Gorgeous - new Cloaking mechanics and effects

PaajtorPaajtor Join Date: 2012-11-09 Member: 168634Members
edited February 2013 in NS2 General Discussion
From NS2's facebook:

538141_10151319469143105_820587581_n.jpg

"Commander Flayra has spent the morning working on new Cloaking mechanics and effects. The ability never felt right, and in Gorgeous (our upcoming massive update) it is going to get a whole lot more responsive, good looking, fun and skill-based!"

can't see sh*t, he's got it all cloaked XD

https://www.facebook.com/NaturalSelection2

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Comments

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Speculation: No more full invisibility, expect maybe while stationary. New predator-style cloaking effect that works even at full speed.
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    Kalabalana wrote: »
    Well, I hope we still have full invisibility, it's a such a rare mechanic to exist in multiplayer, that I don't want to part with it! It can work within NS2.

    It's rare because it's horribly broken.

  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    new skill based mechanic:

    in order to activate cloaking you have to sit there and submit a bug fix or optimize a line of code.

    it's genius.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Zek wrote: »
    Speculation: No more full invisibility, expect maybe while stationary. New predator-style cloaking effect that works even at full speed.

    It will be interesting to see how they do this so it can't be exploited by mods.
  • SampsonSampson Join Date: 2012-01-06 Member: 139769Members
    still curious when this patch will be released... it's already been 15 days... they have 13 left... (aka middle of february is botched already)
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Sampson wrote: »
    still curious when this patch will be released... it's already been 15 days... they have 13 left... (aka middle of february is botched already)

    Since when do we ever hit deadlines. Did you honestly think we would make this one?


    ...


    But seriously :D - Date will be announced soon, it is February.

  • SampsonSampson Join Date: 2012-01-06 Member: 139769Members
    Sampson wrote: »
    still curious when this patch will be released... it's already been 15 days... they have 13 left... (aka middle of february is botched already)

    Since when do we ever hit deadlines. Did you honestly think we would make this one?


    this is true lol... watch the forums go down for a year! (or was it 2?.. was so long ago)
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    Sampson wrote: »
    still curious when this patch will be released... it's already been 15 days... they have 13 left... (aka middle of february is botched already)

    Since when do we ever hit deadlines. Did you honestly think we would make this one?


    ...


    But seriously :D - Date will be announced soon, it is February.
    The teasing, why must you do it. I NEED MY RAILGUN FIX
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
  • SampsonSampson Join Date: 2012-01-06 Member: 139769Members
  • ChrisAUSChrisAUS Join Date: 2012-11-17 Member: 172108Members
    edited February 2013
    Coolest looking mouse I think I have ever seen.

    Good posture, nice typing position. Sunlight adds immersion to the photo. Coffee cup on coaster is a plus. Great positioning with the pen on the clipboard. Overall I would give 7/10 but +2 for mouse.

    Great shot!
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    My guess is Feb. 28.

    I'll still hate camo for what it is: players hiding like manbabies!
  • soccerguy243soccerguy243 Join Date: 2012-12-22 Member: 175920Members, WC 2013 - Supporter
    please keep full invisibility. I can't tell you how many times i've almost jumped out of my own chair because I'm suddenly getting chomped. Anything less than full invisibility is useless cloaking.
  • AfterhoursAfterhours Join Date: 2012-09-18 Member: 159869Members, Reinforced - Shadow
    edited February 2013
    Holy crap, that Mouse is freaking crazy looking.

    Also, so excited to jump back into NS2 with the Gorgeous release!

    Hopefully my Overtime Schedule will be done by then. *crosses fingers*
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Might use reflections now, instead of the skulk being partly visible it reflects onto the textures around it.
  • AfterhoursAfterhours Join Date: 2012-09-18 Member: 159869Members, Reinforced - Shadow
    Flayra, are those Netrunner cards under your right monitor? ;)
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    I'm hoping for predator style cloak. Still, anything but completely fucked without your comm vs camo would be great.

    99% fucked, awesome!
    100% fucked, camo OP.

