The expansion should put you in control of a reaper swimming in an ocean that keeps getting pelted by these weird metal pods that have the most tasty treats inside.
These things hurt when they come down, but I still love 'em. Crunchy on the outside and chewy on the inside!
One request though, can the current Lead Ore model be replaced, even if it's a recoloring of something else? The large Lead Deposit in the Grand Reef looks great, but I doubt that Lead Ore in real life is found in perfectly-formed spheres.
I second that; Tark's right - it isn't. Lead ore is galena, a cubic hexoctahedral crystal:
The new models on the card look bloody awesome, though! Can't wait to get them in-game. And the new UI for the level indicators is gorgeous - major kudos to whomever envisioned that!
@scifiwriterguy@kJG You guys should check out the Game Theorist episode Zelda Rupees are REAL!, which discusses what Rupees are likely made of and proposes what their actual value would be. It's one of my top favorite GT videos by MatPat, and it's also a collaboration with PeanutButterGamer! Also who knew that corundum would be so fascinating to learn about?
@scifiwriterguy@kJG You guys should check out the Game Theorist episode Zelda Rupees are REAL!, which discusses what Rupees are likely made of and proposes what their actual value would be. It's one of my top favorite GT videos by MatPat, and it's also a collaboration with PeanutButterGamer! Also who knew that corundum would be so fascinating to learn about?
Great video; thanks for sharing! To be honest, I never thought it was a typo; the monetary unit in India is the rupee, so I figured either it was a dead lift from that, or someone didn't realize they'd invented a word that already existed. That aside, I admit that I never gave the humble Zelda rupee much thought; in hindsight, corundum is a perfect candidate to be the gemstone used in-game. I do think he's way off track with his pleochroism argument; the "high"-res gems aren't showing pleochroism - it's just a really crappy shader.
One thing I wish they'd mentioned - and something I always loved blowing my students' minds with - is that high-quality rubies and emeralds are actually more valuable on a carat-by-carat basis than perfect-quality diamond.
It all comes down to rarity. Perfect, gemstone-quality diamond isn't too uncommon as such stones go. But since rubies and emeralds are, as they pointed out, only the way they are because of impurities, the incidence of inclusions (where a foreign material is trapped inside the stone) or flaws (many types of flaws, including internal fracture, coloration inconsistencies, clouds, grain, and much more) is far, far higher. As a result, finding a perfectly clean ruby or emerald is much more difficult than finding a perfectly clean diamond. And the larger the stone, the less likely it gets. An excellent example is the Stuart Sapphire, found on the Imperial State Crown of Queen Victoria. It's a 104 carat blue sapphire, oval cut, and expertly faceted. Despite having a couple minor blemishes, it's an incredibly rare stone. The only reason it's no longer front-and-center on the crown is because it was moved to the back to make way for the Cullinan II, the second-largest cut clear diamond in the world. It's worth noting, though, that the Cullinan II, at 317.4 carats, is more than triple the size of the Stuart Sapphire. That's what it takes to unseat a perfect (or nearly so) sapphire. Emeralds are even more valuable; between two large but identically-sized and cut stones, one emerald, one diamond, and assuming no flaws in either one, the emerald can command a price over a thousand times higher than the diamond. Emerald chips are so relatively inexpensive because tiny amounts of perfect emerald aren't nearly as hard to come by.
(An aside, if you like unique stones: An engagement ring I once designed had for a center stone an oval mixed-cut Brazilian alexandrite. It's an amazing stone, which I encourage anyone with an interest to look up. Not only is it strongly pleochroic, so it'll dramatically change color depending on viewing angle, it also presents different colors under different forms of light. Fantastic stuff, but really expensive. Its shoulder stones were a matched set of IIb diamonds with a strong nitrogen doping, so they threw this awesome grey-violet cast under the right light.)
Looks like the rocket to me. Could it be that you only can launch one from the rocket while starting or something? I beleive I remember something about everyone only being able to launch a single one per game
I'm still at odds on how this device is supposed to work, and why. From a lore perspective, you're the only human left alive on 4546B, so there's no one to get a message from, let alone give one to. And with it being a 'Time Capsule' communication is only one-way. I think some form of radio wave transceiver would have worked better (can send and receive messages) but I guess they figured most players would always try to radio for help.
