Doorway Admirers

MattmysterMattmyster Join Date: 2012-12-20 Member: 175669Members
<div class="IPBDescription">It just grinds my gears.</div>Squishpoke pointed out something that really gets on my nerves in NS2 (http://www.unknownworlds.com/ns2/forums/index.php?showtopic=126632), people who refuse to enter a room.

This is many because there maybe a alien in there, they do not want to lose their nice, shiny, new 20 res shotgun.

This is particularly infuriating when it's 6 marines trying to shoot there way through a walled up doorway and all that's on the other side is 2 gorges. The situation is, the gorges have walled up the doorway, put some spikes up, the comm has put 2 whips and 2 healing crags. You then see the marines hover the other side of the doorway spraying bullets every time the door opens, but no matter how much they spray, they don't kill anything and only die themselves from attrition. These guys don't even have anything valuable to lose. Those gorge run like cockroached when I jump the wall, but nobody follows.

There's probably 100 res to alien the other side of that doorway, if 4 out of 5 shotgun marines have to die to clear it - DO IT. You gain ground (possibly a res tower) for your team, destroy a healing spot for aliens, and take 100 res from them.

Also, I've tried explaining to people in game that to kill an onos, you have to chase it. No onos will stay in a fight until death in base unless hes about to max out his personal res. But even though they agreed that killing on onos is worth the cost of 3 shotguns, nobody would give chase.

Bit of a rant, but I feel better now.
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Comments

  • rook2pawnrook2pawn Join Date: 2008-07-03 Member: 64552Members
    Its true

    Back in NS1 when you chased an onos, everyone ran until you died trying..

    just yesterday the first time ever in ns2 i chased an onos halfway across the map with a pistol as my main clip was out but he was booking it.. last bullet in my last clip killed him just as he got to "safety"
  • AzaralAzaral Join Date: 2012-11-19 Member: 172408Members
    I know just what you mean. They bunch up outside of a door in one big cluster. Then, they shoot each others legs as they try to kill skulks that rush in. I had a game where I had to yell at people to charge in instead of clumping up at the door and shooting each other.

    On onos, I pre chase onos. I see an onos and I'll start heading to the door of likely escape while shooting it. I've also chased onos halfway across the map, ignoring anything else.
  • sharnrocksharnrock Join Date: 2012-11-02 Member: 166084Members
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    Yup. I tend to jump in see what is on the other side. If it is just one gorge I kill it but if they have an entire team I go and harass/ninja another alien entrance and take out upgrades and then smack the hive to get the alien's attention and relieve pressure off the other front. But if your team sucks and have no skills you will lose either way so might as well hang back and enjoy the ride. You can usually tell when everyone is 2-14, 3-10 etc.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    Agree. As marines, you have to be aggressive, at least in the current state of the game, and this is a concept that lots of new players don't seem to grasp. Just the other day I was trying to solo pipeline when I caught them with their pants down and they put up the hive just before I entered the room. We had about 4-6 marines just sitting in C12 "holding the area" against nobody, because all the aliens were going to pipe. The hive could have easily destroyed the hive if they'd just moved out and helped.

    I get the whole "I don't want to lose my shotgun", but what the hell is the point of a shotgun if you're not going to be aggressive with it? Stick to LMG if you're going to turtle, unless there are lots of fades on the field.
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    edited January 2013
    I know this so well. I'm a very aggressive Marine and seeing my teamates refuse to enter a room is kind of frustrating. Also, I'm always the guy who's going to chase a Fade or an Onos with a trusty JP+SG combo, but I'm practically always alone when I do this since my mates prefer to stay in the previously besieged room rather than finish off a wounded alien. But hey, this happened in NS1 too so it's not new.

    I'm also pretty much always taking advantage of this when I play Fade. I usually pop-in unannounced, kill one or two marines and get out like this, and they do not chase me. I have time to regenerate and repeat again and again. I actually destroyed a forward base as a Fade in Departures on Docking by repeatedly killing Marines that preferred to stay in their little hidey-hole. That vent to Stability Monitoring is awesome. :p
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    edited January 2013
    What grinds my gears is your incorrect grammar usage.

