I don't get it... do they have to generate a new steam id for every revision of the game, or are they talking about an entirely different game, and the "@NS2" is unrelated?
Also: HE SAID "LAUNCH PAD"!!!!! Tool improvements/bug fixes???????? (Shut up! Let me have my false-hope!)
If you release DLC for example, that also needs to have it's own unique steamappid, but no they do not get a new appID for every revision.
If we put this all together, @Obraxis is doing a large part of this update. I do remember Hugh mentioning sometime ago about something that Obraxis was working on which would be of particular interest to modders etc. Definitely will be interesting to find out what it is...
I don't get it... do they have to generate a new steam id for every revision of the game, or are they talking about an entirely different game, and the "@NS2" is unrelated?
Also: HE SAID "LAUNCH PAD"!!!!! Tool improvements/bug fixes???????? (Shut up! Let me have my false-hope!)
If you release DLC for example, that also needs to have it's own unique steamappid, but no they do not get a new appID for every revision.
If we put this all together, @Obraxis is doing a large part of this update. I do remember Hugh mentioning sometime ago about something that Obraxis was working on which would be of particular interest to modders etc. Definitely will be interesting to find out what it is...
More Tweets from the Hugh..
That's what I figured, but now I'm more interested than ever! We really need a standardized definition of the words "soon", "sometime", and "eventually". :P
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
Not hype, we do this tongue-in-cheek banter every time. I am not expecting anything to make a significant change myself. Probably a Modding/Mapping World Championship
I don't get it... do they have to generate a new steam id for every revision of the game, or are they talking about an entirely different game, and the "@NS2" is unrelated?
Also: HE SAID "LAUNCH PAD"!!!!! Tool improvements/bug fixes???????? (Shut up! Let me have my false-hope!)
If you release DLC for example, that also needs to have it's own unique steamappid, but no they do not get a new appID for every revision.
If we put this all together, @Obraxis is doing a large part of this update. I do remember Hugh mentioning sometime ago about something that Obraxis was working on which would be of particular interest to modders etc. Definitely will be interesting to find out what it is...
More Tweets from the Hugh..
That's what I figured, but now I'm more interested than ever! We really need a standardized definition of the words "soon", "sometime", and "eventually". :P
I don't get it... do they have to generate a new steam id for every revision of the game, or are they talking about an entirely different game, and the "@NS2" is unrelated?
Also: HE SAID "LAUNCH PAD"!!!!! Tool improvements/bug fixes???????? (Shut up! Let me have my false-hope!)
If you release DLC for example, that also needs to have it's own unique steamappid, but no they do not get a new appID for every revision.
If we put this all together, @Obraxis is doing a large part of this update. I do remember Hugh mentioning sometime ago about something that Obraxis was working on which would be of particular interest to modders etc. Definitely will be interesting to find out what it is...
More Tweets from the Hugh..
That's what I figured, but now I'm more interested than ever! We really need a standardized definition of the words "soon", "sometime", and "eventually". :P
I don't get it... do they have to generate a new steam id for every revision of the game, or are they talking about an entirely different game, and the "@NS2" is unrelated?
Also: HE SAID "LAUNCH PAD"!!!!! Tool improvements/bug fixes???????? (Shut up! Let me have my false-hope!)
If you release DLC for example, that also needs to have it's own unique steamappid, but no they do not get a new appID for every revision.
If we put this all together, @Obraxis is doing a large part of this update. I do remember Hugh mentioning sometime ago about something that Obraxis was working on which would be of particular interest to modders etc. Definitely will be interesting to find out what it is...
More Tweets from the Hugh..
That's what I figured, but now I'm more interested than ever! We really need a standardized definition of the words "soon", "sometime", and "eventually". :P
Here it is, then: "When it's done."
Oh no, it is never coming out!!!
To my understanding, one is never done when coding a large project, but instead forced to make something releasable.
It's Super Effective!Join Date: 2012-08-28Member: 156625Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
Personally I would prefer to see UWE freely share whatever they're working on rather then keeping it all tied up simply to build hype. Plenty of communities appreciate the transparency for game developers and can have legitimate reason to be excited or let their expectations settle.
i remember how they did that early on, also asking for ideas / feedback on how to improve their upcoming concepts _before_ they made it into the game. the community provided a LOT here, but maybe they don't want that anymore as the game is more static / clearly planned out than during beta?
but please remember what great contributions the community made here and there, i think those might be more worth than overhyping new content which will almost automatically lead to a lot of disappointment, because people were secretly hoping for something else, since there are basically infinite possibilities what to hope for.
but in the end, i'm also just guessing what the reason(s) might be.
could you guys at least give us an explanation why these things are as confidential as nuclear launch codes?
since there's probably some good reason, stating it might help to appease a few people (e.g. me )
i remember how they did that early on, also asking for ideas / feedback on how to improve their upcoming concepts _before_ they made it into the game. the community provided a LOT here, but maybe they don't want that anymore as the game is more static / clearly planned out than during beta?
but please remember what great contributions the community made here and there, i think those might be more worth than overhyping new content which will almost automatically lead to a lot of disappointment, because people were secretly hoping for something else, since there are basically infinite possibilities what to hope for.
but in the end, i'm also just guessing what the reason(s) might be.
could you guys at least give us an explanation why these things are as confidential as nuclear launch codes?
since there's probably some good reason, stating it might help to appease a few people (e.g. me )
Based on what has been said so far, don't expect anything more till the actual release.
