Well... let's see. What we do know is that there were over 30 lines of dialogue recorded for the PDA. My theory is that the PDA might guide us to certain goals, or 'speak up' when we near goals or do certain things; it sounds good to me!
Well... let's see. What we do know is that there were over 30 lines of dialogue recorded for the PDA. My theory is that the PDA might guide us to certain goals, or 'speak up' when we near goals or do certain things; it sounds good to me!
Ah good point, thanks for answering.
Psst... gonna leave this link here... https://sketchfab.com/fox3d/models
You may wanna check out the new upcoming egg set. Currently, they are all low detail, but, nonetheless, let us speculate with what we have
My guesses:
Bottom left = SeaDragon (looks scaly/boney with holes for the bioluminescent oragne)
Top left = Cute fish (look inside)
Top Middles = Warper (colours)
Top right = Lava Lizard (Colours)
The tools (some of them?) have actual models; you manually pick them up now! Wow!
I noticed that as well but fair warning: Make SURE you pick them up before you try fabricating something else. At least in the current revision, if you craft a second item without picking up the first one, that item will be rendered unable to be looted forever.
I was mass crafting my ingots for the Cyclops pressure compensator that brings it down to 1,500m and crafted one, then decided I'd just craft the last one without picking the first one up. I was able to loot one, but I was never able to grab the second one. It wouldn't even highlight it and display a tooltip.
It's still there too, hours later sitting on my open fabricator and unable to be picked up. ;v;
New, important card - a very important one - the Rocket Overview!
What's interesting here is there's a checkbox for an alternate ending; so there might be two endings to the Game; one where you build the rocket and leave, and the other...? You choose to stay? Yes, we know that your goal is to get off the planet... but... after exploring everywhere and building up your huge base... the realization hits you that, 'Hey, I've got a life here, now! I don't want to leave all this behind.' I know I wouldn't want to do that!
Oooh alternate ending? This Jaggi approves of that idea!
Growing fond of your ocean home is a definite possibilty, and maybe the next ship that comes here for whatever reasons won't get shot down. Third time's the charm right? xD
Hey @Coranth, earlier I was messing around with a Creative base in the Grassy Plataeus and in my Scanner Room I noticed that out of the various resources it was listing, it included "Reefbacks" as well as the usual outcropings, scrap metals, salt and so forth.
Is there anything about reefbacks on the trello board? I find it unusual that the Scanner Room would go out of its way to point them out when we (currently) can't interact with them in any real meaningful way. Do you suppose they might be useful for something later on? Something we can obtain from them - like teeth from Stalkers, and gas pods from Gasopods, etc?
Hey @Coranth, earlier I was messing around with a Creative base in the Grassy Plataeus and in my Scanner Room I noticed that out of the various resources it was listing, it included "Reefbacks" as well as the usual outcropings, scrap metals, salt and so forth.
Is there anything about reefbacks on the trello board? I find it unusual that the Scanner Room would go out of its way to point them out when we (currently) can't interact with them in any real meaningful way. Do you suppose they might be useful for something later on? Something we can obtain from them - like teeth from Stalkers, and gas pods from Gasopods, etc?
I thought you would need a part of their shells to craft one of the more endgame hull reinforcements. That may have been changed, I'm unsure, but that could explain why it would want to locate them for you.
They are also going to add mini-ecosystems to their backs, so they're like the concept arts and are actually 'Reef' backs. Atleast that is planned, however I am not sure if it will make it into the launch, though I am hopeful.
Hey @Coranth, earlier I was messing around with a Creative base in the Grassy Plataeus and in my Scanner Room I noticed that out of the various resources it was listing, it included "Reefbacks" as well as the usual outcropings, scrap metals, salt and so forth.
Is there anything about reefbacks on the trello board? I find it unusual that the Scanner Room would go out of its way to point them out when we (currently) can't interact with them in any real meaningful way. Do you suppose they might be useful for something later on? Something we can obtain from them - like teeth from Stalkers, and gas pods from Gasopods, etc?