I just... I don't get how fourth-wall breaking messages are supposed to impact gameplay, especially for new players:
"The Reaper Leviathan can be tamed with Peepers, keep trying you can do it”
"To kill the Cyberdemon, shoot at it until it dies."
"hay dood so u got blowed up too that sux"
"How I mine for fish?"
"I AM L33T SERVIVOR U ALL BOW 2 MY SKILLZ LOL!!!11"
(Trolls and memes aside, then there's also the deal of filtering undesirable messages lol... )
If it were up to me, I would have opted for an interstellar radio instead. Once built in-game it would scan for frequencies (other Subnautica players) and allow for real-time communication (keyboard chat) between them. Having basic communication with someone while exploring the world would add to the melancholy of isolation, but you're not truly alone. Heck, as an added bonus your radio handle could be your account name from the official forums! I know I would like the option to communicate with some of you outside of the forums; integrating our Subnautica chats within the game of Subnautica... now that would be meta!
The bottom line is, I'm NOT knocking the hard work the devs are doing here, at all. The Time Capsule concept art looks slick, and the ability to leave messages between other players across the server is no simple technical feat. I look forward to its implementation, but most likely I just won't use it personally.
Curious about that mention of an expansion. I'm not expecting major gameplay changes, but biomes and stuff. What if they aim to make the game wider later on? So you can swim past the Dunes and into an abyssal plain of near-total darkness that extends to over a thousand meters. I'd kill for (not really) "Surface" biomes that can reach Lost River / ILZ depths. I'd also kill (again, not really) for surface-level access to those biomes but hey. One reason why I adored the thought of a Mushroom Forest / Northeast Mountains entrance to 'em and liked the Dunes / CZ entrances. There was something awe inspiring about finding an opening in the earth that led into the abyss... A feeling that you don't get from "A cave that leads into another cave".
Maybe this would be where they try and work the legendary Arctic Biome into the game XD
So, I was browsing the Trello while eagerly anticipating the April 12th update (so far it still says April 12th!) While there I was reading over the various entries for April as well as in the future... and I came across this card:
Now, I know this is some time aways and we won't be seeing it anytime soon... but OMG! The thought of having an expansion for Subnautica both excites me and makes me want to speculate about the possibilities...
1. A New Game+ mode, where you must scavenge the Aurora wreck and try to make it spaceworthy?
2. A sequel, where you must build a base on Planet 4546B's moon and "survey" the aftermath of the starship crash? (AKA steal the Precursor technology)
3. A companion game, where you play as one of Alterra's rivals and you must establish foothold on 4546B to build the phasegate and crush your enemies?
4. Or a prequel, where you play as the doomed crew of the Degasi and learned what really happened before the Aurora even reaches the planet?
...The possibilities boggle the mind and titillate the senses!
Here's a theory I've had about why you can't find the Dregasi -
Maybe the Aurora landed on the degrasi? I mean, It's likely spaceships travel in the same path, like cars or boats...
Here's a theory I've had about why you can't find the Dregasi -
Maybe the Aurora landed on the degrasi? I mean, It's likely spaceships travel in the same path, like cars or boats...
I think it was said that they stripped it down for resources to help build their bases and that there pretty much wasn't anything left of it.
On the Aurora's crash site, I always liked thinking that it might have unearthed something as it was making its landing (That huge trail of destruction it leaves directly behind it) and when the nose part of it goes nuclear it opened up that corridor (r.i.p.) at the bottom of that abyss there. Aaaaaaah... I remember my first day of Subnautica. I was playing Creative and was messing around near the Aurora dodging that reaper there, and looked down that cliff... And thought "What's down there?". I was exploring every inch of the map, like the devs probably wanted us to do, and I couldn't let that bit go unexplored. That was the first time I discovered the ILZ, I was rewarded for pursuing my curiosity and exploring. Now I don't get that - I want to go to the ILZ, I have to follow a strict predefined path with no freedom on my part Rest in preace ILZ Corridors, you had so much potential.
47277 /main/unity 5.6 test 2017-04-27 23:11:03 Max McGuire Disabled baked lighting for scenes
What the hell is up with the Checkin-Time?! Do these Devs ever sleep? That's eleven-eleven at night. Does Obraxis make the Devs sleep at their desks or something? Max McGuire burning the midnight oil here...
