AngeluszHarmonic entropistJoin Date: 2003-07-10Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
<!--quoteo(post=1950637:date=Jul 11 2012, 07:28 PM:name=Pampelmuse)--><div class='quotetop'>QUOTE (Pampelmuse @ Jul 11 2012, 07:28 PM) <a href="index.php?act=findpost&pid=1950637"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->steam is updating right now, 55mb only. so i guess no exo in this patch? : )<!--QuoteEnd--></div><!--QuoteEEnd--> Not yet. Some really good changes though - try it out! :)
AngeluszHarmonic entropistJoin Date: 2003-07-10Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
edited July 2012
<!--quoteo(post=1950654:date=Jul 11 2012, 07:56 PM:name=Typhon)--><div class='quotetop'>QUOTE (Typhon @ Jul 11 2012, 07:56 PM) <a href="index.php?act=findpost&pid=1950654"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I....what? Why?<!--QuoteEnd--></div><!--QuoteEEnd--> <strike>It used to drain energy, now it only stops regen (aka drains as much as the default regen). It's a buff.</strike>
Mixed up internal and public builds. Yes, it stops regenerating energy, to remove incentive to keep it on all the time.
sorry I have to say this, just tried a few minutes with aliens, but the new cloak-effect for aliens looks like a pink soup (only a flying elephant seems missing)... I liked the old effect much better because it kept the same colour scheme!
<!--quoteo(post=1950656:date=Jul 11 2012, 01:59 PM:name=Angelusz)--><div class='quotetop'>QUOTE (Angelusz @ Jul 11 2012, 01:59 PM) <a href="index.php?act=findpost&pid=1950656"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It used to drain energy, now it only stops regen (aka drains as much as the default regen). It's a buff.<!--QuoteEnd--></div><!--QuoteEEnd--> It did? I never noticed that.
I apologize for my earlier freak out. :(
Edit: aha, so I wasn't going crazy. I reiterate my earlier freakout. I don't see how this solves the problem. I'm still going to leave it on all the time while running around (since I'm not using energy so it doesn't matter if it isn't regenerating), then have to turn it off when I see an enemy.
But now I'll be even more inept in combat. Alien vision allowed a little compensation for the warping and stuttering I'd have in combat.
<!--quoteo(post=1950657:date=Jul 11 2012, 10:59 AM:name=LPC)--><div class='quotetop'>QUOTE (LPC @ Jul 11 2012, 10:59 AM) <a href="index.php?act=findpost&pid=1950657"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The new cloak-effect for aliens looks like a pink soup (only a flying elephant seems missing)... I liked the old effect much better because it kept the same colour scheme!<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree, but at least the annoying particles are gone. The cloak effect from Marine perspective is pretty cool, since its like alien death dissolve into DI.
<!--quoteo(post=1950656:date=Jul 11 2012, 10:59 AM:name=Angelusz)--><div class='quotetop'>QUOTE (Angelusz @ Jul 11 2012, 10:59 AM) <a href="index.php?act=findpost&pid=1950656"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It used to drain energy, now it only stops regen (aka drains as much as the default regen). It's a buff.<!--QuoteEnd--></div><!--QuoteEEnd--> It's not a buff. It is a nerf. Only in internal builds did it drain energy and act as a kill switch.
AngeluszHarmonic entropistJoin Date: 2003-07-10Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
<!--quoteo(post=1950662:date=Jul 11 2012, 08:06 PM:name=pRiNcEkAhUnA)--><div class='quotetop'>QUOTE (pRiNcEkAhUnA @ Jul 11 2012, 08:06 PM) <a href="index.php?act=findpost&pid=1950662"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not a buff. It is a nerf. Only in internal builds did it drain energy and act as a kill switch.<!--QuoteEnd--></div><!--QuoteEEnd--> Woops! I mixed 'em up. Modified my post.
Oh just post the changelog already, this guessing-game lasting several pages is starting to get real old real fast. Disregard if you were already working on it, just don't intentionally delay it like last time(s).
This patch looks pretty good (aside from the AV change).
