Nutrient Block Fabricator
NewAgeRevolution
California Join Date: 2017-02-06 Member: 227658Members
We already have a water purifier, so its only natural that there should be an equivalent for making food too! Nutrient blocks are the only item that you can only find exclusively aboard the aurora, all the other items you can find there you can create or get without needing to travel to the aurora, so there is essentially a finite amount of them in the world. They are the biggest food restoring items, and are thus extremely useful.
The way I see it; you could do this:
have a machine that requires a certain amount of food items added to it in order to create a nutrient block; every food item you add would help build up towards getting a nutrient block. How this would work is that for each food item you put in, it would donate the amount of food that item gives (i.e. if you put in a lantern fruit it would give 5 food) that would stack to get a total of 75 food, whereupon a nutrient block would be made. And of course if you put in any item that decreases food, it would simply do nothing instead of deducting from the current amount.
You could also make it so that there would be a separate bar to fill for water, so that each item added would give the amount of water it offers to a separate value that would build up to a total of 50 water, whereupon you would get a big filtered water.
The way I see it; you could do this:
have a machine that requires a certain amount of food items added to it in order to create a nutrient block; every food item you add would help build up towards getting a nutrient block. How this would work is that for each food item you put in, it would donate the amount of food that item gives (i.e. if you put in a lantern fruit it would give 5 food) that would stack to get a total of 75 food, whereupon a nutrient block would be made. And of course if you put in any item that decreases food, it would simply do nothing instead of deducting from the current amount.
You could also make it so that there would be a separate bar to fill for water, so that each item added would give the amount of water it offers to a separate value that would build up to a total of 50 water, whereupon you would get a big filtered water.
Comments
You could use it a bit like the bioreactor. You fill up the inventory with food items and it slowly produces nutrient blocks. It should produce them faster then you need them so that you can build a stack over time, as long as you keep it filled with food items of course. Yay that would be very nice...hope this get's some attention.
yeah you might be right, catching fish is annoying though unless you find the perfect place to put the gravity whatever ball
Or just build an alien containment - free fish forever!
I can't find the part of it, can you tell me the biome/coordinates?
There is also 1 in the DGR degasi base.
[spoiler][/spoiler] tags are your friend..
K thanks
Sure you could just use plant pots inside your Cyclops. But for all the Seamoth/P.R.A.W.N. explorers out there another preserved food source then just cured fish would be really nice.
Dried fruits/vegetables have already been mentioned a few times but as an equivalent to the big filtered water bottles I really think we should get a chance to produce our own Nutrient Blocks. Let them need fish too in their recipe and the Alien Containment keeps its usefulness. Maybe they even need a mix out of Fish, fruit and vegetables to make a Nutrient Block.
The kitchen on the Aurora would be an ideal place to put a broken one that the player could scan.
I like the idea of it working a bit like the bioreactor, where you put a pile of food items inside, and once you have enough food value it compresses them into a nutrient block.
yeah, good ideas, i agree about needing fish+plants and being an end-game type thing
Curiosity brings us out on its own, of course! However, if I were to take a shot at rebalancing food, I wouldn't make the replicator able to cook food, ensuring raw food had a limited nutritional gain compared to cooked food. (Does it already? I never ate raw food in the game, there was never a need in my games) Due to it being bland and/or hard to eat, raw food should only bring your fullness up to a certain point, making you have to cycle through the hunt-and-eat process more often with the AI prompting you that cooked food will make it more palatable. Finding a food processor would be the next step, providing cooked food that leaves you struggling with hunger less often. I think cured food and cooked food are too similar (if you want food to stay without spoiling, simply hold it live in your inventory until you cook it). So the next step should be mixed meals, fish and potato, fruit and creepvine. A few meals that are balanced to maintain nutrients in the body for longer periods of time. These can fill you to a higher maximum hunger than cooked or cured fish or raw fruit and vegetables alone.
Finally should be fabricating nutrient blocks, which I think should be the product of scanning and perhaps even selectively breeding certain fish, adding many different kinds of grown foods from melon to chinese potato, etc. Something that would require having mastered sustainable foods, and you get rewarded with a much larger fullness bar, one that will take significantly longer to diminish because the nutrient block is so densely packed with nutrients and calories and also presumably flavorful and enjoyable to eat. This would make later nutrient blocks a reward for hard work at survival and research (an idea I have more thoughts on for another post) and it would also make earlier, discovered nutrient blocks a guide, they eat one and realize woah, if I find out how to make these, I won't have to struggle to keep eating.
Good idea i like it
A realy good idea, sir. I liked.
This will allow balancing every aspect of the Protein Fabricator in one package; how long it takes, the amount of food needed and how much power is consumed.
who the hell thought that was a good idea?
*Nutrient block*
@ThePassionateGamer that's what I proposed. But I should be clearer about my idea, since I posted hastily ..
The nutrient compression machine :
- A machine that is unknow at the start, we need fragments.
- It use energy as long as it work (like the water filtration machine).
- It may use a wall slot in the multi-purpose room.
- We need to place some fish AND plants (like 2 or 3 of each).
- It would take some time to make the nutrient bloc - since it has to dehydrate the food.
- It should give back more than 1 so 2 maybe 3.
Thought ?
Ok the long version sounds very similar now...thats true. Didn't mean to copycat it. I would just skip the "machine" part to save development time. Just add 3 recipes to the fabricator and do it manually. Yes it would making the blocks quicker but still require the work to gather the needed food per block.
That, and the Cyclops needs a water desalinator.
Seems like a fine idea to make them less important, and like I said, a free lunch while stumbling across them, but I don't think that's the direction that's going to lend well to having a fabricator for blocks make much sense anymore.