Build 231 out?

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Comments

  • current1yoldcurrent1yold Join Date: 2012-09-10 Member: 158911Members
    <!--quoteo(post=2031384:date=Nov 21 2012, 01:36 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Nov 21 2012, 01:36 PM) <a href="index.php?act=findpost&pid=2031384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Our change logs are gathered from our SVN commits, which we tag in special ways if we want them to show up in the change log. I didn't make a change log post because 231 was a hot fix patch for a small issue with ns2_tram that was introduced in 230. It's not a very interesting patch.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks for the info, good to know.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    love when a hotfix causes more problems than the original problem. hitching , stutter, etc. constant.
  • YoungTrotskyYoungTrotsky Join Date: 2007-03-09 Member: 60307Members
    edited November 2012
    <!--quoteo(post=2031384:date=Nov 21 2012, 06:36 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Nov 21 2012, 06:36 PM) <a href="index.php?act=findpost&pid=2031384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Our change logs are gathered from our SVN commits, which we tag in special ways if we want them to show up in the change log. I didn't make a change log post because 231 was a hot fix patch for a small issue with ns2_tram that was introduced in 230. It's not a very interesting patch.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Could you post that on the news page, might stem some of the conspiracy theorising? Any details on the changes to tram? I noticed the commander view was very obscured over the observation area by some external part of the map in b230.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    This was mostly just updates to tram - there were some commander mode problems. Nothing changed balance-wise.

    Normally we would put out a changelog but it's a bit of a skeleton crew around here for Thanksgiving.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited November 2012
    <!--quoteo(post=2031382:date=Nov 21 2012, 02:35 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Nov 21 2012, 02:35 PM) <a href="index.php?act=findpost&pid=2031382"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Our change logs are gathered from our SVN commits, which we tag in special ways if we want them to show up in the change log. I didn't make a change log post because 231 was a hot fix patch for a small issue with ns2_tram that was introduced in 230.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's fine in theory, but when there are this many mistakes it's clear that something needs to be done differently. It just doesn't seem like you guys appreciate how important the changelog is to people. It may not seem important to you because you already know exactly what changed, but this is the only visibility we have into what's happening to the game. And how come it takes so long? I would honestly prefer that the patch be delayed until the changelog is ready. Though I don't see why that's necessary since I'm assuming the build has been finished for at least a couple hours before it ships out... Right?

    Also, if a patch is so trivial that it doesn't need a proper changelog that's fine, but it still needs a news post. Servers need to be restarted and people want to know what the heck they just downloaded.
  • jeffcojeffco Join Date: 2011-02-14 Member: 81785Members
    edited November 2012
    <strike>explore mode is still broken</strike>

    edit:
    Sorry, this post was pointless.
  • OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
    <!--quoteo(post=2031397:date=Nov 21 2012, 01:47 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Nov 21 2012, 01:47 PM) <a href="index.php?act=findpost&pid=2031397"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Normally we would put out a changelog but it's a bit of a skeleton crew around here for Thanksgiving.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You mean Halloween right? *Bah Dum Pish*
  • DarkScytheDarkScythe Join Date: 2012-08-30 Member: 156876Members
    Thanks Charlie, and Max for coming in and clarifying to us what 231 was about.

    I think a lot of us are very curious when these patches start downloading, but it was especially odd because there was absolutely no mention of any release via the Twitter feed, or anywhere else.
    Most of us would probably be satisfied with, and appreciate a quick post or message, even if it was nothing more than simply "b231 hotfix for tram out."

    I hope everyone has a great holiday though!
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Hugh is on vacations thats why ;p no PR feedback!
This discussion has been closed.