Do Fades need/want shadowstep?
Mestaritonttu
Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
I can't remember why it was implemented. It's just a blink that works slightly different. Doesn't feel like it adds anything to Fade. If Fade needs a gimmick, give them the old "aim where you wanna go" blink as a secondary, with a big cooldown. So you could aim somewhere and blink there. That'd be funridiculouslyoverpowere*COUGH*. Something like that.
Thoughts?
P.S. Inspired by 221 Fade changes but not ABOUT 221 Fade changes.
<b>EDIT: Please, if you like shadowstep, also provide a specific reason. Trying to map the fun-factor here.</b>
Thoughts?
P.S. Inspired by 221 Fade changes but not ABOUT 221 Fade changes.
<b>EDIT: Please, if you like shadowstep, also provide a specific reason. Trying to map the fun-factor here.</b>
Comments
Shadow step is supposed to be for dodging about the place in combat. Blink can also do that but I think the point is to get into the battle with blink, use shadow step to dodge, then blink away again when you're done.
I reiterate. I LOVE SHADOWSTEP
I personally used both pre 221.
Yep.
Good early game and still viable endgame. Makes a fairly large melee class mobile, which is more than necessary. Blink complements it nicely, giving more fast-movement range and the ability to go up as well.
Here to stay, and I love it.
The fact that this thread even exists is surprising. To me the thread is equivalent to something like "Do marines need/want strafe?"
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Disabled initial blink force, to give Fades a reason to use shadow step as well<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm pretty sure fades used shadow step in all phases of the game and that it was extremely useful. There was no reason to nerf blink in order to make Shadow Step viable because...it was already very viable.
I hate the new (well I guess it's the old now, isn't it?) blink, it's back to being semi useless. Makes the fade feel terribly slow and "floaty" again :/
Typical case of overnerfing, just like the skulk bite. I'm sure they'll confirm this via their stat tracking and tweak it for 222.
Shadow step is quite useful and should be kept as is.
The reason for the blink nerf on the main page (so people have a reason to use shadowstep) is absolutely ludicrous and telling of a decision maker that didn't listen to people well enough.
he loves it, that's all you need to know.
The fact that this thread even exists is surprising. To me the thread is equivalent to something like "Do marines need/want strafe?"<!--QuoteEnd--></div><!--QuoteEEnd-->
Uhh, blink was multidirectional only a few patches back.
But thanks for your contribution anyways, I guess.
Please give us the 220 fade back.
But thanks for your contribution anyways, I guess.<!--QuoteEnd--></div><!--QuoteEEnd-->
If blink becomes multidirectional (again or whatever), that's another discussion altogether. I probably wouldn't be opposed to removing shadowstep if blink is multidirectional, but I still think it might be useful as a "fixed portion" energy cost ability.
As it is right now (forward only) removing shadowstep would be like removing strafe.
You do not understand your own game. You nailed blink/shadow step in 220.
Please stop ###### with the only skill based movement you have successful implemented in this game. NO ONE was complaining about blink/shadowstep in b220, yet you changed blink into an abomination to encourage shadow step which was ALREADY VERY USED.
It makes NO SENSE at all that shadow step to 30 speed, tap blink and I instantly go down to 16-17. Way to make blink absolutely useless for transversing the map and only useful for blinking straight up to disorientate marines. I have no idea who is giving you these suggestions that blink needed a change.. it was not called for.
Also, just looking at your feedback I'd say that it could be solved by simply preserving acquired momentum when entering blink. Now thats just an idea, idk if that truly is the only downside in your opinion
As it is right now (forward only) removing shadowstep would be like removing strafe.<!--QuoteEnd--></div><!--QuoteEEnd-->
I wish it's multidirectional again.