aeroripperJoin Date: 2005-02-25Member: 42471NS1 Playtester, Forum Moderators, Constellation
Is it possible to make all the voice-over keys bindable? Currently through the 'impulse' command we get most of them, but are still missing a bind for "weld me" and "acknowledged". Would love to be able to bind these to a key :-bd
Is it possible to make all the voice-over keys bindable? Currently through the 'impulse' command we get most of them, but are still missing a bind for "weld me" and "acknowledged". Would love to be able to bind these to a key :-bd
I think "requestweld" will send out a "weld me" message.
On March 30th, NS2+ will be 2 years old. Since this update is massive and today is friday, I'm releasing today so I can hotfix in case something goes wrong. But I consider this the anniversary update! Which I didn't even plan for, it just... happened!
So without further ado:
- Added played time and Commander time to the stats UI.
- Added Kill Graph to end game stats.
- Player stats are now kept when switching teams so one player can show up on both teams.
- Last life stats now use the same graphics style as the End game stats.
- Added "Weapon Inventory" option to customize the behavior for the inventory, the options allow you to have it always on, disabled, or showing weapon ammo for marines. Available in HUD tab.
- Added option to display a welder icon under the armor and weapon levels when there's one equipped. Available in HUD tab.
- Renamed "Minimal Nameplates" option to "Nameplate style" and added a third style to show only the bars. The options now are: "Default", "Percentages", "Bars only".
- Changed crosshair resolution scaling option with a slider that allows users to choose scaling themselves (from 1% to 200%).
- The Classic Ammo and HUD Bars options now use the same code to fetch weapon info. They now also display mines and grenades.
- Added "Request Weld" and other voiceover menu options to the Bindings menu.
- Added range circles for Mucous, Enzyme, Hallucination Cloud, Nutrient Mist and Rupture.
- Hovering over the player cards in Insight will display their current HP/AP values.
- The use key will toggle displaying HP/AP values over the healthbars in Insight.
- Color coded marine wrench icon for teammates and buildings depending on the damage received.
- Moving the mouse over the tech icons in Insight will now display the tech name.
- NS2+ console output will now wrap the text correctly on low resolutions.
- NS2+ console commands now allow you to reset settings to their individual defaults.
- Improved tooltips, some of them now include an example image for the NS2+ options.
- Fixed vanilla bug where server browser tooltips could get stuck on the screen.
- Removed message about players not being able to join when detecting mod updates if the server has a mod backup server enabled. Now it will just display the mods updated once.
That's normal, the game has technically ended by then (no crosshair will be visible), so it doesn't track stats anymore but you can still get kills with the game technically finished.
That's normal, the game has technically ended by then (no crosshair will be visible), so it doesn't track stats anymore but you can still get kills with the game technically finished.
HAVE I BEEN DOING ALL THIS KILL WHORING FOR NOTHING!? OMG #CDTPLZ.
I published this yesterday:
- Fixed wrench icon not being color coded if you had a welder.
- Made dropped welders display the outline even if you already have a welder for easy recycling.
And this today:
- Fixed drifter abilities requiring to click empty space to be used.
- Added outline to the wrench icon if you have a welder.
- Added option to disable the new wrench icon coloring and revert to the previous behavior. Available in Misc. tab.
- Reduced size of last life stats.
- Fixed Spurs not being tracked in the tech log.
- Fixed upgraded Hives counting as separate buildings lost.
Also I made adjustments to swalkmode and goldenmode.
WellJoin Date: 2006-10-04Member: 58054Members, Squad Five Blue, Reinforced - Shadow
Thanks for "Weapon Inventory".
Add new features, please:
- Energy bar for Gorge (all teammates should see my low energy level and don't request heal because I can not heal at this moment. It's annoying).
- "Kill" text when I killed someone instead "+5 point" text. Or add this as standalone option.
P.S.: What about the Russian localization? I can translate your mod.
WellJoin Date: 2006-10-04Member: 58054Members, Squad Five Blue, Reinforced - Shadow
Add new features, please:
* Custom buy keys for Kharaa. Example: F5 key - Fade + Сeler + Carap + Aura (sequence is a priority if low Pres). If I Fade with Celer and press F5 again I get Carap and e.t.c.
* Structure request for Gorge. Note: I play without mic and play on 24+ slots servers. Need Shade for cloak my tunnel, need Shift for build a Hive, need Crag for defend point. Some Khamanders are a green, more skilled comms forget about support structures.
- Added accuracies without Onos hits to the Last Life Stats.
- Added a color picker for all the options with customizable colors.
- End games stats now uses different commader icons to distinguish the Commander with most commanding time.
- Enabled last life stats and the ability to check the previous round stats during PreGamePlus.
- Fixed tooltip still being visible when closing the stats while hovering the Commander badge.
- Fixed Stomp not showing up properly on the personal weapon stats.
I had to publish a small update and reset the color settings again as some users didn't have them reset properly, so hopefully it works this time.
Also, for two of the settings, killfeed border color and minimap arrow, the default in the menu is black, but ingame it uses the vanilla color, which is blue for marines and yellow for aliens, I didn't want to split it into two options since it didn't make much sense.
Edit: There's a bug with the default arrow color and the killfeed border color if you have them on default and click Apply on the options menu, they will display black instead of default. So to have them show normal, you can reset the options individually and NOT click Apply, they get saved the same and avoids the bug.
Edit2: Just fixed it, removed the apply button too, for good measure, since it was useless anyways. If the color values are default it will display "Default" in the inverse color.
