SidchickenPlumbing the subnautican depthsJoin Date: 2016-02-16Member: 213125Members
@Julian1337331nailuJ don't worry about necro'ing this thread - it serves as a repository for all "look at my neat base" posts, so there's no need to make a new thread every time you build something you feel like showing off.
Mostly bare bones, some rooms were done, I just got rid of my creep vine plantation... jolly good god you need a lot of lubricant. Then I placed spotlight and the disappointment knocked on the door and I remembered why I hate trello so much and love plain old patch notes. Crabsquids now affect bases(still don't affect cyclops and now don't affect player? god it's broken)... what was a bag of laughs in previous update with spotlights driving them crazy and me having a disco party... now just turns base on and off... 10 thermal reactors at over 60C generate power fast but it is really aggravating.
This was the only spot I liked for my base... one and only that met my personal criteria, even tho currently this design of base means no bulkheads(old standing bug with them that still isn't fixed makes them stuck in closed state permanently in a base that spans multiple cells and isn't entirely loaded at once.
Well... damn... happy new year to me I guess. I really doubt lost river or especially active/inactive lava zone will have a spot that I will even remotely like. As in no reapears that burst from the ground/walls/your bedroom and can't be killed, thermal power, not a lava geyzer I don't hate my ears and ironically unless you dig holes in the shaft then they provide barely any more heat then floater island which is pathetic.
Did I mention that base only clipped in one module just barely touching it, you can't even see it from the inside.
Although my base is not as extensive as some, I have tried to stay "true" to how underwater bases should look and feel. Also to my understanding of depth and pressure, I have tried to stay away from one large connected base, seeing as how a breach could result in the catastrophic loss of hard work (and a life). Safety first
Currently I only have one main base of operations in the safe shallows due to it being the closest to the escape pod. I will look into remote outposts after we get another update from the devs with new/activated features.
Being the lone survivor (so far), the loneliness really creeps in and making a comely habit just comes natural. What else will I do with all the free time?
There was way too many pictures to attach to this post, so I loaded them onto imgur with descriptions.
So I have decided to build a starship of my own to escape... whatever the planet was called:
My plan is as follows:
Im building it in the Lost River. Both to have an awesome Launching Tube, but also because i have eye-balled calculated one of the cave-openings to be directly positioned so that the Precursor Gun will hit the island mountain instead of me.
Should it turn out it will hit me anyway, I will do a barrel-roll, hop on my Seamoth, eject it into space and then hope for the best.
I found this beautiful spot when I got seriously stuck and used the console to warp myself to the biome i was underneath (jellay!). It was love at first sight. ;p
I wish my screenies could do it justice.
Here's the starter spot, before I went to town on it:
Well, if the rest won't do it, at least now there's coffee... and the coffee machine TALKS TO ME! OMG. How sweet the sound of that poor heliumated coffee vendor...
It's just a little thing compared to some of the big, sprawling bases in this thread, but I just love the cove tree so much! I even built an observatory on the side facing it so I could get the best view!
I spend hours in this game just admiring the enviroment and trying to determinate the most scenic places to build bases, unfortunately, most of those need terrain manipulation to not mess up with the view.
In my opinion, deforming the terrain is what messes up the view for me. In addition, there are other ways to get around this, you just gotta think more, pick better locations or admire the beauty of the caves as a diver.
In my opinion, deforming the terrain is what messes up the view for me. In addition, there are other ways to get around this, you just gotta think more, pick better locations or admire the beauty of the caves as a diver.
I agree, I always tried to deforming terrain in favor of making an elegantly placed base that works with the terrain. Some of my favorite bases were tiny little ultra compact bases in a shallows cave with one MP room and a moon pool sticking out the front. Terraforming, at least to me, defies the games atmosphere of being a scientist/observer and avoiding messing with the ecosystem. Kind of ruins the effect if you make a giant island in the middle of the kelp forest.
In my opinion, deforming the terrain is what messes up the view for me. In addition, there are other ways to get around this, you just gotta think more, pick better locations or admire the beauty of the caves as a diver.
Think of it this way: you can build a massive base inside solid rock with only glass hallways and observatories poking out, so you don't hide the view with moonpools and whatnot and don't interfere that much with the enviroment. My Glowing Caves Base is like that: the glass is poking out of once solid rock, so most of the formations and flora is intact, while in the Floating Island Base you can see that there isn't a single peace of landscape that wasn't "invaded" by man-made structures.
Terraforming, at least to me, defies the games atmosphere of being a scientist/observer and avoiding messing with the ecosystem. Kind of ruins the effect if you make a giant island in the middle of the kelp forest.
I agree that everyone have its own opinions, and you are right playing the way you do with that mindset, and thats the beauty of this game: you are a sceintist, do the most confy and tiniest base and live like Jacques-Yves Cousteau; you are stranded in a hostile planet and need to survive, make huge bases, conquer your space and bend nature to your will; you are marveled with the beauty of the fauna and flora, but want to passively watch it while hiding in your confy castle, dig your own batcave through solid rock in the ocen floor. The possibilities are endless for everyone!
I've been trying to build one above water this time so wasn't really able to get much in the way of decent screenshots so... have a video (and I have no idea what I'm doing so bear with me)
Comments
This was my first but looking forward to many, many more.
Put two multipurpose rooms, one on top of the other, then build the large aquarium in both of them and they will automatically connect.
Mostly bare bones, some rooms were done, I just got rid of my creep vine plantation... jolly good god you need a lot of lubricant. Then I placed spotlight and the disappointment knocked on the door and I remembered why I hate trello so much and love plain old patch notes. Crabsquids now affect bases(still don't affect cyclops and now don't affect player? god it's broken)... what was a bag of laughs in previous update with spotlights driving them crazy and me having a disco party... now just turns base on and off... 10 thermal reactors at over 60C generate power fast but it is really aggravating.
