Oct 31 pub stomp

maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
Anyone else kinda looking forward to running around and obliterating everyone post 1.0 when all beta testers will be the the equivalent of a pro competitive player in a pub game now.


Maybe I'm just bitter that I got old and slow, I remember a time in 2003-2005 when I was number 1 in every game I played. I miss the good old days when I would hear something behind me and I would turn and shoot at an empty patch of ground where the sound came from and a dead skulk would uncloak .... Followed by "hacks!! I was cloaked"

Here's to the old anomalous server, it's owner kidOA and my unofficial nemesis psionicOA.
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Comments

  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    I'm curious how many of these new players will stay around because of the skill level needed to play
  • maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
    I'm also curious to see how long it takes for some Japanese 9 year old to start playing and stomp us all
  • LigisttomtenLigisttomten Join Date: 2012-09-07 Member: 158340Members
    <!--quoteo(post=1991040:date=Oct 14 2012, 03:06 AM:name=Volcano)--><div class='quotetop'>QUOTE (Volcano @ Oct 14 2012, 03:06 AM) <a href="index.php?act=findpost&pid=1991040"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm curious how many of these new players will stay around because of the skill level needed to play<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's like you automatically assume no one's played videogames before. I started early september. :|
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    I don't think there will be as much stomping as frustration (especially as commander or under a noob commander) because of the RTS element which is probably going to be the most challenging one for FPS-only players to understand well...
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    <!--quoteo(post=1991043:date=Oct 14 2012, 12:42 PM:name=Ligisttomten)--><div class='quotetop'>QUOTE (Ligisttomten @ Oct 14 2012, 12:42 PM) <a href="index.php?act=findpost&pid=1991043"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's like you automatically assume no one's played videogames before. I started early september. :|<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's not that they haven't played fps's before it's just that they have been spoon fed skilless games
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    edited October 2012
    You guys...dont pub stomp please.... be helpful...be commander if you can't find a server with equel skill level. But dont pub stomp.


    Try teaching and giving tips and suggestions. Help the new players! Dont scare them away. Dont stack teams... <!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro--><i><b>Make their first games FUN.</b></i><!--colorc--></span><!--/colorc-->
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    they will be forced to play aliens because of the team stacking and get frustrated at how aliens are played right now and probably never play again. You heard it hear first.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=1991048:date=Oct 14 2012, 12:55 PM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ Oct 14 2012, 12:55 PM) <a href="index.php?act=findpost&pid=1991048"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You guys...dont pub stomp please.... be helpful...be commander if you can't find a server with equel skill level. But dont pub stomp.


    Try teaching and giving tips and suggestions. Help the new players! Dont scare them away. Dont stack teams... <!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro--><i><b>Make their first games FUN.</b></i><!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->
    So all Beta experienced players should only go alien then.

    Sadly I think UWE has had a greater influence on this than we will, aliens being unfun to play is not something these new players will overlook.
  • Bad MojoBad Mojo Join Date: 2009-05-01 Member: 67317Members
    <!--quoteo(post=1991080:date=Oct 14 2012, 01:41 AM:name=hakenspit)--><div class='quotetop'>QUOTE (hakenspit @ Oct 14 2012, 01:41 AM) <a href="index.php?act=findpost&pid=1991080"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sadly I think UWE has had a greater influence on this than we will, aliens being <b>unfun to play </b>is not something these new players will overlook.<!--QuoteEnd--></div><!--QuoteEEnd-->

    With the current state of the game, this will unfortunately be the case. =/
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    New players will probably do what they did for NS1 - they play marines until they understand the mechanics and how aliens play.
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    I'm guessing the best you can do to help new players stay is for the more seasoned players occassionally stack (just a little) on the aliens to show that it's not so hard when you've got coordination and some teamplay in place. And hammer it into the skull of the new players that you do need teamwork as aliens moreso than marines.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    As some people mentioned in here already, it would really benefit everyone if the veteran players would take the time on release, and some time after, to patiently help new players to learn the game and have an enjoyable first experience, rather then viewing it as an opportunity to get a lot of easy kills.

