1.03 Patch Is Evil

245

Comments

  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    <!--QuoteBegin--SentrySteve+Nov 25 2002, 02:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SentrySteve @ Nov 25 2002, 02:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If they had to wait, and wait, on every server for more than 5 mins you would see the number of NS players drop.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Screw em, if you just played a 3hr game I'm sure they have enough patience to wait another few minutes to hunt down that one remaining kharaa so be it.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm not sure what is being done to 1.03, but I wouldn't want an experience like that to be ruled out. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    THANK YOU, you just proved my point so well.

    I had a similar experience on 1.01 where I was hiding in the vent of the subspace array of Nancy and started building the hive. 3 measily seconds and the hive would have been up! 3 SECONDS and it was comeback city. Too bad a marine with a jetpack rushed up behind me in the vent! lol
    Even though I lost all of the kharaa players gave a "gg inf, nice try ;("
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    edited November 2002
    <!--QuoteBegin--Infinitum+Nov 24 2002, 04:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infinitum @ Nov 24 2002, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Screw em, if you just played a 3hr game I'm sure they have enough patience to wait another few minutes to hunt down that one remaining kharaa so be it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And I am sure if you spent two years of your life/half a year making a map you would feel the same way. "Screw em" is not even close to an option. That comment was just insane.

    Also - would it really have been comeback city if you have one hive up and they had jetpacks? If they had jetpakcs I am willing to by my house they had HA/HMGS/and the upgrades. You were no where close to comeback city - you just took a short stop in delay_the_game city.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    Hey, what about dead comm centers? does that make them lose immediately? What about if they have a unbuilt one somewhere?

    This 1.03 upgrade sounds kinda lame, I think if they can't find a bug, it's a n00b problem, not the alien lamer's (and yes the alien lamers can **obscenity** anyone who doesn't havea jetpack off)
  • NimbusNimbus Join Date: 2002-11-06 Member: 7239Members
    I think a 2 or 3 minute delay to ending the game would be completely reasonable. You could have a timer and all that crap. I've been in many games where we were sieged at our last hive, and lost it a couple times in the process. But we kept fighting and built the hive right back up.

    Anyways, 2 minutes is often shorter than it takes to find those pesky aliens now, even if they're not hiding.
  • GrabesGrabes Join Date: 2002-07-18 Member: 966Members
    <!--QuoteBegin--zipper+Nov 24 2002, 03:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zipper @ Nov 24 2002, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--humbaba+Nov 24 2002, 12:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (humbaba @ Nov 24 2002, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Realize how incredibly boring it is for the other players to sit acnd watch their teammates wander around and eventually get shot to pieces. Come backs happen rarely and the majority of the time, the aliens lose after resecuring a hive anyway.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If it's so boring then why not get away from the PC and do something for a few minutes? Give your pet some attention, grab a snack, take a bathroom break, do dishes. There's more to do that just sitting around staring at the screen and burning your retnas with radiation while waiting for the last guy(s) to die.

    As for the comeback rarities, well you just need to play more, they are more prevelant than you think. I was involved in an incredible one last night.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Um...he is a playtester. Duh.
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    No I was commading and one lone skulk got through and chomped down my CC. Which is why if it happens now I just jump out and gun him down, i didn't then because I thought my troops would need me and I couldn't leave. However after i got out I lead my troops into thier last hive and just gunned them all down, we still had enough guys with big guns that it only took a few minutes...it just made it a little harder to win.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    since when did 1.03 come out? am I missing something? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    <!--QuoteBegin--Grabes+Nov 24 2002, 04:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grabes @ Nov 24 2002, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Um...he is a playtester. Duh.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    humbaba's teh MAN
  • RazorClawRazorClaw Join Date: 2002-11-06 Member: 7413Members
    I must say I don't like this "feature" ONE TINY bit, I have played lots of games where the aliens have made a comeback after losing all their hives. Sometimes the aliens set up defences around a hive before they build it, they might end up losing their original hive before they manage to start the 2nd one.

    With this feature they would lose despite having a decently secured hive on the other side of the map with a gorge in it waiting to build up the 2nd hive.

    Games where you have lost all your hives and still make a comeback are certainly the most memorable ones... if this feature becomes reality it will remove a very interesting part of NS. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->