MephillesGermanyJoin Date: 2013-08-07Member: 186634Members, NS2 Map Tester, NS2 Community Developer
is it possible to save multiple ns2+ profiles? I can assume that casters for example use different ns2+ settings for casting and playing and that way it is easy to switch between them back and forth
is it possible to save multiple ns2+ profiles? I can assume that casters for example use different ns2+ settings for casting and playing and that way it is easy to switch between them back and forth
If I understand you correctly, wouldn't it be easier to make it revert everything default (which I guess is what is desired for casing) without actually overwriting your config?
I'd like to suggest availability to toggle health bars on while spectating in free roaming camera mode, so viewers don't lose out on this information when casters are filming such a moment. I've search the forum and can't find anything about this.
is it possible to save multiple ns2+ profiles? I can assume that casters for example use different ns2+ settings for casting and playing and that way it is easy to switch between them back and forth
If I understand you correctly, wouldn't it be easier to make it revert everything default (which I guess is what is desired for casing) without actually overwriting your config?
I'd like to suggest availability to toggle health bars on while spectating in free roaming camera mode, so viewers don't lose out on this information when casters are filming such a moment. I've search the forum and can't find anything about this.
In the nameplates option, if you use the percentages option, the HP/AP values show up all the time.
Edit: I'm also making it so you can toggle them on/off pressing E like the numbers for Insight.
Comments
Just when you thought NS2+ couldn't get any better. I love stats. Thank you!
How can people disagree this?
I think "requestweld" will send out a "weld me" message.
So without further ado:
- Added played time and Commander time to the stats UI.
- Added Kill Graph to end game stats.
- Player stats are now kept when switching teams so one player can show up on both teams.
- Last life stats now use the same graphics style as the End game stats.
- Added "Weapon Inventory" option to customize the behavior for the inventory, the options allow you to have it always on, disabled, or showing weapon ammo for marines. Available in HUD tab.
- Added option to display a welder icon under the armor and weapon levels when there's one equipped. Available in HUD tab.
- Renamed "Minimal Nameplates" option to "Nameplate style" and added a third style to show only the bars. The options now are: "Default", "Percentages", "Bars only".
- Changed crosshair resolution scaling option with a slider that allows users to choose scaling themselves (from 1% to 200%).
- The Classic Ammo and HUD Bars options now use the same code to fetch weapon info. They now also display mines and grenades.
- Added "Request Weld" and other voiceover menu options to the Bindings menu.
- Added range circles for Mucous, Enzyme, Hallucination Cloud, Nutrient Mist and Rupture.
- Hovering over the player cards in Insight will display their current HP/AP values.
- The use key will toggle displaying HP/AP values over the healthbars in Insight.
- Color coded marine wrench icon for teammates and buildings depending on the damage received.
- Moving the mouse over the tech icons in Insight will now display the tech name.
- NS2+ console output will now wrap the text correctly on low resolutions.
- NS2+ console commands now allow you to reset settings to their individual defaults.
- Improved tooltips, some of them now include an example image for the NS2+ options.
- Fixed vanilla bug where server browser tooltips could get stuck on the screen.
- Removed message about players not being able to join when detecting mod updates if the server has a mod backup server enabled. Now it will just display the mods updated once.
It's fixed, sorry!
Yeah, I got a kill just around the win screen.
HAVE I BEEN DOING ALL THIS KILL WHORING FOR NOTHING!? OMG #CDTPLZ.
- Fixed wrench icon not being color coded if you had a welder.
- Made dropped welders display the outline even if you already have a welder for easy recycling.
And this today:
- Fixed drifter abilities requiring to click empty space to be used.
- Added outline to the wrench icon if you have a welder.
- Added option to disable the new wrench icon coloring and revert to the previous behavior. Available in Misc. tab.
- Reduced size of last life stats.
- Fixed Spurs not being tracked in the tech log.
- Fixed upgraded Hives counting as separate buildings lost.
Also I made adjustments to swalkmode and goldenmode.
also what about showing your "No Onos Acc" between deaths in parenthesis or something next to your cumulative acc.
Add new features, please:
- Energy bar for Gorge (all teammates should see my low energy level and don't request heal because I can not heal at this moment. It's annoying).
- "Kill" text when I killed someone instead "+5 point" text. Or add this as standalone option.
P.S.: What about the Russian localization? I can translate your mod.
\o/
* Custom buy keys for Kharaa. Example: F5 key - Fade + Сeler + Carap + Aura (sequence is a priority if low Pres). If I Fade with Celer and press F5 again I get Carap and e.t.c.
* Structure request for Gorge. Note: I play without mic and play on 24+ slots servers. Need Shade for cloak my tunnel, need Shift for build a Hive, need Crag for defend point. Some Khamanders are a green, more skilled comms forget about support structures.
- Added a color picker for all the options with customizable colors.
- End games stats now uses different commader icons to distinguish the Commander with most commanding time.
- Enabled last life stats and the ability to check the previous round stats during PreGamePlus.
- Fixed tooltip still being visible when closing the stats while hovering the Commander badge.
- Fixed Stomp not showing up properly on the personal weapon stats.
Also, for two of the settings, killfeed border color and minimap arrow, the default in the menu is black, but ingame it uses the vanilla color, which is blue for marines and yellow for aliens, I didn't want to split it into two options since it didn't make much sense.
Edit: There's a bug with the default arrow color and the killfeed border color if you have them on default and click Apply on the options menu, they will display black instead of default. So to have them show normal, you can reset the options individually and NOT click Apply, they get saved the same and avoids the bug.
Edit2: Just fixed it, removed the apply button too, for good measure, since it was useless anyways. If the color values are default it will display "Default" in the inverse color.
I'd like to suggest availability to toggle health bars on while spectating in free roaming camera mode, so viewers don't lose out on this information when casters are filming such a moment. I've search the forum and can't find anything about this.
ok didn't knew that was possible
Edit: I'm also making it so you can toggle them on/off pressing E like the numbers for Insight.