47277 /main/unity 5.6 test 2017-04-27 23:11:03 Max McGuire Disabled baked lighting for scenes
What the hell is up with the Checkin-Time?! Do these Devs ever sleep? That's eleven-eleven at night. Does Obraxis make the Devs sleep at their desks or something? Max McGuire burning the midnight oil here...
Isn't the Subnautica team assembled from people around the world? I think I heard somethign along those lines somewhere, so it'd probably make sense.
But really... I like the Lost River and all, but after being in the Dunes and Crash Zone corridors I have to say the LR-ILZ juncture is kinda underwhelming, and I thought having more places to explore and more options to make was the point of Open World / Exploration games, not going out of your way to limit them instead?
Just finished myself, shiny cyclops ^^
Salvage wreck? Wonder what it means by that... Reclaim some of the building resources? Or some of the things we had on board? Or it just lies there forever as a reminder of our loss?
Just finished myself, shiny cyclops ^^
Salvage wreck? Wonder what it means by that... Reclaim some of the building resources? Or some of the things we had on board? Or it just lies there forever as a reminder of our loss?
Probably means recovering the contents of containers, your furniture and possibly upgrade cylinders.
Just finished myself, shiny cyclops ^^
Salvage wreck? Wonder what it means by that... Reclaim some of the building resources? Or some of the things we had on board? Or it just lies there forever as a reminder of our loss?
Probably means recovering the contents of containers, your furniture and possibly upgrade cylinders.
I hope so! It'd be cool if we could salvage content from Storage modules on the seamoth/exosuit too.
Comments
These things hurt when they come down, but I still love 'em. Crunchy on the outside and chewy on the inside!
I second that; Tark's right - it isn't. Lead ore is galena, a cubic hexoctahedral crystal:
The new models on the card look bloody awesome, though! Can't wait to get them in-game. And the new UI for the level indicators is gorgeous - major kudos to whomever envisioned that!
@KjG, I actually have a sample of lab-grown bismuth on my desk. Love those crystals and the coloration.
Great video; thanks for sharing! To be honest, I never thought it was a typo; the monetary unit in India is the rupee, so I figured either it was a dead lift from that, or someone didn't realize they'd invented a word that already existed. That aside, I admit that I never gave the humble Zelda rupee much thought; in hindsight, corundum is a perfect candidate to be the gemstone used in-game. I do think he's way off track with his pleochroism argument; the "high"-res gems aren't showing pleochroism - it's just a really crappy shader.
One thing I wish they'd mentioned - and something I always loved blowing my students' minds with - is that high-quality rubies and emeralds are actually more valuable on a carat-by-carat basis than perfect-quality diamond.
It all comes down to rarity. Perfect, gemstone-quality diamond isn't too uncommon as such stones go. But since rubies and emeralds are, as they pointed out, only the way they are because of impurities, the incidence of inclusions (where a foreign material is trapped inside the stone) or flaws (many types of flaws, including internal fracture, coloration inconsistencies, clouds, grain, and much more) is far, far higher. As a result, finding a perfectly clean ruby or emerald is much more difficult than finding a perfectly clean diamond. And the larger the stone, the less likely it gets. An excellent example is the Stuart Sapphire, found on the Imperial State Crown of Queen Victoria. It's a 104 carat blue sapphire, oval cut, and expertly faceted. Despite having a couple minor blemishes, it's an incredibly rare stone. The only reason it's no longer front-and-center on the crown is because it was moved to the back to make way for the Cullinan II, the second-largest cut clear diamond in the world. It's worth noting, though, that the Cullinan II, at 317.4 carats, is more than triple the size of the Stuart Sapphire. That's what it takes to unseat a perfect (or nearly so) sapphire. Emeralds are even more valuable; between two large but identically-sized and cut stones, one emerald, one diamond, and assuming no flaws in either one, the emerald can command a price over a thousand times higher than the diamond. Emerald chips are so relatively inexpensive because tiny amounts of perfect emerald aren't nearly as hard to come by.