Possibly the Chelonian Hull Reinforcement, for the Cyclops? There has to be a reason for doing all the farming, and fish capturing in aquariums!
I'm checking experimental regularly, updated almost daily. Today even a vig 50mb update. But i'm kind of lost when it comes to finding the new stuff. I did find out today that the exo can now break limestone, awesome. But I cant see to find the drill and other attachments for it. How do you guys do that?
I looked at the mod station but its all seamoth stuff, oh, and currently broken in experimental? Cant seem to use the fabricator on that station for a couple of days already. I also noticed the exo can now be docked in the cyclops. Probably a lot of work to the biomes, which I want to check out when the game advanced further. So, where are the cool new building/crafting things?
SidchickenPlumbing the subnautican depthsJoin Date: 2016-02-16Member: 213125Members
I see "added sprinting" and "added sprinting on land" in those update logs - very interesting. Implies you can sprint underwater... wonder what the drawbacks will be?
Is there anything about reefbacks on the trello board? I find it unusual that the Scanner Room would go out of its way to point them out when we (currently) can't interact with them in any real meaningful way. Do you suppose they might be useful for something later on? Something we can obtain from them - like teeth from Stalkers, and gas pods from Gasopods, etc?
Comments
Well... let's see. What we do know is that there were over 30 lines of dialogue recorded for the PDA. My theory is that the PDA might guide us to certain goals, or 'speak up' when we near goals or do certain things; it sounds good to me!
Ah good point, thanks for answering.
Psst... gonna leave this link here... https://sketchfab.com/fox3d/models
You may wanna check out the new upcoming egg set. Currently, they are all low detail, but, nonetheless, let us speculate with what we have
Those eggs look amazing, but what are they for? Are they proper replacements for ones we already have in game, or are they new?!
35221 Added code signing tools
35220 Exosuit upgrade console art fixing
35219 Disable Help button on PC
35218 Build machine Translation files update. Legacy database update.
35217 Added per-call cost to the FrameProfiler
35216 Merged XBox optimizations back into XBox patch branch
35215 Moved to PlatformUtils.isConsolePlatform
35207 Iterating...
35206 Changed the default binding for "Exit" on controller to be the B button
35205 Hide torpedo arm geo in drill arm
Bottom left = SeaDragon (looks scaly/boney with holes for the bioluminescent oragne)
Top left = Cute fish (look inside)
Top Middles = Warper (colours)
Top right = Lava Lizard (Colours)
I noticed that as well but fair warning: Make SURE you pick them up before you try fabricating something else. At least in the current revision, if you craft a second item without picking up the first one, that item will be rendered unable to be looted forever.
I was mass crafting my ingots for the Cyclops pressure compensator that brings it down to 1,500m and crafted one, then decided I'd just craft the last one without picking the first one up. I was able to loot one, but I was never able to grab the second one. It wouldn't even highlight it and display a tooltip.
It's still there too, hours later sitting on my open fabricator and unable to be picked up. ;v;
What's interesting here is there's a checkbox for an alternate ending; so there might be two endings to the Game; one where you build the rocket and leave, and the other...? You choose to stay? Yes, we know that your goal is to get off the planet... but... after exploring everywhere and building up your huge base... the realization hits you that, 'Hey, I've got a life here, now! I don't want to leave all this behind.' I know I wouldn't want to do that!
I... I'd miss all my fishies... *sniffle*
Work continues on the Lost River Canyon Bottom Root
Growing fond of your ocean home is a definite possibilty, and maybe the next ship that comes here for whatever reasons won't get shot down. Third time's the charm right? xD
Have you ever licked a lamp post in winter?
Have you ever danced with the Devil in the pale moon light?
35229 Fixed infinite loops in quickslots.
35227 lost_river_canyon_bottom_roots update with textures; YES!
35225 Exosuit undocking collision; STILL NOT FIXED AS OF 35229!
35224 lava pit corridor connection revamp/polish
35223 Added upper bound to potentially infinite loops.
Trello...
