member: 110942Members, Squad Five Blue
I still believe the Lerk requires significant changes. The lerks are powerful against low-medium skilled (or in-game performance) marines and weak against high skilled (or in-game performance) marines. It wasn't so apparent in last nights matches as the best shooters were all on Fana's team while he was dominating as Lerk.
The only fix to this problem is making the Lerks attacks ranged. I think moving away from the NS1 Lerk in this manner has been a huge mistake that will eventually need to be addressed.
<!--quoteo(post=1920477:date=Apr 1 2012, 08:03 AM:name=Argathor)--><div class='quotetop'>QUOTE (Argathor @ Apr 1 2012, 08:03 AM) <a href="index.php?act=findpost&pid=1920477"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I still believe the Lerk requires significant changes. The lerks are powerful against low-medium skilled (or in-game performance) marines and weak against high skilled (or in-game performance) marines. It wasn't so apparent in last nights matches as the best shooters were all on Fana's team while he was dominating as Lerk.
The only fix to this problem is making the Lerks attacks ranged. I think moving away from the NS1 Lerk in this manner has been a huge mistake that will eventually need to be addressed.<!--QuoteEnd--></div><!--QuoteEEnd-->
How would you make spores ranged?
NS1-style? Dropping with momentum and floating into place? Something else?
Comments
Don't give them ideas....
<img src="http://i.imgur.com/c0h1n.jpg" border="0" class="linked-image" />
<!--quoteo(post=1920134:date=Mar 31 2012, 11:13 AM:name=Ybarra)--><div class='quotetop'>QUOTE (Ybarra @ Mar 31 2012, 11:13 AM) <a href="index.php?act=findpost&pid=1920134"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if an onos could run up walls and perch on ceilings?<!--QuoteEnd--></div><!--QuoteEEnd-->
We could name it lonos, ork, lernos, onerk... :P
<!--quoteo(post=1920188:date=Mar 31 2012, 01:06 PM:name=Karnaj)--><div class='quotetop'>QUOTE (Karnaj @ Mar 31 2012, 01:06 PM) <a href="index.php?act=findpost&pid=1920188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->relatively small model<!--QuoteEnd--></div><!--QuoteEEnd-->
you're joking right?
you're joking right?<!--QuoteEnd--></div><!--QuoteEEnd-->
Relative to fades and onii. I have a harder time shooting at a circle strafing lerk than at those two. The same goes for rines while I lerk-a-derk. :)
it's hard to kill them in a large room even with multiple people trying to shoot one down, and shotguns kill them quickly yes but only at close range
i've had to deal with 3-4 lerks at a time in some games and it can be really frustrating when they constantly fly into your base, bomb stuff and fly out, while dropping spores, when 3 or 4 lerks all do that it's a real problem.
They're virtually un-hittable in flight even with 4+ marines shooting at them and when you do actually hit them they don't take any damage due to the pathetic hit reg we currently have. The fact that a lerk can fly into a group of marines and survive is laughable.
Lerks are so bad in fact that the lerk players have now taken to 1v1'ing marines head on.. spikes vs marine weapons and the lerks are winning.
I can solo a fade but I can't touch a lerk? It turns in my direction and I get instagibbed by spikes.
If you want to win any game you play, just all go Lerk.
Turrets die in approximately 3 bile bombs.But that is not what's causing problems.
Lerks are not getting killed. I don't know why, but I have 5 marines shooting at same lerk and it never gets killed.
So when theres 3 in your base flying around, you cannot hold any part of the map.
Lerks are not getting killed. I don't know why, but I have 5 marines shooting at same lerk and it never gets killed.
So when theres 3 in your base flying around, you cannot hold any part of the map.<!--QuoteEnd--></div><!--QuoteEEnd-->
This used to be solved by an hmg or two. But now we gotta wait till exosuits for that now.
Problem being they're too hard to hit with a small firing cone when they're flying. Not everyone is ultra tracking quake shooter pro. The hmg had lesser accuracy which is actually useful as you had a larger firing cone to hit moving objects with.
The way I explained it to someone in-game today is "you haven't seen anyone play lerk effectively before because it used to be so bad, now you will have to practice aiming at them and it'll get easier"
Sorry if you got complacent with playing a half-finished game but now it's more complete and that will pay off if you take a couple days worth of playing to<i> really try killing lerks</i>.
<!--quoteo(post=1920272:date=Mar 31 2012, 03:51 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Mar 31 2012, 03:51 PM) <a href="index.php?act=findpost&pid=1920272"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not everyone is ultra tracking quake shooter pro.<!--QuoteEnd--></div><!--QuoteEEnd-->
but you should strive to be! you can kill lerks if you put in the time to practice it, I promise.