(An aside, if you like unique stones: An engagement ring I once designed had for a center stone an oval mixed-cut Brazilian alexandrite. It's an amazing stone, which I encourage anyone with an interest to look up. Not only is it strongly pleochroic, so it'll dramatically change color depending on viewing angle, it also presents different colors under different forms of light. Fantastic stuff, but really expensive. Its shoulder stones were a matched set of IIb diamonds with a strong nitrogen doping, so they threw this awesome grey-violet cast under the right light.)
https://trello.com/c/JQ0GrVSd/6311-double-check-sea-emp-basic-animations
Looks like the rocket to me. Could it be that you only can launch one from the rocket while starting or something? I beleive I remember something about everyone only being able to launch a single one per game
https://docs.google.com/document/d/1aOIfICMAASRjjO5g0_NTDkUi5qw5ssT1tBqctbK-6Do/edit#
I just... I don't get how fourth-wall breaking messages are supposed to impact gameplay, especially for new players:
"The Reaper Leviathan can be tamed with Peepers, keep trying you can do it”
"To kill the Cyberdemon, shoot at it until it dies."
"hay dood so u got blowed up too that sux"
"How I mine for fish?"
"I AM L33T SERVIVOR U ALL BOW 2 MY SKILLZ LOL!!!11"
(Trolls and memes aside, then there's also the deal of filtering undesirable messages lol... )
If it were up to me, I would have opted for an interstellar radio instead. Once built in-game it would scan for frequencies (other Subnautica players) and allow for real-time communication (keyboard chat) between them. Having basic communication with someone while exploring the world would add to the melancholy of isolation, but you're not truly alone. Heck, as an added bonus your radio handle could be your account name from the official forums! I know I would like the option to communicate with some of you outside of the forums; integrating our Subnautica chats within the game of Subnautica... now that would be meta!
The bottom line is, I'm NOT knocking the hard work the devs are doing here, at all. The Time Capsule concept art looks slick, and the ability to leave messages between other players across the server is no simple technical feat. I look forward to its implementation, but most likely I just won't use it personally.
Maybe this would be where they try and work the legendary Arctic Biome into the game XD
All I can say is, when do we get to rock the new beast?! Also... if you listen carefully, you can hear that the Cyclops has a new engine sound!
I can't wait for the new update to go live! It's time to go all Red October on some Reaper Leviathans...
Maybe the Aurora landed on the degrasi? I mean, It's likely spaceships travel in the same path, like cars or boats...
I think it was said that they stripped it down for resources to help build their bases and that there pretty much wasn't anything left of it.
On the Aurora's crash site, I always liked thinking that it might have unearthed something as it was making its landing (That huge trail of destruction it leaves directly behind it) and when the nose part of it goes nuclear it opened up that corridor (r.i.p.) at the bottom of that abyss there. Aaaaaaah... I remember my first day of Subnautica. I was playing Creative and was messing around near the Aurora dodging that reaper there, and looked down that cliff... And thought "What's down there?". I was exploring every inch of the map, like the devs probably wanted us to do, and I couldn't let that bit go unexplored. That was the first time I discovered the ILZ, I was rewarded for pursuing my curiosity and exploring. Now I don't get that - I want to go to the ILZ, I have to follow a strict predefined path with no freedom on my part Rest in preace ILZ Corridors, you had so much potential.
Also....
47277 /main/unity 5.6 test 2017-04-27 23:11:03 Max McGuire Disabled baked lighting for scenes
What the hell is up with the Checkin-Time?! Do these Devs ever sleep? That's eleven-eleven at night. Does Obraxis make the Devs sleep at their desks or something? Max McGuire burning the midnight oil here...
Isn't the Subnautica team assembled from people around the world? I think I heard somethign along those lines somewhere, so it'd probably make sense.
Just a few more days....
A cookie and some cream to anyone who can bring that ILZ thread up to the Discord, since that seems to be where all the dev action is. :<
If ye'v seen my thread on it... :P
I'd talk about it but it'd be a massive text wall, like most of my posts over in that thread is. I mean look at my last few posts there https://forums.unknownworlds.com/discussion/146851/lr-and-ilz-entrances-too-linear-spoilers/p3#latest XD
But really... I like the Lost River and all, but after being in the Dunes and Crash Zone corridors I have to say the LR-ILZ juncture is kinda underwhelming, and I thought having more places to explore and more options to make was the point of Open World / Exploration games, not going out of your way to limit them instead?
Just finished myself, shiny cyclops ^^
Salvage wreck? Wonder what it means by that... Reclaim some of the building resources? Or some of the things we had on board? Or it just lies there forever as a reminder of our loss?
I hope so! It'd be cool if we could salvage content from Storage modules on the seamoth/exosuit too.
How fast they work is how fast they can see the light of day
The cyclops update? Didn't that come out yesterday?