All-In | Combat Mode

JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
<div class="IPBDescription">Who would like to see it and why?</div>Well i have been eye balling the combat mod, and wanted to know what the All-In community thinks. Should we run a server or not. The DL for the mod is <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119151" target="_blank">Here</a> , i will aslo be putting it on our site at teamAll-In.net . really im just looking to see what people want and will help support. This will be the first NA server i think running the mod. Thanks in advance.
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Comments

  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    I loved ns1 combat and would play the ns2 version
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    <u><b>JuCCi-PuCCi:</b></u>

    As someone who has not been playing NS:2 for a bit I can say that I would be willing to come back to play on your alt server if that mod went up
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    i just jumped in ns1 last night, and theres STILL people on combat servers. i say do it, plus i would play as well, i love classic and combat
  • pRiNcEkAhUnApRiNcEkAhUnA Join Date: 2012-03-06 Member: 148264Members
    edited July 2012
    <!--quoteo(post=1950648:date=Jul 11 2012, 10:42 AM:name=Drummer)--><div class='quotetop'>QUOTE (Drummer @ Jul 11 2012, 10:42 AM) <a href="index.php?act=findpost&pid=1950648"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i just jumped in ns1 last night, and theres STILL people on combat servers. i say do it, plus i would play as well, i love classic and combat<!--QuoteEnd--></div><!--QuoteEEnd-->
    There are still a lot of people that play NS1, perhaps after NS2; release a patch to fix some NS1 bugs will be in the works?
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    I would give it a go anyways.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    edited July 2012
  • .ADHd.ADHd Join Date: 2012-02-18 Member: 146565Members
    Game is in dire need of combat mode imo.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    Still going to keep pushing for All-in | NS1
  • pRiNcEkAhUnApRiNcEkAhUnA Join Date: 2012-03-06 Member: 148264Members
    <!--quoteo(post=1950826:date=Jul 11 2012, 06:32 PM:name=xDragon)--><div class='quotetop'>QUOTE (xDragon @ Jul 11 2012, 06:32 PM) <a href="index.php?act=findpost&pid=1950826"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still going to keep pushing for All-in | NS1<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think the NS1 crowd is actually growing!!! Every time I load the game up there are more and more players.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo(post=1950831:date=Jul 11 2012, 09:58 PM:name=pRiNcEkAhUnA)--><div class='quotetop'>QUOTE (pRiNcEkAhUnA @ Jul 11 2012, 09:58 PM) <a href="index.php?act=findpost&pid=1950831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the NS1 crowd is actually growing!!! Every time I load the game up there are more and more players.<!--QuoteEnd--></div><!--QuoteEEnd-->

    could be from disgruntled NS2 players.
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    I was hoping Combat mode would hold off at least until 3-5 months after 1.0 =( damn.
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    <!--quoteo(post=1950842:date=Jul 11 2012, 10:35 PM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ Jul 11 2012, 10:35 PM) <a href="index.php?act=findpost&pid=1950842"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->could be from disgruntled NS2 players.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seriously.

    It's a shame that the combat servers have the extra levels mod. Wish they would remove those.
  • KasperleKasperle Join Date: 2004-09-29 Member: 31990Members
    I would appreciate it because i ve allways used combat mode to practice higher lifeforms. Misstakes as a fade are not so devastating as in classis mode.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <div align='center'>quick, lock the thread, they are all in one room together now.. lock it and set it on fire! </div>

    <div align='center'><img src="http://i2.kym-cdn.com/photos/images/newsfeed/000/038/924/KillItWithFire.jpg" border="0" class="linked-image" /></div>
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Not really, no.

    I've never looked NS as balanced enough to be a fun DM. Altho I did play tons of NS1 combat. Somehow I feel it's not gonna work as good with NS2. NS2 just isn't that crisp. It's not, ...fast, like NS1.

