[Release] ns2_Jambi
<div class="IPBDescription">A community map</div>Hello,
After over 200 builds, the community map is now ready to be released.
<!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo--><b><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=129599221" target="_blank">ns2_Jambi</a> </b><!--sizec--></span><!--/sizec-->
<u><b>Story</b></u>
The TSA have responded to a distress signal coming from Jambi Sector 7, an underground network inhabited mostly by rebels. Upon arrival they not only discover they are not alone, but also realize there is more than just human lives at stake. Join the fight in helping the TSA recapture the Jambi Technology and Munitions Facility that was confiscated by the rebels over twenty years ago.
<b><u>Contributors</u></b>
Psyke (iw.Remedy)
Braw
Schkorpio
nc | xtc
Alex
Boobs!
Wayne
Joseph
Yuuki
3del!
DarkBlueArt
<u><b>Special Thanks to</b></u>
Psyke (iw.Remedy) for jump-starting this project.
Golden, Flamingo, Barbetos, and Neeyo for help with the loading screens and bug finding (Especially you Golden)
Feel free to post Issues/bugs/criticism/feedback here.
Cheers,
The ns2_Jambi Team
Update 1:
Added more cover to EC, Skylights, Offload, Supply and Repair
Added Vent Gravity > Offload and Pub > Supply
Fixed Players being able to exit the map via skylights
Fixed Pipeline drifters not being able to exit hive
After over 200 builds, the community map is now ready to be released.
<!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo--><b><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=129599221" target="_blank">ns2_Jambi</a> </b><!--sizec--></span><!--/sizec-->
<u><b>Story</b></u>
The TSA have responded to a distress signal coming from Jambi Sector 7, an underground network inhabited mostly by rebels. Upon arrival they not only discover they are not alone, but also realize there is more than just human lives at stake. Join the fight in helping the TSA recapture the Jambi Technology and Munitions Facility that was confiscated by the rebels over twenty years ago.
<b><u>Contributors</u></b>
Psyke (iw.Remedy)
Braw
Schkorpio
nc | xtc
Alex
Boobs!
Wayne
Joseph
Yuuki
3del!
DarkBlueArt
<u><b>Special Thanks to</b></u>
Psyke (iw.Remedy) for jump-starting this project.
Golden, Flamingo, Barbetos, and Neeyo for help with the loading screens and bug finding (Especially you Golden)
Feel free to post Issues/bugs/criticism/feedback here.
Cheers,
The ns2_Jambi Team
Update 1:
Added more cover to EC, Skylights, Offload, Supply and Repair
Added Vent Gravity > Offload and Pub > Supply
Fixed Players being able to exit the map via skylights
Fixed Pipeline drifters not being able to exit hive
Comments
We'll be doing regular updates with bug- & balance-fixes.
You guys are awesome for actually finishing this, it's a pretty incredible accomplishment. I can't wait to play it and see how it evolves now that it's out in the wild. :)
Also, thanks to xtc for giving me some tips in regard to lighting and shadows while we ran around the place. :)
<img src="http://i.imgur.com/k5vBX.jpg" border="0" class="linked-image" />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=116233946" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=116233946</a>
Also when I go to the highest point in the same room and look down there is some weird disappearing trick that goes on with the room below.
max render distance most likely?
Good show guys, I really like the lighting and visuals. You guys do realize that this is the fourth map to be released successfully out of a community project? ns_nancy remake, ns_bast remake and co_leren (wait that one didn't make it I think)
Good show guys, I really like the lighting and visuals. You guys do realize that this is the fourth map to be released successfully out of a community project? ns_nancy remake, ns_bast remake and co_leren (wait that one didn't make it I think)<!--QuoteEnd--></div><!--QuoteEEnd-->
Really? I thought it was the first. Good to know.
for ns2 at least we are first :)
True, but is does go to show that it is an amazing feat with a team working on a map and actually finishing with and with something of this quality. It's also pretty cool to see all the different styles actually tie together as well...
Otherwise it looks pretty good
Not so in this instance. If you try it yourself the room and the pipes nearby will disappear. It's some sort of clipping bug.
Good catch, it seems the OcclusionGeometry seems to be be split up into two seperate "blocks" in the "Coolant" room, one for the top part and one for the bottom part of the room. Which might be causing some issues with the engine getting confused about something there...
