Yes you get extra speed from wallstrafing, when using the advanced movement option now (which switches you to the NS1 style movement).
I fixed a couple other small issues, looks like most of the major problems are now fixed.
Shamelessly bumping my own thread, this has been updated to work with B266. My main reason for bumping this thread is that my servers will be down for a bit as I migrate hosts.
Ok I completed the host migration - and published an update to the mod. I consolidated some of the recent patches and compiled the below changelog:
Bug Fixes:
Fixed lower levels of adrenaline offering less energy regen than no adrenaline.
Fixed alien footsteps with silence.
Moved several structures off of ClientModelMixin, as there was bugs with them getting stuck in the default pose.
Fixed babblers always being silent with any level of silence.
Fixed Crag heal only healing every other heal pass.
Removed old ghost functionality.
Cleaned up several network variables to reduce overhead.
Fixed issue with electrify client effect turning off early.
Cleaned up Empower and Energized mixins.
Moved several OnUpdate/OnProcessMove calls to timed callbacks.
Fixed marines not being slowed on land.
Fixed occasional error with rifle cinematic.
Fix for debug damage numbers.
Fixed resource display for marines in Classic mode.
Fixed scan not revealing enemies.
Fixed Marine commander crash from cyst changes.
Fixed IP animation bug.
Fixed unknown player bug (oops).
Improvements to custom sounds to better match vanilla.
Enhancements:
Removed uneeded functions that were no longer referenced for clarity.
Renamed several UI functions to better track scope.
Redesigned alien buy functions to not repurchase every upgrade each time.
Increased blend speed for turning.
Added ability to set spawn queue entry time, for players who get re-queued.
Removed network messages for hive status, make hives always relevant to players.
Changed alien self heal into callback.
Added Weapon Slots 6 – 10 into binding options.
Changed umbra into a callback.
Added UnBuilt state to command station.
Balance:
Increased cost of focus to 2 in Combat.
Lowered min concede time to 5 Minutes.
Increased jetpack thrust from 25 to 28.
Lowered lerk jump force from 4.2 to 4.
Rebalanced gravity and player jump heights.
Comments
I fixed a couple other small issues, looks like most of the major problems are now fixed.
Bug Fixes:
Fixed lower levels of adrenaline offering less energy regen than no adrenaline.
Fixed alien footsteps with silence.
Moved several structures off of ClientModelMixin, as there was bugs with them getting stuck in the default pose.
Fixed babblers always being silent with any level of silence.
Fixed Crag heal only healing every other heal pass.
Removed old ghost functionality.
Cleaned up several network variables to reduce overhead.
Fixed issue with electrify client effect turning off early.
Cleaned up Empower and Energized mixins.
Moved several OnUpdate/OnProcessMove calls to timed callbacks.
Fixed marines not being slowed on land.
Fixed occasional error with rifle cinematic.
Fix for debug damage numbers.
Fixed resource display for marines in Classic mode.
Fixed scan not revealing enemies.
Fixed Marine commander crash from cyst changes.
Fixed IP animation bug.
Fixed unknown player bug (oops).
Improvements to custom sounds to better match vanilla.
Enhancements:
Removed uneeded functions that were no longer referenced for clarity.
Renamed several UI functions to better track scope.
Redesigned alien buy functions to not repurchase every upgrade each time.
Increased blend speed for turning.
Added ability to set spawn queue entry time, for players who get re-queued.
Removed network messages for hive status, make hives always relevant to players.
Changed alien self heal into callback.
Added Weapon Slots 6 – 10 into binding options.
Changed umbra into a callback.
Added UnBuilt state to command station.
Balance:
Increased cost of focus to 2 in Combat.
Lowered min concede time to 5 Minutes.
Increased jetpack thrust from 25 to 28.
Lowered lerk jump force from 4.2 to 4.
Rebalanced gravity and player jump heights.
Known issues:
LMG Reload sound not playing.