The Epic Trello Thread

1313234363740

Comments

  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Rezca wrote: »
    0x6A7232 wrote: »
    @Rezca, what's your handle?? I can't find you! :P

    It's Sylxeria on the Discord; same Great Jaggi avatar, same obsession with the ILZ, etc ^^


    As for handle uh, not sure?
    *Edit* Is it this #5595 ?

    Yeah, you need the # part when adding friends. You should have a new request.
  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    Hero Peepers. Well, that explains where the Lost River skeleton comes from.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
  • Morph_GuyMorph_Guy Join Date: 2016-04-21 Member: 216034Members
    edited May 2017
    https://trello.com/c/xeaN9q33/6410-crash-powder-cave-powder
    Crashfish powder > Cave Sulphur > PDA VO when you enter shallows caves telling you suplhur detected and needed for repair tool.

    https://trello.com/c/A5QgDcpy/6403-cracked-opened-egg
    Cracked open egg pose.
  • KlinnKlinn Lost in a cave Join Date: 2016-03-09 Member: 214022Members
    Coranth wrote: »
    On save and quit-to-menu; this is only when you're in game. After you're back on the Title Screen then you'll have a quit to desktop button. It's just a little useful thing for those who - sometimes - just mindlessly quit and then it's like "Oh, shit, I forgot to save!" :( Which can happen.

    But as DrownedOut mentioned, sometimes you do something and prefer *not* to save that.

    An example just from tonight -- through my own clumsiness I managed to drop my scanner while near a wreck in the grassy plains. Trouble is, I dropped it right into a large patch of that red seaweed and damned if I could find it. I searched for a good five minutes back and forth, no luck. Fortunately, I could exit out of the game *without an auto-save* and then reload the last save. I lost a bit of progress but much better than having to craft another scanner.

    IMHO, an auto-save system only works if you can also make manual saves, and when you load a game you can choose which save to load. So the system has to allow for multiple saves per game, not just one for each game like we have now.
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    edited May 2017
    Klinn wrote: »
    Coranth wrote: »
    On save and quit-to-menu; this is only when you're in game. After you're back on the Title Screen then you'll have a quit to desktop button. It's just a little useful thing for those who - sometimes - just mindlessly quit and then it's like "Oh, shit, I forgot to save!" :( Which can happen.

    But as DrownedOut mentioned, sometimes you do something and prefer *not* to save that.

    An example just from tonight -- through my own clumsiness I managed to drop my scanner while near a wreck in the grassy plains. Trouble is, I dropped it right into a large patch of that red seaweed and damned if I could find it. I searched for a good five minutes back and forth, no luck. Fortunately, I could exit out of the game *without an auto-save* and then reload the last save. I lost a bit of progress but much better than having to craft another scanner.

    IMHO, an auto-save system only works if you can also make manual saves, and when you load a game you can choose which save to load. So the system has to allow for multiple saves per game, not just one for each game like we have now.

    Well, there is the debug code GAMERESET which reloads the current gamefile from the last save point, and I might add it loads a heckuva lot faster than exiting to menu and reloading manually.

    Could the developers change one of the current "Save" buttons with this code function instead and call it "Reload from last savepoint"? Then we could have a simple fast Save, as well as simple fast Reload. :blush:
  • KlinnKlinn Lost in a cave Join Date: 2016-03-09 Member: 214022Members
    Thanks for the debug command, I'll have to remember that for next time!

    What you're describing is basically a Quick Save / Quick Load system that many games have, and yes, I think it would be a great addition to Subnautica too.
  • RequiemfangRequiemfang Join Date: 2015-02-22 Member: 201492Members
    Welp dev's finally got around to replacing the quartz model in game in experimental

    d2ik06aqqu71.jpg
  • SkopeSkope Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members
    edited May 2017
  • RequiemfangRequiemfang Join Date: 2015-02-22 Member: 201492Members
    Skope wrote: »
    So I was on an I found an interesting card.

    https://trello.com/c/IzGTelYy/6344-reduce-number-of-creepvine-seeds-required-for-crafting

    That could be a nice feature.