    Anyhow, what with 9/10 FPS games being "combat", don't see any need to have anymore combat in my NS2. Just my 2 cents.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    It's okay to fill up a server with, can't have a proper game of ns-classic with just 1-8 players, as well as to practice high-lifeforms without the constant pressing fear of losing them.
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--quoteo(post=1951018:date=Jul 12 2012, 12:30 PM:name=sheena_yanai)--><div class='quotetop'>QUOTE (sheena_yanai @ Jul 12 2012, 12:30 PM) <a href="index.php?act=findpost&pid=1951018"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><div align='center'>quick, lock the thread, they are all in one room together now.. lock it and set it on fire! </div><!--QuoteEnd--></div><!--QuoteEEnd-->

    lol

    We saw Combat Mode cause the death of NS1, let's not see it happen again :)
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    Guys come on its just a mod, it wont kill NS2
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    edited July 2012
    Combat mode, or something similar, could have its place by making NS2 playable with few players. Quick and easy, sure - but as soon as there are enough players on a server to play a proper game, I think it should change back to the original. Maybe with a timer or having the players lose some percent of their health every few seconds before the change.

    Something that dumbs down NS2 on permanent basis though, no. Why not just go and play a simple deathmatch game if you want a simple deathmatch game? Yeah I know, the movement, the feel, the graphics ... but still...
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Because that worked so good with NS1? Srsly... combat as server-filler never worked. The players leaved as soon as the server switched to classic.
    Also this...
    <!--quoteo(post=1951018:date=Jul 12 2012, 06:30 PM:name=sheena_yanai)--><div class='quotetop'>QUOTE (sheena_yanai @ Jul 12 2012, 06:30 PM) <a href="index.php?act=findpost&pid=1951018"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><div align='center'>quick, lock the thread, they are all in one room together now.. lock it and set it on fire! </div><!--QuoteEnd--></div><!--QuoteEEnd-->
    for the lulz. ^^
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Combat did fill some ns-classic servers certainly, and yes they also tended to empty when switching back to classic. The better question here is, do you want to dictate what people are allowed to play? Saying combat draws away the player-base from classic, is basically saying that combat was simply more liked than classic, and you want to force them to remain on classic by withholding the combat-mode from them.

    I can sympathise with players that dread having the classic-mode die off again due to pandering to the CoD\rambo\grinder-crowd, but you don't want to force those people back into classic, it really isn't going to improve the quality of the classic-playerbase. Just reeks a bit like social-engineering to me. The game can be modded, so we can have our pie and eat it too.

    I've never liked combat that much, but I'll be damned if I'm gonna make a fuss about it in its modding-thread, that's just sad on multiple levels.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    I for one could always enjoy both gamemodes. Combat if I hadn't much time and felt like some super-fast-paced alien/rine shoot-o-rama. Classic when I felt like going in to it, use tactics and play as a team.

    In the end if I'd have to choose one OR the other, it'd be classic, but both can be loads of fun.
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    <!--quoteo(post=1951249:date=Jul 13 2012, 08:27 AM:name=player)--><div class='quotetop'>QUOTE (player @ Jul 13 2012, 08:27 AM) <a href="index.php?act=findpost&pid=1951249"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Combat did fill some ns-classic servers certainly, and yes they also tended to empty when switching back to classic. The better question here is, do you want to dictate what people are allowed to play? Saying combat draws away the player-base from classic, is basically saying that combat was simply more liked than classic, and you want to force them to remain on classic by withholding the combat-mode from them.

    I can sympathise with players that dread having the classic-mode die off again due to pandering to the CoD\rambo\grinder-crowd, but you don't want to force those people back into classic, it really isn't going to improve the quality of the classic-playerbase. Just reeks a bit like social-engineering to me. The game can be modded, so we can have our pie and eat it too.

    I've never liked combat that much, but I'll be damned if I'm gonna make a fuss about it in its modding-thread, that's just sad on multiple levels.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well said sir. That's the reason i put a server up. The more game mods the better for the people that like it. Some people don't like to f the same girl all the time :)
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    with all the problems this update has, combat is the only thing I'm playing atm (not that some of the problems don't spill over to the mod).
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited July 2012
    As I posted in the Combat thread--

    Why do you want to fragment the NS2 community already? Typically there are only at most 50 people playing at a time. If 5-13 of those are playing combat, that's one less game of classic that can be played. I've already seen this happening just last night. Combat is fun and arcadey, but it had a very negative effect on the community in NS1 (made it nigh impossible to find a good classic game), and it already appears to be doing the same to NS2.

    It's the philosophical argument of if you experience it as the authors intended, or mod it to hell because you think it's more fun? I'm a purist.


    p.s. Last night, this actually meant the All In | i7 classic server was stuck playing games of 2v3 because there were about 12 people in the Combat server.


