Patch 217 - Trailer

13

Comments

  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    Why was the decision made to make it "overheat" instead of having ammo? Seems to me to be a bit annoying to overheat unless the build up is minimal or the overheated down time is quick. Either way to balance this beast it has to have its down sides. I would prefer ammo and when you are out a slow melee attack. Just curious if ammo was tried or why overheating was chosen.
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    edited August 2012
    <!--quoteo(post=1967367:date=Aug 28 2012, 02:36 PM:name=shad3r)--><div class='quotetop'>QUOTE (shad3r @ Aug 28 2012, 02:36 PM) <a href="index.php?act=findpost&pid=1967367"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So, this is the effect that I hope is the new hivesight.

    <img src="http://i.imgur.com/SVUkx.jpg" border="0" class="linked-image" />

    Would be useful for coordinating attacks, as it gives you a lot more info about your teammates than a blob. It would be especially good if the parasited marines showed up like this too.<!--QuoteEnd--></div><!--QuoteEEnd-->


    looks awesome!
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    <!--quoteo(post=1967432:date=Aug 28 2012, 04:20 PM:name=RisingSun)--><div class='quotetop'>QUOTE (RisingSun @ Aug 28 2012, 04:20 PM) <a href="index.php?act=findpost&pid=1967432"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why was the decision made to make it "overheat" instead of having ammo? Seems to me to be a bit annoying to overheat unless the build up is minimal or the overheated down time is quick. Either way to balance this beast it has to have its down sides. I would prefer ammo and when you are out a slow melee attack. Just curious if ammo was tried or why overheating was chosen.<!--QuoteEnd--></div><!--QuoteEEnd-->

    An exo sitting next to an armoury getting ammo would be a bit immersion breaking.
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    <!--quoteo(post=1967278:date=Aug 28 2012, 04:13 AM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Aug 28 2012, 04:13 AM) <a href="index.php?act=findpost&pid=1967278"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I saw an onos moving as fast as a skulk :o.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I can't remember the reveal lol, so tired. Was he charging?
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1967442:date=Aug 28 2012, 02:29 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Aug 28 2012, 02:29 PM) <a href="index.php?act=findpost&pid=1967442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->An exo sitting next to an armoury getting ammo would be a bit immersion breaking.<!--QuoteEnd--></div><!--QuoteEEnd-->

    When have i ever cared about immersion? With that said a response from someone who knows the answer to my question would be appreciated.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Yea, rising, you'll see that the build up times and the downtimes feel "right" once you get your hands on it.. as for balance.. i dont think anymore can make that claim yet. lol

    After a few hours from the patch dropping i'm really curious to see what balance feedback, specifically, is given, if it will be the stuff we already know about or if it is something more large scoped etc.

    This beast definitely has downsides, though.. and some interesting counters (BB is deadly)
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Almost everything I would say has been repeatedly said. I will second that the onos seemed a ton faster.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    <!--quoteo(post=1967419:date=Aug 28 2012, 09:56 AM:name=Comprox)--><div class='quotetop'>QUOTE (Comprox @ Aug 28 2012, 09:56 AM) <a href="index.php?act=findpost&pid=1967419"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No railgun in that video. Would be a fun weapon down the road though I think (personally!).

    Yes, right click does the right weapon and left click does the left weapon.

    And yes, lots of times GUIs and HUDs get turned off for trailers.<!--QuoteEnd--></div><!--QuoteEEnd-->
    But it looks like the default load out is left fist and right minigun, which means that right click becomes your primary fire? That's going to be really confusing. Default loadout should be minigun on the left arm that way left click is primary like normal.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1967456:date=Aug 28 2012, 07:48 AM:name=Typhon)--><div class='quotetop'>QUOTE (Typhon @ Aug 28 2012, 07:48 AM) <a href="index.php?act=findpost&pid=1967456"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But it looks like the default load out is left fist and right minigun, which means that right click becomes your primary fire? That's going to be really confusing. Default loadout should be minigun on the left arm that way left click is primary like normal.<!--QuoteEnd--></div><!--QuoteEEnd-->
    YUP!
    While you *do* get used to it, in panicked situations it can be a lethal mistake..

    I feel that the same issue applies to the new lerk, with spikes being the ranged attack on mouse 2, and the melee on mouse1.
    Feels wrong. Like rifle butt on left click sorta wrong. Melee should be the secondary, everytime..