    It is, it's currently in experimental ;)
  • SkopeSkope Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members
    Skope wrote: »
    So I was on an I found an interesting card.

    https://trello.com/c/IzGTelYy/6344-reduce-number-of-creepvine-seeds-required-for-crafting

    That could be a nice feature.

    It is, it's currently in experimental ;)

    That was fast. The card was just put up today.

    How is it?
  • RequiemfangRequiemfang Join Date: 2015-02-22 Member: 201492Members
    edited May 2017
    Better in a sense, for oil only needing 1 seed is great. Also if you have extra seeds and are going to craft rubber the fabricator makes multiple rubber instead of just 1 at a time. Maybe the devs can expand that to other crafting if you have more material to craft more than one item.
  • JackeJacke Calgary Join Date: 2017-03-20 Member: 229061Members
    Also if you have extra seeds and are going to craft rubber the fabricator makes multiple rubber instead of just 1 at a time.

    I just tried this. 1 Creepvine Seed Cluster now makes 2 Silicone Rubber.
  • RequiemfangRequiemfang Join Date: 2015-02-22 Member: 201492Members
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Coranth wrote: »
    So I thought I'd go and make some coffee with the new machine we're getting...
    generic_vending_coffee_01_in_game.jpg

    ... before I strapped on the new High Capacity Tanks...
    High_Capacity_tank_in_game.jpg

    ... and went out to my Moon Pool; but then I saw that It'd been smashed up into all these broken fragments...
    Moon_Pool_Fragments_in_game.jpg
    ... and I was like... "FUUUUUUUUUUUUUUUUUUUUUUUUU--!"

    So I went back to the other Vending Machine for some Snacks...
    snacks_in_game.jpg
    At least it wasn't broken!

    Man, they've been adding so many good models lately.

  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    edited May 2017
    Coranth wrote: »
    So I thought I'd go and make some coffee with the new machine we're getting...

    generic_vending_coffee_01_in_game.jpg

    I gotta say, I love the aesthetic design of Alterra and their corporate conglomerate products. UWE is doing a smashing job with all of their model designs! With that said, I have just one teeny-tiny request... could the low-res models of the Aurora's Vending Machine and the gameworld's Coffee Dispensers be replaced with the new models eventually? It feels weird to see such a rough model in game, then scan it and suddenly I can replicate an updated model I don't have access to (and did I mention the low-res models look rough?) :sweat_smile:
    Coranth wrote: »
    ... and went out to my Moon Pool; but then I saw that It'd been smashed up into all these broken fragments...

    Moon_Pool_Fragments_in_game.jpg

    I am glad however to see that some of the generic "safe" models will be replaced with more appropriate ones. Although I know they will eventually replace all the placeholder models as time goes on, I hope they don't completely remove it, what with it having been a part of early-access for so long. I'd personally like to see the Safe model added to the Captain's Quarters, and have it made scannable and craftable; maybe with a snarky flavor text about keeping valuables from being plundered and left strewn on the ground, lol. :tongue:
  • kJGkJG Join Date: 2016-06-19 Member: 218794Members

    That playermodel :/ everytime I look at its face, man..
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited May 2017
    Uh, here's an... interesting... checkin:

    48169 /main/andrew-prison 2017-05-19 15:35:23 Andrew Jones Replaced sea emperor that I accidentally deleted it's fine it's fine nothing to see here.

    ...............

    officer_barbrady_move_along_sm.jpg

    ...............
  • DaveyNYDaveyNY Schenectady, NY Join Date: 2016-08-30 Member: 221903Members
    edited May 2017
    Coranth wrote: »
    Uh, here's an... interesting... checkin:

    48169 /main/andrew-prison 2017-05-19 15:35:23 Andrew Jones Replaced sea emperor that I accidentally deleted it's fine it's fine nothing to see here.

    ...............
    officer_barbrady_move_along_sm.jpg

    ...............

    Heh...



    B)

  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    https://trello.com/c/4WG2q5os/6437-piping-peepers

    Peepers purposefully propelling properly through precisely placed pipes!
  • JackeJacke Calgary Join Date: 2017-03-20 Member: 229061Members
    And when I read piping Peepers, I imagined Peepers making eldritch piping sounds....

