Bring back old menu music
.ADHd
Join Date: 2012-02-18 Member: 146565Members
<i>EDIT</i>
There was a big misunderstanding in my post. NS2 used to have different menu music pre-build 200. I do NOT want the original NS1 music in NS2.
The original menu music for NS2 was absolutely perfect and brilliant sounding. I just want to know if anyone knows a place I can get an MP3 or raw version of the original NS2 menu music. :)
There was a big misunderstanding in my post. NS2 used to have different menu music pre-build 200. I do NOT want the original NS1 music in NS2.
The original menu music for NS2 was absolutely perfect and brilliant sounding. I just want to know if anyone knows a place I can get an MP3 or raw version of the original NS2 menu music. :)
Comments
Why don't we have both?
But in all seriousness, having both as an option works I guess, but which one shall be the default? The current still?<!--colorc--></span><!--/colorc-->
But in all seriousness, having both as an option works I guess, but which one shall be the default? The current still?<!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->
I was thinking just have it randomly select one when you start game. Maybe have a small icon in the corner to switch between them?
The new menu music is really generic and sounds like it belongs in some war movie. The old menu music was sick and so ominous and spacey sounding. It fit perfectly for a space / alien game. Please bring back the old menu music UWE. It really was a lot more original. It was a lot more catchy and a lot less annoying. It set the mood so well before joining a server.
The old NS1 music was epic too and a lot more fitting for a space game. The current music sounds like the Americas Army menu music hahahaha. Honestly though the first one gave me chills when I heard it.
I hope other people remember the old menu music. Let's get it back in the game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Is there any way I can get an MP3 of the original music or somehow change the menu music back to the original? I'd really like to know :) :).<!--QuoteEnd--></div><!--QuoteEEnd-->
YES!!!
I brought this up in my first post on this forum.
THE NS1 menu music was 10000 times better than this. Sorry, but it's just not even close. And if you think otherwise, your taste sucks big time and you should feel bad.
Please bring back the NS1 music and sound direction.
+1
I've put my Voice option pretty much down heaps, and it's okay, but when I leave the game, and then open it up again another time, the slider is still set down to where I last set it, but the voices are really loud again, so I have to move it up and then back down and hit apply.
I think it also happens to the music option.
<3<3<3
Please devs.... pleaseeeeeeee :D
Please devs.... pleaseeeeeeee :D<!--QuoteEnd--></div><!--QuoteEEnd-->
I really want to see the old music and sound/art direction. It WAS more spacey/space atmosphere type of music. And it was very pleasant and relaxing. It made the game feel adult and mature, basically the opposite of TF2's music (I like TF2 though, but yea the NS1 music and atmosphere needs to return in NS2).
Ok because of that video I am convinced that even the sounds in NS1 (building and dropping structures, and entering and exiting command station) were much better and more Space-oriented.
Please UWE, that atmosphere created by the music is why NS1 was so pleasant to play.
THe sounds in NS2 are harsh and annoying. The sounds in NS1 were not. This is more important than you might think.
I like to pretend I am actually in the game and the immersion of the music def helps set the mood when I load the game. The new menu music I tend to see myself wanting to turn off. It's not dynamic at all the song writing of the composer seemed pretty sugarcoated (Getting paid to make commercial music).
The original seemed more from the heart and seemed like a genuine and legit composition that a lot of hard work went into. I was really dissapointed when it was removed... I would load the game just to hear the menu music haha.
Oh and UWE best be putting more space station type maps in the game. I don't like being stuck on a planet for all the maps.
<a href="http://www.youtube.com/watch?v=DcqifERzmkw" target="_blank">http://www.youtube.com/watch?v=DcqifERzmkw</a>
Really, go ahead and load up NS2. I had to, as I couldn't remember ANY of the title screen music. Not a single phrase or melody. (Bad sign.)
Close your eyes.
Tell yourself that you've loaded up a new Battlefield expansion pack. Or CoD. Or Gears of War. Or any other Generic Brown Shooter 17.
Surprisingly easy to believe that you won't see the NS2 title screen when you open your eyes, isn't it?
