Last Stand 2.0 released!
SamusDroid
Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
I have taken the Last Stand source code, and painstakingly went through the files and tried my best to get the code to match what is current. It works for the most part that I know of, but I have not really been able to test, and never played the working version to know what it is supposed to be like. I have removed some models from the files in order to cut down on the MASSIVE 80mb file this mod was. I will work on making the textures smaller, and using the existing dropship models already in the code, but for now it will only show the default main menu.
If you see an error, copy the log file from AppData/Roaming/Natural Selection 2/ and send it to me/link it in a pastebin or something so I can fix it hopefully. A list of things wrong would be very helpful.
I could use some people to run the mod and tell me if you find any errors, as I know it isn't perfect, just making sure it is as close to the original working version as possible. If you want to contribute, and attempt to fix the bugs yourself, let me know if you get a working version so I can update my code. Thanks
http://steamcommunity.com/sharedfiles/filedetails/?id=177810924
If you see an error, copy the log file from AppData/Roaming/Natural Selection 2/ and send it to me/link it in a pastebin or something so I can fix it hopefully. A list of things wrong would be very helpful.
I could use some people to run the mod and tell me if you find any errors, as I know it isn't perfect, just making sure it is as close to the original working version as possible. If you want to contribute, and attempt to fix the bugs yourself, let me know if you get a working version so I can update my code. Thanks
http://steamcommunity.com/sharedfiles/filedetails/?id=177810924
Comments
Bugs:
Error log keeps spamming this:
If you feel ambitious enough you can try to fix them yourself, as the quicker the bugs are gone the better
Added some more bugs to the list in that initial post :P
Did you have a look at Xenoswarm?
Technically it IS official
just an fyi.
It looks like this...
( •_•)
( •_•)>⌐■-■
(⌐■_■)
is the Last Stand.
Anyone with any kind of programming knowledge, any sort of help fixing the bug with aliens not spawning at the beginning of the game would be amazing. As I cannot seem to figure out why they won't spawn.
As of now, upgrades don't work, and sentries require a sentry battery to function, I am trying to fix these, but they won't be easy as they are hidden in many files. I will try to figure out the thirdperson or at least force it to be in first person for now, that way the mod is at least playable. There are some random errors with badges and stuff, but that will go away.
Can you just tell me the hex id?
https://github.com/AlexHayton/Ns2LastStand-2
If you go inside the 'output' folder and compare the lua_246 folder with the lua_originalLastStand you can work out the changes that need to go into the 'lua' folder and it's quite straightforward to go through a file at a time. The settings you'll need to use on WinMerge are as follows:
Going alphabetically through the files, once I got it set up I managed to get to 'Babbler.lua' in about half an hour. I reckon it's about a day's work to convert all the rest of the files and a further day to debug. Each converted file also needs adding to one of 'LastStand_Shared', 'LastStand_Client', 'LastStand_Server' or 'LastStand_Predict' to actually load the file when the game starts (if unsure, check which one of those it's referenced in in the lua_246 folder and add as appropriate, but most things live in Shared). Due to other commitments I can't really do any more here but hopefully someone else can take it on?
AA5C3A7 is the new hex id from 178635687.
That's a pretty sound idea. Where do I find out what the maps are called? There is almost 0% information on the workshop page.