ANNOUNCING THE WASABI CUP!

124

Comments

  • gamester_5gamester_5 Join Date: 2008-04-17 Member: 64094Members
    Would be nice to see a Team #156 in the tourney. I am open to join a team if you dont mind having a lousy, slow marine that cant shoot and my Skulk skills are nill :-). But you get me in a an Exo or an Onos I am good for 1 or 2 kills :-)

    Team #156 Playa_2B
  • DuskDusk Join Date: 2011-06-24 Member: 106114Members, Constellation
    If a team is trapped in base with only the base rt for 5 minutes i think it would be safe to call it. Other than that it would be impossible. I have seen games where one team holds 2 tech points and the other hold 3 and the game lasts for an additional hour.
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    #156 is having is first POST-SUMMER set of game Sunday Night against 420 clan, so until we get back in the swing of things as a team, we wont be making an appearance :)
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    Dusk I am thinking that as well, however I am looking to hold a captains meeting Friday with all the team captains to wrap up any other questions like "calling it"
  • RedDragonRedDragon Join Date: 2003-01-13 Member: 12240Members, NS2 Map Tester
    <!--quoteo(post=1976474:date=Sep 12 2012, 03:50 PM:name=Dusk)--><div class='quotetop'>QUOTE (Dusk @ Sep 12 2012, 03:50 PM) <a href="index.php?act=findpost&pid=1976474"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If a team is trapped in base with only the base rt for 5 minutes i think it would be safe to call it. Other than that it would be impossible. I have seen games where one team holds 2 tech points and the other hold 3 and the game lasts for an additional hour.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Certainly its usually safe to call it. But not always. Round one for Nxzl v Arc is a good example.

    I think having some framework in place to call games is fine, but I just think you need to be careful with it, as there aren't any certain wins in NS.

    I think teams should have at least the option to request a replay, even if only single one.

    That said, I think if the servers are being intentionally crashed, you shouldn't be calling games, as that kinda undermines the point of playing them. Just my two cents.
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    yeah RD, its a real sticky one.... Thats why I want to talk to all the captains to make sure we are on the same page
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    I think a feature for an operator to hide his server from the list coupled with the ability to join via IP in the console might help against malicious attacks. That way, if the casters are careful, there would be no way to know where the teams are playing. Unless I'm horribly mistaken, which I may well be!

    Probably can't be done for <i>this</i> weekend, but something to consider to help prevent attacks on future tournaments.
  • Hunter.S.T.Hunter.S.T. Join Date: 2012-05-26 Member: 152596Members
    Sounds like a great idea that!

    Would it still be visible on friends lists what servr that friend was playing on? i only ask as, with 12 players, 2-3 casters, and maybe a few more spectators, thats a lot of people.
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    Good point, I don't think there's a way to hide that. Might need people to set their friends as offline for the duration of the matches.
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    Spoke to UWE about that very thing yesterday.... not possible other than setting my firewall to block port broadcasting, but steam friends would still see it so if someone could see you they coudl still do something about it.... fingers crossed we dont have issues.
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
    <!--quoteo(post=1976849:date=Sep 13 2012, 06:36 AM:name=WasabiOne)--><div class='quotetop'>QUOTE (WasabiOne @ Sep 13 2012, 06:36 AM) <a href="index.php?act=findpost&pid=1976849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Spoke to UWE about that very thing yesterday.... not possible other than setting my firewall to block port broadcasting, but steam friends would still see it so if someone could see you they coudl still do something about it.... fingers crossed we dont have issues.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Since NS2 uses different port for serving server queries isn't it possible to block this port and still join the server through console? This might make it invisible to the server browser but still allow the players who know the ip address to connect. What do you think?

