ExtraEntitiesMod

12345679»

Comments

  • JimWestJimWest Join Date: 2010-01-03 Member: 69865Members, Reinforced - Silver
    edited July 2013
    Had exams last weeks, will now start modding again.

    Edit:
    OK have uploaded a new version,

    new things
    - NpcWaveManager_Tunnel - spawns skulks in a tunnel until the tunnel is destroyed (made by greeds)
    - Logic_Dialouge - whil show you a cool LogicDialogue gui ingame (made by greeds)

    fixes
    - greeds has fixed most of the bugs with timer etc.
    - camera cinematic bug is also fixed, you have to set has Camera in the editor
    to make a cut scene
    - serveral other fixes to the last builds
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    Jim, I'm making another pass at xs_mineshaft and it reminded me:

    Can you give us a list of what npc upgrade names are recognized by Factions?

    It seems like a flexible system and I could tweak waves more if I was certain what is recognized. It's important to know for example if it's 'regen' or 'regeneration'.
  • bp2008bp2008 Join Date: 2012-11-28 Member: 173581Members, Reinforced - Shadow, WC 2013 - Gold
    The reuse timer on buttons still doesn't work, and breakable entities can't be damaged unless friendly fire is on.

    Please fix! :D
  • bp2008bp2008 Join Date: 2012-11-28 Member: 173581Members, Reinforced - Shadow, WC 2013 - Gold
    Also if the nobuild_area could be somehow team-specific that would be sweet.
Sign In or Register to comment.