I think this brings up a good issue of early/meta/late game.
powernodes seem too strong for skulk takedown in the early game ie. marine team can respond effectively to contest even far away. So it takes forever for a skulk
midgame it gets weird as bile bomb rolls out (OP cuz of bile stacking but no superior lifeforms to cover fatness so easily contested)
but late game they are incredibly weak fatties and oni combined
placing armories on and around the nodes are the players response to the static nature of a uncontrollable element in the game.
-------- That said
A cover would be a fantastic idea and should be implemented.
or
even an upgrade for any structure (kar/marine) to have more armor/hp (peripheral phase gates or commonly contested RTs/whips)
@hampton Don't worry. Almost nobody has actually read what OP had to say. My guess is they got as far as the subject and assumed the rest. Let me make a small list of people who's responses in no way address the issue OP is raising... DethGaunt MuckyMcFly swalk Kurrine NeoRussia Runteh {GGs} Chicken Beelzebub IeptBarakat ScardyBob 1dominator1 phoenixbbs ellnic
I personally like the idea of reinforcing a power node but placing a building on it looks and feels like cheese. Would be much better with a no build zone around a power node and a upgrade for the power node that makes it tankier.
Giving a "Overload" function on the Assist tab for the Power Node where it randomly shocks and ministuns any Alien who meele attacks it. A 30% chance of shocking? Shocks could do minimal damage and mini-stun could be 0.5 seconds. Lasts for 5-10 seconds. It could be used only once every 5-10mins. Power Node will be given a small temp boost to hp while in "Overload" state or reduce all damage taken during that state or all damage recieved is a flat amount. TRes could be cheap-ish 5-10 maybe. All Active Power Nodes will be highlighted when you have selected Overload.
Just throwing out ideas. Numbers might need tweaking though.
<!--quoteo(post=1987278:date=Oct 5 2012, 02:32 AM:name=HeatSurge)--><div class='quotetop'>QUOTE (HeatSurge @ Oct 5 2012, 02:32 AM) <a href="index.php?act=findpost&pid=1987278"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not sure if this can be done on other power nodes on other maps, but IMO this is a pretty serious exploit.
Perhaps there should be a very small area around the power node where no structures can be built, or some kind of collision checking. If that's already present, I'm not sure how he was doing it; I'll try to reproduce it when the other maps come out in explore mode...<!--QuoteEnd--></div><!--QuoteEEnd-->
You can do it on NS2_Veil.
I have mixed feelings about it. It prevents 2 Oni from running in and suiciding it, but on the other hand power nodes are incredibly vulnerable, so I suppose the issue lies deeper than a simple exploit.
<!--quoteo(post=1988359:date=Oct 8 2012, 12:09 AM:name=Khyron)--><div class='quotetop'>QUOTE (Khyron @ Oct 8 2012, 12:09 AM) <a href="index.php?act=findpost&pid=1988359"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@hampton Don't worry. Almost nobody has actually read what OP had to say. My guess is they got as far as the subject and assumed the rest. Let me make a small list of people who's responses in no way address the issue OP is raising... DethGaunt MuckyMcFly swalk Kurrine NeoRussia Runteh {GGs} Chicken Beelzebub IeptBarakat ScardyBob 1dominator1 phoenixbbs ellnic<!--QuoteEnd--></div><!--QuoteEEnd--> <!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->I certainly read the entire thing. People know it's an exploit and it may be fixed eventually, but really it's to slightly circumvent an awful mechanic the game didn't need. And really, what response do you really want to this? This is a years old exploit and this is a needless thread.<!--colorc--></span><!--/colorc-->
Comments
powernodes seem too strong for skulk takedown in the early game ie. marine team can respond effectively to contest even far away. So it takes forever for a skulk
midgame it gets weird as bile bomb rolls out (OP cuz of bile stacking but no superior lifeforms to cover fatness so easily contested)
but late game they are incredibly weak fatties and oni combined
placing armories on and around the nodes are the players response to the static nature of a uncontrollable element in the game.
-------- That said
A cover would be a fantastic idea and should be implemented.
or
even an upgrade for any structure (kar/marine) to have more armor/hp (peripheral phase gates or commonly contested RTs/whips)
Don't worry. Almost nobody has actually read what OP had to say. My guess is they got as far as the subject and assumed the rest. Let me make a small list of people who's responses in no way address the issue OP is raising...
DethGaunt
MuckyMcFly
swalk
Kurrine
NeoRussia
Runteh
{GGs} Chicken
Beelzebub
IeptBarakat
ScardyBob
1dominator1
phoenixbbs
ellnic
A 30% chance of shocking? Shocks could do minimal damage and mini-stun could be 0.5 seconds.
Lasts for 5-10 seconds.
It could be used only once every 5-10mins.
Power Node will be given a small temp boost to hp while in "Overload" state or reduce all damage taken during that state or all damage recieved is a flat amount.
TRes could be cheap-ish 5-10 maybe.
All Active Power Nodes will be highlighted when you have selected Overload.
Just throwing out ideas. Numbers might need tweaking though.
Perhaps there should be a very small area around the power node where no structures can be built, or some kind of collision checking. If that's already present, I'm not sure how he was doing it; I'll try to reproduce it when the other maps come out in explore mode...<!--QuoteEnd--></div><!--QuoteEEnd-->
You can do it on NS2_Veil.
I have mixed feelings about it. It prevents 2 Oni from running in and suiciding it, but on the other hand power nodes are incredibly vulnerable, so I suppose the issue lies deeper than a simple exploit.
Don't worry. Almost nobody has actually read what OP had to say. My guess is they got as far as the subject and assumed the rest. Let me make a small list of people who's responses in no way address the issue OP is raising...
DethGaunt
MuckyMcFly
swalk
Kurrine
NeoRussia
Runteh
{GGs} Chicken
Beelzebub
IeptBarakat
ScardyBob
1dominator1
phoenixbbs
ellnic<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->I certainly read the entire thing. People know it's an exploit and it may be fixed eventually, but really it's to slightly circumvent an awful mechanic the game didn't need. And really, what response do you really want to this? This is a years old exploit and this is a needless thread.<!--colorc--></span><!--/colorc-->