    THERE instead of "their"
    "a" instead of "AN"

    All of my rust.

    Solution: Yell via mic
    Solution 2: Communicate with commander on a flanking maneuver.
    Solution 3: Ignore solution 1-2 and do your own bit of sabotaging as YMI points out.
    Solution 4: If all else fails, don't give a damn, take your axe out, and make FRIENDS WITH A LONELY GORGE BUILDING A HIVE 8 ]
  • RaZDaZRaZDaZ Join Date: 2012-11-05 Member: 167331Members, Reinforced - Shadow
    edited January 2013
    When I'm playing as marine or marine comm, I'm constantly pushing my team to be aggressive, it is a problem in pub servers. Hell I've been all out aggressive in some games to the point of completely winning the game and commit to doing as much carnage as I can in their bases before dying.

    Recent example:
    Go through alien territory solo to kill computer lab harvester - quickly snipe celerity spur out in the open with shotgun - quickly kill the cysts in sub access harvester where there were eggs and a hive present - run out of sub access hoping the alien comm would forget to cyst and knowing I would die before killing harvester thanks to respawning egg skulks - run towards vent and kill harvester - run towards data core harvester where again there was a hive - kill cysts and get killed by lerk - see two harvesters die within 30 seconds by no infestation - all in all, one rambo marine killed 4 harvesters within a minute or two while the rest of my teammates assaulted and took crossroads. Even if the alien comm recysted, I still killed 2 harvesters and cost a bunch of tres plus a critical upgrade at a critical time.

    Honestly, this game needs more people who voice comm. It seems to be rare to find a game with people talking now unless your on a big pop server or a server that is popular for its teamwork reglulars. This is mainly due to the fields of green recently but promoting voice communication should be a top priority imo, it makes the game feel so much more alive.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    Alternatively you can redeploy half of the marines in some other area of the map, and bring along 1 arc to clear the room.
  • NikolaiLevNikolaiLev Join Date: 2012-11-01 Member: 165658Members
    edited January 2013
    This is easy to solve as a marine in the field.

    You start running into the room, turn on your mic, and charismatically say, "Let's go, marines! Go go go!"

    They <i>will</i> follow you if you sound like you know what you're doing.

    My advice: watch some war movies and work on your squad leader impression.

    Of course, if you're a commander and can't lead by example... not terribly much you can do other than offer support, like scanning, and tell them what's in there. Charisma helps here too, though.
  • StardogStardog Join Date: 2004-10-25 Member: 32448Members
    The funniest thing is keeping 5 marines and an exo stuck on the other side of the doorway as a skulk. It works well on Veil on the exit from Sub Sector, etc. Just chomp above the doorway and jump past it every so often and most of them just stand there. You can delay them for a minute.

    It happens on aliens too, such as if Cave is being attacked on Mineshaft from the usual Exo spot at Cavern, beginner skulks will just sit on the walls and wait for the hive to die. If they rush in and get behind them it can stop them easily.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    <img src="http://liberationfromthelie.com/wp-content/uploads/2012/07/doorway.jpeg" border="0" class="linked-image" />
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    The most annoying thing for me is people who run away from Onos. If the Onos is looking at them, or moving forward, they run away and don't shoot. When the Onos runs away, they stand still and shoot. Its ######ing infuriating, and the worst part is, it isn't even a niche bit of NS2 knowledge that tells you to RUN TOWARDS THE ONOS AT ALL TIMES. Its just plain logic. These people are just waiting for true natural selection to take its course.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    <!--quoteo(post=2054536:date=Jan 2 2013, 05:33 AM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Jan 2 2013, 05:33 AM) <a href="index.php?act=findpost&pid=2054536"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The most annoying thing for me is people who run away from Onos. If the Onos is looking at them, or moving forward, they run away and don't shoot. When the Onos runs away, they stand still and shoot. Its ######ing infuriating, and the worst part is, it isn't even a niche bit of NS2 knowledge that tells you to RUN TOWARDS THE ONOS AT ALL TIMES. Its just plain logic. These people are just waiting for true natural selection to take its course.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not quite sure how you survived your life growing up in South Africa if your "plain logic" tells you to charge the huge Rhino at all times... You must have had some pretty nasty injuries, I heard those things can gore you...
  • AzaralAzaral Join Date: 2012-11-19 Member: 172408Members
    edited January 2013
    <!--quoteo(post=2054538:date=Jan 1 2013, 09:39 PM:name=PsympleJester)--><div class='quotetop'>QUOTE (PsympleJester @ Jan 1 2013, 09:39 PM) <a href="index.php?act=findpost&pid=2054538"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not quite sure how you survived your life growing up in South Africa if your "plain logic" tells you to charge the huge Rhino at all times... You must have had some pretty nasty injuries, I heard those things can gore you...<!--QuoteEnd--></div><!--QuoteEEnd-->