There's no spaciness to it. Just the standard, generic, boring-ass heavy drumline backed by 'pulse pounder loop 5' instrumental.
I'm really hoping it's just a placeholder, and the actual theme will be slotted in over the course of the summer when it's done.
Not... really. I dare you to hum the melody right now, without listening to it. Because there really isn't one. Just drums and some nondescript instrumentals that are almost instantly forgotten.
And while it may not be a high priority, it's also one of the first impressions that new players will be presented with, and should stick with them. The original NS theme did that, and I can still hum the main melody after not having played for almost two years at this point.
I'd even say that the original NS2 title music was better... no strong melody there either, very ambient, but had more a sense of mystery and foreboding about it than the current (post-b200) 'Action Shootan Man!' piece in place.
(edit)
And .ADHd, it's up on youtube if nothing else. Quick search... <a href="http://www.youtube.com/watch?v=4PIb4WpUCEs" target="_blank">http://www.youtube.com/watch?v=4PIb4WpUCEs</a>
I like to pretend I am actually in the game and the immersion of the music def helps set the mood when I load the game. The new menu music I tend to see myself wanting to turn off. It's not dynamic at all the song writing of the composer seemed pretty sugarcoated (Getting paid to make commercial music).
The original seemed more from the heart and seemed like a genuine and legit composition that a lot of hard work went into. I was really dissapointed when it was removed... I would load the game just to hear the menu music haha.
Oh and UWE best be putting more space station type maps in the game. I don't like being stuck on a planet for all the maps.<!--QuoteEnd--></div><!--QuoteEEnd-->
I made a post about this in the ideas/suggestions forum a while ago.. But no one cared to respond :(
It's kinda the same thing with Diablo 3. Diablo 1 music was amazingly atmospheric and scary, so was Diablo 2 (to a lesser extent, but still had the same feel to it) - and then Diablo 3's music almost sounds like it's out of final fantasy, or the action segments from the Aliens soundtrack.
...BWOW-bow-tikka-da-TIK-a-BOWM!
...BWOW-bow-tikka-da-TIK-a-BOWM!<!--QuoteEnd--></div><!--QuoteEEnd-->
That is stupid and a bad direction and no one (ok, maybe not no one, but I WILL NOT like it) is gonna like that except the ADD crowd. This sounds too much like TF2's music style.
This game already feels too much like it belongs in a videogame arcade with its gimmicky menu music and 8 minute and 12 minute onos and average of 20 minute games.
It will look childish and I for one will be hoping for someone to come in and change the sound scheme entirely if they do this.
A plea to UWE: NS1 was not a full game in the sense that it was a Half-life modification. Thus, I don't see why EVERYTHING has to be different from NS1. Its not like Call of DUty where the last game was the same as its predecessor. Don't take all of that awesome stuff out. Some of us actually want NS1's atmosphere and sound design at the very least.
Look at what made NS1 the greatest half life mod ever made, and stop throwing away all of those elements. If you change the gameplay fine, but the music was ******* great and the sounds of the game were 10/10 material. I really do not see why you would get rid of that for the current sounds unless you were forced to.
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NS1 was influenced a bit by the Alien films, and other science fiction. The music and sounds in NS1 were absolutely the best they could have possibly been. I turn on Skyrim and other Elder Scrolls games sometimes JUST FOR THE MUSIC. It's the same way with NS1. Music is more important to a game than most people realize, and its a shame that it is not considered more carefully.
AMBIENCE is very important. It's the relaxing, ambient music of NS1 that plays so well with the science fiction/space atmosphere. I would place NS1's sound and music right up there with any top game. It fit perfectly and I hope SO MUCH that they bring it back.
By the way the Transcend clan logo/picture in your signature looks really good and fits the space theme well also. The music and that sort of work go very well.
I looked up the old NS2 music on youtube and the current one is actually a lot closer in style to the original NS1 music.
The current NS2 menu music is beautifully brilliant, much better than the NS1 music, so much so that I find I don't want to leave the menu to go in game sometimes.
I find the sounds in NS2 to be everybit as immersive and atmospheric as the original, if not moreso.
