Am I the only one who consistently has poor experiences with all random?

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Comments

  • RegnarebRegnareb Join Date: 2007-08-26 Member: 62008Members, NS2 Playtester
    Lúst wrote: »
    I just want it so people stop sitting in the ready room.
    So you prefer them sitting ingame, stealing the res? :/
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    @Regnareb Every player generates res at the same rate so having an AFK player won't affect the resource income for other players.
  • tharthar Join Date: 2012-12-26 Member: 176293Members, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    It would be nice to see a mod introducing "all random" which would take the previous games (on the same server) into account while randomizing teams. That way all the player with a high score/kill-death ratio wouldn't end up on the same team.
  • WillzZzWillzZz Join Date: 2013-01-31 Member: 182667Members
    The random mod locks players on to a team, which tends to guarantee a bad game if the teams are noticeably uneven. At least randomall lets people change. I've played FAR more stacked games due to random, than stacked games caused by players who want to stack to win a boring one-sided game.
  • RegnarebRegnareb Join Date: 2007-08-26 Member: 62008Members, NS2 Playtester
    @Regnareb Every player generates res at the same rate so having an AFK player won't affect the resource income for other players.
    Aha, it was always logic for me the other way. They still steal player slots and eggs/IP if they die. If you random and you have 2 AFK players in your team, and the other team does not, it's better to have them in the ready room.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Regnareb wrote: »
    @Regnareb Every player generates res at the same rate so having an AFK player won't affect the resource income for other players.
    Aha, it was always logic for me the other way. They still steal player slots and eggs/IP if they die. If you random and you have 2 AFK players in your team, and the other team does not, it's better to have them in the ready room.
    Its more than AFKs on a team don't trigger the autobalance. However, if the AFK kicker is setup properly on the server, team AFKs should be kicked anyways after a short period.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    You know, it would be really neat to see how a mod that just took the K/D ratio of previous round, and then spread the players according to it evenly on both teams. I know! I know! It has a million flaws that way, BUT I'M JUST SAYING, it could work better than random.
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    You know, it would be really neat to see how a mod that just took the K/D ratio of previous round, and then spread the players according to it evenly on both teams. I know! I know! It has a million flaws that way, BUT I'M JUST SAYING, it could work better than random.

    I agree, but I'd prefer if it used score as compared to K/D. Gotta give the Gorgies some love :D
  • |DFA| Havoc|DFA| Havoc Join Date: 2009-08-07 Member: 68375Members, Reinforced - Shadow
    CrazyEddie wrote: »
    people are surprisingly resistant to swapping players around sometimes for a better mix.

    So people who want to play a particular side are surprisingly resistant to being forced to play the other side?

    You don't say.

    Context. I am talking about people who get their team assigned to them by randomall, not one they picked from preference, and then not wanting to swap when it ends up being a randomly generated skill stack.

    What I'm getting at, essentially, is our desire to win sometimes sabotages our desire to have fun and balanced games. When a bunch of skilled players end up on your team, you rejoice because you know they can carry more than their own weight and they won't be murdering you repeatedly from the other team.

    Sometimes what we want is not what we need, etc etc.

  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
    CrazyEddie wrote: »
    people are surprisingly resistant to swapping players around sometimes for a better mix.

    So people who want to play a particular side are surprisingly resistant to being forced to play the other side?

    You don't say.

    Context. I am talking about people who get their team assigned to them by randomall, not one they picked from preference, and then not wanting to swap when it ends up being a randomly generated skill stack.
    Ah, I see. Sorry for the misunderstanding, and the snark.
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    was in a game where after a stomp the random vote was called, and not only were teams nearly identical, the marines somehow lost their two best shooters. everybody had a nice and fun 5 minute game after that. oh the joys of a coin flip.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    if UWE had some game wide stat storing system on individual players like kill ratio, deaths, wins, losses, games commanded etc then the random system could work out the teams based on pretty accurate data.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    You know, it would be really neat to see how a mod that just took the K/D ratio of previous round, and then spread the players according to it evenly on both teams. I know! I know! It has a million flaws that way, BUT I'M JUST SAYING, it could work better than random.

    I agree, but I'd prefer if it used score as compared to K/D. Gotta give the Gorgies some love :D

    Once the power node score bug is fixed, I would agree with this. As it is, 30 points for finishing a power node (it says +15 but actually gives 30) unduly rewards people for largely inconsequential actions!
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