Doorway Admirers
Mattmyster
Join Date: 2012-12-20 Member: 175669Members
<div class="IPBDescription">It just grinds my gears.</div>Squishpoke pointed out something that really gets on my nerves in NS2 (http://www.unknownworlds.com/ns2/forums/index.php?showtopic=126632), people who refuse to enter a room.
This is many because there maybe a alien in there, they do not want to lose their nice, shiny, new 20 res shotgun.
This is particularly infuriating when it's 6 marines trying to shoot there way through a walled up doorway and all that's on the other side is 2 gorges. The situation is, the gorges have walled up the doorway, put some spikes up, the comm has put 2 whips and 2 healing crags. You then see the marines hover the other side of the doorway spraying bullets every time the door opens, but no matter how much they spray, they don't kill anything and only die themselves from attrition. These guys don't even have anything valuable to lose. Those gorge run like cockroached when I jump the wall, but nobody follows.
There's probably 100 res to alien the other side of that doorway, if 4 out of 5 shotgun marines have to die to clear it - DO IT. You gain ground (possibly a res tower) for your team, destroy a healing spot for aliens, and take 100 res from them.
Also, I've tried explaining to people in game that to kill an onos, you have to chase it. No onos will stay in a fight until death in base unless hes about to max out his personal res. But even though they agreed that killing on onos is worth the cost of 3 shotguns, nobody would give chase.
Bit of a rant, but I feel better now.
This is many because there maybe a alien in there, they do not want to lose their nice, shiny, new 20 res shotgun.
This is particularly infuriating when it's 6 marines trying to shoot there way through a walled up doorway and all that's on the other side is 2 gorges. The situation is, the gorges have walled up the doorway, put some spikes up, the comm has put 2 whips and 2 healing crags. You then see the marines hover the other side of the doorway spraying bullets every time the door opens, but no matter how much they spray, they don't kill anything and only die themselves from attrition. These guys don't even have anything valuable to lose. Those gorge run like cockroached when I jump the wall, but nobody follows.
There's probably 100 res to alien the other side of that doorway, if 4 out of 5 shotgun marines have to die to clear it - DO IT. You gain ground (possibly a res tower) for your team, destroy a healing spot for aliens, and take 100 res from them.
Also, I've tried explaining to people in game that to kill an onos, you have to chase it. No onos will stay in a fight until death in base unless hes about to max out his personal res. But even though they agreed that killing on onos is worth the cost of 3 shotguns, nobody would give chase.
Bit of a rant, but I feel better now.
Comments
Back in NS1 when you chased an onos, everyone ran until you died trying..
just yesterday the first time ever in ns2 i chased an onos halfway across the map with a pistol as my main clip was out but he was booking it.. last bullet in my last clip killed him just as he got to "safety"
On onos, I pre chase onos. I see an onos and I'll start heading to the door of likely escape while shooting it. I've also chased onos halfway across the map, ignoring anything else.
I get the whole "I don't want to lose my shotgun", but what the hell is the point of a shotgun if you're not going to be aggressive with it? Stick to LMG if you're going to turtle, unless there are lots of fades on the field.
I'm also pretty much always taking advantage of this when I play Fade. I usually pop-in unannounced, kill one or two marines and get out like this, and they do not chase me. I have time to regenerate and repeat again and again. I actually destroyed a forward base as a Fade in Departures on Docking by repeatedly killing Marines that preferred to stay in their little hidey-hole. That vent to Stability Monitoring is awesome. :p
THERE instead of "their"
"a" instead of "AN"
All of my rust.
Solution: Yell via mic
Solution 2: Communicate with commander on a flanking maneuver.
Solution 3: Ignore solution 1-2 and do your own bit of sabotaging as YMI points out.
Solution 4: If all else fails, don't give a damn, take your axe out, and make FRIENDS WITH A LONELY GORGE BUILDING A HIVE 8 ]
Recent example:
Go through alien territory solo to kill computer lab harvester - quickly snipe celerity spur out in the open with shotgun - quickly kill the cysts in sub access harvester where there were eggs and a hive present - run out of sub access hoping the alien comm would forget to cyst and knowing I would die before killing harvester thanks to respawning egg skulks - run towards vent and kill harvester - run towards data core harvester where again there was a hive - kill cysts and get killed by lerk - see two harvesters die within 30 seconds by no infestation - all in all, one rambo marine killed 4 harvesters within a minute or two while the rest of my teammates assaulted and took crossroads. Even if the alien comm recysted, I still killed 2 harvesters and cost a bunch of tres plus a critical upgrade at a critical time.
Honestly, this game needs more people who voice comm. It seems to be rare to find a game with people talking now unless your on a big pop server or a server that is popular for its teamwork reglulars. This is mainly due to the fields of green recently but promoting voice communication should be a top priority imo, it makes the game feel so much more alive.
You start running into the room, turn on your mic, and charismatically say, "Let's go, marines! Go go go!"
They <i>will</i> follow you if you sound like you know what you're doing.
My advice: watch some war movies and work on your squad leader impression.
Of course, if you're a commander and can't lead by example... not terribly much you can do other than offer support, like scanning, and tell them what's in there. Charisma helps here too, though.
It happens on aliens too, such as if Cave is being attacked on Mineshaft from the usual Exo spot at Cavern, beginner skulks will just sit on the walls and wait for the hive to die. If they rush in and get behind them it can stop them easily.
Not quite sure how you survived your life growing up in South Africa if your "plain logic" tells you to charge the huge Rhino at all times... You must have had some pretty nasty injuries, I heard those things can gore you...
If there is a large group shooting at it, everyone should run at it or the exit its likely to take. This way you have a better chance of killing it before it gets away.
