Patch 217 - Trailer

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Comments

  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    <!--quoteo(post=1967574:date=Aug 28 2012, 10:56 AM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Aug 28 2012, 10:56 AM) <a href="index.php?act=findpost&pid=1967574"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This was in the Exo Reveal e-mail that got sent out:


    <i>"A new hint system gives greater accessibility for new players, while a menu option allows experienced players a clear HUD."</i>


    That could potentially be amazing !<!--QuoteEnd--></div><!--QuoteEEnd-->

    Right there with you.

    A button to turn it all off would be great :D
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1967604:date=Aug 28 2012, 01:59 PM:name=greenpee)--><div class='quotetop'>QUOTE (greenpee @ Aug 28 2012, 01:59 PM) <a href="index.php?act=findpost&pid=1967604"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So no more egg dropping, or weapon/welder dropping?<!--QuoteEnd--></div><!--QuoteEEnd-->

    You still can, but they cost tres. Not sure if the numbers are adjusted, otherwise I cannot see myself dropping much until late game.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1967609:date=Aug 28 2012, 07:12 PM:name=Locklear)--><div class='quotetop'>QUOTE (Locklear @ Aug 28 2012, 07:12 PM) <a href="index.php?act=findpost&pid=1967609"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Right there with you.

    A button to turn it all off would be great :D<!--QuoteEnd--></div><!--QuoteEEnd-->
    I kept telling you guys there would be an option to turn it off, but noooooooooooooooooooooooooooooooooooooooooooo <img src="http://members.home.nl/m.borgman/ns-forum/smileys/youreallwrong.gif" border="0" class="linked-image" />
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1967585:date=Aug 28 2012, 02:15 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Aug 28 2012, 02:15 PM) <a href="index.php?act=findpost&pid=1967585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They removed pres for commander. Now when you are commander, your pres is pumped into tres.<!--QuoteEnd--></div><!--QuoteEEnd-->

    you stop generating p.res as commander, that's all
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1967616:date=Aug 28 2012, 02:16 PM:name=Sewlek)--><div class='quotetop'>QUOTE (Sewlek @ Aug 28 2012, 02:16 PM) <a href="index.php?act=findpost&pid=1967616"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you stop generating p.res as commander, that's all<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh ok. Thats a shame but fair enough I guess.
  • rehreh Join Date: 2011-12-11 Member: 137450Members
    As a jetpacker, can you sit on top of exo and weld it?
    As a skulk, can you climb the exo?
    As an exo, can you fire non stop by using the minis in turns?
  • marsvinmarsvin Join Date: 2011-03-22 Member: 87920Members
    Just wanted to say amazing work on the trailer UWE. Other than the obvious I'm loving the new GL model! Can't wait for the patch to hit Steam. Still seeing new comments every few seconds on the Youtube clip, mostly raving about teh awesome.

    One tiny niggle, the bullets coming out of the miniguns look a little underwhelming compared to the other effects. I'm guessing this is still wip, but from outside it looks like there's just the occassional big flash coming out rather than a constant stream (from ~2:26 it's most visible)
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    217 Patch today??? :)
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    edited August 2012
    <!--quoteo(post=1967530:date=Aug 28 2012, 04:46 PM:name=Dictator93)--><div class='quotetop'>QUOTE (Dictator93 @ Aug 28 2012, 04:46 PM) <a href="index.php?act=findpost&pid=1967530"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I saw what appears to be SSAO at one point. Not certain though<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yup, SSAO is in 217 and looking very nice. It is off by default however, as it does drop some people's FPS by a good amount (other people don't notice a framerate hit so it does vary), but you will be able to turn it on in the main menu graphics options. It looks really nice. Reflections were also meant to be enabled, but unfortunately are causing some odd rare graphics issues for some people, so they were disabled again last minute. Hopefully they will be in the game soon, again, as some of the cleaner maps really benefit a lot from them.
    <!--quoteo(post=1967547:date=Aug 28 2012, 05:10 PM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Aug 28 2012, 05:10 PM) <a href="index.php?act=findpost&pid=1967547"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->9. Exosuit: Bile bomb / spit blocks exo suit HUD with green ######
    This makes me sad.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The effect has been toned down a bit from what is seen in the video, so it doesn't completely cover the entire screen.

    --Cory
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    <!--quoteo(post=1967623:date=Aug 28 2012, 03:31 PM:name=Daphisto)--><div class='quotetop'>QUOTE (Daphisto @ Aug 28 2012, 03:31 PM) <a href="index.php?act=findpost&pid=1967623"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->217 Patch today??? :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Please confirm. I am dying.
  • GeENiEGeENiE Join Date: 2002-06-09 Member: 740Members, Constellation
    i really hope u can flip off an alien after u killed it, that would be awesome!

    oh and IGN interview with Hugh <a href="http://www.ign.com/videos/2012/08/27/natural-selection-2-developer-commentary" target="_blank">http://www.ign.com/videos/2012/08/27/natur...oper-commentary</a> from yesterday.
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    <!--quoteo(post=1967625:date=Aug 28 2012, 02:33 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 28 2012, 02:33 PM) <a href="index.php?act=findpost&pid=1967625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yup, SSAO is in 217 and looking very nice. It is off by default however, as it does drop some people's FPS by a good amount (other people don't notice a framerate hit so it does vary), but you will be able to turn it on in the main menu graphics options. It looks really nice. Reflections were also meant to be enabled, but unfortunately are causing some odd rare graphics issues for some people, so they were disabled again last minute. Hopefully they will be in the game soon, again, as some of the cleaner maps really benefit a lot from them.

