Build 243 Live on Steam - Natural Selection 2
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
Build 243 Live on Steam - Natural Selection 2
Build 243 is now live on Steam. This is a small patch that fixes a bug introduced in 242 as well as speeds up the “compiling shaders” step of the loading process. Here is the complete change log:
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*glares at the infestation*
Got any more tricks up your sleeve *gets the flamethrower from the shed*
It does indeed
yesssssss i just encountered it for the first time and it was driving me crazy even if it isn't really that big of a deal xD
it's probably just our server, it's usually pretty bad lol but i was j/w
@YMICrazy502 It dealt with whether shaders had been recompiled or was a fresh install. Nothing video card specific really.
And for free!
You guys are awsome!
Nope
During map change myself and at least two others I play with have encountered a common crash to desktop runtime error.
i7 3750k @ 4.4Ghz on 64bit Windows 7.
edit: Was stuck at 80%, using disconnect in console got me back to the main menu where I was still locked at 100% CPU usage. Is NS2 the new top of the art overclock stress test?
This game keeps getting better and better!
Also, the after effects of those scans/umbras/enzyme mists remain on the map afterwards. I played another game after that, and we had one guy on the alien team complain about the comm (not me) scanning 20 times in a row when he wasn't even doing so. In fact, even after the aliens took out the power in that part of the map, scans were still 'pinging' continuously just without the noise, and that area of the map never turned dark or red.
although performance has been great for me, faster loading (although not as fast as b240 which was lightning quick), and the framerate seems to have greatly improved - on average about 15fps more than b241.
Please make sure the server is not running any mods. Try on vanilla servers.
Yeah this is possible... it was on the KKG servers, and those are modded (badges, etc, nothing fancy).
KKG's consistency checker used to break parts of the game like infestation and such. Might be something like that.
That's OK, you had two guys that carried your entire team with both of them going something like 86-6.... :-?
I did notice the scan ping that was contanstly going off in Nanogrid, I thought it was strange that you were wasting all that res on little oh me. But then I remembered you saying scan wasn't working.
I deny everything! Cease your lies and slander!
But yeah, it was Joe and wallenberg...but it's not like aliens didn't have any good players, otherwise it would have been a straight stomp. Keep in mind too that I was really on the ball with most of the med and ammo requests, if I must say so myself, and those two would have died many times over if I hadn't done my job of medding/ammo them. I wish I could have used nanoshield to keep them both alive even longer for some of the fiercer fights at Overlook though....
When all is said and done, I think I did good on keeping the res flowing (with a great deal of help from people who welded and kept being at those res nodes to bring them back up), and I think I did good on the upgrades (except for not getting GLs/Flamethrowers earlier due to my focus on trying to ARC out nano - before I realized scans were not working)...but I dropped the ball on the early game beacon (I meant to upgrade phase tech, but hit S instead...), and I wasn't keeping a closer eye on my second base in Pipeline that it went down several times.
I mean, I was quick enough to beacon when I saw that final epic 5 gorge rush on Control at the end (and we still lost power anyway)....but the fact of the matter is I screwed up on keeping Pipeline alive... -_-
If you don't hear the ping noise, that wasn't a scan that I dropped.