So why can't Khammander's give orders

despairdespair Join Date: 2012-11-01 Member: 165746Members
marine comm can highlight the marines and tell them to go to locations & attack/defend nodes

so why cant khammander do this for aliens as well

no reason not to from a balance perspective

Comments

  • dragonmithdragonmith Join Date: 2013-02-04 Member: 182817Members, Reinforced - Diamond
    Aliens have markers (threat, expansion, etc)... Besides, when was the last time you used "defend here" as marine com?

    Anyway, what I want to know is why can't alien com see what upgrades he has?
  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    I can see how it's supposed to be an asymmetry thing, but I don't think it works. Alien commanders are going to give individual orders regardless via voice or text, it only makes sense for the game to actually support those orders directly.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Because aliens are far more difficult to highlight than marines, trying to give them orders individually would be frustrating.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2013
    The Hive Mind can expand without the help of the aliens out in the field and indirectly helps out the team and as dragonmith said, using indirect Hive Sight indicators. Where the Commander actively supports the marines in the field and the marines must build stuff otherwise stuff doesn't get built.

    I find it very fitting in terms of asymmetry, as it still is possible to give "suggestions" as the Hive Mind :P
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    Honestly I wish the marines had what the alien com does, a button that says everyone go here.
  • dragonmithdragonmith Join Date: 2013-02-04 Member: 182817Members, Reinforced - Diamond
    ZEROibis wrote: »
    Honestly I wish the marines had what the alien com does, a button that says everyone go here.

    Ping them. Failing that, use a beacon, they will come...
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    ibis, that never works, half the team walks off like the mindless serfs they are.
    Every. Freaking. Time.
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    Today a good Khamm on Tram placed a lot of "threats here" which helped me tremendously. I didn't have to have my map open for longer than 0.5 seconds at a time.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    dragonmith wrote: »
    ZEROibis wrote: »
    Honestly I wish the marines had what the alien com does, a button that says everyone go here.

    Ping them. Failing that, use a beacon, they will come...

    No I am trying to get them to leave the base, so far telling them the alien hive has beer hidden in it works.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    CrazyEddie wrote: »
    ZEROibis wrote: »
    Honestly I wish the marines had what the alien com does, a button that says everyone go here.

    That would be the push-to-talk button on your mic.

    Unfortunately without a giant flashing light and gps telling them how to walk forward 100ft the marines get lost... :(
  • Metal ManMetal Man Join Date: 2011-11-13 Member: 132717Members
    You make a great point. Even if it is not as essential to give waypoints to alien players this should be easily available. People arguing that aliens don't need it may be right. Well then why is there an alien commander?

    It's almost like UWE subconsciously determined that the alien commander isn't quite an actual commander... more like a distant "gardener" (quoted for the truth) that you wave to and say "keep up the good work!" Not going to go into this right now but the alien commander was implemented terribly in NS2. He has absolutely no association with his team. He does his (vital) job and the fighters do theirs somewhat independently.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    dragonmith wrote: »
    Anyway, what I want to know is why can't alien com see what upgrades he has?

    As a matter of fact he can since the Gorgeous Update.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Kouji_San wrote: »
    The Hive Mind can expand without the help of the aliens out in the field and indirectly helps out the team and as dragonmith said, using indirect Hive Sight indicators. Where the Commander actively supports the marines in the field and the marines must build stuff otherwise stuff doesn't get built.

    I find it very fitting in terms of asymmetry, as it still is possible to give "suggestions" as the Hive Mind :P
    Orders are a basic RTS interface feature, so making it asymmetrical is a bit silly (like giving ctrl-groups to the comm but not the khamm). NS2 is in desperate need of better methods for the comm to organize his teammates.

  • DeskLampDeskLamp Australia Join Date: 2013-02-03 Member: 182783Members
    Have to disagree sorry Metal Man. I'm not a great Khammander but I have seen some. The key thing that they did was not so much building upgrades and such, but place drifters and other alien support structures in places to ensure aliens knew exactly what was going on in the marine team. The alien commander doesn't provide immediate support in the form of medpacks and ammo, he grows support (crags, shifts, eggs etc.) which ensure they win.

    I also think often people don't adopt the mindset that the Khammander can actually provide leadership, and therefore he doesn't. Many maps I've played in aliens either don't listen to the khammander, or the khammander doesn't say anything the entire game.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    Perhaps the better thread title would be why can't the Khamm give waypoints. Frankly, the marine comm never really gives 'orders' in the normal sense since the vast majority of orders are build orders and those happen automatically whenever a marine is within a set range of a building that needs to be constructed. Very rarely in games does the comm ever give out orders on a regular basis since it's too much to micromanage.

    So long as the Khamm has a mic, he shouldn't have a problem leading the team. Waypoints are overrated, and I don't think it would hurt the marines if they were removed. I can't see any pressing need for aliens to have them, but I don't object to it either.
  • McCheeseMcCheese Join Date: 2012-11-21 Member: 172726Members
    totally agree with the issue brought up in this thread. I know multiple times when i am marine commander and wish i could make the threat or alert icons on the map like alien can. I am not exactly sure why you cannot give individual alien way points, i wasn't aware of this. To me there is nothing meaningful to having one side have one option or the other, or really lend anything to asymmetrical gameplay. Why isnt each option available to both sides?
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter
    McCheese wrote: »
    totally agree with the issue brought up in this thread. I know multiple times when i am marine commander and wish i could make the threat or alert icons on the map like alien can. I am not exactly sure why you cannot give individual alien way points, i wasn't aware of this. To me there is nothing meaningful to having one side have one option or the other, or really lend anything to asymmetrical gameplay. Why isnt each option available to both sides?

    You can do the alert, middle mouse button on the minimap.
  • foolfoolzfoolfoolz Join Date: 2013-01-24 Member: 181835Members
    the alerts are very poorly implemented. it is super easy to miss them, not understand what the hell they mean, or just ignore them completely. it is nothing like english words being spoken to you and written on the screen, that has a much more resonating effect with even the noobest players.

    aliens should have this. i cant count the number of times ive tried to do this instinctively before noticing you cant as alien comm
  • WoollySammothWoollySammoth Join Date: 2013-02-14 Member: 183062Members
    I agree. The khaamander, or whatever it's called, doesn't seem to be encouraged to interact or talk to their squads as much as marines [should the plural noun for khaara be squad? Something like "swarm" seems more appropriate :p]. Khaams generally seem quieter than comms (from my anecdotal xp), and I never [read: less frequently] seem to know what they're doing/what they want. I blame the lack of small talk between troops and comm: When the comm gives orders to marines they at least have some clue about what his plan is (even if he isn't directly telling them); whereas, with the khaara it can be a mystery.

    Has anyone ever heard the phrase "The left hand doesn't know what the right hand is doing"? Imagine the left hands are the FPSers and the right hand is the khaam, that's how i often feel the khaara's "hive mind" works. Whilst i've got you imagining things also imagine something that actually has 7 left hands and 1 right hand, this has nothing to do with my point but imagine it anyway, it's cool, isn't it? Clark Ashton Smith should totally write a short story about it, once he's stopped being dead, of course. :p

    Also, I know that khaam has the warning things but they aint best. Whenever someone puts down a "Threat" thing i'm never quite shure if it means there's a threat to alien team and we should go there and eat the squishy, Red Bloods, or if that's a dangerous place we're being told to avoid. :p
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