    <!--quoteo(post=1951278:date=Jul 13 2012, 05:33 AM:name=Angelusz)--><div class='quotetop'>QUOTE (Angelusz @ Jul 13 2012, 05:33 AM) <a href="index.php?act=findpost&pid=1951278"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In the end if I'd have to choose one OR the other, it'd be classic, but both can be loads of fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Exactly, and unfortunately due to the way that Combat fragments the already minuscule community, by putting it in we are effectively choosing one over the other (and not the one I'd choose).


    <!--quoteo(post=1951056:date=Jul 12 2012, 12:38 PM:name=Daphisto)--><div class='quotetop'>QUOTE (Daphisto @ Jul 12 2012, 12:38 PM) <a href="index.php?act=findpost&pid=1951056"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We saw Combat Mode cause the death of NS1, let's not see it happen again :)<!--QuoteEnd--></div><!--QuoteEEnd-->
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1951335:date=Jul 13 2012, 04:35 PM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Jul 13 2012, 04:35 PM) <a href="index.php?act=findpost&pid=1951335"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's the philosophical argument of if you experience it as the authors intended, or mod it to hell because you think it's more fun? I'm a purist.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The argument loses weight when the authors are UWE, I'm sorry to say. NS1 was great, but NS2 is a real omgwtfbbq, I'm siding with the hedonists on this one.

    <!--quoteo(post=1951335:date=Jul 13 2012, 04:35 PM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Jul 13 2012, 04:35 PM) <a href="index.php?act=findpost&pid=1951335"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->p.s. Last night, this actually meant the All In | i7 classic server was stuck playing games of 2v3 because there were about 12 people in the Combat server.<!--QuoteEnd--></div><!--QuoteEEnd-->
    So let me get this right, there were MORE people enjoying combat than classic, but because you were bummed out at the low playercount on your server, you now feel the need to shut the combat-server down? Seriously? Again, I am no fan of combat, but that is insane. From what I'm reading on the forums some of the popularity of combat stems from dissatisfaction of the way classic is developing (at this time). You're not fixing that by taking it out on the combat-mode.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo(post=1951335:date=Jul 13 2012, 12:35 PM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Jul 13 2012, 12:35 PM) <a href="index.php?act=findpost&pid=1951335"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As I posted in the Combat thread--

    Why do you want to fragment the NS2 community already? Typically there are only at most 50 people playing at a time. If 5-13 of those are playing combat, that's one less game of classic that can be played. I've already seen this happening just last night. Combat is fun and arcadey, but it had a very negative effect on the community in NS1 (made it nigh impossible to find a good classic game), and it already appears to be doing the same to NS2.

    It's the philosophical argument of if you experience it as the authors intended, or mod it to hell because you think it's more fun? I'm a purist.


    p.s. Last night, this actually meant the All In | i7 classic server was stuck playing games of 2v3 because there were about 12 people in the Combat server.



    Exactly, and unfortunately due to the way that Combat fragments the already minuscule community, by putting it in we are effectively choosing one over the other (and not the one I'd choose).<!--QuoteEnd--></div><!--QuoteEEnd-->

    you make it sound as if combat is the reason why there were only 50 people playing, why it's hard to find a good classic game, or why this community is miniscule. it's the consistent degradation of game-quality updates that's doing it. Having 16 people on my friends list who play(ed) this game nonstop I've seen less than half playing since the past several updates with some only mostly bothering with Combat now, myself included. if those 5 to 13 people playing Combat were anything like me then that would still be 1 less classic game being played this update even if the mod didn't even exist.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    Maybe I'm just oblivious, but i felt that combat mode in NS1 actually strengthened the player base and quality of classic games as the players who just want to rambo and chase skulks all day were no longer in the game, leaving only those who WANTED to be in an fps/rts hybrid playing. True many players will choose to be combat exclusive, but it wont be the whole community and those that play both or classic only will give a much better experience in classic games.

    Combat mode = Training mode imo, its great fun and useful

    There were always those communities that preferred classic in NS1 and those servers were always full, i suspect the same thing will happen in NS2 as the number of players grow.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Now, now people. Lets not argue about this too much. It's a simple matter of each to his/her own. Some people will prefer Combat, others will prefer classic. Both have a right to exist.

    I think it's clear that there's enough people interested in playing a combat variant. Great how the moddability of the game is being used in such a good way.
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