    If there is a large group shooting at it, everyone should run at it or the exit its likely to take. This way you have a better chance of killing it before it gets away.

    Also, there have been times where I've had this happen outside of a hive and I've been known to burst open with a good ol' LEEEEEEEEEEEERRRRRRROOOOOOYYYYYY JJJJJJEEEEEEEEEEENNNNNNNNKKKKKKKKIIIIIIINNNNNNNNNNNSSSSSSSSS as I charge into the room and upset the eggs.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    Thanks for reminding me of how we should <a href="http://youtu.be/LkCNJRfSZBU?t=1m22s" target="_blank">lead a charge into a room</a>
  • nSidianSidia Join Date: 2012-08-15 Member: 155651Members
    <!--quoteo(post=2054521:date=Jan 1 2013, 09:16 PM:name=PsympleJester)--><div class='quotetop'>QUOTE (PsympleJester @ Jan 1 2013, 09:16 PM) <a href="index.php?act=findpost&pid=2054521"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://liberationfromthelie.com/wp-content/uploads/2012/07/doorway.jpeg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    that is one sexy door
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--quoteo(post=2054642:date=Jan 2 2013, 07:23 AM:name=nSidia)--><div class='quotetop'>QUOTE (nSidia @ Jan 2 2013, 07:23 AM) <a href="index.php?act=findpost&pid=2054642"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->that is one sexy door<!--QuoteEnd--></div><!--QuoteEEnd-->

    There are probably 9 skulks hiding right above it on the other side; better not go through!
  • DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
    I find myself screaming at people because of Onos chases too. I tend to run straight to the doorway the onos came in and attempt to block it, to give my teammates one or 2 more shots into the onos, it often means certain death, I cant recall a time this strategy worked and an onos died, but it is mainly because nobody chases, I am certain if someone had chased any of those onos I blocked, he wouldve died.

    The only time staring and shooting at a doorway as the door opens is wen you have a GL, that is what you are supposed to do, if you have bullets, run in and disperse.
  • Angry ChildAngry Child Join Date: 2012-12-05 Member: 174256Members
    <!--quoteo(post=2054485:date=Jan 1 2013, 09:29 PM:name=NikolaiLev)--><div class='quotetop'>QUOTE (NikolaiLev @ Jan 1 2013, 09:29 PM) <a href="index.php?act=findpost&pid=2054485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is easy to solve as a marine in the field.

    You start running into the room, turn on your mic, and charismatically say, "Let's go, marines! Go go go!"

    They <i>will</i> follow you if you sound like you know what you're doing.

    My advice: watch some war movies and work on your squad leader impression.

    Of course, if you're a commander and can't lead by example... not terribly much you can do other than offer support, like scanning, and tell them what's in there. Charisma helps here too, though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ^
  • The AlgerianThe Algerian Join Date: 2012-12-22 Member: 175962Members
    <!--quoteo(post=2054485:date=Jan 2 2013, 05:29 AM:name=NikolaiLev)--><div class='quotetop'>QUOTE (NikolaiLev @ Jan 2 2013, 05:29 AM) <a href="index.php?act=findpost&pid=2054485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is easy to solve as a marine in the field.