    <b>I #"%?%/# hate this idea</b>... well fair should be fair, if the aliens lose if they lose all their hives the humans should lose if they lose their CCs.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin--RazorClaw+Nov 24 2002, 05:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RazorClaw @ Nov 24 2002, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>I #"%¤%/# hate this idea</b>... well fair should be fair, if the aliens lose if they lose all their hives the humans should lose if they lose their CCs.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Rgr that...
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    This idea sounds fine to me, as comebacks are great and all, and possible, but soooo rare. I think maybe a 2:00 or so deadline instead of 10 seconds..but it still does not affect me at all. If our final hive is going down to a army of fully upgraded marines, I will try to build a third hive, but if I can't, then I lose. Coming back would be rather suprising.
  • HobbesHobbes Join Date: 2002-03-17 Member: 328Members
    If the Marine team has secured all the hive locations and an alien insists upon camping in some unreachable location, the Marine team can end the round by going to the Ready Room. It'll count as a loss, but at least you won't sit around for 30 minutes waiting for the Alien to come out and play.
  • Just_AyaneJust_Ayane Join Date: 2002-11-06 Member: 7317Members
    there should be enough time for the last alien 2 go gorg and save up to 80 respoints and rebuild a hive, if the death time on aliens is less than that then its lame
  • WheatevoWheatevo Join Date: 2002-11-17 Member: 9074Members
    I do not believe that the so called 1.03b beta servers are in any way affiliated with Flayra and the NS team... Then again, I may be wrong.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    <!--QuoteBegin--Just Ayane+Nov 24 2002, 10:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Just Ayane @ Nov 24 2002, 10:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->there should be enough time for the last alien 2 go gorg and save up to 80 respoints and rebuild a hive, if the death time on aliens is less than that then its lame<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Exactly.
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    There is little reason the Aliens should ever be able to make a comeback. If I've killed all your hives, I can just post a marine at each one. You can't build another because I'll automatically see it, and if you insist on simply ambushing my team trying to get kills you'll die soon anyway.

    And when talking about a marine endgame timer, keep in mind they should have to lose both the CC <i>and</i> the Infantry Portals.
  • blobdoleblobdole Join Date: 2002-11-16 Member: 8942Members
    I played a game where they destroyed our hive in the very beginning. We did, however have a Gorge and many Skulks in another undefended hive and were able to build it only a short time later. We eventually went on to win because the marines, so sure of their victory, didn't defend the other hives well at all. Easily the greatest game I have ever played. Yes the chance is low, but 1.03 would make this sort of amazing experience non-existant.
    Blobdole
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    <!--QuoteBegin--KMGor+Nov 24 2002, 04:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KMGor @ Nov 24 2002, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Rather then an immediate end, I'd like to see something different then the "no hives = LOSE" thing. After the third hive goes down, how about a time limit to start up a new one? Of course, it wouldn't have to visible. Just give them a few minutes, 5 being the max, 1 the min, set by the server. If you don't have enough resources and you have to save up for it, you've lose already anyways.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, it could ok I think. I like that way. Give the Kharaa 5 mins to get a hive up or end of game. Remember, once the Marine CC is gone, they cannot get it back ever. The Kharaa "on the brink of doom" Recovery is quite entertaining, but having a stupid skulk camping in some god forsaken corner of the map for half hours is just bad. How long is the "no hive" period now untill aliens lose?
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    Expect a wave of 2 minute games, where one side just rushes 24/7, kills the other team's hive/cc and wins <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    Sucks a bit for Marines since they only get 1 CC, but considering they can spam them for only 30RPs each then it seems to suck for the Aliens. Who have 3 hives only and have to usually wait 10min for the 80RPs to build a 2nd hive. Then you consider Hives also act as spawn points, where as Marines can plop down as many spawns as they want (from my knowledge), Aliens only have 3 and start out with 1.
  • GnacoxGnacox Join Date: 2002-10-27 Member: 1654Members
    <!--QuoteBegin--TenSix+Nov 24 2002, 07:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TenSix @ Nov 24 2002, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Expect a wave of 2 minute games, where one side just rushes 24/7, kills the other team's hive/cc and wins <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    Sucks a bit for Marines since they only get 1 CC, but considering they can spam them for only 30RPs each then it seems to suck for the Aliens. Who have 3 hives only and have to usually wait 10min for the 80RPs to build a 2nd hive. Then you consider Hives also act as spawn points, where as Marines can plop down as many spawns as they want (from my knowledge), Aliens only have 3 and start out with 1.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, because aliens never rush now...

    I for one think it is a good idea with the new laming protection. I have yet to see an alien team win after they lost all their hives. I have however on numerous occassions had half an hour wasted by some stupid hiding moron.
  • LarofeticusLarofeticus Join Date: 2002-10-30 Member: 1764Members
    very simple solution.

    Step one: Fix the bug with motion tracking where it detects hives instead of moving aliens.

    Step two: Institue the no-hive world kill if the alien does not move once every say 30 seconds or so. A hive under
    construction counts as a hive. Therefore, an alien trying to make a comeback has the ability to, and marines can
    track and find that last little bugger, and if they can't, bam from world spawn.

    as for hiding marines, sensory chambers detect a marine weather he moves or not, so you just need to build those
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Why not just make it a 51% vote from the losing team?
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    one time i was playing aliens on Hera and we were doing really good, we had 2 hives up and were building the third. a fade and myself as gorge were harassing the marines base when we heard the end game music and the round restarted. can anyone explain this?
  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    I feel I have to contribute this story.