<!--quoteo(post=2053268:date=Dec 30 2012, 01:50 PM:name=whoppaXXL)--><div class='quotetop'>QUOTE (whoppaXXL @ Dec 30 2012, 01:50 PM) <a href="index.php?act=findpost&pid=2053268"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I played it and i really liked it, though players tend to antivote it for some reason. I hope you make it to the offical map list when optimized, would be a shame if not.<!--QuoteEnd--></div><!--QuoteEEnd-->
Heh, the age old fear of having to learn a new map, it is still very much present in this day and age...
Update 1:
Added more cover to EC, Skylights, Offload, Supply and Repair
Added Vent Gravity > Offload and Pub > Supply
Fixed Players being able to exit the map via skylights
Fixed Pipeline drifters not being able to exit hive
And many other bugs
We are also beginning to look into Update 2. This will include changes to Docking, Gravity being totally reworked, and changes to pipeline.
Thanks,
NS2 Jambi Team
Video of both games (losing perspective...) here:
<a href="http://www.twitch.tv/chlamydians2/b/352633183#" target="_blank">http://www.twitch.tv/chlamydians2/b/352633183#</a>
My fps was a little choppy but might useful for the map team to watch.
C
The map looks really really nice, well done so far. The rooms make sense and feel authentic.
... but it has some serious balance problems when aliens spawn in Waste.
When aliens spawn in Waste they have a lot of trouble securing a second hive.
There are 3 possible hive locations:
Pipeline
Electrical Core
Gravity
Pipeline is very far away from Waste (~ 20 - 25 seconds as a vanilla skulk) and hence hard to defend as alien.
The room itself is also very open for gun fire, making it almost impossible to reach the marines once they got into position. Three (or even two) marines can easily cover the whole room.
Those pipes are not helping much here. The room either needs to be smaller or it needs more cover.
You can pretty much lock down pipeline simply by building 1 or 2 ips in electrical core right at the beginning, which forces aliens to get gravity, which also means gg (see below).
A shift in Pipeline or Oxygenation might help, but it is quite the res investment to cyst there, build a shift and spawn eggs.
Gravitiy has two problems:
1) It is very close to the marine spawn and
2) it is also pretty easy to siege.
You can siege it from Shipping and from Trash Ejection:
<img src="http://dl.dropbox.com/u/81802662/ns2%202013-01-04%2018-32-13-99.jpg" border="0" class="linked-image" />
<img src="http://dl.dropbox.com/u/81802662/ns2%202013-01-04%2018-38-57-25.jpg" border="0" class="linked-image" />
If you hold Trash Ejection as a mairne, you actually get 2 siegeable tech points.
<img src="http://dl.dropbox.com/u/81802662/obs2.jpg" border="0" class="linked-image" />
Bile Gorges and oni have no chance to engage Trash Ejection from bay wing:
<img src="http://dl.dropbox.com/u/81802662/trashe.jpg" border="0" class="linked-image" />
I'm leaving out Electrical Core as possible second hive, because it is even further away from Waste than Pipeline.
The Waste hive itself is again very open for gun fire, because of the three wide and long lanes in that room. When you stand at opposite side of the tech point of the room you can clear all eggs easily and just shoot the hive or rt from there.
<img src="http://dl.dropbox.com/u/81802662/waste.jpg" border="0" class="linked-image" />
These are just a few points, but I think they are the most critical.
PS: A small bug I noticed in Trash Ejection:
<img src="http://dl.dropbox.com/u/81802662/obs.jpg" border="0" class="linked-image" />
edit: just read you are already reworking gravity.
Footage is from The Sucky Gamer Tournament hosted by Talutha featuring Soleanthia as co-cast.
<a href="http://da.twitch.tv/talutha/b/355785939" target="_blank">http://da.twitch.tv/talutha/b/355785939</a>
Footage is from The Sucky Gamer Tournament hosted by Talutha and Soleanthia
<a href="http://da.twitch.tv/talutha/b/355785939" target="_blank">http://da.twitch.tv/talutha/b/355785939</a><!--QuoteEnd--></div><!--QuoteEEnd-->
5pm est tonight?
It was played yesterday. It's video on demand, press the link and watch whenever you want =)
The same stuff doesn't work in spectator mode in the vanilla game. (team res and tech)
I don't know what's causing it, but it appears to be an issue with this map only.