    If new players are greeted by a friendly and helpful community they will then, hopefully, turn around and help out new players in the same manner. Fostering a friendly environment is key to the growth of NS2's playerbase, and it is good for everyone to have a large playerbase and plenty of full servers.

    --Cory
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Hopefully there will be some combat servers up where people can learn movement and attacking.

    Besides that I think many know this isn't a typical fps and hopefully thats why they want to play :)
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    <!--quoteo(post=1991305:date=Oct 14 2012, 06:45 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Oct 14 2012, 06:45 PM) <a href="index.php?act=findpost&pid=1991305"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hopefully there will be some combat servers up where people can learn movement and attacking.

    Besides that I think many know this isn't a typical fps and hopefully thats why they want to play :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah hopefully, however it would really help if modded servers weren't double filtered by default every time you run the game...
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    Speaking as one of the new players who is looking forwards to 31 October with what I can only describe as anxiety, I'd also like to remind all you vets that many of us who have preordered the game on steam were NS1 players back in the day (and I've been playing NS1 again since I preordered NS2 to remind myself at least of the world and alien types).

    The things I worry about the most are:

    1) From reading on here, it sounds as though aliens are not going to be fun to play. At all.

    Having just picked up NS1 again, I am reminded that while anyone else is fade, I stand no chance at all against them, even when in a pack of 6 marines with shotties/HMGs.
    While I am fade, I get killed before I can even land a hit on a marine against lmg only marines.

    Skulk = dogmeat
    Gorge = okay to play if the rest of your team is decent and wants to work together, otherwise it's a hiding to nothing
    Onos = lol how did you get that many res? And if you did go Onos, how long do you REALLY expect to live? Really?

    2) The long drawn out slow death when you know your team has lost, but they just cannot be finished off in any reasonable time. All you want to do is play the next game because it's clear that this one is well and truly over, but no, you have to wait about 20 minutes dying constantly... And people don't like it when you F4 apparently ;)

    3) Never having the opportunity to command. I communicate with my team, I follow orders as a grunt and I issue orders and tell people what I want when I command. But I don't know all the hot keys, I can't remember the maps, and that makes me slow to respond. That's the fastest way to get dumped out of the comm chair in NS1, and I worry that I will never get a reasonable chance to learn commanding in NS2 for much the same reason.

    4) The skill gap. I used to play in the #1 UK Kingpin clan back when KP was at its height. I was a very very good player, and am now only an average-moderate player. Part of it is that I now have a family and spend a LOT of time commuting for my job, so I only really play one or two nights a week. I CANNOT spend the length of time playing games that I used to, so things like odd wall movement that I read about and see in youtube videos (skulk wall hopping that makes no LOGICAL sense, marine movement in mid air - WHAT? how on earth should that work?) are things that I will likely not have time to spend learning. As a more casual gamer now, not playing in any clans any more, I want to be able to dip in and out maybe playing a couple of nights a week, and not getting utterly trounced as a result of not being able to spend time learning things that are not logical or obvious.


    I used to run an NS1 server in the UK, I have played games at pretty high level for getting on for 15 years (and longer at a much lower level...!). However, from what I've seen so far, I get the feeling I will join a server on 31st of October and be shouted at for running the wrong way, not get a chance to shoot aliens whizzing about at the speed of light (when I can only mooch about like a slug when alien), get frustrated that I cannot kill higher life forms but if I ever get the chance to play as one I will be as weak as paper... you get the idea.

    If the server requirements become moderately reasonable, I will be considering putting up a server in due course. I definitely value good gaming communities with proper teamplay, and a newbie-friendly atmosphere (preferably alongside a high-pub skill level).

    Fingers crossed the game is what I'm hoping for, rather than what I'm dreading!

    Roo
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I'd actually suggest beta players who are decent comms consider comming as much as possible in the first week. The comm is a critical position that can essentially ruin the match for the rest of the server if someone who has no clue how to play NS2, let alone comm, jumps in.
  • BurdockBurdock Join Date: 2012-08-27 Member: 156553Members
    <!--quoteo(post=1991300:date=Oct 14 2012, 10:35 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Oct 14 2012, 10:35 AM) <a href="index.php?act=findpost&pid=1991300"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As some people mentioned in here already, it would really benefit everyone if the veteran players would take the time on release, and some time after, to patiently help new players to learn the game and have an enjoyable first experience, rather then viewing it as an opportunity to get a lot of easy kills.