    A few hours ago, I was playing on one of the beta servers. The map was Nancy, and I and my team of aliens started in the Subspace Array Interface hive. We claimed some resource nodes, and both of our gorges were saving, for the other two hives, while the first hive was left relatively undefended, with only harassing skulks to keep it safe. (Good idea? Probably not... But anyway...) The marines, armed with the knowledge that they wouldn't get the dreaded siege bug, decided to siege our hive. <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> We were unable to destroy their turret farm with only skulks, and the hive was going down fast. Meanwhile, both of our gorges had started their hives. We thought "Well, we're going to lose this hive, but the other two are going up on the other side of the map, so we're doing fairly well, probably going to win even." Then, the hive went down, and what do you know, we start dying, because neither of the other two hives were finished yet. We were dead, not respawning, and silently cursing the developers, because we were really going to win. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->

    Then, we realised someone <i>wasn't</i> dying. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> The smart gorge had gone into a group of defence towers and was regaining health as quickly as it was taken off by the anti-hiding mechanism. A cheer went through the team when we started spawning from the hive that finished a minute later. The other hive finished shortly after, and we were able to retake our original hive with some good usage of fades. We proceeded to win a grand victory.
    The marine team didn't really have a big advantage over us when the siege killed our hive. They weren't particularly far in tech, and I think they only held three resource nodes.

    Moral of this story: If you think you have a chance of winning after all the active hives have been destroyed, run to the nearest group of defence chambers. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->


    I'd like to see the anti-hiding mechanism be a bit more lenient, especially if there is already a hive being built. It should only activate if there are no active hives, and also no hives being built.
  • Flak50CFlak50C Join Date: 2002-11-06 Member: 7247Members
    I have come back as both marines and aliens (twice) from no respawners/hives in late game, and won those 3 times.

    I think its unfair to just add a definate /kill everyone command as soon as spawners go down.

    What if skulks rush marine base at beginning, just chomp the one portal that was created, do they all just die and lose even if they were all killed and all the marines still alive working on building another one?
  • RezykRezyk Join Date: 2002-11-03 Member: 6093Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As a counterpoint to your story, I played a game yesterday where, as a marine, our team basically won. A single skulk ran down into the near bottom of a pit somewhere on NS_Nothing and prolonged the game for over a half an hour before he was kicked by an Admin arriving late. Such frustrations turn players off to the game and that server became almost empty by the time he was kicked.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It sounds to me that the problem there was the commander not taking the proper steps to find the skulk...i.e. scattering observatories around the map.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Having a few great come backs is not worth allowing a venue for Llamaism to contiue to exist. Flayra deserves more respect and trust than you guys are giving him. I'm pretty sure he knows what hes doing . ..  <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Even with full respect and trust, there's no reason to not question the issue. Noone is threatening to quit playing or do something drastic if the change goes through...
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    I am totally against any sort of "No hives = You all die" feature. The simple reason being that <span style='font-size:11pt;line-height:100%'>it can be difficult to recognize lameness with code</span>.

    Delay it by five minutes, and I don't think there is a problem. I'd rather have to deal with 5-minute games of hunt-the-skulk (which can be rather fun) multiple times than to have a single good comeback attempt ruined.

    A ten second limit for living without a hive is just rediculous.

    As for having motion sensors showing up hives... Dunno, wouldn't mind it being taken out, or left in. Have it only show ACTIVE and fully built hives, so that the aliens have a comeback change against otherwise-lazy marines.
  • idolmindsidolminds Join Date: 2002-11-02 Member: 3915Members
    How about when aliens ahve 3 hives and 90% of the resource nodes, we auto-win? There have been many times where the game was "over"....we just had to waste 30-45min to kill all the turrets in the marines turtle-base. One game they all had welders and one resource node and...get ready...83 turrets (they counted and told us). Only one entrance to where they set up. It took forever, and made little progress before the server crashed. Shouldnt it have ended with an alien win in that case?
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    <!--QuoteBegin--SentrySteve+Nov 25 2002, 02:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SentrySteve @ Nov 25 2002, 02:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And I am sure if you spent two years of your life/half a year making a map you would feel the same way. "Screw em" is not even close to an option. That comment was just insane.

    Also - would it really have been comeback city if you have one hive up and they had jetpacks? If they had jetpakcs I am willing to by my house they had HA/HMGS/and the upgrades. You were no where close to comeback city - you just took a short stop in delay_the_game city.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Sorry it was like 4am when I wrote that, so I didn't read your post properly.

    BRAIN NO FUNCTION GOOD AT LATE HOURS! HURT HULKS BRAIN TO THINK STRAIGHT!

    I withdraw that comment mainly due to the fact you said "wait MORE than 5 minutes" as you were agreeing with me on the whole 'increase the worldkill to 5min' business. Don't I feel like a complete idiot.

    Flayra, I think you have more than enough evidence from people here to prolong the worldkill timer up to something like 5 minutes (Even though the patch is in beta format so I can't really comment if your going to fix it or what...)
  • GenmaCGenmaC Join Date: 2002-11-01 Member: 2002Members
    I would hope that this worldkill crap is toggleable, so server admins can turn it off.
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