b 213!

PampelmusePampelmuse Join Date: 2005-04-06 Member: 47641Members
<div class="IPBDescription">updating</div>steam is updating right now, 55mb only.
so i guess no exo in this patch? : )
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Comments

  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    no idea, but I can reply to confirm that I also got a patch
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Patch notes nao!

    Been starved for info since the progress tracker has been broken.
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    updating here as well! anyone got any ideas on changes?
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    my spark editor says "build 213" on the about page!
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Patch notes are on the way, but meanwhile check out the Fade :D
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--quoteo(post=1950637:date=Jul 11 2012, 07:28 PM:name=Pampelmuse)--><div class='quotetop'>QUOTE (Pampelmuse @ Jul 11 2012, 07:28 PM) <a href="index.php?act=findpost&pid=1950637"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->steam is updating right now, 55mb only.
    so i guess no exo in this patch? : )<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not yet. Some really good changes though - try it out! :)
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    Morning productivity gone - I guess there goes my afternoon productivity!
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    so far....

    alien vision stops regen of energy
    alien comm can see lifeforms of eggs
    jps need 2 cc's (?)
    adrenaline
  • PampelmusePampelmuse Join Date: 2005-04-06 Member: 47641Members
    alien comm can set map alerts
    fade blink ns1 style
    fade hp 300, 50armor, 100 with cara
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    <!--quoteo(post=1950652:date=Jul 11 2012, 01:54 PM:name=Drummer)--><div class='quotetop'>QUOTE (Drummer @ Jul 11 2012, 01:54 PM) <a href="index.php?act=findpost&pid=1950652"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->alien vision stops regen of energy<!--QuoteEnd--></div><!--QuoteEEnd-->
    I....what? Why?
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    edited July 2012
    <!--quoteo(post=1950654:date=Jul 11 2012, 07:56 PM:name=Typhon)--><div class='quotetop'>QUOTE (Typhon @ Jul 11 2012, 07:56 PM) <a href="index.php?act=findpost&pid=1950654"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I....what? Why?<!--QuoteEnd--></div><!--QuoteEEnd-->
    <strike>It used to drain energy, now it only stops regen (aka drains as much as the default regen). It's a buff.</strike>

    Mixed up internal and public builds. Yes, it stops regenerating energy, to remove incentive to keep it on all the time.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    edited July 2012
    sorry I have to say this, just tried a few minutes with aliens, but the new cloak-effect for aliens looks like a pink soup (only a flying elephant seems missing)... I liked the old effect much better because it kept the same colour scheme!
  • simbasimba Join Date: 2012-05-06 Member: 151628Members
    all alien upgrades require 2 hives except stomp, which requires 3 hives.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    edited July 2012
    <!--quoteo(post=1950656:date=Jul 11 2012, 01:59 PM:name=Angelusz)--><div class='quotetop'>QUOTE (Angelusz @ Jul 11 2012, 01:59 PM) <a href="index.php?act=findpost&pid=1950656"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It used to drain energy, now it only stops regen (aka drains as much as the default regen). It's a buff.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It did? I never noticed that.

    I apologize for my earlier freak out. :(

    Edit: aha, so I wasn't going crazy. I reiterate my earlier freakout. I don't see how this solves the problem. I'm still going to leave it on all the time while running around (since I'm not using energy so it doesn't matter if it isn't regenerating), then have to turn it off when I see an enemy.