    You start running into the room, turn on your mic, and charismatically say, "Let's go, marines! Go go go!"

    They <i>will</i> follow you if you sound like you know what you're doing.

    My advice: watch some war movies and work on your squad leader impression.

    Of course, if you're a commander and can't lead by example... not terribly much you can do other than offer support, like scanning, and tell them what's in there. Charisma helps here too, though.<!--QuoteEnd--></div><!--QuoteEEnd-->


    First idea would work just fine.
    The scan though, they'll be even more scared since cysts are marked as enemies.

    (You from RO2, right?)
  • Hunter.S.T.Hunter.S.T. Join Date: 2012-05-26 Member: 152596Members
    <!--quoteo(post=2054485:date=Jan 1 2013, 08:29 PM:name=NikolaiLev)--><div class='quotetop'>QUOTE (NikolaiLev @ Jan 1 2013, 08:29 PM) <a href="index.php?act=findpost&pid=2054485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My advice: watch some war movies and work on your squad leader impression.<!--QuoteEnd--></div><!--QuoteEEnd-->

    "come on marines, do you want to live forever!!!"

    Also, everyone follows Batcomm.....
  • JuomariJuomari Join Date: 2012-11-05 Member: 167141Members
    edited January 2013
    this isn't biggest problem marine's have, marine's can be lured into the room with scans and medpacks / ammo atleast.

    biggest freakin problem marine's have is their obsession to cysts, they just have to whack everysingle cyst with axe they see, even if it's in corner not blocking anything they choose to whack it instead building phasegate or breaking the cyst chain to kill those useless cysts, or if you try to sneaky rush their base they just HAVE to whack those cysts and reveal their position, i think it's because they're too shiny, marines go all " OOOH, shiiinyyy com here shiny cyst ^^"

    or when they decide it's more important to kill cysts in middle of their hive instead of everything else that can be killed.... upgrades.... resourcetower.... even eggs.....

    or howabout long hallway full of cysts, instead of running to their objective and doing it they stop whacking every single cyst.
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    hey don't blame me for loving the hitting of cysts early on, i thought those little white +2s meant something at first. I wanted to gather them up like gold coins, then i realized it just upped the score.

    i'm a christmas sale player, and i love going into the rooms with 6 guys standing in the doorway shooting anything that tries to mess with me. and I'll usually chase down anything that looks like it's trying to escape, but only if i've got lmg, shotgun+pistol won't cut it... lerks and fades are too fast at running away. onoses are too tempting not to chase, and gorges are delicious. I'll usually prioritize gorges for some reason. I don't know why, even in a mixed group I prioritize gorges usually, probably because it's nearly a gauranteed 10 pres.

    my pet peeve is when early on you've more or less secured a big room, waiting for the comm to drop power and phase. and the guy you came in with, decides to go rambo the neighboring resource node. eventually leading to him dying and you most likely losing the big room.
  • Hunter.S.T.Hunter.S.T. Join Date: 2012-05-26 Member: 152596Members
    edited January 2013
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->my pet peeve is when early on you've more or less secured a big room, waiting for the comm to drop power and phase. and the guy you came in with, decides to go rambo the neighboring resource node. eventually leading to him dying and you most likely losing the big room.<!--QuoteEnd--></div><!--QuoteEEnd-->

    :) actually, if he gets that resource node down (which he might do WITH your help) then he is awesome, and will get a cookie from the commander!

    marines can cap resources very quickly! aliens take aaaaaaages, hence, it is better as marines to prioritise pressure resources rather than cap.

