I was hopping around on this with like 3 people who were just testing it, it didn't seem all that incomplete
Not the same map. There's about 2-3 different heras floating around there right now. This is the most sought-after version, which sadly seems more and more likely it won't ever see the light of day.
Oh and before I forget: @lussebull screw you! That's my job!
Firstly, sorry to get your hopes up by seeing this thread come back to the top
Secondly, did anyone ever get a hold of the .level file from @Janos or @Alibi ?
Next week is my last week of work and I have nothing to do afterwards. So i would like to help on this project if anyone has a copy of it?
Cheers
Last we saw, they actually didn't have anywhere near a complete level, and have no plans to hand it off to other mappers to finish it. This map is the half-life 3 of natural selection 2 maps.
For obvious reasons I would have liked to get this out to you ages ago but I had only been building about half of the greybox, other areas were assigned to Janos so the load was equally shared.
I was hoping to receive the remaining rooms progressively and piece together the layout but unfortunately I haven't heard from him in some time and never saw any work anyways.
To get this done I have had no choice but to assume control of the project so I've gone ahead and finished the remaining rooms.
Give me a couple weeks to finish some remaining areas and iron out some problems and I'll workshop it.
Here is a paint over for now:
Only the 3 major hive vents are drawn.
Alien spawning remains fixed to Delta at the moment.
Layout asymmetrical as per original. HEAPS of vertical play particularly in processing as per original.
There is no real mid so I have created 3-way intersection between Cargo/Holo and new techpoint in Systems. (yellow)
'Hive' rooms have 2 main access plus a third no-pathing access forcing aliens to spread around and restricting direct high tier access to mid. MS has 3 cause the cargo connection is restricted.
RP rooms 3 connections except Cargo (potential here to use elevator) and Processing (as it is 3 tiers as per original).
was finally able to live with the fact that this map wasnt going to happen, then he goes and posts some new screenshots and im filled with hope once again.
Comments
sad.
Not the same map. There's about 2-3 different heras floating around there right now. This is the most sought-after version, which sadly seems more and more likely it won't ever see the light of day.
Oh and before I forget: @lussebull screw you! That's my job!
come on stop bump this thread up is janos and alibi still around this forum
All we'll get is tears Should have passed it on to someone who cares back when they could.
Maybe i'll go for it. No promises though. Not yet.
Secondly, did anyone ever get a hold of the .level file from @Janos or @Alibi ?
Next week is my last week of work and I have nothing to do afterwards. So i would like to help on this project if anyone has a copy of it?
Cheers
Last we saw, they actually didn't have anywhere near a complete level, and have no plans to hand it off to other mappers to finish it. This map is the half-life 3 of natural selection 2 maps.
Nooooooooooooo!!!
Some news!
For obvious reasons I would have liked to get this out to you ages ago but I had only been building about half of the greybox, other areas were assigned to Janos so the load was equally shared.
I was hoping to receive the remaining rooms progressively and piece together the layout but unfortunately I haven't heard from him in some time and never saw any work anyways.
To get this done I have had no choice but to assume control of the project so I've gone ahead and finished the remaining rooms.
Give me a couple weeks to finish some remaining areas and iron out some problems and I'll workshop it.
Here is a paint over for now:
Only the 3 major hive vents are drawn.
Alien spawning remains fixed to Delta at the moment.
Layout asymmetrical as per original. HEAPS of vertical play particularly in processing as per original.
There is no real mid so I have created 3-way intersection between Cargo/Holo and new techpoint in Systems. (yellow)
'Hive' rooms have 2 main access plus a third no-pathing access forcing aliens to spread around and restricting direct high tier access to mid. MS has 3 cause the cargo connection is restricted.
RP rooms 3 connections except Cargo (potential here to use elevator) and Processing (as it is 3 tiers as per original).
Some shots:
Archiving:
North Corridor re-envisioned as a bio-glasshouse:
Delta:
Hold tight.
Can't wait to test this map. As always, feel free to drop me a PM if you have any questions, or need any help getting things up and running.
4 times.
(Also, @Mephilles is right.)
:P
Oh well, back to work!