Cannot place Command Stations anywhere except predetermined locations
Master Blaster
Join Date: 2012-03-17 Member: 148908Banned
<div class="IPBDescription">This takes variety out of the game</div>No long essay here. I just think after playing for a while that I miss being able to establish main bases in the most unpredictable locations. I think the lack of this option reduces the variety of gameplay and contributes to an over-simplification of the game, even "dumbing-down" of the gameplay.
I know what the devs might say, something like "it cleans up the gameplay" or creates consistent gameplay or something. Which it does. I just have a bit of nostalgia and think that a lot of the fun of Natural Selection was not just focusing on smooth gameplay but having 100000 options and having fun with them, even if relocating to a vent or a hallway is a deathtrap :)
The disclaimer: I love NS2 still so don't start the usual "THIS IS 'MURICA IF YOU DON'T LOVE IT THEN GIT OUT!"
I know what the devs might say, something like "it cleans up the gameplay" or creates consistent gameplay or something. Which it does. I just have a bit of nostalgia and think that a lot of the fun of Natural Selection was not just focusing on smooth gameplay but having 100000 options and having fun with them, even if relocating to a vent or a hallway is a deathtrap :)
The disclaimer: I love NS2 still so don't start the usual "THIS IS 'MURICA IF YOU DON'T LOVE IT THEN GIT OUT!"
Comments
I know what the devs might say, something like "it cleans up the gameplay" or creates consistent gameplay or something. Which it does. I just have a bit of nostalgia and think that a lot of the fun of Natural Selection was not just focusing on smooth gameplay but having 100000 options and having fun with them, even if relocating to a vent or a hallway is a deathtrap :)
The disclaimer: I love NS2 still so don't start the usual "THIS IS 'MURICA IF YOU DON'T LOVE IT THEN GIT OUT!"<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree with you and i've voiced similar concerns before, I also don't like this decision of "dumbing down" the game, it was fun to be able to build your main base wherever you wanted. Sadly, I doubt they will ever change it back at this point unless everyone agrees on it and convinces the developers.
I don't necessarily want to be able to build the CC in a vent or something, it's too big for that now anyway, I do miss being able to build things in vents as a Gorge and make little bases like that, but now because of the whole game-ends-when-hive-or-cc-is-killed thing it's useless to do anything like that.. :(
I think it makes games far too predictable, i've been playing for a couple weeks now, at least 6 hours per day, and I pretty much know exactly how any game is going to play out on any map.
For me, this goes hand in hand with the power node mechanic, not being able to build in some hallways unless you have a power node inside a room nearby and things like that sucks. There's no real randomness to the matches because there are only a few specific tactics you can do on each map based on where you begin, take X/Y/Z room, hold them or lose them, etc etc, it's all so...sterile? is that the word i'm looking for?
I hear you, but it was cool as the aliens to drop a hive in a relocated marine base then use the teleport feature to mount an offensive. Free CCs opened a lot of opportunity and creative strategy on where you could place it. I miss that possibility.
Maybe if this is changed they could take down the number of tech points. I would love to see 3 total again.
didn't this rely on the fact that <i>hives </i>go in predetermined locations?
I think something like the hive teleport is planned for the Shift too, so keep your fingers crossed!
Unfortunately that will be left for the creativity of community mods.
Unfortunately that will be left for the creativity of community mods.<!--QuoteEnd--></div><!--QuoteEEnd-->
To be honest, the CC could start in a predetermined location, AKA a hive room, but be relocatable anywhere. Maybe it's not that important on the official maps, but eventually custom maps would be far better with the ability to put a CC anywere.
That and power nodes are probably what's ruining the randomness of games at the moment.
I think something like the hive teleport is planned for the Shift too, so keep your fingers crossed!<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, sorry for being unclear. If the marines relocated to a Hive location (only 3 on the map and marine start wasnt on of them) it denied the aliens of a third hive off the bat and made securing the second hive that much easier, but had the draw back of the beacon bringing everyone to MS or the hive drop offensive strat.
All in all i miss that choice in the game.
I miss that comfy chair. =(
I don't like this "polished product" business.
Why so much focus on making a "Streamlined" and "Polished" game? Natural Selection did not become famous for being streamlined, people played it because it offered something that the Big Name Companies refused to offer us -- fr<u><b>eedom of gameplay.</b></u>
Why so much focus on making a "Streamlined" and "Polished" game? Natural Selection did not become famous for being streamlined, people played it because it offered something that the Big Name Companies refused to offer us -- fr<u><b>eedom of gameplay.</b></u><!--QuoteEnd--></div><!--QuoteEEnd-->
yesss!
Locked CCs is a good thing.
Locked CCs is a good thing.<!--QuoteEnd--></div><!--QuoteEEnd-->
you sound like sore loser, sorry.
In ns1, all maps had only three hive locations. And marines normally would relocate to one of the hives to stop aliens gaining third hive. But by no means it didn't have any down sides, they couldn't beacon since they would start in marine start while their other base be destroyed. It was clever tactic, but most of all, actually fun.
The problem was having only three tech locations on the map, but as we have noticed we now have maps with more hive locations. So why should we limit the CC to these tech points? relocation was one of the fun parts sometimes playing marine, among other things as well.
NS2 puts to many limits and restrictions.
It's about as fun as having gorges sitting in DC forts in vents, preventing the game from ending after the hive is dead. It serves absolutely no purpose whatsoever.
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It's about as fun as having gorges sitting in DC forts in vents, preventing the game from ending after the hive is dead. It serves absolutely no purpose whatsoever.</b><!--QuoteEnd--></div><!--QuoteEEnd-->
you don't sound like you even liked ns1. so your opinion on whats fun in ns1 doesn't actually matter then.
so lets talk about what makes sense. NS1 only had three tech points for hives, NS2 has more then 3, so limiting the CC to tech points doesn't actually matter. It would give marines more freedom and (you might hate this) bring fun tactics back into NS.
Since relocation would be based on design of the map, having larger maps I see no problems here so long beacon would still teleport them back to marine start as the down side.
"I am also an old NS1 player and I don't miss it, clearly being an old player adds more weight to my opinion. "
you might be, but you sure sound like you don't like NS1, sorry.
What's the point in that?
NS1 as a game was pretty fun, NS1 as a collection of dumb gimmick tactics was stupid and annoying. Less time spent looking for the last alien after the hive dies, more time spent playing actual games where you fight stuff.
hahah wow!
-BUT-
to not scr*w around and change too much in the current game:
add a SECOND type of CC that is freely place-able
it should be as small as in NS1, where the commander sits like in a cockpit
and i think it should have some disadvantage (small or medium), for starters no nano-shield (unless standard cc:s are up also)
but then comes the problem with the powersystem...