Also, some predictions: the exact same things will be said when they add the exosuit (marines are unkillable oh no!) and the shift (aliens are unkillable oh no!)
All fine and dandy in theory, however lerks just perch above the turrets and bile bomb them. I seent it.
The way I explained it to someone in-game today is "you haven't seen anyone play lerk effectively before because it used to be so bad, now you will have to practice aiming at them and it'll get easier"
Sorry if you got complacent with playing a half-finished game but now it's more complete and that will pay off if you take a couple days worth of playing to<i> really try killing lerks</i>.<!--QuoteEnd--></div><!--QuoteEEnd-->
Great advice, I'll just remember to shoot them next time.
Performance also plays a large role in people inability to hit lerks. A flying circle strafing lerk against a stuttery sub 20fps marine with an lmg I'm pretty sure the marine is going to die.
Also on the flipside of things, a roosted lerk has no reaction time to get away before it's killed by a single lmg clip. Probably due to the 150ms interpolation or something.
A slow moving lerk is a dead lerk. If they have time to perch and kill a turret, they found a good opening, just like a skulk could.
I don't think so, i killed a lerk and get killed by one shotgun hit as a lerk.
A onos needs way more hits, also he can stomp you.
<!--quoteo(post=1920204:date=Mar 31 2012, 07:01 PM:name=Molecule)--><div class='quotetop'>QUOTE (Molecule @ Mar 31 2012, 07:01 PM) <a href="index.php?act=findpost&pid=1920204"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lerks are a complete joke atm, like UWE are trolling us.
They're virtually un-hittable in flight even with 4+ marines shooting at them and when you do actually hit them they don't take any damage due to the pathetic hit reg we currently have.<!--QuoteEnd--></div><!--QuoteEEnd-->
No, since b202, its very easy to hit them.
I hit them like all the time, in b201 it was way harder.
<!--quoteo(post=1920204:date=Mar 31 2012, 07:01 PM:name=Molecule)--><div class='quotetop'>QUOTE (Molecule @ Mar 31 2012, 07:01 PM) <a href="index.php?act=findpost&pid=1920204"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you want to win any game you play, just all go Lerk.<!--QuoteEnd--></div><!--QuoteEEnd-->
*chuckle*
A lerk die about one direct shotgun hit.
Ask your com for nanoshield + medpack, lerk will die faster then a fly.
Also i never understand, why people don't put mines at the ceiling, i killed so many lerks who fly around the base with mines.
of course you have to place them to a good position that a lerk can't shoot them.
yep perch is one of those mechanics you should try to avoid using as a player
Anyway, after many builds of being terrible, the lerk is finally more or less fine. Now if only they would make onos less of a nobrainer at 1-hive and fix the gorge, so we can start having normal games with diversified lifeforms.
I've found playing Lerk to be profoundly frustrating due to this(the delay, not roosting). I like making risky aggressive plays like in NS1, but for that to work you need to be able to react instantly when you start taking damage and right now you simply can't. It forces me to stick to very conservative tactics instead which isn't as fun.
Hahaha, this is my favourite part about being a 400ms lagger. I can empty an entire lmg clip and pistol clip into a lerk before hes even seen me come around the corner.
DIVINE JUSTICEEEEEE
Also GLs shot in the air, f.e. He is right then throw it up left, also jumpshooting with SG or getting higher ground. Also positioning is important, the rines should stand as far away from eachother as possible, that increases the hit range (I against # positioning). Rines tend to cluster around the armory and thats bad.
Also burst fire instead of full auto is more effective against moving targets.
Lerks die so easily they rarely last long. If a lerk stops to try and solo you with spikes, it is almost certain death for the lerk if you aim as well as them.
One guy played Lerk and had 8 kills with 0 deaths. He flew in rapid zig zags while gassing marines.
<b>Making spores more transparent.
</b>
That's all you have to do. There's no need to tweak anything else and make the class not fun again. Just make spores not so powerful for such low effort.
Everything else about the class' design right now is meshing really well with the game, and it's ridiculously fun to play. It's still very obvious that spores are making things way too easy in combat.
The only fix to this problem is making the Lerks attacks ranged. I think moving away from the NS1 Lerk in this manner has been a huge mistake that will eventually need to be addressed.
The only fix to this problem is making the Lerks attacks ranged. I think moving away from the NS1 Lerk in this manner has been a huge mistake that will eventually need to be addressed.<!--QuoteEnd--></div><!--QuoteEEnd-->
How would you make spores ranged?
NS1-style? Dropping with momentum and floating into place? Something else?