    I guess the most important part is that casters make sure they never show the ip address of the server in the stream.
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    edited September 2012
    <!--quoteo(post=1976849:date=Sep 13 2012, 05:36 AM:name=WasabiOne)--><div class='quotetop'>QUOTE (WasabiOne @ Sep 13 2012, 05:36 AM) <a href="index.php?act=findpost&pid=1976849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Spoke to UWE about that very thing yesterday.... not possible other than setting my firewall to block port broadcasting, but steam friends would still see it so if someone could see you they coudl still do something about it.... fingers crossed we dont have issues.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Would it be possible for the server to give out a false IP then? (Not particularly aimed at you Wasabi, just anyone that might know)

    <!--quoteo(post=1976895:date=Sep 13 2012, 07:16 AM:name=Zeikko)--><div class='quotetop'>QUOTE (Zeikko @ Sep 13 2012, 07:16 AM) <a href="index.php?act=findpost&pid=1976895"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Since NS2 uses different port for serving server queries isn't it possible to block this port and still join the server through console? This might make it invisible to the server browser but still allow the players who know the ip address to connect. What do you think?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Also this. Though UWE are pretty much wizards and I'm guessing if they say it ain't possible then it ain't possible. =]
  • TaneTane Join Date: 2004-10-25 Member: 32441Members, Constellation
    I would recommend players to turn off their friends application on steam while playing official matches to prevent possible DDOS attacks. In L4D DDOS attacks are sadly common thing and turning friends off has become common ritual before official matches.
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1976954:date=Sep 13 2012, 03:04 AM:name=Tane)--><div class='quotetop'>QUOTE (Tane @ Sep 13 2012, 03:04 AM) <a href="index.php?act=findpost&pid=1976954"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would recommend players to turn off their friends application on steam while playing official matches to prevent possible DDOS attacks. In L4D DDOS attacks are sadly common thing and turning friends off has become common ritual before official matches.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This wasnt a DDOS though.

    The server process shut down.
  • RedDragonRedDragon Join Date: 2003-01-13 Member: 12240Members, NS2 Map Tester
    <!--quoteo(post=1976962:date=Sep 13 2012, 07:40 AM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Sep 13 2012, 07:40 AM) <a href="index.php?act=findpost&pid=1976962"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This wasnt a DDOS though.

    The server process shut down.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Some of us lay people dont know what the difference is. :-(
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    Im assuming (i havent seen any of the logs or anything) that is was most likely someone sending a massive amount/specially crafted udp packets to the server designed to crash it.. SRCDS had many exploits like this for a long period of time (and i believe still has some).
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    This just in, Wasabi HATES Australia.
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
    <!--quoteo(post=1976999:date=Sep 13 2012, 02:06 PM:name=Arkanti)--><div class='quotetop'>QUOTE (Arkanti @ Sep 13 2012, 02:06 PM) <a href="index.php?act=findpost&pid=1976999"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This just in, Wasabi HATES Australia.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's because you are all ex-criminals from the Great British Empire!

    I fully endorse Wasabi's hatred of Australia.
  • eagleyeeagleye Join Date: 2007-09-01 Member: 62114Members, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1976962:date=Sep 13 2012, 12:40 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Sep 13 2012, 12:40 PM) <a href="index.php?act=findpost&pid=1976962"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This wasnt a DDOS though.

    The server process shut down.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Does that means it was someone who actually had direct access to the server?
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    edited September 2012
    <!--quoteo(post=1977053:date=Sep 13 2012, 08:08 AM:name=eagleye)--><div class='quotetop'>QUOTE (eagleye @ Sep 13 2012, 08:08 AM) <a href="index.php?act=findpost&pid=1977053"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does that means it was someone who actually had direct access to the server?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No idea what happened. See Dragons reply above for a views from a more knowledgeable person .

    All I know is the AllIn #3 server process, which never has issues, shut down twice in a row. Then the 420 server did the same.

    Only reason I say it wasn't DDOS is it was an immediate served process shutdown. No connection issues or lag spikes were seen.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited September 2012
    - It was 2 different servers (with the same thing happening 3times more or less in a row)
    - They arent both hosted/rented by/from the same guy/s in the same building?
    - No person has access to both machines locally or via remote? (also no form of logging on those server machines is enabled at all(if there is something like that would be cool to enable it, just in case), that would give as an idea if somebody was doing something on those pcs at the times the crashes occured)
    - Its unlikely to be DDOS

    What possibilities are left to make the serverclient shut down without a trace or anything in at least the server logs?