    Iä! Iä! Cthulhu fhtagn!
  • kJGkJG Join Date: 2016-06-19 Member: 218794Members
    edited May 2017
    Jacke wrote: »
    And when I read piping Peepers, I imagined Peepers making eldritch piping sounds....

    Iä! Iä! Cthulhu fhtagn!

    And when I read piping Peepers, I imagined


    nevermind
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    edited May 2017
    I was reading the Subnautica Development Trello page, and stumbled across this entry: Fix intro voice stuff. I'm glad they're working on making the early game more relaxed and allowing exploration near the Aurora not be as rushed (points 2 and 3) - new players should be able to check out the world before having it 'locked off' too soon.

    However I was disappointed in reading the #1 Point:
    Jonas Grohmann: 1. Track down whatever is triggering the voice line "Good job not dying..." which triggers when the PDA is first booted after the fire is put out, and cut it. This line is not being translated, and has been replaced by a new line, which is in english.json.

    Jonas Grohmann: Found and fixed #1. @simonchylinski I removed the voice tracks from tools\pda\first_use . Now it's only playing the first boot sound effect. The voice over is in player\goal_pdaloading.

    Does this mean the PDA will no longer snark about us surviving a cataclysmic starship explosion and concussion?! How else will my victory feel hollow, when my only companion I have makes my surviving seem like a trivial ordeal to such a digital persona?? (PDA: "Pff, you survived certain death and dismemberment? I'll function for decades without encountering any debilitating issues - come back to me when you have a real problem.")

    Please, reconsider this decision and give us our snarky PDA back! :cry:
  • MaxAstroMaxAstro Join Date: 2005-07-07 Member: 55451Members
    Welp dev's finally got around to replacing the quartz model in game in experimental

    Does it still glow at night? I was so proud of myself when I finally figured out that the reason I can never find any quartz is because you are supposed to look for it at night, and I'll be disappointed if that trick doesn't work anymore. :)
  • DripdryDripdry Georgia Join Date: 2017-01-03 Member: 226041Members
    edited May 2017
    Tarkannen wrote: »
    I was reading the Subnautica Development Trello page, and stumbled across this entry: Fix intro voice stuff. I'm glad they're working on making the early game more relaxed and allowing exploration near the Aurora not be as rushed (points 2 and 3) - new players should be able to check out the world before having it 'locked off' too soon.

    However I was disappointed in reading the #1 Point:
    Jonas Grohmann: 1. Track down whatever is triggering the voice line "Good job not dying..." which triggers when the PDA is first booted after the fire is put out, and cut it. This line is not being translated, and has been replaced by a new line, which is in english.json.

    Jonas Grohmann: Found and fixed #1. @simonchylinski I removed the voice tracks from tools\pda\first_use . Now it's only playing the first boot sound effect. The voice over is in player\goal_pdaloading.

    Does this mean the PDA will no longer snark about us surviving a cataclysmic starship explosion and concussion?! How else will my victory feel hollow, when my only companion I have makes my surviving seem like a trivial ordeal to such a digital persona?? (PDA: "Pff, you survived certain death and dismemberment? I'll function for decades without encountering any debilitating issues - come back to me when you have a real problem.")

    Please, reconsider this decision and give us our snarky PDA back! :cry:

    Agreed. The snarky PDA should be *expanded* to give the game more humor, and add voice lines when entering new biomes, picking up important fragments, or finding cool new stuff.
    Seriously, removing this is a large "fun factor" mistake. While the team might be feeling stressed, they shouldn't get too serious and axe the personality of the game! In fact, the people I've showed it to got a nice chuckle due to the snarky PDA line at the beginning and have mentioned it more than any other feature of the game. Otherwise the intro is WAAAAY too serious, and is gonna turn off casual players.

    Short version: I'd rather have a fun, humorous girlfriend who is unreliable and sometimes crashes despite how awesome she is than a responsible, serious, fully finished lady. People like laughing more than they want to be serious, especially when they're all alone on a strange planet. It will be the feature people remember long after wetting their pants over seeing their first Reaper. Though that does rank rather high ; ) Devs, please hear us plebs on this one.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members

    biodome_lab_counter_01_in_game.jpg

    descent_bar_table_01_in_game.jpg

    descent_trashcan_01_in_game.jpg

    They're updating everything!
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
Sign In or Register to comment.