See brothers, our chaining ourselves naked to their office doors and conducting a dirty protest worked!! Don't delay us again, Devs. It'll only get worse!
They definitely advanced the version number. It was 47249 when they first released. Now, it is 47282. I'll go check the notes on the latest check in to see what they fixed.
...Hopefully the bug I reported about damaging buildings with the knife... Nope... OH well..
Dunno... I read the latest check-ins but nothing jumped out at me. It's definitely pretty odd that they would release a new version... and then update it again on Steam for Stable. (I assume.)
I guess it's about time somebody asked this question again...
(< === volunteers)
Those update thread revivals ...
But I think if someone watched the experimental grow it got clear that the devs had to miss the deadline. Again we have another 1 month shift in the roadmap, but this time the roadmap can cope with it or another month delay until release.
Right now we can still fall through the clippings or fall into the portals void in the PCF, which means still some work for the PCF architecture. The hero peeper pipeline project is a bit ambitious. Also the Emperor dialog and final actions aren't finished.
With good luck maybe end of next week, otherwise probably mid June.
The rocket will be for July release then, although they could release it early with this update. But they want to keep it back.
Soon: Copyright 2004-2017 Blizzard Entertainment, Inc. All rights reserved. "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Blizzard Entertainment and the end user. "Soon" will arrive some day, Blizzard does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Blizzard will not be liable for any misuse, use, or even casual glancing at "soon."
It wouldn't bother me a bit if They take Their sweet time and do it well, rather than quickly.
At this point, it also wouldn't bother me if They decided to wait till early in 2018 to release v1.0
I can play the game just fine in STABLE at this point, and I don't see that changing all that much between now and then.
I was just curious if anybody had heard or seen something recently.
I don't like to rush things either but I also don't agree with leaving a game in development in perpetuity for the sake of nonstop 'tweaking'. FFXV was in development for ten years and still didn't come out that well.
I'm glad for you but I can't play the game in its current state, stable or experimental, so I am basically stuck waiting for 1.0 the idea that it could be a nother year or two would bother me. I want to play it in the right shape, but this has been in development since 2013 and I don't want to wait till 2020. I'd move on long before then.
There's definitely a sweet spot with game development between releasing too soon and getting stuck in "development hell".
Releasing a game in the sweet spot seems to be dependent on good planning up front and discipline more than anything else. Games that are released too soon are often the result of a lack of discipline to avoid scope creep which eats up extra time, and/or poor initial planning that didn't provide a realistic schedule in the first place. Games that end up in "development hell" happen when you keep throwing time and resources at a game without a clear plan on what constitutes a finished game. Poor planning and lack of discipline to stick to a good plan also seem to be the root causes here.
With how much the schedule continues to slip, and how much of the game balance and systems the devs seem to be just now figuring out, it feels like there wasn't adequate or realistic planning up front (sadly, I see this over and over and over again in a myriad of companies, most of which should know better with how long they've been in business). At least it looks like they have discipline to stick to what they do have and release the game in the not too distant future, but there are some major game systems and map design issues that are highly unlikely to be fixed before 1.0 due to the amount of work it would require.
...but I can't play the game in its current state, stable or experimental, so I am basically stuck waiting for 1.0 the idea that it could be a nother year or two would bother me. I want to play it in the right shape, but this has been in development since 2013 and I don't want to wait till 2020. I'd move on long before then.
What do you need to be able to play the game now? What do you want to be included for the release version?
Hey am I the only one who thinks there should be an “ancient creatures” dlc where you can see the creatures that went extinct millions of years swim around nd in the void or other large open areas. Or even given them their own biome far on the other side of the planet
Comments
https://steamcommunity.com/app/427520/discussions/0/359547436748424896/
(Do this for Subnautica... borrowed from a different game I play.)
What, you haven't yet?
This is embarrassing for you, isn't it?
I should post the Get Smart video, "Missed it by 'that' much". I just started a new game in experimental only yesterday. *sigh*
HEH I GOTCHA
Big update, 'Silent Running', came out today.
Begin joke: If you are noticing the file size... 1.3GB... it may be time to upgrade your network speed. End Joke
(Sort of like... if you have to ask how much it costs...)
...Hopefully the bug I reported about damaging buildings with the knife... Nope... OH well..
Dunno... I read the latest check-ins but nothing jumped out at me. It's definitely pretty odd that they would release a new version... and then update it again on Steam for Stable. (I assume.)
What make you think I'm not always naked?
(< === volunteers)
Those update thread revivals ...
But I think if someone watched the experimental grow it got clear that the devs had to miss the deadline. Again we have another 1 month shift in the roadmap, but this time the roadmap can cope with it or another month delay until release.
Right now we can still fall through the clippings or fall into the portals void in the PCF, which means still some work for the PCF architecture. The hero peeper pipeline project is a bit ambitious. Also the Emperor dialog and final actions aren't finished.
With good luck maybe end of next week, otherwise probably mid June.
The rocket will be for July release then, although they could release it early with this update. But they want to keep it back.
At this point, it also wouldn't bother me if They decided to wait till early in 2018 to release v1.0
I can play the game just fine in STABLE at this point, and I don't see that changing all that much between now and then.
I was just curious if anybody had heard or seen something recently.
... and not a moment sooner.
It's coming Soon™!
Soon: Copyright 2004-2017 Blizzard Entertainment, Inc. All rights reserved. "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Blizzard Entertainment and the end user. "Soon" will arrive some day, Blizzard does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Blizzard will not be liable for any misuse, use, or even casual glancing at "soon."
I don't like to rush things either but I also don't agree with leaving a game in development in perpetuity for the sake of nonstop 'tweaking'. FFXV was in development for ten years and still didn't come out that well.
I'm glad for you but I can't play the game in its current state, stable or experimental, so I am basically stuck waiting for 1.0 the idea that it could be a nother year or two would bother me. I want to play it in the right shape, but this has been in development since 2013 and I don't want to wait till 2020. I'd move on long before then.
Releasing a game in the sweet spot seems to be dependent on good planning up front and discipline more than anything else. Games that are released too soon are often the result of a lack of discipline to avoid scope creep which eats up extra time, and/or poor initial planning that didn't provide a realistic schedule in the first place. Games that end up in "development hell" happen when you keep throwing time and resources at a game without a clear plan on what constitutes a finished game. Poor planning and lack of discipline to stick to a good plan also seem to be the root causes here.
With how much the schedule continues to slip, and how much of the game balance and systems the devs seem to be just now figuring out, it feels like there wasn't adequate or realistic planning up front (sadly, I see this over and over and over again in a myriad of companies, most of which should know better with how long they've been in business). At least it looks like they have discipline to stick to what they do have and release the game in the not too distant future, but there are some major game systems and map design issues that are highly unlikely to be fixed before 1.0 due to the amount of work it would require.
They are hoping to do a 3-in-1 release on Xbox within a week or so.
I would imagine there won't be another one for PC's till sometime near the end of September at this point.
....... by the way, great work on the xbox verson so far.