McGlaspiewww.team156.comJoin Date: 2010-07-26Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
It would also be easy enough to add delay thresholds. So, something like:
//Check the number of aliens in spawn queue after Z seconds.
If number of aliens queued > X then
spawn Y aliens
end
//(Set X and Y according to current alien team size). Could a percentage of team size, percentage of total queued, etc.
You could even go further, and have the interval that alien spawn queue is checked, change according to game state. Simple example, increase spawn rate the more marines are "physically" close to alien spawn area. Long story short, there are many ways to solve this in a way that should handle large or small games. It's just a matter of finding one that matches the desired game tempo.
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
I "attempted" to fix the Alien spawn bug, thanks sewlek! Turns out LS was made before first person spectate so you would spectate until there was no one left to spectate
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
So that everyone can be super jelly and want to come play it, Last Stand still works, and we played a few rounds in Gibs Gorge Hut. I can guarantee it will be played again as everyone loved it. @SteveRock should take a minute out of his busy schedule to play with us sometime
Comments
What's the update about? Compatibility with build259?
It was the only one in the EU area.
@SteveRock should take a minute out of his busy schedule to play with us sometime