And I don't miss the ingame music at all. I always turned it off so I could hear skulks sneaking up on me better anyway.
I looked up the old NS2 music on youtube and the current one is actually a lot closer in style to the original NS1 music.
The current NS2 menu music is beautifully brilliant, much better than the NS1 music, so much so that I find I don't want to leave the menu to go in game sometimes.
I find the sounds in NS2 to be everybit as immersive and atmospheric as the original, if not moreso.
And I don't miss the ingame music at all. I always turned it off so I could hear skulks sneaking up on me better anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->
As someone who has studied music for approximately 18 years, I have to say I think you're more than completely wrong.
Music taste might be "subjective" but just because someone craps on a canvas doesn't mean they made "art" and it gets really annoying to see some people placing good music on the same level as immature garbage. I'm not saying the current menu music and sound design is immature garbage, but NS1's design direction is too good to throw away like that.
NS1 was not a feature game that was sold on the market, it was a free Half-life modification. So you don't have to throw all of it a away and make a new game from scratch because no one is going to say "This is the same as before" or "no new innovations" like happens with Call of Duty. You could probably just start with NS1 and sell that and then later on make NS2 and have 2 products to sell. But my major point here is about the music so let's just stick with that.
If you go with the original NS1 music -- I believe it is more adult, mature, and makes the game look professional and serious. In contrast, if you choose to go with the Propellerheads song like "Not Flayra" suggests, it will seem childish or more like an arcade game. I like the Proppelerheads song, but it's not something for a game like this at all.
If you want the best game music in the world, Jeremy Soule does some incredible work. He has done Bethesda's Elder Scrolls series among other things, and people buy game soundtracks because of him.
The current NS2 menu music is beautifully brilliant, much better than the NS1 music, so much so that I find I don't want to leave the menu to go in game sometimes.<!--QuoteEnd--></div><!--QuoteEEnd-->
Only in that the NS1 music started off with a short percussion piece. Otherwise, quite entirely different.
For the post-b200 music, w- ...I hear that <i>they</i> visited a local high school and recorded the drum-line team practice to use it on a dare, and added an instrumental loop over it so it wouldn't be so obvious. Which won Flayra a case of Strongbow and twenty bucks. Glad you like it!
<!--quoteo(post=1938998:date=May 25 2012, 09:44 PM:name=Master Blaster)--><div class='quotetop'>QUOTE (Master Blaster @ May 25 2012, 09:44 PM) <a href="index.php?act=findpost&pid=1938998"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As someone who has studied music for approximately 18 years, I have to say I think you're more than completely wrong.<!--QuoteEnd--></div><!--QuoteEEnd-->
As someone who has studied the coincidental occurrence of facts to support arguments for over 35 years, I have to concur.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->In contrast, if you choose to go with the Propellerheads song like "Not Flayra" suggests, it will seem childish or more like an arcade game. I like the Proppelerheads song, but it's not something for a game like this at all.<!--QuoteEnd--></div><!--QuoteEEnd-->
I didn't suggest anything. Just said what I'd heard they could be doing. But seriously, that thing costs <i>bank</i> to license after Keanu got it.
I mean, I heard it does.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->If you want the best game music in the world, Jeremy Soule does some incredible work. He has done Bethesda's Elder Scrolls series among other things, and people buy game soundtracks because of him.<!--QuoteEnd--></div><!--QuoteEEnd-->
True. Absolutely agreed. Well, except for Danny Elfman, and he's <b>way</b> above ou- ...<i>their</i> budget.
The original ns2 theme song was 10 times better than NS1's and 1000 times better than the current... In my opinion.
HAHAHA oh my gosh this is hilarious. I bet most of the people in this thread never even heard the original NS2 theme song... aside from the fact that UWE uses it in most of its youtube videos.
Also the old menu was BA. There was a marine standing there and every so often a skulk would drop down and run out of view. I loved that old menu now its just a boring view of ore processing.......
The original ns2 theme song was 10 times better than NS1's and 1000 times better than the current... In my opinion.<!--QuoteEnd--></div><!--QuoteEEnd-->
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