    Of course, if your commander wanted you to stick around for a pg, then it may be more important to stick around, but if your comm hasnt said anything, i wouldnt assume that he wanted one and wait around, at most id ask for a pg, and if i got no answer id keep moving.

    e2a: regarding marines killing cysts, ive never had a problem once ive done the maths for my team over the mic. i.e. "stop attacking cysts broham, its not worth it, aliens have 6 resource towers, so they can place a cyst every second, you cant kill them that fast so lets push on and cap more rts! let the guys who follow us kill the cysts."

    id also say that once an alien team is brought down to 3 or 2 rts, then killing cysts becomes an increasingly viable option.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=2054432:date=Jan 2 2013, 04:18 AM:name=Zomb3h)--><div class='quotetop'>QUOTE (Zomb3h @ Jan 2 2013, 04:18 AM) <a href="index.php?act=findpost&pid=2054432"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Solution 4: If all else fails, don't give a damn, take your axe out, and make FRIENDS WITH A LONELY GORGE BUILDING A HIVE 8 ]<!--QuoteEnd--></div><!--QuoteEEnd-->
    I like you.
  • deathst4rdeathst4r Join Date: 2003-08-10 Member: 19365Members
    <!--quoteo(post=2055217:date=Jan 3 2013, 05:34 AM:name=Hunter.S.T.)--><div class='quotetop'>QUOTE (Hunter.S.T. @ Jan 3 2013, 05:34 AM) <a href="index.php?act=findpost&pid=2055217"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"come on marines, do you want to live forever!!!"

    Also, everyone follows Batcomm.....<!--QuoteEnd--></div><!--QuoteEEnd-->

    Are you Batcomm, Mr. Wayne? :D

    I had a lot of fun in a game with Batcomm. We lost in the end, but we had the laughs on our side. ;)
  • Hunter.S.T.Hunter.S.T. Join Date: 2012-05-26 Member: 152596Members
    <!--quoteo(post=2055276:date=Jan 3 2013, 04:23 AM:name=deathst4r)--><div class='quotetop'>QUOTE (deathst4r @ Jan 3 2013, 04:23 AM) <a href="index.php?act=findpost&pid=2055276"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are you Batcomm, Mr. Wayne? :D

    I had a lot of fun in a game with Batcomm. We lost in the end, but we had the laughs on our side. ;)<!--QuoteEnd--></div><!--QuoteEEnd-->

    No one can know the true identity of Batcomm, for their own protection.......
  • ShaamaanShaamaan Join Date: 2013-01-01 Member: 176961Members
    Wait...

    Someone mentioned chasing down an onos...

    I'm a new player, so... forgive the silly question but... HOW DO YOU DO THAT? They are FAST. I usually try to give chase, but then I see them speed away from my and I'm at a loss. One turn ahead, and I don't know where the big thing went.
  • gsx00gsx00 Join Date: 2012-12-21 Member: 175803Members
    edited January 2013
    Start chasing earlier, like other people mentioned - get to the exit door when the onos comes in. Use shift to dash while reloading. Onos are only fast when travelling in a straight line, use that to your advantage and make your shots count.

    Each room you manage to chase it through could be a potential 500+ damage rifle clip into its back. You don't usually have to chase across the map, but that extra 1000 damage from two or three people is usually easily enough damage to take down a wounded onos. Chasing might just mean following the onos out of the initial room. The problem is when all the marines sits and hides in the besieged room - the onos gets out the door and no one hits it anymore, so it lives to heal and fight another day.

    If you have a jetpack the onos should not be able to outrun you.

    EDIT -

    Some maths for other new players who are afraid of onos and how invincible they seem:

    Onos have 3100 life with carapace (1300 + 900x2 armor). One whole LMG clip with all shots hitting (you shouldn't be missing that many shots against an onos...) does 550 damage with level 1 weapons and 650 at level 3. That means you only need about 5 or 6 assault rifle clips to take an onos down - easily doable if your team focuses. Everyone should at least get their first whole clip into the onos as it comes at you, and many should be able to get a second one off too, if they are agressive and don't get distracted.

    Don't worry about dying - you respawn with your assault rifle for free, but the onos will lose 75 res if they die. On the flip side, if you're an onos, be careful about going in against 4+ marines without support...

    TLDR: If you keep shooting it, it will die. Assault rifle bullets hurt, so make them count and don't miss.
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