    :shrug:
    Just do what i do: give feedback on this issue :)
  • DustehDusteh Join Date: 2011-07-25 Member: 112142Members, NS2 Map Tester, Reinforced - Shadow
    <!--quoteo(post=1967434:date=Aug 28 2012, 03:23 PM:name=Bicsum)--><div class='quotetop'>QUOTE (Bicsum @ Aug 28 2012, 03:23 PM) <a href="index.php?act=findpost&pid=1967434"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->looks awesome!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Does indeed, pretty much the same as the left 4 dead system, which works great!
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1967448:date=Aug 28 2012, 02:35 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Aug 28 2012, 02:35 PM) <a href="index.php?act=findpost&pid=1967448"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yea, rising, you'll see that the build up times and the downtimes feel "right" once you get your hands on it.. as for balance.. i dont think anymore can make that claim yet. lol

    After a few hours from the patch dropping i'm really curious to see what balance feedback, specifically, is given, if it will be the stuff we already know about or if it is something more large scoped etc.

    This beast definitely has downsides, though.. and some interesting counters (BB is deadly)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thank you Iron, That was what i was looking for. =)
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    <!--quoteo(post=1967463:date=Aug 28 2012, 10:52 AM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Aug 28 2012, 10:52 AM) <a href="index.php?act=findpost&pid=1967463"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I feel that the same issue applies to the new lerk, with spikes being the ranged attack on mouse 2, and the melee on mouse1.
    Feels wrong. Like rifle butt on left click sorta wrong. Melee should be the secondary, everytime..<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ehhh, I disagree there. For aliens, melee should always be primary.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited August 2012
    @Typhon:

    If my weak lifeform has the option to spike a marine from a distance to stay away from his deadly shotgun, i'm going to utilize that first, especially if he has already seen me /if I've lost the element of surprise.
    So ranged weapons often end up being the first utilized, or more engaged on either team, if given to them. Parasite before 2 bites is another great example.
    The difference with spikes is that they are not a one shot, but rather more like a LMG.. so it feels odd to have something like that after 2 years of "Left click = range and right click = melee" across the whole game. (especially since spikes used to be left click for so long!) Oh and because bite is so inferior to spikes, imo, regarding risk vs reward.

    After you play it, I would definitely like to know if you still think the same, let me know, would ya?
    As currently i think i'm the only one with this point of view, lol.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    <!--quoteo(post=1967367:date=Aug 28 2012, 01:36 PM:name=shad3r)--><div class='quotetop'>QUOTE (shad3r @ Aug 28 2012, 01:36 PM) <a href="index.php?act=findpost&pid=1967367"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So, this is the effect that I hope is the new hivesight.

    <img src="http://i.imgur.com/SVUkx.jpg" border="0" class="linked-image" />

    Would be useful for coordinating attacks, as it gives you a lot more info about your teammates than a blob. It would be especially good if the parasited marines showed up like this too.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Looks good. It was suggested by myself, and many others, a long time ago, so it's nice to finally see it in the game.

    Exo looks like a balance nightmare. It also looks like they made all the problematic parts of HA gameplay in NS2 even worse (glorified human turret), while removing some of the redeeming parts (welder teamwork between HAs).
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    No precision based attack should be on right click. You may not believe or know it, but aiming while holding down the right mouse button is significantly more difficult.
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    <!--quoteo(post=1967476:date=Aug 28 2012, 08:22 AM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Aug 28 2012, 08:22 AM) <a href="index.php?act=findpost&pid=1967476"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks good. It was suggested by myself, and many others, a long time ago, so it's nice to finally see it in the game.

    Exo looks like a balance nightmare. It also looks like they made all the problematic parts of HA gameplay in NS2 even worse (glorified human turret), while removing some of the redeeming parts (welder teamwork between HAs).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Doesn't mean non HA's can't weld though? Still some good potential for teamwork.
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
    edited August 2012
    <!--quoteo(post=1967488:date=Aug 28 2012, 05:37 PM:name=Locklear)--><div class='quotetop'>QUOTE (Locklear @ Aug 28 2012, 05:37 PM) <a href="index.php?act=findpost&pid=1967488"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Doesn't mean non HA's can't weld though? Still some good potential for teamwork.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I was thinking about this too. This could result to even better / more challenging teamwork situations.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Jetpack with welder alongside EXO with... Big guns, it was awesome supporting them in the field. During a PT, someone stole my shotgun and I didn't have enough moneys for an EXO so I opted in for a shotgun+welder+jetpack (after done researching)

    Best thing that ever happened to me, support engineer with shotgun blasting power to get those Skulks of me EXO buddies and flying around annoying aliens :P
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    As usual, kind of mixed feelings with all this. The cinematics look really impressive for an indie game, this should spike the preorders and server activity once again.