    The effect has been toned down a bit from what is seen in the video, so it doesn't completely cover the entire screen.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thx for reply cory. Any word on that sexy Object motion blur we seen in these cinematics? :D
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    <!--quoteo(post=1967625:date=Aug 28 2012, 03:33 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 28 2012, 03:33 PM) <a href="index.php?act=findpost&pid=1967625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The effect has been toned down a bit from what is seen in the video, so it doesn't completely cover the entire screen.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->


    That is wise but I still think any sort of vision inhibition should be avoided (especially with something as spammy as bilebomb) since in my opinion the game is far too fast and already visually confusing. Perhaps things can be balanced around other variables.


    <!--quoteo(post=1967623:date=Aug 28 2012, 03:31 PM:name=Daphisto)--><div class='quotetop'>QUOTE (Daphisto @ Aug 28 2012, 03:31 PM) <a href="index.php?act=findpost&pid=1967623"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->217 Patch today??? :)<!--QuoteEnd--></div><!--QuoteEEnd-->


    I doubt it, surely they would release the video and the patch at the same time like they did with gorilla?
  • greenpeegreenpee Join Date: 2012-04-10 Member: 150218Members
    <!--quoteo(post=1967616:date=Aug 28 2012, 03:16 PM:name=Sewlek)--><div class='quotetop'>QUOTE (Sewlek @ Aug 28 2012, 03:16 PM) <a href="index.php?act=findpost&pid=1967616"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you stop generating p.res as commander, that's all<!--QuoteEnd--></div><!--QuoteEEnd-->


    So, does it act in a similar fashion to if you reach 100 pres (split yours among team), or your slot doesn't generate pres whatsoever?

    I see this encouraging Khammanders to leave the hive more often if it's option 2.
  • greenpeegreenpee Join Date: 2012-04-10 Member: 150218Members
    <!--quoteo(post=1967630:date=Aug 28 2012, 03:39 PM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Aug 28 2012, 03:39 PM) <a href="index.php?act=findpost&pid=1967630"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I doubt it, surely they would release the video and the patch at the same time like they did with gorilla?<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->From email named "NS2 Exosuit released": You should be able to play the Exo later today on Steam if all goes according to plan.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    edited August 2012
    Shows what I know, but where is that quote from?
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    Remember in Unreal how you could choose weapon priorities? Obviously post release but you could implement even a basic form of this ... have an option in menu where one divides a list of classes into 'melee primary attack' xor 'ranged primary attack'.

    Oh, and the thought of having 2 flamers brings forward images of the Heavy Flamer Terminators from the GamesWorkshop minitures ... 'Burn, the apostate must die!'
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    Sorry if this was answered, how much pres does an exo cost?
  • greenpeegreenpee Join Date: 2012-04-10 Member: 150218Members
    <!--quoteo(post=1967637:date=Aug 28 2012, 03:57 PM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Aug 28 2012, 03:57 PM) <a href="index.php?act=findpost&pid=1967637"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Shows what I know, but where is that quote from?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It was from UWE, sent out to people who have the game apparently? I dunno, but I got an email from them a little bit ago with just the announcement, a link to youtube for exo, and that sentence in it.
  • JaweeseJaweese Join Date: 2006-11-04 Member: 58356Members
    <!--quoteo(post=1967644:date=Aug 28 2012, 03:14 PM:name=Sops)--><div class='quotetop'>QUOTE (Sops @ Aug 28 2012, 03:14 PM) <a href="index.php?act=findpost&pid=1967644"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry if this was answered, how much pres does an exo cost?<!--QuoteEnd--></div><!--QuoteEEnd-->
    50
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    <!--quoteo(post=1967644:date=Aug 28 2012, 04:14 PM:name=Sops)--><div class='quotetop'>QUOTE (Sops @ Aug 28 2012, 04:14 PM) <a href="index.php?act=findpost&pid=1967644"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry if this was answered, how much pres does an exo cost?<!--QuoteEnd--></div><!--QuoteEEnd-->


    or 75 if you want 2 miniguns.
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    finally some decently sized maps where it's not just tight corridors where ground skulks can get 2 hits on you while running in a straight line.
  • Wonderboy2402Wonderboy2402 Join Date: 2011-08-28 Member: 118911Members
    <!--quoteo(post=1967625:date=Aug 28 2012, 02:33 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 28 2012, 02:33 PM) <a href="index.php?act=findpost&pid=1967625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yup, SSAO is in 217 and looking very nice. It is off by default however, as it does drop some people's FPS by a good amount (other people don't notice a framerate hit so it does vary), but you will be able to turn it on in the main menu graphics options. It looks really nice. Reflections were also meant to be enabled, but unfortunately are causing some odd rare graphics issues for some people, so they were disabled again last minute. Hopefully they will be in the game soon, again, as some of the cleaner maps really benefit a lot from them.

    The effect has been toned down a bit from what is seen in the video, so it doesn't completely cover the entire screen.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think little exosuit windshield wipers should be manually activated when things get to slimy. =]
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1967663:date=Aug 28 2012, 08:38 PM:name=Wonderboy2402)--><div class='quotetop'>QUOTE (Wonderboy2402 @ Aug 28 2012, 08:38 PM) <a href="index.php?act=findpost&pid=1967663"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think little exosuit windshield wipers should be manually activated when things get to slimy. =]<!--QuoteEnd--></div><!--QuoteEEnd-->
    Could be an upgrade :P
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