-Alien t2 (leap, blink, spikes, bile) is tied to hive 2, t3- umbra, vortex and stomp is hive 3
-Prototype lab is tied to 2 CCs
-Adrenaline is in, exactly like NS1. New upgrade for the Shade hive Feint, which is similar to NS1 redemption but instead of teleporting you, you gain a little immunity damage shield thing for like 5sec?
-Fade blink is MUCH much better (as marine and fade viewpoint), skulk leap is also better (can leap up w/o getting massive momentum loss), JPs are not going to be able to be fearless anymore with these changes + adrenaline.
-Cysts have like a 2sec cooldown, infestation spike duration only lasts for half of it's cooldown which is now like 10-12 sec? (no 100% uptime wall anymore). Wont solve their respective issues imo but it's better than no changes at all :P
alien vision stops regen of energy<!--QuoteEnd--></div><!--QuoteEEnd-->
I already hate this build then.
Seriously how did this happen? Alien vision makes melee combat so much easier, and anyone who stays in alien vision all the time misses out on hive vision, lighting and particle awareness, and parasite.
This regen nerf will make playing skulk so much harder when you face more than 1 or 2 marines. Leap nukes your energy.
dunno if it's because I'm testing out the new alien comm with cheats 1 on but.. while laying down cysts after a while i couldn't drop anything else.. cysts, rt's, etc. can <i>sometimes</i> be fixed by reentering hive but this is frequently happening.
Comments
Been starved for info since the progress tracker has been broken.
so i guess no exo in this patch? : )<!--QuoteEnd--></div><!--QuoteEEnd-->
Not yet. Some really good changes though - try it out! :)
alien vision stops regen of energy
alien comm can see lifeforms of eggs
jps need 2 cc's (?)
adrenaline
fade blink ns1 style
fade hp 300, 50armor, 100 with cara
I....what? Why?
<strike>It used to drain energy, now it only stops regen (aka drains as much as the default regen). It's a buff.</strike>
Mixed up internal and public builds. Yes, it stops regenerating energy, to remove incentive to keep it on all the time.
It did? I never noticed that.
I apologize for my earlier freak out. :(
Edit: aha, so I wasn't going crazy. I reiterate my earlier freakout. I don't see how this solves the problem. I'm still going to leave it on all the time while running around (since I'm not using energy so it doesn't matter if it isn't regenerating), then have to turn it off when I see an enemy.
But now I'll be even more inept in combat. Alien vision allowed a little compensation for the warping and stuttering I'd have in combat.
I agree, but at least the annoying particles are gone. The cloak effect from Marine perspective is pretty cool, since its like alien death dissolve into DI.
It's not a buff. It is a nerf. Only in internal builds did it drain energy and act as a kill switch.
Woops! I mixed 'em up. Modified my post.
-Alien t2 (leap, blink, spikes, bile) is tied to hive 2, t3- umbra, vortex and stomp is hive 3
-Prototype lab is tied to 2 CCs
-Adrenaline is in, exactly like NS1. New upgrade for the Shade hive Feint, which is similar to NS1 redemption but instead of teleporting you, you gain a little immunity damage shield thing for like 5sec?
-Fade blink is MUCH much better (as marine and fade viewpoint), skulk leap is also better (can leap up w/o getting massive momentum loss), JPs are not going to be able to be fearless anymore with these changes + adrenaline.
-Cysts have like a 2sec cooldown, infestation spike duration only lasts for half of it's cooldown which is now like 10-12 sec? (no 100% uptime wall anymore). Wont solve their respective issues imo but it's better than no changes at all :P
alien vision stops regen of energy<!--QuoteEnd--></div><!--QuoteEEnd-->
I already hate this build then.
Seriously how did this happen? Alien vision makes melee combat so much easier, and anyone who stays in alien vision all the time misses out on hive vision, lighting and particle awareness, and parasite.
This regen nerf will make playing skulk so much harder when you face more than 1 or 2 marines. Leap nukes your energy.
can anybody try to join one of these dedicated servers and tell me if they get stuck in authentication aswell ?