Personally I would prefer to see UWE freely share whatever they're working on rather then keeping it all tied up simply to build hype. Plenty of communities appreciate the transparency for game developers and can have legitimate reason to be excited or let their expectations settle.
This is how it used to be actually. The hype building thing is a more recent phenomenon...
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
edited April 2014
They are not really hyping it, we are doing it tongue in cheek. UWE are just letting us know that they haven't forgotten about NS2, that's all. I mean, it's obviously not their primary focus anymore, so it is good that they are still providing updates for the game at this late stage.
It makes sense that this be an update that assists modders, as that is where most changes and fixes are going to come from. Although they will probably mostly be in NS2+ style mod form.
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
I'm fairly sure it will be dlc for the game, but we just don't know. We kind of gave up seriously trying to guess things, as UWE have a long history of announcing things when they aren't quite ready...
BUS
Fall2009
It is sort of a recurrent thing. Just expect exactly what you didn't expect
I wonder what could possibly be released as a DLC. Probably something cosmetical, as actual content would fracture the userbase - and NS2 does not have a userbase that would survive fracturing.
We had "something big coming up" in Oct. last year, remember?
I hope they don't make that same mistake twice. :-\"
Well, at least for those of us who attended the NS2WC it was frikkin awesome, and Hugh made no understatement.
I understand that it's not the same for everyone else, though.
The problem is not that they create bugs by trying to fix others things or improving the game. The problem is when they wait for the next build instead of pushing a hotfix for simple thing like a map, that don't require a new build.
I understand when there are engine changes or when the fix is not that obvious and need playtesting. But the last problem with mineshaft, and the previous doking, are examples of things that cant wait to be patched as fast as possible. Especially when a patch already exist in the workshop hours after they release the latest build.
Doubt it. Probably a lot of testing BC of messing around with things that could affect balance and want to make sure nothing is op... probably going over the maps more to make sure they don't get yelled at for overlooking something like they did the recent patch... I do think they should do a hotfix right now, though.
I hope they are doing these things anyway... I can't see anything else taking so long (if a dlc is in the works then the wait would also make sense).
Just trying to be positive... wtf is wrong with me? Who am I? @-)
Comments
omg...
If you release DLC for example, that also needs to have it's own unique steamappid, but no they do not get a new appID for every revision.
If we put this all together, @Obraxis is doing a large part of this update. I do remember Hugh mentioning sometime ago about something that Obraxis was working on which would be of particular interest to modders etc. Definitely will be interesting to find out what it is...
More Tweets from the Hugh..
Should have been '28 days later.. minus one day'
That's what I figured, but now I'm more interested than ever! We really need a standardized definition of the words "soon", "sometime", and "eventually". :P
Here it is, then: "When it's done."
Oh no, it is never coming out!!!
To my understanding, one is never done when coding a large project, but instead forced to make something releasable.
but please remember what great contributions the community made here and there, i think those might be more worth than overhyping new content which will almost automatically lead to a lot of disappointment, because people were secretly hoping for something else, since there are basically infinite possibilities what to hope for.
but in the end, i'm also just guessing what the reason(s) might be.
could you guys at least give us an explanation why these things are as confidential as nuclear launch codes?
since there's probably some good reason, stating it might help to appease a few people (e.g. me )
Based on what has been said so far, don't expect anything more till the actual release.
It makes sense that this be an update that assists modders, as that is where most changes and fixes are going to come from. Although they will probably mostly be in NS2+ style mod form.
Edit: looking at steam database it seems like a DLC
296360 is the new one
BUS
Fall2009
It is sort of a recurrent thing. Just expect exactly what you didn't expect
THat would be a good idea. BUt I doubt that is the patch and surprise. Given the fact that the patch has a trailer.
I hope they don't make that same mistake twice. :-\"
Well, at least for those of us who attended the NS2WC it was frikkin awesome, and Hugh made no understatement.
I understand that it's not the same for everyone else, though.
I understand when there are engine changes or when the fix is not that obvious and need playtesting. But the last problem with mineshaft, and the previous doking, are examples of things that cant wait to be patched as fast as possible. Especially when a patch already exist in the workshop hours after they release the latest build.
Doubt it. Probably a lot of testing BC of messing around with things that could affect balance and want to make sure nothing is op... probably going over the maps more to make sure they don't get yelled at for overlooking something like they did the recent patch... I do think they should do a hotfix right now, though.
I hope they are doing these things anyway... I can't see anything else taking so long (if a dlc is in the works then the wait would also make sense).
Just trying to be positive... wtf is wrong with me? Who am I? @-)