    It's a fine balance.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    thefonz wrote: »
    I'm hoping for predator style cloak. Still, anything but completely fucked without your comm vs camo would be great.

    99% fucked, awesome!
    100% fucked, camo OP.

    It's a fine balance.

    Yeah marines liked 99% camo...if your not 100% people will be able to tweak setting and find a way to may you almost totally visibile.
    This is what plagued cloaking through out most of the beta...if its not 100% its not worth having (even when its 100% most people dont view it as worth having (so how is it OP if no one uses it?)) and I just hope UWE remember this if they are redesigning it in any wyay.
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    edited February 2013
    Kalabalana wrote: »
    Well, I hope we still have full invisibility, it's a such a rare mechanic to exist in multiplayer, that I don't want to part with it! It can work within NS2.

    No, that's the biggest part of the problem.

    Required minimal skill and execution. Maximum profit.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Cloaking based on simple texture transparency like in NS1 is easily abused, but a proper special effect wouldn't be. The Hidden: Source pulls it off perfectly, the whole game is built around it.
  • ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue
    Well this is good news.

    As soon as I find out aliens get cloak in pub i find another server.
  • bp2008bp2008 Join Date: 2012-11-28 Member: 173581Members, Reinforced - Shadow, WC 2013 - Gold
    Wheeee wrote: »
    new skill based mechanic:

    in order to activate cloaking you have to sit there and submit a bug fix or optimize a line of code.

    it's genius.

    Heck yes. I'm going to optimize the line that defines the onos cost a little.
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    hakenspit wrote: »
    thefonz wrote: »
    I'm hoping for predator style cloak. Still, anything but completely fucked without your comm vs camo would be great.

    99% fucked, awesome!
    100% fucked, camo OP.

    It's a fine balance.

    Yeah marines liked 99% camo...if your not 100% people will be able to tweak setting and find a way to may you almost totally visibile.
    This is what plagued cloaking through out most of the beta...if its not 100% its not worth having (even when its 100% most people dont view it as worth having (so how is it OP if no one uses it?)) and I just hope UWE remember this if they are redesigning it in any wyay.

    unfortunately, assholes exist. Still without comm intervention there are a grand sum of zero ways for good marines to do anything about camo. Without an experienced comm, fighting camo is the lamest experience in NS2.

    By "predator style" I mean distortion based on alien shape/outline. Still 100% clear, but wavy edges that can be seen by keen eyes when moving. When still, nearly perfect. I don't think it would be super easy to hack. At least not as simple as changing the model.

    I bet UWE has made the best availble decision and eagerly await this most gorgeous of updates.
  • Sharp-ShooterSharp-Shooter Join Date: 2011-05-11 Member: 98364Members
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    I'm amazed that Charlie's RAT works on frosted glass. Mine only works on black cloth!
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    refraction
    is that the word I wanted? I couldnt recall.... Crap, it was.... I shoulda known that.

  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    Zek wrote: »
    Cloaking based on simple texture transparency like in NS1 is easily abused, but a proper special effect wouldn't be. The Hidden: Source pulls it off perfectly, the whole game is built around it.

    sorry to uber post but, yes! The hidden! I totally forgot! The hidden is a great example to illustrate.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    hakenspit wrote: »
    thefonz wrote: »
    I'm hoping for predator style cloak. Still, anything but completely fucked without your comm vs camo would be great.

    99% fucked, awesome!
    100% fucked, camo OP.

    It's a fine balance.

    Yeah marines liked 99% camo...if your not 100% people will be able to tweak setting and find a way to may you almost totally visibile.
    This is what plagued cloaking through out most of the beta...if its not 100% its not worth having (even when its 100% most people dont view it as worth having (so how is it OP if no one uses it?)) and I just hope UWE remember this if they are redesigning it in any wyay.

    You said it yourself... It's 100% now and still not worth using, at least not in a competitive environment. So what do you suggest be done? Buff it further? That would be a disaster for pub play. The takeaway here is that Camo is flawed in its current state. It needs a redesign, and I don't see a way to fix 100% cloaking.
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