This was the only spot I liked for my base... one and only that met my personal criteria, even tho currently this design of base means no bulkheads(old standing bug with them that still isn't fixed makes them stuck in closed state permanently in a base that spans multiple cells and isn't entirely loaded at once.
Well... damn... happy new year to me I guess. I really doubt lost river or especially active/inactive lava zone will have a spot that I will even remotely like. As in no reapears that burst from the ground/walls/your bedroom and can't be killed, thermal power, not a lava geyzer I don't hate my ears and ironically unless you dig holes in the shaft then they provide barely any more heat then floater island which is pathetic.
Did I mention that base only clipped in one module just barely touching it, you can't even see it from the inside.
Although my base is not as extensive as some, I have tried to stay "true" to how underwater bases should look and feel. Also to my understanding of depth and pressure, I have tried to stay away from one large connected base, seeing as how a breach could result in the catastrophic loss of hard work (and a life). Safety first
Currently I only have one main base of operations in the safe shallows due to it being the closest to the escape pod. I will look into remote outposts after we get another update from the devs with new/activated features.
Being the lone survivor (so far), the loneliness really creeps in and making a comely habit just comes natural. What else will I do with all the free time?
There was way too many pictures to attach to this post, so I loaded them onto imgur with descriptions.
Check out the link here: http://imgur.com/gallery/yvPQY
Enjoy
Image upload failure
My plan is as follows:
Im building it in the Lost River. Both to have an awesome Launching Tube, but also because i have eye-balled calculated one of the cave-openings to be directly positioned so that the Precursor Gun will hit the island mountain instead of me.
Should it turn out it will hit me anyway, I will do a barrel-roll, hop on my Seamoth, eject it into space and then hope for the best.
I wish my screenies could do it justice.
Here's the starter spot, before I went to town on it:
http://images.akamai.steamusercontent.com/ugc/102855490081853505/E5B477C27BAD53AC42413883469472579555AB69/
That, my friends, is a mushroom in a cave.
http://images.akamai.steamusercontent.com/ugc/102855490081853607/68B26417BB98FD47809CBFA95C6F26302BFFCAD5/
Now it is a cave with a mushroom, and the beginning of a base!
http://images.akamai.steamusercontent.com/ugc/102855490081853832/8D5C3CCE158A501B533CE049FA0023FF9BD968C7/
A little interior decorating. Because, I mean, you gotta live.
http://images.akamai.steamusercontent.com/ugc/102855490081854354/C7AD66F1A12F89109E2210B43095B18EE98E529E/
A little more
http://images.akamai.steamusercontent.com/ugc/102855490081854696/44791EAD6939AB63745C43C5B1837552C4F8EA5F/
The base grew while I wasn't watching!
http://images.akamai.steamusercontent.com/ugc/102855490081855564/B27F35E12B2E915F145B4771A8AA11B77829F8DD/
Oh look, getting distracted by photography is making me breathless (no, seriously). But it's so PRETTY!
http://images.akamai.steamusercontent.com/ugc/102855490081855662/8EB20D249C8A9A0D56CD74A17E2299A94DADD67E/
My PRAWN was seriously displeased with me and demanded his own home.
http://images.akamai.steamusercontent.com/ugc/102855490081856281/8AB01DF9A62A5904B0EA0E5EA6F9BDA696082E14/
YAWN, everyone needs a break now and again! Found out beds on experimental now make you fall unconscious. I liked looking around from the bed.
http://images.akamai.steamusercontent.com/ugc/102855490081855850/686851945AC445F7C2FCC1E915C65438CDA32AC5/
Well, if the rest won't do it, at least now there's coffee... and the coffee machine TALKS TO ME! OMG. How sweet the sound of that poor heliumated coffee vendor...
http://images.akamai.steamusercontent.com/ugc/102855490081856972/E20838162D76E1C100471FF5D45A24CC0C4CA554/
It's still a work in progress. I have some of the rooms done. If people are interested, I'll post some of the interiors.
It's just a little thing compared to some of the big, sprawling bases in this thread, but I just love the cove tree so much! I even built an observatory on the side facing it so I could get the best view!
I agree, I always tried to deforming terrain in favor of making an elegantly placed base that works with the terrain. Some of my favorite bases were tiny little ultra compact bases in a shallows cave with one MP room and a moon pool sticking out the front. Terraforming, at least to me, defies the games atmosphere of being a scientist/observer and avoiding messing with the ecosystem. Kind of ruins the effect if you make a giant island in the middle of the kelp forest.
Think of it this way: you can build a massive base inside solid rock with only glass hallways and observatories poking out, so you don't hide the view with moonpools and whatnot and don't interfere that much with the enviroment. My Glowing Caves Base is like that: the glass is poking out of once solid rock, so most of the formations and flora is intact, while in the Floating Island Base you can see that there isn't a single peace of landscape that wasn't "invaded" by man-made structures.
I agree that everyone have its own opinions, and you are right playing the way you do with that mindset, and thats the beauty of this game: you are a sceintist, do the most confy and tiniest base and live like Jacques-Yves Cousteau; you are stranded in a hostile planet and need to survive, make huge bases, conquer your space and bend nature to your will; you are marveled with the beauty of the fauna and flora, but want to passively watch it while hiding in your confy castle, dig your own batcave through solid rock in the ocen floor. The possibilities are endless for everyone!
I've been trying to build one above water this time so wasn't really able to get much in the way of decent screenshots so... have a video (and I have no idea what I'm doing so bear with me)