    Meanwhile nothing really kicks me gameplay wise. Nothing really makes me go "Ooh, I really want to play that."
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Excited.

    Hope the performance matches the claims. Server hitching is still annoying. At least to me.
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    edited August 2012
    I saw what appears to be SSAO at one point. Not certain though
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    9. Exosuit: Bile bomb / spit blocks exo suit HUD with green ######
    This makes me sad.
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    <!--quoteo(post=1967547:date=Aug 28 2012, 12:10 PM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Aug 28 2012, 12:10 PM) <a href="index.php?act=findpost&pid=1967547"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->9. Exosuit: Bile bomb / spit blocks exo suit HUD with green ######
    This makes me sad.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The thing has to have counters somewhere
  • bLink`bLink` Join Date: 2012-02-18 Member: 146506Members, Reinforced - Supporter
    The question: Will we gain fps?
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1967314:date=Aug 28 2012, 05:56 AM:name=ZycaR)--><div class='quotetop'>QUOTE (ZycaR @ Aug 28 2012, 05:56 AM) <a href="index.php?act=findpost&pid=1967314"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->guess from video that GL still have 4 bullets :
    <img src="http://www.img-share.net/uploads/19jJGcU9qu.jpg" border="0" class="linked-image" />

    a little confused to see 2 versions of "heating" indicator inside of EXO
    <img src="http://i.imgur.com/yadGR.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    the left picture is from a bugged version of the display, the right one is fixed
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    This was in the Exo Reveal e-mail that got sent out:


    <i>"A new hint system gives greater accessibility for new players, while a menu option allows experienced players a clear HUD."</i>


    That could potentially be amazing !
  • greenpeegreenpee Join Date: 2012-04-10 Member: 150218Members
    So I was watching and uhhh.... there is no pres display on commander mode anymore.

    Marines
    <img src="http://i46.tinypic.com/2cyrxb9.png" border="0" class="linked-image" />


    Aliens
    <img src="http://i49.tinypic.com/hrgcbp.png" border="0" class="linked-image" />



    What's the deal?
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1967582:date=Aug 28 2012, 12:11 PM:name=greenpee)--><div class='quotetop'>QUOTE (greenpee @ Aug 28 2012, 12:11 PM) <a href="index.php?act=findpost&pid=1967582"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So I was watching and uhhh.... there is no pres display on commander mode anymore.

    Marines
    <img src="http://i46.tinypic.com/2cyrxb9.png" border="0" class="linked-image" />


    Aliens
    <img src="http://i49.tinypic.com/hrgcbp.png" border="0" class="linked-image" />



    What's the deal?<!--QuoteEnd--></div><!--QuoteEEnd-->

    afaik they said commander will not have any more p-res, I don't know if that means your p-res gets wiped when you enter the chair, or you stop generating it though.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1967582:date=Aug 28 2012, 01:11 PM:name=greenpee)--><div class='quotetop'>QUOTE (greenpee @ Aug 28 2012, 01:11 PM) <a href="index.php?act=findpost&pid=1967582"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So I was watching and uhhh.... there is no pres display on commander mode anymore.

    Marines
    <img src="http://i46.tinypic.com/2cyrxb9.png" border="0" class="linked-image" />


    Aliens
    <img src="http://i49.tinypic.com/hrgcbp.png" border="0" class="linked-image" />



    What's the deal?<!--QuoteEnd--></div><!--QuoteEEnd-->

    They removed pres for commander. Now when you are commander, your pres is pumped into tres.


    Early game means less mine spamming, endgame means likely will see exosuit spam instead of arc spam.
  • greenpeegreenpee Join Date: 2012-04-10 Member: 150218Members
    So no more egg dropping, or weapon/welder dropping?
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