    If new players are greeted by a friendly and helpful community they will then, hopefully, turn around and help out new players in the same manner. Fostering a friendly environment is key to the growth of NS2's playerbase, and it is good for everyone to have a large playerbase and plenty of full servers.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thank you Cory, One of the things that will be important for a thriving community is to have an educated player base. Though is fun- "Pubstomping" will not get you any closer to the great Pub games we all strive for.

    I hope that all of you veteran players... or really anyone that has been in the beta, Will be as helpful as you can. There will be a number of systems in which you may assist new player, so I suggest everyone of you to try and do your part to help the Ns2 community !!

    -Daniel
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    Agreed with Cory, ending games in 5 minute skulk rushes or hive spawn camps is really not needed when the floodgates of players open.
    So please don't stack teams with other beta testers, it only makes games boring for both teams.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    For the first 2 weeks I think that clan mates and beta testers should not play together AT ALL. We should make sure we have ATLEAST one beta player per server to teach new players how to play and answer questions.
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    to all upcoming pubstompers: you can either scare away a player by dominating him in one single match, or get him addicted to the game which will result in a constant harvest of reasonably easy kills for years, because it will take ages for him to catch up with your level of experience as you will not stop playing yourself.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Game's going to have to be a lot more balanced at release or all games are going to feel like a pubstomp anyway, with marines just rolling over aliens in every game that has a majority of newer players.
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    Im sure we dont see any difference after release to current situation.

    Right now we have:
    "Pro" players join a server, go marine and win nearly every marinegame.
    Its so frustrating to go alien on pub atm.

    We dont need to wait till 31.10. We have the pub stomb right now.

    Im tired of all these fake-nickers, really.
    Maybe bans for the usual suspects should be an solution.
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    <!--quoteo(post=1991394:date=Oct 15 2012, 01:51 AM:name=dePARA)--><div class='quotetop'>QUOTE (dePARA @ Oct 15 2012, 01:51 AM) <a href="index.php?act=findpost&pid=1991394"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->[...]

    Im tired of all these <b>fake-nickers, really.
    Maybe bans for the usual suspects should be an solution.</b><!--QuoteEnd--></div><!--QuoteEEnd-->

    what is it your saying? what's a "fake-nicker", and why should they be banned?
    I'm not being sarcastic, whether or not this is common knowledge please let me know what it means and why it deserves banning?
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Ban everyone who is not aimlessly wandering around like hotballoon and you'll have your friendly balanced community in no time.
  • Rambo SwagsRambo Swags Join Date: 2012-09-29 Member: 161080Members
    edited October 2012
    Just not gonna play pub at all for a week or two, simple as that. Let em have their fun and hopefully get inspired to play hard.

    Not that I think it makes a difference. I don't want to play with people who are going to quit after getting stomped anyway, just not a fan of stomping noobs.
  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
    Small, but possibly very helpful things for easing in the new players:


    - Let them know you're an experienced player, and they can ask you questions

    - Forget about dominating them, and let them use you as target practice

    - If you want to let them feel they're in "real" danger, get one bite in or parasite them, but that's it
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
    Hopefully the 31st of October brings back old school nsplayers that have some sort of skill and clue. The level of players in pub is absolutely terrible. They might know what to do, but their implementation is shocking.

    I've brought over mates from tribes that have 15 hours of gametime and are better than 99% of the NS2 playerbase.

    Bring on Haloween!
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited October 2012
    Why not have a colored game tag for vets who are willing to be helpful. Much like the "Green" Rookie tag
    Turn it on in the options if you wish to be helpful to new players. Your name shows in "Blue"

    The rookie tag code is already there. A few small changes to it and there you go.
  • ChickenOfWarChickenOfWar Join Date: 2003-04-09 Member: 15352Members
    Just command more often when the new players come in. Perfect time to practice commanding anyways
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    I personally wont play pubs for two weeks after release.

    I have had the idea of making a server and building a wall of armories around the marine IP among various other odd things.

    I could... but... nah I just wont.
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