Lost River Ground Textures is Done; the checklist is complete, just needs to be moved...
35241 Fixed seatreader sounds
35240 Fixing seatreader sounds
35239 Fixed exosuit not weldable
35238 Fixed exosuit not weldable
35237 Fixed exosuit falling through world when player respawns nearby
35236 Fixed exosuit falling through world when player respawns nearby
35234 Better loot pickup sounds better battery sounds common sub splash sound
35232 Better loot pickup sounds better battery sounds common sub splash sound
35231 Fixed exosuit undocking from moonpool; FINALLY!
35262 Store banner size/location
35261 Added atmospheres to the lava pool in lava chamber. Finished up lava pit connection to lava chamber
35254 Translation files update. Legacy database update.
35252 WIP uGUI_CanvasScalar LateUpdate optimization
35251 Mixing and better rock pickups
35250 Changed code signing to use sha256
35248 Fixed lava rocks that could be kicked around.
35247 Translation files update. Legacy database update.
35245 Fixed lava rocks that could be kicked around.
35244 Exosuit arms aiming
35243 Exosuit arms aiming
Is there anything about reefbacks on the trello board? I find it unusual that the Scanner Room would go out of its way to point them out when we (currently) can't interact with them in any real meaningful way. Do you suppose they might be useful for something later on? Something we can obtain from them - like teeth from Stalkers, and gas pods from Gasopods, etc?
I thought you would need a part of their shells to craft one of the more endgame hull reinforcements. That may have been changed, I'm unsure, but that could explain why it would want to locate them for you.
Possibly the Chelonian Hull Reinforcement, for the Cyclops? There has to be a reason for doing all the farming, and fish capturing in aquariums!
35305 Translation files update. Legacy database update.
35304 tweaked exosuit footstep sounds triggering
35302 enabled script controlled footstep sounds for exosuit
35301 work on code triggered footstep sounds
35296 fixed compiler error, allow claw and drill arm to break limestones
35295 fixed compiler error, allow claw and drill arm to break limestones
35294 Translation files update. Legacy database update.
35292 Fixed water slot generator. Moved resource load call out of serializer constructor.
35290 Moved load call out of serializer constructor.
35289 Fixed water slot generator.
35288 Banner, layout
35287 Fixed black artifacts on the Aurora (touched shader)
35286 Added sprinting
35285 Added localization for sprint option
35284 Fixed kelp forest ambience and background music.
35283 Added sprinting on land
I looked at the mod station but its all seamoth stuff, oh, and currently broken in experimental? Cant seem to use the fabricator on that station for a couple of days already. I also noticed the exo can now be docked in the cyclops. Probably a lot of work to the biomes, which I want to check out when the game advanced further. So, where are the cool new building/crafting things?
35332 Precursor_cube_03 collisions
35330 lost_river_ground_05 texture updated
35329 make floating stones drillable - update gold and copper models
35328 Removed PAX fish grabbing hack
35326 Added holstering of the active item while sprinting
35325 Added holstering of the active item while sprinting
35324 exosuit_01_armLeft, exosuit_01_armRight - removed unnecessary export objects.
35323 Unified main menu for all platforms.
35321 "Read more" button now translated
35320 exosuit_01_armLeft, exosuit_01_armRight - Export with latest joints for grappling.
35319 Translation files update. Legacy database update.
35317 Store banner hover anim
35316 adjusting atmosphere for lava pool in lava chamber
35314 mixing and more pickup sounds
35313 News layout fixed. Kind of.
35312 wip
35311 Tom Jubert Checking in new PDA VO lines fior midgame, triggered by biomes and items.
35310 News box manually dragable
35309 Tom Jubert Checking in new item-triggerd PDA VO
35308 /main/the branch with the most win on plastic* mixing and more pickup sounds
* That's actually what it says on the Checkins Page!
Good Morni--ooh, shiny!