    PS: can we somehow see/log every command or action send to the serverclient/console?
  • SkugganSkuggan Join Date: 2010-03-19 Member: 71017Members
    edited September 2012
    <!--quoteo(post=1977080:date=Sep 13 2012, 06:00 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Sep 13 2012, 06:00 PM) <a href="index.php?act=findpost&pid=1977080"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- It was 2 different servers (with the same thing happening 3times more or less in a row)
    - They arent both hosted/rented by/from the same guy/s in the same building?
    - No person has access to both machines locally or via remote? (also no form of logging on those server machines is enabled at all(if there is something like that would be cool to enable it, just in case), that would give as an idea if somebody was doing something on those pcs at the times the crashes occured)
    - Its unlikely to be DDOS

    What possibilities are left to make the serverclient shut down without a trace or anything in at least the server logs?


    PS: can we somehow see/log every command or action send to the serverclient/console?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Bug in the game?
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1977082:date=Sep 13 2012, 09:02 AM:name=Skuggan)--><div class='quotetop'>QUOTE (Skuggan @ Sep 13 2012, 09:02 AM) <a href="index.php?act=findpost&pid=1977082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bug in the game?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Played at least 6 games before this. It only occurred during finals
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    FYI, I dont hate AUS.... Arkanti just doesnt read the forums enough :P

    Second, the crashes were strange because they were straight up EXE HARD CRASH, also 2 of the games were played on All-In which are NS2SERVERS.com units and then one round on the 420 server which I host with #156, totally different colocations, different hardware and different management.

    Thirdly, the countdown has begun! I am really looking forward to this weekend, it looks to be a fun one!

    <a href="http://www.wasabione.com" target="_blank">http://www.wasabione.com</a>
  • SkugganSkuggan Join Date: 2010-03-19 Member: 71017Members
    edited September 2012
    <!--quoteo(post=1977124:date=Sep 13 2012, 07:34 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Sep 13 2012, 07:34 PM) <a href="index.php?act=findpost&pid=1977124"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Played at least 6 games before this. It only occurred during finals<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes I know crashes like this one is really rare in the current builds. I meant something that can be triggered.
  • DuskDusk Join Date: 2011-06-24 Member: 106114Members, Constellation
    <!--quoteo(post=1977131:date=Sep 13 2012, 10:47 AM:name=WasabiOne)--><div class='quotetop'>QUOTE (WasabiOne @ Sep 13 2012, 10:47 AM) <a href="index.php?act=findpost&pid=1977131"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->FYI, I dont hate AUS.... Arkanti just doesnt read the forums enough :P

    Second, the crashes were strange because they were straight up EXE HARD CRASH, also 2 of the games were played on All-In which are NS2SERVERS.com units and then one round on the 420 server which I host with #156, totally different colocations, different hardware and different management.

    Thirdly, the countdown has begun! I am really looking forward to this weekend, it looks to be a fun one!

    <a href="http://www.wasabione.com" target="_blank">http://www.wasabione.com</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    I like the countdown bar :)
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    So I have 3 people that have said they "might" have team to play on Sat and I have yet to finalize their spot... That means the 6th and final slot has still yet to be fully claimed.... Any takers....
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    The countdown is wrong for me.

    It shows 1 day, 10 hours, 30 minutes. That would be... SAT 4 am EST for me when the tournament starts at SAT 1 pm EST. The clock should have 9 more hours on it. Right?
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    you know you may be right on the clock... I hate math... on that note we are pushing it to 8 teams now! and thats the final max count.... its gonna be a fun day!

    <img src="http://sphotos-a.xx.fbcdn.net/hphotos-ash3/s480x480/601400_10151075434543105_2052443461_n.jpg" border="0" class="linked-image" />
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
    Which 8 teams?

    I am bummed out I will be away all weekend somewhere without internet, bad times!

    Good luck to all those involved!
Sign In or Register to comment.