    But now I'll be even more inept in combat. Alien vision allowed a little compensation for the warping and stuttering I'd have in combat.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1950657:date=Jul 11 2012, 10:59 AM:name=LPC)--><div class='quotetop'>QUOTE (LPC @ Jul 11 2012, 10:59 AM) <a href="index.php?act=findpost&pid=1950657"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The new cloak-effect for aliens looks like a pink soup (only a flying elephant seems missing)... I liked the old effect much better because it kept the same colour scheme!<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree, but at least the annoying particles are gone. The cloak effect from Marine perspective is pretty cool, since its like alien death dissolve into DI.
  • pRiNcEkAhUnApRiNcEkAhUnA Join Date: 2012-03-06 Member: 148264Members
    edited July 2012
    <!--quoteo(post=1950656:date=Jul 11 2012, 10:59 AM:name=Angelusz)--><div class='quotetop'>QUOTE (Angelusz @ Jul 11 2012, 10:59 AM) <a href="index.php?act=findpost&pid=1950656"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It used to drain energy, now it only stops regen (aka drains as much as the default regen). It's a buff.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's not a buff. It is a nerf. Only in internal builds did it drain energy and act as a kill switch.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--quoteo(post=1950662:date=Jul 11 2012, 08:06 PM:name=pRiNcEkAhUnA)--><div class='quotetop'>QUOTE (pRiNcEkAhUnA @ Jul 11 2012, 08:06 PM) <a href="index.php?act=findpost&pid=1950662"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not a buff. It is a nerf. Only in internal builds did it drain energy and act as a kill switch.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Woops! I mixed 'em up. Modified my post.
  • simbasimba Join Date: 2012-05-06 Member: 151628Members
    ADrenaline regens energy faster but it's not by much. Xenocide only did 25% damage to a turret and the turrets are the same health as last build.
  • simbasimba Join Date: 2012-05-06 Member: 151628Members
    Healing Bed, Bacterial spores both seem to be removed from the game. They may now be automatic or come with the specific hive you research
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Server Ops: You should notice a decent increase in server performance. If you were running 16 player servers, try now with 18.
  • simbasimba Join Date: 2012-05-06 Member: 151628Members
    Fade shift movement no longer takes energy.
  • simbasimba Join Date: 2012-05-06 Member: 151628Members
    Fade right click teleport ability is a lot slower it seems.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Oh just post the changelog already, this guessing-game lasting several pages is starting to get real old real fast. Disregard if you were already working on it, just don't intentionally delay it like last time(s).
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    edited July 2012
    This patch looks pretty good (aside from the AV change).

    -Alien t2 (leap, blink, spikes, bile) is tied to hive 2, t3- umbra, vortex and stomp is hive 3

    -Prototype lab is tied to 2 CCs

    -Adrenaline is in, exactly like NS1. New upgrade for the Shade hive Feint, which is similar to NS1 redemption but instead of teleporting you, you gain a little immunity damage shield thing for like 5sec?

    -Fade blink is MUCH much better (as marine and fade viewpoint), skulk leap is also better (can leap up w/o getting massive momentum loss), JPs are not going to be able to be fearless anymore with these changes + adrenaline.

    -Cysts have like a 2sec cooldown, infestation spike duration only lasts for half of it's cooldown which is now like 10-12 sec? (no 100% uptime wall anymore). Wont solve their respective issues imo but it's better than no changes at all :P
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    Seems to be only listen-server are shown in the serverlist right now. No dedicatetd are shown.
  • KasperleKasperle Join Date: 2004-09-29 Member: 31990Members
    and u cant join dedicated servers at all... stuck in authenticating.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    edited July 2012
    <!--quoteo(post=1950652:date=Jul 11 2012, 12:54 PM:name=Drummer)--><div class='quotetop'>QUOTE (Drummer @ Jul 11 2012, 12:54 PM) <a href="index.php?act=findpost&pid=1950652"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so far....

    alien vision stops regen of energy<!--QuoteEnd--></div><!--QuoteEEnd-->

    I already hate this build then.

    Seriously how did this happen? Alien vision makes melee combat so much easier, and anyone who stays in alien vision all the time misses out on hive vision, lighting and particle awareness, and parasite.

    This regen nerf will make playing skulk so much harder when you face more than 1 or 2 marines. Leap nukes your energy.
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    Tempest is working on getting the All-In (NS2servers.com) up and running soon.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    edited July 2012
    dunno if it's because I'm testing out the new alien comm with cheats 1 on but.. while laying down cysts after a while i couldn't drop anything else.. cysts, rt's, etc. can <i>sometimes</i> be fixed by reentering hive but this is frequently happening.
  • KasperleKasperle Join Date: 2004-09-29 Member: 31990Members
    <a href="http://hypernovadesign.co.uk/nanogrid/#" target="_blank">http://hypernovadesign.co.uk/nanogrid/#</a>

    can anybody try to join one of these dedicated servers and tell me if they get stuck in authentication aswell ?
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