The Infamous "can't Mute" Problem: Solved!

DracoDraco Join Date: 2002-11-27 Member: 10052Members
<div class="IPBDescription">Muting and its pleasures. :D</div> Whether or not this has been posted before, I'll post this again. Perhaps a candidate for a sticky. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

Muting, was needed asap.. fear not, solution found! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

Steps:
Go bind a key to this command: <span style='font-size:12pt;line-height:100%'><b>toggleeditps</b></span>
(ex.) <b> bind ins toggleeditps</b>

Now, when you hit this key (or type it in) you get the magical missing cursor! It will remove itself if you pop up the scoreboard and let go. So...

- Hit the insert key (as bound above) and hold tab.
- Click once or twice on the name..
- If nothing happens, repeat the process! A second time ALWAYS does the charm for me.
(release tab, hold tab, press insert, dbl-click until you can highlight the name)
- You then will have full MUTING CAPABILITY!

You no longer have to use voice_enable 0, so go set it back to 1.
Enjoy the selective silence. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--><span style='font-size:13pt;line-height:100%'>< Draco ></span><!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
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Comments

  • FoggyFoggy Join Date: 2002-11-22 Member: 9620Members
    If this works, then you rock.
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    It works....and he rocks. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> Thanx dude!
  • DracoDraco Join Date: 2002-11-27 Member: 10052Members
    How's that for a first post? Hehe.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Confirmed it is then..
    Have fun!
  • RhoneRhone Join Date: 2002-11-03 Member: 6023Members, Constellation
    Haven't really needed to mute someone yet, but I'll remember this for when I do.
  • Crazy_DogCrazy_Dog Join Date: 2002-11-01 Member: 2701Members
    You sir are a God send!
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    edited November 2002
    [edit]
    nevermind
    [/edit]
  • zambackzamback Join Date: 2002-10-24 Member: 1578Members
    w00t <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • TorgamousTorgamous Join Date: 2002-11-13 Member: 8452Members
    Oooo, oooo, it WORKS. Sticky sticky stick!
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    yey no more stupid n00bs singing into the mic yey <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    no all we need is a default spam limit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> and NS will be rid of these people for good!
  • WykedWyked Join Date: 2002-11-18 Member: 9158Members
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Nice work! This will make it a lot easier for me to figure out why it wasn't working in the first place. This will be fixed properly in v1.1. :)
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    edited November 2002
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> how did u figure it out?

    thankya
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    Am I missing something?I've never had a problem with muting in NS . . .
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    ??

    you couldn't (previous to this genius) mute individual players (was an all or none deal)

    man, this guy rocks (stikehy pls)
  • MercenaryForHireMercenaryForHire Join Date: 2002-10-03 Member: 1410Members
    I vote for the stickifying, gummification, and adhesion of this thread.

    Least until client v1.1 hits. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    - M4H
  • AcKzAcKz Join Date: 2002-11-27 Member: 10079Banned
    I LOVE YOU DRACO <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    Nice work man, kudos to you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • ShingyBoyShingyBoy Join Date: 2002-11-17 Member: 9086Members
    they only way i could mute woz wait til i died and just before i did i would right click and i could mute fine
  • STDGooseySTDGoosey Join Date: 2002-11-23 Member: 9714Members
    How can we unmute? And are these mutes permanent (ex: if i accidently mute a clan member when i go to click an idiots name and someone leaves the game at that moment causing me to misclick.. how do i deal with that??)
  • MercenaryForHireMercenaryForHire Join Date: 2002-10-03 Member: 1410Members
    <!--QuoteBegin--STDGoosey+Nov 27 2002, 12:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (STDGoosey @ Nov 27 2002, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How can we unmute? And are these mutes permanent (ex: if i accidently mute a clan member when i go to click an idiots name and someone leaves the game at that moment causing me to misclick.. how do i deal with that??)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Works just like normal HL/CS/FLF/DoD/SI muting. Double-click to toggle mute/unmute.

    - M4H
  • PugsleyPugsley Join Date: 2002-07-03 Member: 876Members
    If you were here right now I'd kiss you, but your not and my moniter isnt too clean, so i wont. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    Mmmmmm I just had a situation where I had to mute almost the entire opposing team but it didnt work. The little mute icon showed up but yet I could still see thier chat. =*(
  • Texas_RangerTexas_Ranger Join Date: 2002-11-24 Member: 9755Members
    Happy days are here again!

    Texas Ranger <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    the muting is only for voice comm i think
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    <!--QuoteBegin--Daxx22+Nov 28 2002, 03:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Nov 28 2002, 03:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->rowdy mexicans and their porn music<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *Shudder*

    Great job Draco! I wub j00.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    edited February 2003
    ***NUKED*** because I uploaded a much-improved version to a new thread on the forum!
  • DracoDraco Join Date: 2002-11-27 Member: 10052Members
    <!--QuoteBegin--Flayra+Nov 27 2002, 10:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 27 2002, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nice work! This will make it a lot easier for me to figure out why it wasn't working in the first place. This will be fixed properly in v1.1. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, I was just messing around.. came across it in the console. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Astro-BoyAstro-Boy Join Date: 2002-11-01 Member: 2178Members
    In Reply to WolfWings:

    Why not just post the alias and let people copy/paste into their configs rather than overwriting everything?

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias fixmute "toggleeditps;bind mouse1 +attack"
    alias +scores "bind mouse1 fixmute;+showscores"
    alias -scores "bind mouse1 +attack;-showscores"
    bind tab +scores<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--Astro-Boy!!+Nov 27 2002, 03:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Astro-Boy!! @ Nov 27 2002, 03:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In Reply to WolfWings:

    Why not just post the alias and let people copy/paste into their configs rather than overwriting everything?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The answer to your question is both simple, and complicated at the same time.

    I updated the 'bindings' list in that archive as well, so with that file people that don't have a clue about 'config files' could still use the patch, and their built-in menus would work for binding the keys for the most part.

    I'm choosing to assume nobody has an autoexec.cfg, and <b>if the do</b> that they're technically-minded enough to understand how to use the files I'd attached themselves, with or without overwriting their own files.

    Just to make sure, I also included a big warning to let everyone know what was in the ZIP file, so there would be no surprises either.

    Considering the situation, making the 'fix' available to the largest number of people possible seemed like the best possible solution for everyone involved, and that meant making it a single archive to unpack, with no editing, or further manipulation of files <i>outside of Half-Life</i> as possible.

    Also, it does not affect anyone's 'existing' bindings, unless they have scripts already set up for themselves. For 'Joe User' that doesn't even have access to the Console, this is a self-contained and still-useful patch. :-)

    And believe me, if I didn't think everyone would give me strange looks, I'd have made a proper installer for it and everything.
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