Also, there have been times where I've had this happen outside of a hive and I've been known to burst open with a good ol' LEEEEEEEEEEEERRRRRRROOOOOOYYYYYY JJJJJJEEEEEEEEEEENNNNNNNNKKKKKKKKIIIIIIINNNNNNNNNNNSSSSSSSSS as I charge into the room and upset the eggs.
that is one sexy door
There are probably 9 skulks hiding right above it on the other side; better not go through!
The only time staring and shooting at a doorway as the door opens is wen you have a GL, that is what you are supposed to do, if you have bullets, run in and disperse.
You start running into the room, turn on your mic, and charismatically say, "Let's go, marines! Go go go!"
They <i>will</i> follow you if you sound like you know what you're doing.
My advice: watch some war movies and work on your squad leader impression.
Of course, if you're a commander and can't lead by example... not terribly much you can do other than offer support, like scanning, and tell them what's in there. Charisma helps here too, though.<!--QuoteEnd--></div><!--QuoteEEnd-->
^
You start running into the room, turn on your mic, and charismatically say, "Let's go, marines! Go go go!"
They <i>will</i> follow you if you sound like you know what you're doing.
My advice: watch some war movies and work on your squad leader impression.
Of course, if you're a commander and can't lead by example... not terribly much you can do other than offer support, like scanning, and tell them what's in there. Charisma helps here too, though.<!--QuoteEnd--></div><!--QuoteEEnd-->
First idea would work just fine.
The scan though, they'll be even more scared since cysts are marked as enemies.
(You from RO2, right?)
"come on marines, do you want to live forever!!!"
Also, everyone follows Batcomm.....
biggest freakin problem marine's have is their obsession to cysts, they just have to whack everysingle cyst with axe they see, even if it's in corner not blocking anything they choose to whack it instead building phasegate or breaking the cyst chain to kill those useless cysts, or if you try to sneaky rush their base they just HAVE to whack those cysts and reveal their position, i think it's because they're too shiny, marines go all " OOOH, shiiinyyy com here shiny cyst ^^"
or when they decide it's more important to kill cysts in middle of their hive instead of everything else that can be killed.... upgrades.... resourcetower.... even eggs.....
or howabout long hallway full of cysts, instead of running to their objective and doing it they stop whacking every single cyst.
i'm a christmas sale player, and i love going into the rooms with 6 guys standing in the doorway shooting anything that tries to mess with me. and I'll usually chase down anything that looks like it's trying to escape, but only if i've got lmg, shotgun+pistol won't cut it... lerks and fades are too fast at running away. onoses are too tempting not to chase, and gorges are delicious. I'll usually prioritize gorges for some reason. I don't know why, even in a mixed group I prioritize gorges usually, probably because it's nearly a gauranteed 10 pres.
my pet peeve is when early on you've more or less secured a big room, waiting for the comm to drop power and phase. and the guy you came in with, decides to go rambo the neighboring resource node. eventually leading to him dying and you most likely losing the big room.
:) actually, if he gets that resource node down (which he might do WITH your help) then he is awesome, and will get a cookie from the commander!
marines can cap resources very quickly! aliens take aaaaaaages, hence, it is better as marines to prioritise pressure resources rather than cap.
Of course, if your commander wanted you to stick around for a pg, then it may be more important to stick around, but if your comm hasnt said anything, i wouldnt assume that he wanted one and wait around, at most id ask for a pg, and if i got no answer id keep moving.
e2a: regarding marines killing cysts, ive never had a problem once ive done the maths for my team over the mic. i.e. "stop attacking cysts broham, its not worth it, aliens have 6 resource towers, so they can place a cyst every second, you cant kill them that fast so lets push on and cap more rts! let the guys who follow us kill the cysts."
id also say that once an alien team is brought down to 3 or 2 rts, then killing cysts becomes an increasingly viable option.
I like you.
Also, everyone follows Batcomm.....<!--QuoteEnd--></div><!--QuoteEEnd-->
Are you Batcomm, Mr. Wayne? :D
I had a lot of fun in a game with Batcomm. We lost in the end, but we had the laughs on our side. ;)
I had a lot of fun in a game with Batcomm. We lost in the end, but we had the laughs on our side. ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
No one can know the true identity of Batcomm, for their own protection.......
Someone mentioned chasing down an onos...
I'm a new player, so... forgive the silly question but... HOW DO YOU DO THAT? They are FAST. I usually try to give chase, but then I see them speed away from my and I'm at a loss. One turn ahead, and I don't know where the big thing went.
Each room you manage to chase it through could be a potential 500+ damage rifle clip into its back. You don't usually have to chase across the map, but that extra 1000 damage from two or three people is usually easily enough damage to take down a wounded onos. Chasing might just mean following the onos out of the initial room. The problem is when all the marines sits and hides in the besieged room - the onos gets out the door and no one hits it anymore, so it lives to heal and fight another day.
If you have a jetpack the onos should not be able to outrun you.
EDIT -
Some maths for other new players who are afraid of onos and how invincible they seem:
Onos have 3100 life with carapace (1300 + 900x2 armor). One whole LMG clip with all shots hitting (you shouldn't be missing that many shots against an onos...) does 550 damage with level 1 weapons and 650 at level 3. That means you only need about 5 or 6 assault rifle clips to take an onos down - easily doable if your team focuses. Everyone should at least get their first whole clip into the onos as it comes at you, and many should be able to get a second one off too, if they are agressive and don't get distracted.
Don't worry about dying - you respawn with your assault rifle for free, but the onos will lose 75 res if they die. On the flip side, if you're an onos, be careful about going in against 4+ marines without support...
TLDR: If you keep shooting it, it will die. Assault rifle bullets hurt, so make them count and don't miss.